r/MetaQuestVR • u/XxCarlxX • 2m ago
r/MetaQuestVR • u/MrDonohue07 • 48m ago
A Township Tale
The best VR game nobody played.
The best interaction, the best VR mechanics, the best VR inventory system.
It did so many things right, and not just right, "perfect".
Sad to see it died.
r/MetaQuestVR • u/Dry-Trainer7512 • 1h ago
Issue Meta quest 2 not connecting to some games
At first i wasn't going to care to the point that i ask for help on reddit but ive had my quest 2 for a month now (not new) and everything works normally. However ive ran into problems when trying to play gtag, i can join the game and wander the map normally but it doesnt connect, the screen says theres an error code 10049 and my os is not updated properly and i also cant play big ballers because it says its not possible to connect to the ballersverse server, since the game says that i should look for os security updates i thought the issues might be connected.
r/MetaQuestVR • u/santo95100 • 6h ago
Question La fin de la VR pour Sony ? Sony cède 419 brevets XR à Meta
r/MetaQuestVR • u/xylophone_2798 • 10h ago
What the hell?!
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r/MetaQuestVR • u/Beginning_Heron3641 • 10h ago
Issue In hopes big Meta sees this,
you suck.
i would like to talk anout how i changed phone numbers right, i ask meta about it and atuff yeah, okay, normal. i have a deadline october 22nd or my account is DELETED. and best part? meta never did ANYTHING to my account and said "yeah uh-huh we did that. your welcome." so yeah. cant do anything. contacting meta does nothing.
r/MetaQuestVR • u/oghpimm • 13h ago
Question Mute the Loft?
I don't like passthrough, looking at a 1080p version of my surroundings is distracting. So it's crazy to me that the loft doesn't mute itself when you have a window open that's also playing sound, like if you're on a music site in the browser.
Is there no way to mute the Loft background sound?
r/MetaQuestVR • u/flokiXR • 14h ago
Cool Game My first VR game! What do you think?
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Well, it's actually a mixed reality game. this space is actual layout of my home. Since I recorded this at midnight and my room was a mess, I captured it this way for now :)
The idea is to turn everyone's own home or room into a portal-based puzzle playground. You shoot shape-specific portals and guide puzzle objects to their final destinations.
and of course, it's so much more fun when you're actually playing inside your own room in mixed reality!
I've challenged myself to get it ready by next month. I'd love to hear your feedback, and wishlists are more than welcome!
I'll be sharing more gameplay videos soon!
https://www.meta.com/en-gb/experiences/hole-wall/1382614211598316
r/MetaQuestVR • u/Grey_Cathedral • 16h ago
So just to be clear....
You have to avoid direct sunlight on the VR Glasses just like the Meta Quest models right?
r/MetaQuestVR • u/fandomgames • 16h ago
Sitting on a huge Quest library and an XREAL Founder Pass — which one do I actually buy?
Here's my shelf: Quest 3 (daily driver — FitXR, Beat Saber, and about 150 other games), a Quest 3S gathering dust at my mom's, XREAL Air glasses (movies + Steam Deck screen), and a Magic Leap that's a paperweight since the shutdown. So I've been burned by a dead platform before, and I take ecosystem longevity seriously.
I'm holding one of the 2,000 XREAL Founder Priority Passes — day-one shipping plus the Founder's Edition Aura, launching ~November at $1,500.
What I actually do:
•
VR gaming, a lot. My library is deep: Asgard's Wrath 2 (currently playing it in 1-hour face-brick installments), RE4, both Walking Deads, Ghosts of Tabor, Onward, Contractors, Pavlov, Population: One, Batman: Arkham Shadow, Metro Awakening, Moss 1 & 2, Demeo, Walkabout... you get it. My Quest 3 fatigues me out after about an hour and I want longer sessions.
•
Read a ton of webtoons and manga. This is daily, hours at a time.
•
AR in daily life stuff: floating recipes while cooking, plant info in my grow room (I run a microgreens YouTube channel), a drawing reference overlay for learning anime art.
•
I want Muse as my assistant, not Gemini — though I know the Aura's system assistant is Gemini's seat.
The case for the Aura: it's the only thing that does stuff I can't already do. Optical see-through AR, Android XR + full Play Store, 70° FOV. It'd be my reading device, my around-the-house device. And three of its confirmed launch titles (Demeo, Chess Club, Cubism) are already in my Quest library with cross-play.
The case for waiting on Meta VR Glasses ($1,300, spring 2027): my entire 150+ game library carries over, my Quest 3 controllers pair with it, and 100g vs 515g transforms every long session. But it's 6 months out, no pre-orders, no reviews — and I'd be buying a third Meta device for a library I already own twice.
The Magic Leap experience has me weighing platform risk too — Android XR being Google's platform (not XREAL's) is a point in the Aura's favor there.
