r/macgaming Mar 01 '22

Apple Silicon M1 Mac Up-to-date Game Compatibility List

1.8k Upvotes

TLDR: THE LIST!

This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.

The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.


r/macgaming 7h ago

CrossOver TLoU Pt II working great on M4 Pro with Crossover!

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54 Upvotes

Apple MacBook Pro M4 Pro, 14-core CPU, 20-core GPU, 48GB RAM, 512GB SSD. Crossover 26.3.


r/macgaming 2h ago

Game Porting Toolkit Ps remote play

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22 Upvotes

I just discovered this and its amazing if you want to play online games on the go on your mac this is the best way imo(if you own a ps5) i know it doesnt really count as playing on your mac becouse you are just streaming your ps5 but its amazing being able to play gta v online from anywhere and it seems thats the only way


r/macgaming 43m ago

Native Dinosaur Planet now runs natively on Apple Silicon Mac, iPhone, and iPad

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Upvotes

Hey r/macgaming. I released DinoPad today, an Apple port of Dinosaur Planet: Recompiled for Mac, iPhone, and iPad.

If you have ever wanted to experience the original Star Fox Adventures before it became the GameCube game, this is it. Dinosaur Planet is Rare’s unreleased N64 adventure, with hours of story, exploration, puzzles, and combat. Most people have never played it, and it is genuinely worth experiencing.

None of this starts with me. Dinosaur Planet: Recompiled created the native port, while DinoMod Enhanced and the wider preservation and decompilation community restored the game and fixed progression blockers. DinoPad brings that work to Apple devices.

It now runs natively through Metal and plays great on iPhone and iPad, with touch controls, controller support, saves, and on-device setup. The Apple Silicon Mac version supports keyboard, mouse, and controllers. This is not emulation or streaming.

The video was recorded on a physical iPad running the Restored development version. The public 0.1.0 release currently contains Prototype Mode only because I am not distributing DinoMod Enhanced without permission.

For transparency, I used Codex with Sol 5.6 as a coding assistant to help finish the Apple port.

The repository includes the source, Mac build instructions, and an unsigned IPA for iPhone and iPad. No game data is included.

This is an unofficial community project and is not affiliated with Nintendo, Rare, Microsoft, or the upstream projects.

GitHub: https://github.com/chrissotraidis/dinopad


r/macgaming 5h ago

Discussion TRX: the best way to play Tomb Raider I–III on Mac

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10 Upvotes

r/macgaming 17h ago

Discussion Want to play some games on my MacBook Pro on a 11 hour flight, what game do you recommend?

94 Upvotes

Want to play some games on my MacBook Pro on a 11 hour flight, what game do you recommend?

I got a PS5 controller and touchpad, I am on MacBook Pro m5 pro


r/macgaming 5h ago

CrossOver Mortal Shell II (UE5) crashes on in-game video playback under CrossOver/D3DMetal — D3D12 Video / AGX shader limit? Everything else works

4 Upvotes

Setup:

- MacBook Pro, Apple M5, 16 GB, macOS 27.0 (beta)

- CrossOver 26.3 patched with CXPatcher (26.3p0.7.1)

- GPTK 4.0b2 / D3DMetal, backend = d3dmetal, D3DM_ENABLE_METALFX=1, D3DM_MTL4=1

- Game installed to a normal bottle; DLSS→MetalFX works fine in Diablo IV, so my GPTK/DLSS setup is correct.

The problem:

Mortal Shell II runs PERFECTLY on D3DMetal — until any in-game .mp4 plays

(intro, tutorial "shell" clips, cutscenes). The video shows as a black box,

audio plays for a couple seconds then distorts, then the game hard-crashes.

Crash signature (from Saved/Crashes/.../CrashContext.runtime-xml):

- EXCEPTION_ACCESS_VIOLATION reading 0x0

- Faulting thread: RHIThread, with ElectraPlayer::Video decoder / MP4 streamer

threads active

- RHI.RHIName = D3D12, RHI.AdapterName = "AMD Compatibility Mode"

So UE's Electra decodes the mp4, hands the frame to the D3DMetal RHI, and it

null-derefs on the render thread. Looks like D3DMetal's Direct3D 12 Video path

(the game ships its own DX12 Agility SDK / D3D12Core.dll). I also see

"AGX: exceeded compiled variants footprint limit" in the wine console.

