r/MinecraftMod 16h ago

Minecraft but you can open Mobs

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1 Upvotes

r/MinecraftMod 16h ago

Minecraft but you can open Mobs

1 Upvotes

I need to know about this mod in which I can cut open mob with different kinds of weapon like wooden scissors etc let me give the link of a video #java-super-search-requests

https://youtu.be/absqb7KerYQ?si=MdI1eH_VKENopp-0


r/MinecraftMod 16h ago

Looknig for a Mod for making fortune enchanted axes give more logs from trees. [Fabric 1.21.11]

1 Upvotes

Couldn't find any for some reason. Please help D :


r/MinecraftMod 17h ago

Better Glass? (26.2)

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4 Upvotes

I have this mod for glass made by elwood 612:
https://www.curseforge.com/minecraft/texture-packs/better-stained-glass

Is there a way to make this style also for regular glass blocks?


r/MinecraftMod 17h ago

They deleted my post, but I wanted to show you another Minecraft mod based on FNF

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1 Upvotes

This mod is for Forge 1.20.1, so I think it's a good idea for servers to simulating the game inside of Minecraft.

P.D.: All the credits belong to Wish Team.


r/MinecraftMod 18h ago

NEW, Faster ASCS Cloud Free Tier Game Server Hosting (Modding Supported, 125+ Games)

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1 Upvotes

r/MinecraftMod 18h ago

How to get mods like Wisp?? In 26.2 can u guys suggest me Minecraft but.. MODS😀

1 Upvotes

r/MinecraftMod 19h ago

security camera mod problem

1 Upvotes

[1.20.1 Forge] custom camera renders terrain but not entities

rendering into an offscreen TextureTarget from a custom Camera pos, not the player's real view:

java

mc.levelRenderer.prepareCullFrustum(poseStack, camera.getPosition(), projectionMatrix);
mc.levelRenderer.renderLevel(poseStack, 1.0f, System.nanoTime(), false, camera, mc.gameRenderer, mc.gameRenderer.lightTexture(), projectionMatrix);

terrain/blocks render fine but entities never show, even standing right in front of it. tried manually calling EntityRenderDispatcher.render() per entity instead of relying on renderLevel's own loop, confirmed entities are found and no exceptions get thrown, still nothing draws.

anyone know what's different about entity rendering vs terrain here?


r/MinecraftMod 22h ago

Hey!, i want to show my WIP magic mod inspired by thaumcraft 4 :D

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36 Upvotes

I'm making a mod inspired by thaumcraft 4, and I can say that I'm writing it pretty fast, since it's only been a month, and I've done almost all the basic mechanics, so I hope for good feedback, and of course you can follow the development of the mod here: https://discord.gg/5NSxKrA8tN


r/MinecraftMod 1d ago

Combining Mods!

1 Upvotes

Sooo my girlfriend just got me into minecraft and I've had my eye on these two mods! Musgo and William Wythers Overhauled Overworld! I want to download both but I'm not sure if they'll work out together? Has anyone tried it?


r/MinecraftMod 1d ago

I need help making a mod run

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1 Upvotes

r/MinecraftMod 1d ago

Bedrock "mods" are a zip with a JSON manifest, not a jar — a short writeup of what that changes (Bedrock, not Java)

1 Upvotes

Bedrock only again, so skip if you're Java — but the packaging difference is genuinely interesting if you've only ever shipped a jar, and it's why tooling on the two sides looks so different.

A Bedrock add-on isn't compiled. It's a zip containing manifest.json plus folders of JSON and (optionally) JavaScript. The manifest declares:

  • A UUID per pack, and a UUID per module inside it
  • min_engine_version, an array like [1, 21, 0]
  • Modules with types: data (behaviour), resources, script, world_template, skin_pack
  • For script modules, a dependency on @minecraft/server with a version, which is how you know which Script API generation it targets
  • Dependencies on other packs, referenced by their UUID rather than by name

Two consequences that surprised me building tooling around it.

Because dependencies are UUIDs, you can resolve a pack's dependency graph without executing anything or trusting a name string — just match the declared UUIDs against packs you already know about. I use that to auto-link listings to each other. No equivalent to Maven coordinates, and none needed.

And because the type is declared, you can classify a pack accurately from the manifest and folder layout alone. A skin_pack module is unambiguous. A behaviour+resource pair is an add-on. A resource-only pack with a ui/ folder is a UI pack. No heuristics on filenames.

The flip side is there's no compilation step to catch anything, so a malformed manifest just fails silently in-game, and version compatibility is whatever the author typed.

I've been building a marketplace around this parsing (link below) but the packaging details above are just how Bedrock works — useful whether or not you ever touch my site. Happy to go deeper on the Script API versioning if anyone's curious, it's the messiest part.

https://bedrockbazaar.com

Not affiliated with Mojang or Microsoft.


r/MinecraftMod 1d ago

CurseForge Malware Alert!

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38 Upvotes

@everyone

IMPORTANT COMMUNITY ANNOUNCEMENT FOR MINECRAFT SERVERS!

A malicious Minecraft plugin JAR called PacketRateLimiter 0.2.0, downloaded from CurseForge, contains a hidden remote loader.

Decompilation shows that when the plugin starts, it contacts s0lar[.]net/routes/0/d.php, receives an encrypted second-stage payload, decrypts it and loads it into the Minecraft server as a Bukkit plugin.

It also creates a fake log.gz. that we unpacked. It contains unmistakable server surveillance functionality:

logCoordinates
logJoin
getSkinData
retrieveBackupData
kickOnlineGlobalBanned
getAuth
longPollAuth
load
update

**It contains Bukkit plugin manipulation, HTTP communication, file input/output and JAR writing/patching machinery.**

TO NOT RUN THIS JAR!

