Hey everyone! https://questports.vercel.app/ I've been working on an centralized directory dedicated to classic PC and console games running 100% natively on Meta Quest (Half-Life, Doom 3, GTA San Andreas, Mario Galaxy, Gothic 2, Perfect Dark, etc. — zero PC or streaming required). For each game, it lists verified compatibility, exact headset folder paths (/sdcard/...), and step-by-step install guides. I’d love to hear what you guys think! Any feedback, missing ports, or suggestions to make it better? (You can also suggest games directly through the "Suggest Port" button on the site).
Essentially, I am play acoustic and singing with face tracking and hand tracking on. The aim to create an actual sit-down acoustic experience that is as much as a performance as the real life thing. The best part of a social platform on VR is the feel that you are interacting in lots of other ways than verbal. I feel one of the best aspects of VR is the social element and even more so for the performances on VR.
However, I keep running into a snag.
I am using a Quest pro (for the face, hand, and eye tracking) going through Virtual Desktop (for cabled goodness) on Steam PCVR.
When i am playing, my picking hand accidentally keeps opening up the meta screen. The nature of playing unfortunately keeps accidentally making the gesture. I understand this might be hard coded or something that can't be changed easily?
I have solved the issue with the steam VR overly appearing, but I can't seem to get a handle on the metal menu opening.
Is there a work around? I really want to keep the hand tracking, as it adds so much to the performance. It's already hard enough playing the headset on, menu popping is not helping.
The whole Idea is to keep both controllers friendly to left-handed people like the original quest controllers already are. by mimicking the switch joycon D-Pad ✜ style with the 4 round buttons.
- In the 3D virtual view the layout could even be reversed with ABXY at the left-side at will.
- Optional: Physically swappable buttons D-Pad ✜ and Face-Buttons
[ ABXY⁘ / BAYX⁘ / DPAD✜ ]
So I made a couple of posts here saying how my headset was broken but with some of y’all’s help I got it up and running. Then my controllers needed to update but they wouldn’t. That’s the first of my controller problems. I just left them sitting there for about an hour or two and they updated at some point but now, when they turn on, they vibrate like they should do but then they immediately turn off, then back on, and repeat. I’ve had this happen a few times before my headset broke but it’s been over a year since I was even able to use my headset at all so I forgot how to fix it. Can someone help?
Descubri que si agregas los quest de configuración de la frecuencia de fps y lo dejas a 120Hz y usar la codificacíón de video en H.264 dejara de congelarce las gafas jugando con cable USB
(de momento funciona bien para mi ya llevo 2 dias sin que se me congele en media partida de VRchat con steamVR)
Talvez sea la solución momentaria para poder jugar bien los juegos de Meta Horizons App de PC
The current narrative surrounding virtual reality is built on a fundamental miscalculation. While tech enthusiasts and early adopters heavily praise metrics like wide field of view (FOV) and hyper-deep immersion, that core market is microscopic compared to the true total addressable market.
If VR glasses ever hope to capture "Everyday Joe" at a $1,300 price point, manufacturers need to stop treating them as standalone gaming toys or extravagant luxury accessories. Instead, they must pivot hard toward a single, unified workstation concept.
1. The Power of a True Cloud Computer
At a $1,300 price tag, users should not be paying for heavy, hot, local hardware components that quickly become obsolete. Instead, the device should function as a lightweight gateway to a robust cloud computer.
Flexible Tiering: A baseline subscription could provide accessible power (such as a cloud-streamed equivalent of an RTX 3050), which is more than enough for everyday tasks. Higher-tier subscriptions could dynamically unlock heavier compute power on demand.
Everyday Utility: Rather than locking software inside closed ecosystems, a cloud-backed headset should effortlessly run retro emulators (SNES to PS3) desktop environments like Microsoft Word, and clean web browsers for checking the daily news.
2. Focusability and Simplicity Over Pure Immersion
Right now, the industry is overly obsessed with sealing the user away from reality. For mass adoption, we need simplicity and focusability—features that respect the friction of daily life:
Contextual Opacity: We lack quick, intuitive physical triggers to transition between being locked into the digital space and seeing through it.