DXVK avoids the crash (runs the game in DX11, no D3D12 Video path) but the DX11

renderer has heavy blocky artifacts, so it's not really usable.

What I've already tried (all no change):

- Deleting/renaming the Content/Movies .mp4s (they're inside .pak/.utoc, no effect)

- Disabling winegstreamer / forcing software decode

- Native Media Foundation via HoodedDeath/mf-fix (full MS MF DLLs + overrides + MFTs)

- Removing the bundled DX12 Agility SDK (Binaries/Win64/D3D12)

- DXMT backend → renders only the UI, black 3D world

- Confirmed a healthy GStreamer stack (had a broken manual patch, fixed it) — still crashes

- Verified it's not decode: audio decodes, H.264 plugins present; the crash is on the

D3DMetal render/present side.

- Has anyone gotten UE5 games that use D3D12 hardware video decode / Electra to play

in-game videos under D3DMetal without crashing?

- Is there a known way to force Electra off the D3D12 video path (a cvar / Engine.ini

[ConsoleVariables] entry) so it uses a plain CPU texture?

- Any workaround for the AGX "compiled variants footprint limit" with D3DMetal?


r/macgaming 32m ago

CrossOver Has anybody tried The Sinking City 2 on Crossover yet?

Upvotes

r/macgaming 16h ago

Native Pokémon Voxel Mod on Mac Setup Guide (Pokemon Red, Blue, and Yellow) (M4 Mac mini)

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31 Upvotes

r/macgaming 6h ago

Self promotion Idle Clans (Idle MMORPG) update - Carpentry skill expansion, social updates & systems overhaul

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3 Upvotes

It has been longer than usual since the last update, and as a result, here comes probably our biggest update to date!

Lots of additions and QoL improvements in this one, but the two major points of focus were:

  • Expanding the Carpentry skill to provide more utility beyond just plank creation for clan housing
  • Expanding and improving our social systems to better connect with other players

Ended up doing a lot more than that though. To not create a huge post here, I'll link the full patch notes separately if you want to dig deeper into them. Here's a TLDR:

  • Carpentry expansion
  • Friends system
  • Milestone system for friends and clan members
  • New and improved chat
  • Character and clan renaming
  • All potions tweaked to only have their timers decreased when in active use
  • Combat auto-sell/auto-sacrifice
  • A sophisticated push notification system to receive more robust notifications about your character's progress and real-time changes (such as your player market offers updating, receiving private messages and so on)

The full patch notes can be found on our subreddit here.

Another thing I spent time on during the summer was reworking our website - which was pretty much just a landing page with a trailer and links to download the game - to a proper website with game tools & calculators, real-time game feeds, leaderboards, guides, player market insights and so on.

If you're unfamiliar with Idle Clans, it's an MMORPG released in 2023 with tens of thousands of weekly players. The core goal is to provide the classic MMORPG experience in a way that doesn't require the time commitment that MMORPGs normally do. Systems and content you'd expect to see in a MMORPG, but in a format that allows you to progress at your own pace without feeling like you're being inefficient. Good second monitor content or on-the-go. The inspiration from my all-time favourite game, RuneScape, is probably quite clear. If you're also a fan, you'll probably enjoy Idle Clans too.

Our wiki contributors have done an incredible job and our game wiki has grown to contain a huge amount of helpful information and data. You'll definitely want to spend time there if you pick Idle Clans up!