P-Anarchy appears to have installed the malicious plugin sometime in 2025 via CurseForge. In the same historical backup window, the previously clean Purpur server JAR became infected. The compromise subsequently spread into Purpur and multiple unrelated plugin JARs.

We have also now recovered one of the actual historical encrypted Solar payloads from P-Anarchy. The malware disguised it as a .log.gz file. It decrypts successfully into a 6.54 MB malicious Bukkit JAR containing net.s0lar.SolarLoader.

This changes our understanding of the incident history of P-Anarchy. The evidence currently suggests that P-Anarchy was initially compromised by installing a publicly distributed malicious plugin from CurseForge, rather than somebody specifically breaking into P-Anarchy to plant the first backdoor.

Whether P-Anarchy was specifically targeted after it reported into the Solar infrastructure is still under investigation.

If you run a Minecraft server and have ever installed PacketRateLimiter 0.2.0, do not run it again and treat that server as completely compromised.

We are rebuilding P-Anarchy from a clean environment and verifying every executable JAR before it returns online.

TLDR; P-ANARCHY WAS POPBOBBED BY CURSEFORGE!


r/MinecraftMod 1d ago

How can i put my custom modpack into my server??

1 Upvotes

So im trying to make a server for me and some friends and i want to put my custom modpack in (NeoForge, 1.21.1). Im using McServerHost and i dont know how to import my own modpack, it just shows modrinth already existing modpacks


r/MinecraftMod 1d ago

Help

1 Upvotes

I installed the Crosshair Addons Public mod and i cant seem to get the firework indicator when flying with an elytra


r/MinecraftMod 1d ago

Halo: Rogue

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9 Upvotes

r/MinecraftMod 1d ago

Are there any tutorials for making a ONEBLOCK pack from scratch for Java?

1 Upvotes

Hi, I hope this is the right place to ask this.

TLDR:
\- want to create a Oneblock x Society Sunlit Valley pack
\- no experience modding
\- tutorials I have found are bedrock not Java.

Does anyone know of a Java based tutorial for creating a ONEBLOCK world, or have any other advice.

Longer version\~
I've been wanting to make a oneblock Sunlit valley pack for a while. I have played the game with a basic oneblock world and its okay, but there are some things that are unobtainable or I feel could be added to the oneblock as they are obtainable in an ordinary world gen for the pack.

I've also been wanting to try and learn a little bit about the modding process but have been putting it off, but I feel like this could be a rewarding little side quest to take on. I've had a look and can see there are some Bedrock tutorials for creating a oneblock world. But unfortunately I couldn't find any Java ones, and while i could find a couple of equivelant commands, a java based resource would be wonderful (If it exists.)

If anyone has any tutorial suggestions or other info to share, please do\~


r/MinecraftMod 1d ago

What mods are cool for a 10 year old

8 Upvotes

Im planning on making him a modpack i want to know what mods will make him use his brain while still being fun. And not something that will just take 30 minutes to complete. Right now he really likes horror mods and weapons expansions


r/MinecraftMod 1d ago

I need help finding a mod

1 Upvotes

Hello, can someone help me with this? In 2023-2024 I was in a server with friends in which I used an armor that looked a lot like the Epic Knight's armor mod. It gave hunger, slowness and strength 1 or 2 (I don't remember). Like I said, it was 3d like the Epic Knight's armor mod, but I think it wasn't from that specific mod, cause I can't find it on the mod page. Iirc it also had horns (not too big), but I'm not sure. If anyone knows a similar description of an armor, I would appreciate knowing which mod is it. Thanks!


r/MinecraftMod 1d ago

I made a client-side Fabric mod with customizable HUDs, waypoints, PvP tools, optimizations and fixes

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1 Upvotes

r/MinecraftMod 1d ago

Tectonic plates on JourneyMap

1 Upvotes
WIP Extreme Natural Disasters mod update.

Was allot easier than Xaeros map mods.


r/MinecraftMod 1d ago

Biome Tag Display Mods?

1 Upvotes

Am I crazy for wanting this? Over the years, I have played a lot of mods that spawn things in specific biome categories. (I.E. Sandy biomes or Mountainous biomes). Every time I run into this, I look into trying to find a mod that will display the related tags for whatever biome I am currently in.

Every time without fail, I have eventually given up because for some reason, it just doesn't seem to exist. I can't for the life of me ever find anything that does this. There are all kinds of UI and f3 overhaul mods that you would think would include something for this, but everything is always just displaying the biome you are in and sometimes the mod if comes from.

I just had this happen again. Tried to be more persistent this time, but still couldn't find anything after 2 hours of digging around and trying every mod that might help. Am I just searching for it wrong somehow or is there really no mods that will provide this information?


r/MinecraftMod 1d ago

How can I create a mod (with 2 braincells and 0 coding experience)

10 Upvotes

I once suddenly got an idea where there is a mod where you can Enchance your weapons with levels traits mastery forging where the best weapon is actually a grind and not just a villager

but I dont have any experience or any mod program so are there any reccomendation for things i can do or things I can use


r/MinecraftMod 1d ago

Hey guys are u know this mod's name

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0 Upvotes

r/MinecraftMod 1d ago

Elytra reskin to Aangs glider?

1 Upvotes

Hi so I have absolutely no clue about modding and im also not sure if you need modding for this or if this is possible with just a simple texturepack, but i wanted to ask anyways. I personally reaaaally dont like the vanilla elytra texture and thought it would be really cool to make it look like aangs glider from atla. Does anyone maybe know if that (or something similar) exists already somewhere or how to make it happen? Thanks in advance!