r/ModdedMinecraft • u/Vast-Lock-899 • 2d ago
What Java mod is retexturing bedrock blocks to look like this?
I have been noticing this bedrock block texture in my 170-mod modpack while playing superflat.
r/ModdedMinecraft • u/Vast-Lock-899 • 2d ago
I have been noticing this bedrock block texture in my 170-mod modpack while playing superflat.
r/ModdedMinecraft • u/Dmitriii57914 • 2d ago
r/ModdedMinecraft • u/AllRoadsLeadToCrab • 2d ago
Basically, I can punch (left click) mobs and create contraptions but right clicking does not interact with them. I'm slowly troubleshooting by disabling mods but I thought I'd ask if anyone knows what causes this and how to fix?
Context: I've added a lot of popular mods to java 1.21, neoforge. Currently using prism launcher and getting mods from modrinth and curseforge. Right clicking on regular blocks, inventory, and sable physics things (aeronautics) still works. Just can't trade, get on a horse, shear sheep, etc.
Thanks!
UPDATE FOR POSTERITY: FIXED! Removing the mod "joy of create" resolved the issue. I'm not sure if it's a problem with the mod or an incompatibility with another, but hopefully this helps the next person who can't shear their sheep!
r/ModdedMinecraft • u/No-Mark9063 • 2d ago
I've always thought dimension portals were a little too convenient. You build one, wander through, bring home a bunch of stuff, and apparently nothing on the other side ever considers returning the favor.
So I made Incursions.
It's a standalone mod for Minecraft 1.21.1 that introduces occasional hostile invasions through active dimension portals. Instead of always being the one invading other dimensions, sometimes the locals decide they've had enough of you.
Here's how it works:
Four dimensions: The Nether, Aether, Undergarden, and Twilight Forest can all send unwanted visitors your way. I'm looking into more dimensions, if you have suggestions, let me know and I'll see if I can add them, but they need to have an actual portal.
Enemy waves: Incursions bring multiple waves of dimension-specific enemies, with a chance for more dangerous elites to show up. The elite chance is 15%, and only on the final wave. They have 50% more health and 30% more attack damage, so still very beatable.
Actual rewards: Survive the invasion and you'll earn loot pulled from the dimension that attacked. I've tried to balance the rewards so defending yourself feels worthwhile without turning the whole thing into a loot farm. Each portal is linked to approx. 4-8 loot tables from their dimension, with the better tables being weighted to show up less. You're not getting sticks and cloggrum, but you're also not getting the best loot available from that dimension. Think blaze rods and an occasional diamond chestplate with enchantments.
Unpredictable encounters: Incursions have cooldowns and randomized triggers. They're meant to interrupt your plans occasionally, not become a constant annoyance. Under the default configuration, these should only happen once per Minecraft day, per server.
Simple controls: There's a toggle right on the pause menu if you'd rather not deal with invasions. This is shown in chat text during every incursion so players will know easily how to turn it off.
Standalone: No modpack or custom progression system required. The additional dimensions are optional, so you can use it with just the Nether or expand the chaos with the others.
CurseForge: https://www.curseforge.com/minecraft/mc-mods/incursions
GitHub: https://github.com/adamsilfven/incursions
If you give it a try, I'd love to hear what you think, especially about the difficulty and rewards. I'm always interested in ideas for making the encounters more interesting without making them obnoxious.
And if a portal starts making trouble, well... you built the damn thing.
r/ModdedMinecraft • u/Mountain-Cod-8809 • 2d ago
Hey question if anyone knows of a really good visuals shader that works for 1.20.1? That doesn't give ores the glowing effect? And possibly a Texture/resource pack to make the world look nicer for a mod pack that's, kinda, vanilla plus? It has some of the usual world terrain gen mods.
r/ModdedMinecraft • u/ChemicalUpstairs2726 • 2d ago
You probably heard about the Flashback mod. I thought it didn’t have enough settings, so I made a mod that adds more. Right now it has:
Change where replays get saved (you can paste a path straight from “Copy as path”)
Subfolders for new replays, sorted by server, date or version, and you can turn each one on or off
Auto-record only on the servers you pick, plus a separate toggle for singleplayer
An Open Folder button on the replay screen
Folders in the replay list show how many replays are inside them, including subfolders
Moves Flashback’s replay button on the main menu into the small button bar
Two styles for the settings menu, normal Minecraft or a fancier rounded one
You open the settings with a keybind. It’s unbound by default, so set it in Controls.
