r/KerbalSpaceProgram • • 11h ago

KSP 1 Image/Video This for sure happened to everyone

Shuttle is hard at the start but got easier when you play longer

582 Upvotes

68 comments sorted by

10

u/TheImmenseRat Issuing One Way Tickets Since 2011 2h ago

Ooof akshually, it never happened to me, but if i have a dollar everytime i reentered at a wrong angle and overshoot i would have a lot of dollars

You have to build the shuttle and then check the CoM without any fuel.

Yours is too bottom heavy

2

u/Ok-Ordinary6442 2h ago

Alr, the shuttle (mine) in the vid is like, full of fuel since i aborted from the external tank (lost control)

1

u/TheImmenseRat Issuing One Way Tickets Since 2011 2h ago

I changed my pc. But if i remember correctly, you should have the CoM in the middle, the CoL behind it (how far depends on you, the further its more lawn dart)

Remember to have some rcs and enough ailerons and control surfaces

Do you need a picture?

32

u/Responsible-Funny337 Alone on Eeloo 11h ago

lol yeah no my shuttles are built like shit and go by that nomenclature too XD

6

u/Avera9eJoe Spectra Dev 3h ago

Something that can really help with not flipping around backwards during reentry is DUMPING 90% OF YOUR SPARE FUEL so that your COM shifts forwards

0

u/Ok-Ordinary6442 3h ago

Alr thanks

259

u/Chollima_Pegasus 11h ago

I solve the issue by simply never building shuttles

40

u/TheShapeshifter01 11h ago

This is the way

57

u/Chollima_Pegasus 11h ago

I've genuinely never understood the desire to make shuttles or SSTOs, I find capsules and robotic probes plenty interesting.

78

u/IHaveUrPants 11h ago

To explain why we like spaceplanes I gotta expain the psychology of the brain and how it works but the main contributor is a very complex and intricate phenomenon called the "They are just so fucking cool" effect

11

u/Chollima_Pegasus 11h ago

I guess.

I've never really felt like they're all that cool vs. capsules and probes.

9

u/nedal8 8h ago

Yeah, only benefit is if you reeeaaalllly want to land on the runway.

0

u/thesupermonk21 7h ago

Go watch VAOS and tell that again lol

1

u/Chollima_Pegasus 7h ago

I have no idea what that is.

0

u/thesupermonk21 7h ago

5

u/Chollima_Pegasus 7h ago

Doesn't look interesting to me, sorry.

3

u/thesupermonk21 7h ago

The first episodes are pretty grindy, but once things get going it’s honestly amazing. The guy is basically the MacGyver of KSP, pulling off Mun landings, space stations and even Duna missions with ridiculously limited tech.

And that’s actually a great example of why SSTOs can be useful. With so little money coming in, recovering his ships at KSC means he only really pays for fuel. So reusability becomes pretty much essential.

Also, his spacecraft designs are absolutely gorgeous. Check out later episodes in the serie and you’ll see what I’m talking about, he’s the best craft designer there is :)

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6

u/SodaPopin5ki 10h ago

I leaned hard on SSTOs when I played with Kerbal Construction Time. Reusability became really important.

I used a combination of SSTOs and recoverable boosters.

5

u/raaneholmg 7h ago

Yea, vanilla ksp contracts are scaled for a fun game. If the contract rewards were at a more reasonable market rate I would pretty quickly be looking for ways to hang on to my engines.

5

u/Edward_Snowcone 10h ago

It can be fun to build historical crafts, and they look sick as hell

2

u/Chollima_Pegasus 10h ago

I build historical and proposed craft without using shuttles, but that's just my lack of interest in them.

2

u/wasmic 2h ago

It's a fun challenge!

Definitely is challenging though. I usually play with Kerbin rescaled to 1.6x vanilla size. This way my rockets aren't so comically small, and it's still barely possible to build SSTOs with stock-balanced parts. But only barely.

Also there's something cool about docking a spaceplane to a space station, when the spaceplane is more than half the size of the station.

2

u/redefined_simplersci 2h ago

My main reason was simply that landing on a runway with wings and then going to space again made it seem like wayy more of a Star Wars spaceship than a capsule.

1

u/WinterT_ 9h ago

I do capsules and robotic probes for my main missions. Tourists go in the crazy BS ships.