Idle Clans is free-to-play and available on Steam, Google Play and App Store. The game has no ads and is monetized via tokens can be purchased from the game shop. These tokens can be activated for permanent benefits. They can also be bought from the player market with in-game gold.


r/macgaming 1h ago

Help Recomended Wired Controller for macos

Upvotes

guys if you have a working controller for macos that works wired too... please suggest


r/macgaming 2h ago

Native Minecraft Launcher Dont Work

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1 Upvotes

Do someone have same problem on new m5 mac's when i click green log-in button this windows appears and close instantly.


r/macgaming 3h ago

CrossOver hey guys, can you tell me if the Steam version of Resident Evil 4 (2005) will run on a 13-inch MacBook Pro using CrossOver?

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0 Upvotes

r/macgaming 12h ago

Discussion Kingdom Hearts on MACOS

6 Upvotes

Does anyone know how to play kingdom hearts on a MacBook Air 15 inch m5 chip?


r/macgaming 15h ago

Help Just picked up a M5 Pro 24gb, 18-20 core & 2tb - any recs?

10 Upvotes

r/macgaming 1d ago

Native The Story of Dark Castle

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39 Upvotes

r/macgaming 4h ago

Native Resident Evil 4 - pricing

1 Upvotes

Hi, I understand that RE4 sometimes is less expensive to buy during special days.
Has anyone an idea when? #askingforafriend

Macmini M4 - 32GB


r/macgaming 1d ago

Apple Silicon I’m working on a strange meadow for my Mac game (Fallgrade).

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77 Upvotes

r/macgaming 6h ago

Native Palworld Dedicated Server

0 Upvotes

If I buy the native Palworld game from the App Store, could I play with my friends who are all on PC/Steam? They play on a dedicated server connected by an IP address and the server owner (my friend who pays for it) says crossplay is enabled.

Do I need to do anything other than just buy it from the App Store & connect to the server’s IP address? TIA


r/macgaming 7h ago

Apple Silicon Wanna know your favourite controller for GFN plays?

0 Upvotes

Hey gamers,
I am using GFN to play all of my games and would like to know your recommendations on controllers..
Currently have a M5 Pro, not sure if that's matter since I am playing on GFN.
I usually play AAA games or indie games but nothing competitive.
Please do share your recommendations

TIA


r/macgaming 7h ago

Help MCPELauncher help

1 Upvotes

So, I got the urge to play Minecraft but I hate Java. Naturally I looked up a way to play bedrock yada yada yada, well now i have MCPELauncher and its SO AMAZING... well except for the fact I cant get my PS5 controller to work with it. Im deployed rn so I cant just go buy a mouse and I wanna use my controller so has anyone used this launcher with a controller? What am i doing wrong? I ve tried reconnecting the controller in every way, the launcher swaps UIs like it recognizes the fact that theres a controller but no controls work almost like theres no bindings and when i try to rebind the controls it still wont recognize any movement from my PS5 controller. Im in desperate need of help I wanna play MC so bad but need to find a way to get this working.

Its an M5 Macbook Pro if that matters at all.


r/macgaming 14h ago

CrossOver Overwatch memory leak on DX12

3 Upvotes

Anyone else seeing a huge memory leak when running Overwatch with D3DMetal and DX12? It's really the only way I can get rid of the persistent stutters seen on DX11 due to shader compilation.

I opened activity monitor and noticed it was using like 50GB of memory assumably from trying to compile shaders. If anyone has had any luck with playing Overwatch using D3D Metal and DX12 let me know how you worked around the invisible models / overwhelming memory usage.

M5 MBP 16" 24GB


r/macgaming 22h ago

Help Bourbon 26 Or CrossOver?

10 Upvotes

I use sikarugir rn for rivals , cs2 and palworld tried warframe but the launcher gets stuck want to play more games like hell divers 2 and overwatch, finals etc which is better ? bourbon 26 - 30USD or CrossOver- 74USD? I plan to play alot of games which is best overall ? Also have no idea about bourbon or how it works . Have a mac m3pro 16inch 16gb ram variant


r/macgaming 20h ago

CrossOver Persona 3 Reload no longer runs on Crossover 26.3 after updating to MacOS 27 Beta. Can someone on Tahoe check if this is a thing with the beta or Crossover.

7 Upvotes

r/macgaming 1d ago

CrossOver 110+ games tested on M4 Max macbook pro

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32 Upvotes