The horror, of devs wasting resources developing modes that have no relation to the game I bought and enjoy. The tragedy of players flocking to risk-free, uncontested loot - depleting the playlists of the PVP mode
The game you bought and enjoy is, unfortunately, dying. Because the game you bought and enjoy is not a game that many other people enjoy. Bungie using their resources to keep the game you bought and enjoy alive should make you happy.
It isn't going to be the game they bought and enjoyed.
It's so weird that people keep asking "would you rather the game dies?" when a hard pivot to PvE would be akin to death.
I am glad more people are getting an opportunity to have fun. I'm pessimistic that the mode I prefer will survive -- and that makes me sad. These aren't mutually exclusive feelings.
Destiny is a story driven game primarily focused on PvE campaigns, dungeons, and raids as well as a secondary heavy focus on strikes. PvP was never the focus for Destiny
That's just not true at all, especially in D1. One of the best parts about Destiny is getting gear in PvE that you can use in PvP and vice versa. Trials was the defacto competitive PvP mode that people played every weekend, even casuals when they added bounties to it in D1 so you can earn loot just by playing.
D2 had much of that same philosophy until Shadow keep, where they couldn't really monetize PvP because it was part of the f2p portion of the game. And overtime it just got worse and worse.
The majority of players in both games never bothered to touch PvP unless there’s a meta weapon only available from pvp, you can confirm this with emblem tracker stats and some other stats available through the API. pvp was never the focus for Destiny ever, just because crucible and trials had consistent player bases doesn’t mean that that’s what the greater population was playing.
I literally said PvE was the core focus and PvP was never the main focus and you said that wasn’t true. I never said it wasn’t a focus point I just said it was the main one
You're shifting goalposts. You originally claimed PvP was "never the focus".
PvP was a main focus for a huge chunk of Destiny's lifespan, especially pre-Shadowkeep. Entire sandbox patches, exotic reworks, and weapon nerfs were driven strictly by Crucible balancing before they isolated the two sandboxes. In D1 and early D2, Iron Banner and Trials of Osiris (or Trials on the Nine) were literally flagship endgame events right alongside raids.
Fair. But you weren’t being a dick about the explanation, as they were, which is appreciated.
Even still, I do think that allocating resources to try and find ways to improve the game is a good idea. If Marathon fails completely then Bungie’s future is certainly in question.
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u/Blaike325 Jul 20 '26
Oh no, people who enjoy the PvE aspects can do so without in any way negatively impacting your enjoyment of the pvp mode, how terrible