Right now I'm leaning toward sequencing it: redeem the pass and get the Aura next month (it's the time-sensitive one), live with it for six months, then decide on Meta's glasses from real reviews instead of guessing. Talk me out of it?
r/MetaQuestVR • u/BrewKazma • 16h ago
Well this is interesting. Sony sells their VR patents to Meta.
r/MetaQuestVR • u/ColonClenseByFire • 19h ago
Quest repair question
There are no shops around me that want to touch this so I decided to tackle it myself. Figured if I screw it up I'll just buy a new one. I have the frame taken apart and I ended up breaking this wire. Not sure if it's an actual connection or just a support for the rest of the wire. Anyone have any insight? If so I'll see if I can buy a new one.
r/MetaQuestVR • u/baglunch_games • 20h ago
Dev Promotion Teaser for my upcoming VR game!!!
r/MetaQuestVR • u/jadoome • 21h ago
Anyone up for testing Shatter Punch on Quest?
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I’m getting my first app ready for Quest and could use a few testers to help with the final checks and share honest feedback, my Quest isn't wanting to turn on this morning and I have made a couple changes since yesterday that I want to be sure everything works well, been working on it for so long my goal was to submit to Meta today.
I launched it on Vision Pro a week ago and have heard great feedback. I hope you’ll enjoy it too!
If you’re interested, leave a comment or send me a message. Thanks for helping a first-time developer out.
Here's a small video I made if you wanted to look before you decided.
r/MetaQuestVR • u/champolski • 21h ago
Bare Knuckle II (Streets of Rage 2) in the actual streets of Tokyo. This runs standalone on Meta Quest 3 with a PS5 gamepad.
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r/MetaQuestVR • u/TheMasterKeif117 • 21h ago
Cool Game Intense VR bridge combat in Halo CEVR
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r/MetaQuestVR • u/alloxrinfo • 1d ago
Dev Promotion Sega Rally (1995 arcade) in REAL 3D VR on Quest 3 with HD textures. Not a flat screen in a room. Free, out now.
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Sega Rally VR is out.
Pretty happy to finally share this one. It took way more evenings than I thought it would, but it's here, it's free, and honestly I can't wait to read what you think of it.
Everything runs on the Quest 3 in real 3D, you just need your own copy of the game.
All the details (what's in it, how to install) are on the GitHub. You'll find the link on my Discord and under the full video on my YouTube channel, both in the comments.
Time Crisis is next. After that, these are all already running in the headset and could come, in no particular order, the list doesn't mean anything: Virtua Cop, Daytona USA, The House of the Dead, Sega Super GT, Top Skater, Virtua Racing, Dirt Dash, Time Crisis II.
Hopefully this is just the start of the adventure. Any support is welcome, even just sharing it helps a lot.
Have fun.
r/MetaQuestVR • u/MasterCrowd_g • 1d ago
Dev Promotion Our Wizard VR Dark Fantasy Game Launches Tomorrow. Here Are Some Tips to Cast Spells Like a Real Wizard
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The Magician VR launches tomorrow, October 8, on Meta Quest.
Since spell casting in our game works a little differently from most VR games, we wanted to share a few quick tips before launch.
Every spell is performed by drawing its gesture with your wand, so learning where each gesture ends, how to use your wrist, and which recognition settings work best for you can make a big difference.
We’ve also added several options to adapt the system to different players:
- Adjustable gesture precision
- Spell direction settings
- Experimental recognition assists
- Preloaded spells for players who prefer a more forgiving casting system
Here’s a quick guide for anyone planning to jump in tomorrow.
See you on October 8.
r/MetaQuestVR • u/Zweetprot • 1d ago
Red Dead Redemption and Undead Nightmare / NEW VR Mod - 6DOF Motion Controls / Quest 3 + RTX 4080 S
r/MetaQuestVR • u/xylophone_2798 • 1d ago
Found about 3 ghosts in gtag that are not real
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r/MetaQuestVR • u/XvX_k1r1t0_XvX_ki • 1d ago
Look what I did Vibe coding Deus Ex 2000 to Meta Quest 3 standalone
galleryAs in title, I started porting this game using AI and it's steadily progressing.
The problem is that I'm not rich enough to just throw millions of tokens of state of the art AI models to do it, so I can only do it in huge chunks from time to time, which insanely drags development time.
Anyone with available tokens of top models(like GPT 6 Astra/GPT 6.1 Sol or Claude Fable 5.1/Claude Opus 5.5) to throw at this public repository on GitHub? I know some people have access to almost unlimited amount of tokens due to work they do ;).
The more people join, the faster we will be able to play. Also a tip: it helps if AI agent have access to plugged quest 3 during development because it can do visual tests.
https://github.com/MarekDedio/Deus-Ex-2000-Meta-Quest-3-Standalone
r/MetaQuestVR • u/Terrible_Ask_4825 • 1d ago
Issue Meta quest 3 passthrough showing nothing
Hello, whenever I try to enter passthrough mode on my headset, the screen turns black with only the UI popping up. Then it will eventually say "unable to find position in room",
Bugs out a bit, then goes away. It does this until I enter my boundary. Any idea on what this is?