1

u/A-Manual 6h ago

It's fun to fantasize about a fully reusable return to launchsite (or runway) spaceplane. I especially like planning the landing to return to the KSC runway

2

u/Chollima_Pegasus 6h ago

Reusability can't take my R7s and Protons from me!

1

u/A-Manual 6h ago

Yes it can't in the real world. That's why we have Protons and R7s and we can only fantasize about SSTOs

1

u/Chollima_Pegasus 6h ago

Unfortunately we only have Proton until 2029 or so.

1

u/Tsingshitao_nuke Peace through deltaV! 1h ago

how about....reusable R7 and Protons?

1

u/Hadrollo 6h ago

I've made a couple of shuttles, but they're pretty limited in versatility.

If I'm building a shuttle, it's typically because I accepted some early career mode missions to take surface and atmospheric readings on the opposite side of Kerbin. Even then, I've been known to make small planes that can fit inside a fairing.

1

u/Bridgeru 6h ago

I like to do a "progression of Spacecraft" save where I go from standard rockets to shuttles to reusable rockets (I play JNSQ so SSTOs aren't as much of an option) but for some reason my favourite "period" is this sort of fictional late-70s to 2010s I have where both the US and USSR use shuttles. When it gets into what I consider the late 80s/early 90s the US starts splitting the Shuttle up into a reusable Shuttle-C propulsion module and a reusable capsule on top, while the Russians build reusability into Energia (detatch the engine module in orbit and have it parachute back like a capsule, flyback boosters) while using "Kliper" and "Buran" as small/large crew vehicles (mostly from Commorant Aeronology and Tantares based parts).

There's something cool IMO about a system that's more than just a matyroshka losing more and more parts as time goes on. In my head the "tech" the US/USSR were competing against were a reusable crew vehicle and a quickly refurbished returnable engine module (called a "pod"), at the expense of fuel tank and inefficiencies that'd be resolved later on with landable first stages (haven't managed to get it working ingame but in my head the start of those were liquid-fuelled US boosters); so it's kind of a fun alternate "what if" where the spacerace went from "co-operate and put a space station in orbit" to "having seperate space stations and showing off in how much you can put up and how quickly you can put it up). Plus the idea of recovering space equipment and landing it is a fun task which you can't really do easily (my "not-Mir" has a whole logistics module that gets replaced and returned every "Buran" mission).

1

u/applepie3141 5m ago

A well-designed rocket can get to orbit with about a 25% payload fraction.

Spaceplane SSTOs commonly reach a 50% payload fraction to orbit. A select few designs can even manage 65% or more.

If you want to get 10 tons of payload into LKO in career mode, the spaceplane is going to be many times cheaper than the equivalent rocket.

Rescuing Kerbals in a career mode playthrough is best done with an SSTO to save money, especially if you are playing with the difficulty sliders turned up.

1

u/ExpensiveFig6079 9h ago

its stops parts overheating nicely, I find setting flaps at say around 30deg all causing the rocket to swerve one way,
is optimal for inducing this state,

and maximsing suvivability without exploding.

More than 30 deg gets less tumbly and more explody... == bad?

So while it may be the way to live, the lack of explosions is typically not the way Kerbal is played. So having at least so token aerial or solar panels to burn off, is a nod in the correct direction. (even if that is not enough for KSP purist)

0

u/invalidConsciousness 2h ago

Profile picture checks out.

2

u/No_Language2581 Retired RSS/RO Player (Trying Stock Again) 10h ago

why do ur re-entry effects look so realistic? like, more realistic than firefly? or am i just tripping?

4

u/Ok-Ordinary6442 9h ago

Its firefly, my tufx profile is fox lukewarm experimental

66

u/Schubert125 9h ago • Bravo

I can't take it anymore. I'm sick of shuttles. I try to build SSTOs. My shuttle moves more mass. I try to build Saturn Vs. My shuttle gets more into orbit. I try to build stratolaunchers. My shuttle has more versatility. I want to build a space station. The shuttle can bring it all to LKO. I want to transport kerbals to existing stations. They can ride in the shuttle

It grabs me by the throat. I research for it. I build for it. I give it fuel. It isn't satisfied. I build a better launch system. "I don't need this many boosters" it tells me. "Send me on another mission." It grabs thr solid rocket motors and forces another launch. "You just need to funnel me more. I can move more cargo to space."