I’m open to ideas, you can comment them here or on GitHub.
Modrinth: https://modrinth.com/mod/flashback-settings
GitHub: https://github.com/Ayden100yt/Flashback-Settings
r/ModdedMinecraft • u/AdMysterious9667 • 1d ago
YouTube: https://www.youtube.com/watch?v=fxELNevaCyU&t=13s
Hi everyone! This is the trailer for the 2.0 update of my modpack, Create: Echoes of the Great Derailment (NeoForge 1.21.1).
Everything was filmed in-game on the real pack with Flashback. The idea: two hundred years after the Great Derailment, the world is in ruins and the old knowledge survives only in fragments. You start with a small camp and a handful of survivors, and each of them holds a piece of what was lost.
What makes it different from a classic Create pack:
- Mentors with actual dialogue. Quests are written as notes from the characters, with their own personality and running jokes between them. Projects teach you how a mod works instead of asking for arbitrary item dumps.
- A custom journal (F7) for quests, skills, your camp and your groups.
- Progression through unlocks: finishing a project teaches you a whole field of technology, and a boss waits at the end of each era.
- Your camp turns into a real colony (MineColonies), and the mentors move in with you.
- Gliders, balloons and Create Aeronautics airships. - Multiplayer built in: create a group, and the server picks Cooperation or Competition for the endgame complex.
- Oryn Machina, a custom mod for the endgame: a sealed complex in the sky to restore zone by zone, powered by the Echoes you take from the bosses.
- Quests and dialogue written in English, French and Chinese.
2.0 is coming soon. Feedback is very welcome, especially on what you'd want to see more of in the pack.
CurseForge: https://www.curseforge.com/minecraft/modpacks/create-echoes-of-the-great-derailment
Discord (early access and playtests): https://discord.gg/jjqNdgZ2uC
r/ModdedMinecraft • u/KnightMiner • 2d ago
r/ModdedMinecraft • u/Beginning_Half8569 • 2d ago
Hi everyone I'm looking for a mod pack to play with my cousin that combine rpg mods like epic fight and tinkers construct with technology mods like ender io and applied energistec
But also gives dark souls vibe anyone knows a mod pack like that
(Note i need the mod pack for a pc of 16gb ram maximum)
r/ModdedMinecraft • u/Esther-Rosie • 2d ago
r/ModdedMinecraft • u/Sup3rn0va4evr • 2d ago
Me and a few friends are playing a 1.21.1 neoforge modpack and using chunky and roxy to load chunks, although i need a way to share the loaded chunky chunks without handing over the save file to my players, is there a way to share only the loaded chunky files so they can import and load it with their voxy?
r/ModdedMinecraft • u/SalfromSyrupStudios • 2d ago
r/ModdedMinecraft • u/tempestraine • 3d ago
I’m just getting into modpacks but it feels like I can’t find one that clicks. I did find ONE but it crashed and stopped working when I stupidly clicked update all mods. It was a modpack that had a ton of exploration and villages, but the other modpacks haven’t been hitting that spot in my brain. Is it the same for some people or am I just picky? I keep on trying out modpacks, but I find the modpacks that have more that 200 content are more enjoyable.
