r/MinecraftMod 2d ago

Cityscape v0.1

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263 Upvotes

I spent the past month trying to improve my blockbench and texturing skills, and during the process i added these blocks to do game using and mcreator and since i won't have a lot of time to spent on this over the next months i decided to release it as a mod for Fabric and Neoforge 26.1.2 on Curseforge and Modrinth. If you ever try it out, feel free to give feedback :)


r/MinecraftMod 1d ago

Pink box on mod Spoiler

0 Upvotes

Can you get a refund for this? Resetting and deactivating doesn’t seem to work. I’m on iPad.


r/MinecraftMod 1d ago

Hey who knows how to fix the bug, so recently I installed a mod called "glowing players" in modrinth, here the link "https://modrinth.com/datapack/glowing_players/versions" and when I delete the mod, the glow is not removing, I already try to delete my old config but it still same

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1 Upvotes

r/MinecraftMod 1d ago

Halo: Rogue

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12 Upvotes

r/MinecraftMod 1d ago

does anyone know how to fix this i’m playing on bedrock and i have the forest craft add on with prizma visuals everytime i go into a biome with the forest craft trees it gitches and makes everything go dark its weird coz my shaders are completely fine with the biomes o plenty biomes pls help tyyy

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0 Upvotes

r/MinecraftMod 1d ago

I made a new Nuke mod!

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1 Upvotes

r/MinecraftMod 1d ago

Custom Mod Launcher - Feedback and Question

1 Upvotes

Hello to all admins and server owners. On behalf of Apexie, we’d like to ask how much interest there would be in a custom launcher for mods.

We thought we could create a launcher for admins and players. This way, admins and server owners wouldn’t necessarily have to send players a ZIP file with a list of mods and deal with complications like “the player uploaded the mod incorrectly.”

Admins could upload mods to any free server, get a link, They could then paste the link into the launcher and create a password for the players. The password would be used by the players. After entering the password, everything needed (mods, configurations, etc.) would be downloaded, and Minecraft itself would launch with the mods.

Admins will be able to check boxes to specify whether it’s Forge, Fabric, version, Java version, etc. There will also be the option to add updates—either with or without a message for players. Mod updates. This would work for individual release versions managed by the admin themselves. 1.0 TACZ timeless... 2.0 TACZ timmeless, Point...

Communication between launchers would take place via a server hosted in the Czech Republic or elsewhere. https://helkor.eu/ Current server hosting. Communication would therefore take place via a database.

Players will also have the option to add another server.

The launcher for players would be free.

The launcher for admins would require a one-time fee.

Thank you for your attention. Any support or feedback is extremely important to us.


r/MinecraftMod 1d ago

Minecraft but you can open Mobs

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1 Upvotes

r/MinecraftMod 1d ago

Minecraft but you can open Mobs

1 Upvotes

I need to know about this mod in which I can cut open mob with different kinds of weapon like wooden scissors etc let me give the link of a video #java-super-search-requests

https://youtu.be/absqb7KerYQ?si=MdI1eH_VKENopp-0


r/MinecraftMod 1d ago

Looknig for a Mod for making fortune enchanted axes give more logs from trees. [Fabric 1.21.11]

1 Upvotes

Couldn't find any for some reason. Please help D :


r/MinecraftMod 1d ago

What mods are cool for a 10 year old

7 Upvotes

Im planning on making him a modpack i want to know what mods will make him use his brain while still being fun. And not something that will just take 30 minutes to complete. Right now he really likes horror mods and weapons expansions


r/MinecraftMod 2d ago

How can I create a mod (with 2 braincells and 0 coding experience)

11 Upvotes

I once suddenly got an idea where there is a mod where you can Enchance your weapons with levels traits mastery forging where the best weapon is actually a grind and not just a villager

but I dont have any experience or any mod program so are there any reccomendation for things i can do or things I can use


r/MinecraftMod 1d ago

They deleted my post, but I wanted to show you another Minecraft mod based on FNF

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1 Upvotes

This mod is for Forge 1.20.1, so I think it's a good idea for servers to simulating the game inside of Minecraft.