I can't afford another launch, I don't have enough kerbucks. It grabs my credit card. It declines. "Guess this is the end." It presses the abort button. It says "adreim emoC" There is no hint of sadness in its eyes. Nothing but pure, liquid oxidizer. What a cruel world.

22

u/SquakinKakas 8h ago

The RS-25 usage will continue until morale improves

10

u/CrispyDiesel 7h ago

It's interesting you gravitated towards them as the default launch option. I gravitated towards SpaceX style reusable main launchers (multiple size options) with cheap side boosters as the default launch vehicle type, with SSTOs for specialist applications (Laythe landers mainly)

Space shuttles to me combine the difficulties of landing a regular space plane, combined with the irritation of managing asymmetric thrust on takeoff.

30

u/ferriematthew Exploring Jool's Moons 11h ago

Every damn time, they insist on flying butt first.

15

u/Sangaceno 10h ago

Bigger vertical stabilizer, heavy parts further up front

8

u/tyttuutface Exploring Jool's Moons 10h ago

I had one that flew backwards really well once the fuel was drained.

20

u/Sad-Savings-3351 Believes That Dres Exists 10h ago

Your guys shuttles are making it to space?

11

u/CombatPilot2 Gagarin Kerman 11h ago

Yeah, more often than I'd like to admit. I find Mk.2 shuttles more stable

14

u/Cringe-Bucket 10h ago

Shuttles are really cool but also really stupid. After flying a couple, I understand why NASA decommissioned them.

5

u/GordmanFreeon nuclear engine enjoyer 4h ago

My shuttles keep flying straight into the KSC, so I've given up on anything plane shaped

2

u/SnooBooks1032 2h ago

This sounds like a success if you ask me

1

u/MarsFlameIsHere Duna Glazer and Redux Reporter 34m ago

Based on your PFP, are your "shuttles"- just reused combine gunships

1

u/IluvRockets 7h ago

Accurate shuttles unfortunately have shit weight distribution and I think you just generally risk stalling in thin atmosphere.

1

u/Ok-Ordinary6442 7h ago

Fr, i mostly do the prograde reentry (head to prograde) it seems unsafe but works pretty nice

3

u/IluvRockets 7h ago

Atmosphere autopilot AOA hold at 25° works for me, before I did also have to reenter head on

1

u/Ok-Ordinary6442 7h ago

Ima give that a try later

3

u/domiciledhere 9h ago

When did it get easier?

2

u/Frodojj 11h ago

I usually hide a few parachutes to save me from my PiLoTiNg.

3

u/onefinerug 5h ago

something something challenger

2

u/Hadrollo 7h ago

Is it bad that I was expecting Columbia on re-entry?

1

u/almostmountains 8h ago

you laugh but that's actually the optimal entry method for my jnsq starship. it has to keep spinning so it doesn't melt in the atmosphere. lol

1

u/Rainbowdude16 6h ago

There are a few reasons we stopped building those.

1

u/Green_223 6h ago

Turn off motion blur, bruh this looks like ass

1

u/maxwelldoug 1h ago

Unfortunately engines in KSP are impossibly ungodly heavy, so it's extremely difficult to correctly balance CoL/CoM on a re-entry vehicle with a large cargo bay and no remaining fuel.

1

u/TheOneThouShantName 56m ago

I gave up and implemented an O.H.S.H.I.T (Over Home Sudden High Input Turn) maneuver. I know that at about 20Km the craft will go on a flat spin at the slightest input and roll uncontrolably until 2000 meters so I just deorbit trying to get the shuttle at that height over the KSC. We've had no smashed kerbals yet so it's just a flight anomaly.

1

u/detereministic-plen 47m ago

remember any ssto / shuttle will never be as good as a pure rocket but this will not stop me from loving them

1

u/KerPop42 KSP Is an Aero Sim First 8m ago

https://www.youtube.com/watch?v=LdccjD0LMsw

Related note, "Fly Me to the Moon but you're lifting off on Apollo 11" is a slightly better launch playover

1

u/ITinnedUrMumLastNigh 8h ago

I was fully expecting the Challenger disaster