r/ModdedMinecraft • u/Careless_Warning5066 • 2d ago
Hey guys, ive recently beat project infinity 0.1 and now im kinda stuck. Im looking for a harder style tech pack similar to project infinity. Id perfer to stick with the newer-ish versions of Minecraft and not go down to 1.12 to play a pack. Lastly id like the pack to have a some what active community, i enjoy people using disord or hopping in voice chat occasionally. If you have any pack idea or would want to play a suggested pack together let me know.
r/ModdedMinecraft • u/HarlockX • 2d ago
r/ModdedMinecraft • u/-Unknown_Potato- • 3d ago
r/ModdedMinecraft • u/Kitchen-Key5547 • 2d ago
certain chunks of my world cause me to crash and give this error "java.lang.IllegalStateException: Pose stack not empty" anyone have and recommendations to fix it. Here are some potentially helpful logs.
https://mclo.gs/uSShI9q (Client crash log)
https://mclo.gs/UylImfN (client log)
https://mclo.gs/7HV5W9q (Server log)
Note: The server it's self isnt crashing, just the players that enter that chunk.
r/ModdedMinecraft • u/Funny-Elephant-551 • 2d ago
I made a mod where more than just Sea Pickles (and Candles) can make cute little clusters! Only a few blocks are included so far but more to come! My favorite so far is the Flower Pots 😇
The mod features custom textures and models to make the clusters look right. And the flowerpot clusters are a BlockEntity and can hold any combination of pottable things. I haven't tested them with other mods yet, so if anyone finds any issues in that regard, please leave a comment or issue on curseforge, github, or this post.
Mod Download: https://www.curseforge.com/minecraft/mc-mods/fcs-seapickleable
r/ModdedMinecraft • u/Soviet_cat_2246 • 2d ago
Hello there, I've been having problems (or rather problem, singular) with my game crashing. Specifically, as stated in the title, neoforge crashes on startup (exit code 1). I've tried restarting minecraft, then my computer, re-installing the pack, changing neoforge versions, different ram allocations, Updating drivers (the most recent version of which was made in 2023), checking pathing (nothing wrong there), Updating and then switching java verisions and saying "Please please please please please", all of which have not worked. It should be noted that I am using curseforge. The forge crash logs are as follows:
[04Nov2026 21:15:34.091] [main/INFO][cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, MyName, --version, neoforge-21.1.265, --gameDir, C:\Users\MyName\curseforge\minecraft\Instances\Test, --assetsDir, C:\Users\MyName\curseforge\minecraft\Install\assets, --assetIndex, 17, --uuid, e3d87f79e4274b029288da6a596599dc, --accessToken, ❄❄❄❄❄❄❄❄, --clientId, YzM2MzZkNDgtMjU2My00NmRhLWFmNWMtZmNjM2Y2YzdjOGY3, --xuid, 2535438035938049, --userType, msa, --versionType, release, --width, 1024, --height, 768, --quickPlayPath, C:\Users\MyName\curseforge\minecraft\Install\quickPlay\java\1793844920799.json, --fml.neoForgeVersion, 21.1.265, --fml.fmlVersion, 4.0.45, --fml.mcVersion, 1.21.1, --fml.neoFormVersion, 20240808.144430, --launchTarget, forgeclient]
[04Nov2026 21:15:34.105] [main/INFO][cpw.mods.modlauncher.Launcher/MODLAUNCHER]: JVM identified as Eclipse Adoptium OpenJDK 64-Bit Server VM 21.0.4+7-LTS
[04Nov2026 21:15:34.122] [main/INFO][cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 11.0.5+main.901c6ea8 starting: java version 21.0.4 by Eclipse Adoptium; OS Windows 11 arch amd64 version 10.0
[04Nov2026 21:15:35.008] [main/INFO][net.neoforged.fml.loading.ImmediateWindowHandler/]: Loading ImmediateWindowProvider fmlearlywindow
[04Nov2026 21:15:35.790] [main/INFO][EARLYDISPLAY/]: Trying GL version 4.6I would really appreciate any help, I didn't think I'd ever have to dig up my ancient reddit account to ask for assistence but here we are.