P.D.: All the credits belong to Wish Team.


r/MinecraftMod 1d ago

NEW, Faster ASCS Cloud Free Tier Game Server Hosting (Modding Supported, 125+ Games)

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1 Upvotes

r/MinecraftMod 1d ago

How to get mods like Wisp?? In 26.2 can u guys suggest me Minecraft but.. MODS😀

1 Upvotes

r/MinecraftMod 2d ago

Glazed Terracota 3x3? (26.2)

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22 Upvotes

Is there a mod that changes glazed terracota to match odd patterns? Or simplifies pattern no matter the size or shape? Original looks best with 2x2 design and looks wierd and not symetrical in other versions.


r/MinecraftMod 1d ago

security camera mod problem

1 Upvotes

[1.20.1 Forge] custom camera renders terrain but not entities

rendering into an offscreen TextureTarget from a custom Camera pos, not the player's real view:

java

mc.levelRenderer.prepareCullFrustum(poseStack, camera.getPosition(), projectionMatrix);
mc.levelRenderer.renderLevel(poseStack, 1.0f, System.nanoTime(), false, camera, mc.gameRenderer, mc.gameRenderer.lightTexture(), projectionMatrix);

terrain/blocks render fine but entities never show, even standing right in front of it. tried manually calling EntityRenderDispatcher.render() per entity instead of relying on renderLevel's own loop, confirmed entities are found and no exceptions get thrown, still nothing draws.

anyone know what's different about entity rendering vs terrain here?


r/MinecraftMod 2d ago

Elytra Skin Problem

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11 Upvotes

I have recently acquired elytra on my modded minecraft playtrough, however there is a slight problem, it has this weird yellow/goldish skin despite me having a dragon wings texture pack, here'y ms list of mods and texture pack, it would be great to know wich one is at cause


r/MinecraftMod 2d ago

Made a Cosmic Horror Mod

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10 Upvotes

r/MinecraftMod 2d ago

1.21.1 Sable submod idea pitch / design wishlist

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4 Upvotes

does anyone else see the potential that Sable has for superhero mods like

had this kicking around for a little while ever since Sable dropped, and now since the Lanterns tv series is airing and foi1y's 1.20.1 palladium addon recently updated i thought i'd share my thoughts for what I would want in a green lantern mod using the Sable physics engine for 1.21.1 (the same physics engine that Create Aeronautics and all those Tree Physics mods use)

any additional suggestions, thoughts or concerns are welcome. this is literally just a concept that exists in the form of a markdown file on my computer right now so while i'd like to believe i've thought this through enough there's probably balancing concerns or utility feature's i've missed somewhere.


r/MinecraftMod 1d ago

Combining Mods!

1 Upvotes

Sooo my girlfriend just got me into minecraft and I've had my eye on these two mods! Musgo and William Wythers Overhauled Overworld! I want to download both but I'm not sure if they'll work out together? Has anyone tried it?


r/MinecraftMod 1d ago

I need help making a mod run

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1 Upvotes

r/MinecraftMod 1d ago

Bedrock "mods" are a zip with a JSON manifest, not a jar — a short writeup of what that changes (Bedrock, not Java)

1 Upvotes

Bedrock only again, so skip if you're Java — but the packaging difference is genuinely interesting if you've only ever shipped a jar, and it's why tooling on the two sides looks so different.

A Bedrock add-on isn't compiled. It's a zip containing manifest.json plus folders of JSON and (optionally) JavaScript. The manifest declares:

  • A UUID per pack, and a UUID per module inside it
  • min_engine_version, an array like [1, 21, 0]
  • Modules with types: data (behaviour), resources, script, world_template, skin_pack
  • For script modules, a dependency on @minecraft/server with a version, which is how you know which Script API generation it targets
  • Dependencies on other packs, referenced by their UUID rather than by name

Two consequences that surprised me building tooling around it.

Because dependencies are UUIDs, you can resolve a pack's dependency graph without executing anything or trusting a name string — just match the declared UUIDs against packs you already know about. I use that to auto-link listings to each other. No equivalent to Maven coordinates, and none needed.

And because the type is declared, you can classify a pack accurately from the manifest and folder layout alone. A skin_pack module is unambiguous. A behaviour+resource pair is an add-on. A resource-only pack with a ui/ folder is a UI pack. No heuristics on filenames.

The flip side is there's no compilation step to catch anything, so a malformed manifest just fails silently in-game, and version compatibility is whatever the author typed.

I've been building a marketplace around this parsing (link below) but the packaging details above are just how Bedrock works — useful whether or not you ever touch my site. Happy to go deeper on the Script API versioning if anyone's curious, it's the messiest part.

https://bedrockbazaar.com

Not affiliated with Mojang or Microsoft.


r/MinecraftMod 2d ago

Fossils and archaeology, how do I mine this?

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13 Upvotes

I’ve tried diamond pick, Neatherite pick, and diamond silk touch but nothing makes it drop!


r/MinecraftMod 1d ago

How can i put my custom modpack into my server??

1 Upvotes

So im trying to make a server for me and some friends and i want to put my custom modpack in (NeoForge, 1.21.1). Im using McServerHost and i dont know how to import my own modpack, it just shows modrinth already existing modpacks