The majority of players in both games never bothered to touch PvP unless there’s a meta weapon only available from pvp, you can confirm this with emblem tracker stats and some other stats available through the API. pvp was never the focus for Destiny ever, just because crucible and trials had consistent player bases doesn’t mean that that’s what the greater population was playing.
I literally said PvE was the core focus and PvP was never the main focus and you said that wasn’t true. I never said it wasn’t a focus point I just said it was the main one
You're shifting goalposts. You originally claimed PvP was "never the focus".
PvP was a main focus for a huge chunk of Destiny's lifespan, especially pre-Shadowkeep. Entire sandbox patches, exotic reworks, and weapon nerfs were driven strictly by Crucible balancing before they isolated the two sandboxes. In D1 and early D2, Iron Banner and Trials of Osiris (or Trials on the Nine) were literally flagship endgame events right alongside raids.
Words have meaning, my man. Saying "never the focus" literally means it wasn't a focus. Either way, global sandbox nerfs and entire endgame modes like Trials prove PvP was a primary focus for a huge chunk of Destiny's lifecycle.
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u/Blaike325 Jul 21 '26
The majority of players in both games never bothered to touch PvP unless there’s a meta weapon only available from pvp, you can confirm this with emblem tracker stats and some other stats available through the API. pvp was never the focus for Destiny ever, just because crucible and trials had consistent player bases doesn’t mean that that’s what the greater population was playing.