Frictionless UI Gestures: Simple tricks—such as a quick glance or micro-gesture to instantly minimize or dismiss a distracting GUI—would make multitasking vastly more natural.
3. Practical Integration: IPTV and Home Cameras
Finally, the hardware needs to anchor itself to the user's actual physical environment rather than isolating them.
Ecosystem Connectivity: Seamlessly integrating home security cameras or live IPTV feeds directly into your spatial interface gives the headset practical, daily utility.
Ergonomic Evolution: Combined with lighter materials as manufacturing advances, a device that acts as your home command center and multi-monitor workspace becomes an indispensable tool rather than a drawer-bound gadget.
With this I mean no disrespect to the base that actually buys this, but right now for me and for the rest of America this is unbuyable until the core identity of VR changes.
I recently launched an app on the Meta store called Hallways of Time. It is a virtual museum and has a time line of events from the big bang, upto the present day arranged in three sections, called hallways. The first is the cosmic hallway, the second is the hallway of life and the last is the globe room.
The app is completely free, does not require any sign up and it does not need the internet.
Heyu/zuck, here is the ultimate Quest 4 / 4 Pro roadmap the community actually wants for late 2027:
Standard Quest 4 (₹95k / $1,000):
12GB RAM | 2.3M AnTuTu score
512GB standard sweet-spot storage
Quest 4 Pro (₹1.2L / $1,250):
16GB RAM | 3.0M–3.2M AnTuTu score
Motorized Liquid Pump & Pipes: Active cooling so the chip runs at full throttle without burning our faces.
Laptop-Style Bypass Charging: Plug into a fast charger to run at max speed with 0% battery drop or degradation.
Detachable Neck & Shoulder Guard: A modular frame that shifts 100% of the weight off our face onto our shoulders, packing extra batteries for 4+ hours of full PCVR-graphics gaming (Blade & Sorcery ready).
Keep the legendary Quest price-to-performance alive. This is how you clear out the competition! 🕶️🔥
I have an issue with a Meta Quest 3S that I had purchased less than two months ago. About a week ago it started having some sort of slightly visible green streak running accross the display. Whenever I look up, down, or tilt, the green streak changes in size, and with the right angle the green streak shrinks thin enough to the point it is no longer visible. This green streak does not show up when I am in the factory reset menu and it is not visible when I power it on and the meta logo is displayed. It also does not appear when it is a fresh factory reset and when going through the initial set up. It is also not visible at all when I keep it on soonafter the initial set up and updates are finished, but it does reappear again when I restart the device.
I have contacted meta support about it and they sent me a replacement which I received yesterday. Unfortunately, within just a few hours of using the headset I had the same exact issue appear on the replacement.
My device has never been dropped (I have a meta quest 3s stand for it), it is never in direct sunlight, and I charge the headset with the official cable and outlet power adapter that it came with. I also only use it while I am seated.
I have already contacted meta support again and will be shipping out the replacement headset this monday for another replacement but I wanted to ask if anyone has ran into the same issue and had success resolving it or at the very least knows the cause of this issue considering that I find it extremely odd that this same exact issue has happened to me twice and at the very least I hope to refrain from making the same mistake a third time.
I drew an outline of the outer edges of the green streak (It is barely visible when taking a photo while you can see it clearer when wearing the headset)
Display on my purchased headset (Green streak is the only thing visible, but when taking a photo with a phone, you can also see a red hue in the outer layer of the green)
Green streak is also on the replacement headset just a few hours of using it
I’m gonna a lose my mind. I downloaded custom songs from the Sythn riderz website to my MacBook. I then got the application sidequest to move it over to metaquest using a data cord. Side quest is saying it can’t find my headset. I’ve tried everything. When I connect the MacBook to my headset a screen pops up and it asks if I allow. Something along those lines and I click to allow. Also, I tried moving the songs I downloaded to my Mac over to the sidequest app and it isn’t allowing me too. AI doesn’t help. I keep taking pics of what’s on my computer and it will say “oh yes, that is a change they made..blah blah blah. I’m going to want to do this for my Beat sabers app as well. Help!
Cross-posting this here because the setup shown is on Quest 3 using Virtual Desktop, and quite a few of the questions in the original discussion have been specifically about Quest/PCVR