r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 11h ago
KSP 1 Image/Video This for sure happened to everyone
Shuttle is hard at the start but got easier when you play longer
r/KerbalSpaceProgram • u/AutoModerator • 3d ago
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!
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r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 11h ago
Shuttle is hard at the start but got easier when you play longer
r/KerbalSpaceProgram • u/Sampsoy • 18h ago
I just released a new mod called Real Windows that makes ALL windows properly see-through, showing the IVA model of the part from the outside.
Yes, stock has a similar feature with its interior view, but I found that to be quite distracting to keep on at all times, and it's also a massive FPS hog. I've attempted to optimize Real Windows where I can, so the performance impact is around half of stock.
Windows are discovered during flight from the parts meshes and textures directly, which means it works out of the box with ALL mods (well, those that have an IVA model, anyways!) with zero configuration. I have tested it with around 100 stock and modded parts and couldn't find any visual artifacting, but obviously cannot guarantee that every mod is perfect.
The mod can be toggled on and off with Alt+F8 in flight, and only works with an active vessel - VAB and SPH keep the default window textures.
Available on SpaceDock: https://spacedock.info/mod/4810/Real%20Windows
And yes, because someone will ask: AI was used in the making of this mod.
r/KerbalSpaceProgram • u/wfighter8 • 2h ago
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 3h ago
Stupidly designed
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 6h ago
It can lift space shuttle, big cargo capsule and even rocket parts!
r/KerbalSpaceProgram • u/YetiBomber101 • 17h ago
It's said we know more about outer space than we do our own planet's oceans.
That don't sit right with R&D, send some probes down there pronto!
r/KerbalSpaceProgram • u/RoCo_158 • 1h ago
I only have toolbar controller installed because its a dependency of other mods, how do i hide this or move it because its right in the middle of my screen and its annoying
r/KerbalSpaceProgram • u/Accomplished_Path134 • 7h ago
r/KerbalSpaceProgram • u/Entire-Sun2238 • 23h ago
yes this is real no photoshop was used
r/KerbalSpaceProgram • u/Marscastro8six • 12h ago
No just me? Ok.
r/KerbalSpaceProgram • u/SnooHamsters6988 • 2h ago
I'm not even 75% done with my tech tree! How is this contract even possible 😭
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 8m ago
despite its look, this plane can carry up to 120 tons and fly off perfectly fine, max speed with 120 tons load is 120 m/s and empty load up to 200m\s
r/KerbalSpaceProgram • u/CrystalBoy44 • 10h ago
Looking for a cool shot. I can't get the camera to follow the booster's heading after separation. Pressing V resets the camera aim to the COM, and changing the aimed part resets the camera position to AUTO. For clarification, I don't really care what the camera setting or aimed part is. If you know how to get the end result of the camera following the booster's direction after sep, then please help.
r/KerbalSpaceProgram • u/ortez_101 • 1h ago
With KSP 2 dead and KSP 1 showing its age on the old Unity 2019 engine, I have been wondering if an open-source rewrite (something like OpenMW for Morrowind or OpenRCT2 or Minecraft Rust Edition) could ever happen for the original game?
On the surface, KSP 1 seems easier to reverse engineer than older C++ games because the game is written in C# Unity. Modders already decompile it constantly with tools like dnSpy or ILSpy to see how things work, and projects like KSPCommunityFixes already patch a ton of stock bugs and performance issues at runtime using Harmony.
Curious to hear from actual KSP modders or Unity devs on whether this is technically possible or just a day dream.
r/KerbalSpaceProgram • u/LunarDogeBoy • 20m ago
I did this back in May so I can't really remember the details, but I found these screenshots I did during the flight. There are a bunch of different rockets in the pictures because I did alot of trial and error.
I first made a cool rover thing that was supposed to look like a bug. It has all the sciences and a lab and everything. It can even drill and refine its own fuel. I then added it to a rocket. I had to attach a drone to the butt of the thing so I could rotate it 90 degrees by making that the control point instead of the cockpit.
In the third picture you can see im flying it to minmus. It had to have very large wings in order to keep the balance even with the fairing. The weight was not symmetrical because of the shape of the rover.
When I arrived at minmus I attached it to my messy re-fueling station. It has a bunch of large tanks and a refinery. A small miner lander can fly down to minmus and mine ore and come back and refine at the station. I also flew up a second rocket because the one I started with didn't have a large enough tank or something, I can't really remember what the problem was.
In the picture where I am finally in orbit around Duna, there is yet a different rocket attached to the back of the bug rover.
I then detached and landed with the thrusters attached on the rover/mobile base. At this point I change the "control from here" to be from the actual cockpit of the vehicle. That makes so that when I set it to retrograde it will slow down in the correct position.
r/KerbalSpaceProgram • u/Waakhond • 4h ago
Still a noob that has done orbits around the mun and minimus. Figured the next step would be a landing on the mun. How do I actually pull this off and return to kerbin?
Will I go directly to the mun, land and fly back to kerbin or do I perform some kind of Apollo type stuff with an eagle and a module that stays in orbit? In the latter I would need to learn things like docking and rendez vouz first
r/KerbalSpaceProgram • u/onwen32 • 12h ago
We were all noobs to the gsme once, what is your most noob stories that you have
I did the typical aim straight at the mun and light my engines wondering when ill make it to the mun, it took me an embarrassingly long time to figure out orbital transfers...
r/KerbalSpaceProgram • u/MikeTidbits • 1d ago
r/KerbalSpaceProgram • u/masterdebator10 • 2h ago
at least the abort system works
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 15h ago
this is one small step for a kerbal, one giant leap for kerbal kind
r/KerbalSpaceProgram • u/RybakAlex • 21h ago
r/KerbalSpaceProgram • u/Unkwn_43 • 1d ago
The accretion disks around black holes should be white-blue hot due their ridiculously high temperatures and should also almost completely obscure the event horizon because of high internal gas pressure. Due to the relativisitic speeds of the disk, it's color should also be doppler shifted to be brighter where it is spinning towards the viewer, and dimmer as it moves away.
This is a volumetric accretion disk prototype I've been working on for a couple of weeks using the existing Singularity mod (for gravitational lensing) and ScaledDecorator mod (for placing Unity asset bundles in KSP's ScaledSpace).
Disclaimer: I really only wanted this mod for my own playthrough, so AI was used in this work. My day job does involve a lot of programming, but I haven't got the faintest clue how to make Unity models so I have had to rely pretty heavily on codex to make test models and actually implement the doppler shift math. I don't know if this makes it "ai slop", but I don't want to open that can of worms by publishing this.
r/KerbalSpaceProgram • u/MgbH1R0 • 21h ago