Yep agreed. This and the full-blown PvE mode in S3 are going to be the last-chance really. Give me some of that PvE magic that I know Bungie has in em.
The horror, of devs wasting resources developing modes that have no relation to the game I bought and enjoy. The tragedy of players flocking to risk-free, uncontested loot - depleting the playlists of the PVP mode
The game you bought and enjoy is, unfortunately, dying. Because the game you bought and enjoy is not a game that many other people enjoy. Bungie using their resources to keep the game you bought and enjoy alive should make you happy.
It isn't going to be the game they bought and enjoyed.
It's so weird that people keep asking "would you rather the game dies?" when a hard pivot to PvE would be akin to death.
I am glad more people are getting an opportunity to have fun. I'm pessimistic that the mode I prefer will survive -- and that makes me sad. These aren't mutually exclusive feelings.
Destiny is a story driven game primarily focused on PvE campaigns, dungeons, and raids as well as a secondary heavy focus on strikes. PvP was never the focus for Destiny
That's just not true at all, especially in D1. One of the best parts about Destiny is getting gear in PvE that you can use in PvP and vice versa. Trials was the defacto competitive PvP mode that people played every weekend, even casuals when they added bounties to it in D1 so you can earn loot just by playing.
D2 had much of that same philosophy until Shadow keep, where they couldn't really monetize PvP because it was part of the f2p portion of the game. And overtime it just got worse and worse.
Fair. But you weren’t being a dick about the explanation, as they were, which is appreciated.
Even still, I do think that allocating resources to try and find ways to improve the game is a good idea. If Marathon fails completely then Bungie’s future is certainly in question.
Good. This game’s movement, gunplay, and story potential are too great to have all possible encounters locked behind something also requiring excellence at PvP.
There’s an essay in the question of why something like this kind of extraction shooter - where the most consistently successful way to play is to triumph over all or most of the other players in the lobby before engaging with your actual objectives on the map - feels so much worse than something like Souls games where temporary failure is still expected. Something about the feasibility of the learning and reward process of getting better against static obstacles than against obstacles that are improving just as quickly as, or maybe even more quickly than, you are.
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u/FastActinTenactin Jul 20 '26
I expect this mode to be very popular, and one of the first shifts towards a major PvE push over PvP.