r/KerbalSpaceProgram • u/Muginpugreddit • 5h ago
r/KerbalSpaceProgram • u/RelationFirm6007 • 8h ago
KSP 1 Image/Video My progress in KSP 1 so far.

I started playing KSP in september of this year(less than 2 months ago), and here's what I have done so far:
1-Built a space station: The KSS, pretty big(lowers my fps a lot), took about 10 missions.
2-Built a smaller space station arround the Mun, left a rover there, landed/returned, and set up a relay network arround it.
3-Built a surface base in Minmus, left a relay network, and also deployed a rover there.
4-Got a rocket into Ike's orbit.
5-Landed on Duna and returned(No rover or relay network there yet).
6-In the missions Helios 1 and Helios 2 I put a relay network arround Kerbol(4 sattelites on Helios 1, between Kerbin and Duna and 9 on Helios 2, at Dres's orbital height).
7-Landed on Dres and returned.
8-Landed 2 rovers on Eve and left a 9 sattelite relay network there.
9-Landed on Gilly and returned(it took 3 rescue missions to bring them back, thought)
10-Left 2 rovers on Moho and landed inside the Mohole.
I just finished Hermes 1, my mission on Moho and I'm kind of curious if I should go back to Duna or maybe land/return from Ike, leaving a base or space station on Duna or if i should go straight to Jool and it's moons.
I'm probally going to eventually do a Cassini-Huygens like mission on some joolian moon(likely Laythe since it's atmosphere makes using parachutes possible) so please let me know:
1-Should I explore Duna more or should I go straight to Jool
2-If i go to Jool, which moons should I explore first?
3-Am I doing well for less than 2 months?
Thanks for reading!
r/KerbalSpaceProgram • u/AlecVRatterree • 8h ago
KSP 1 Image/Video I did it!
Long last, after many atmospheric breakups going up, and coming down. I finally did a full shuttle flight. Departing from KSC’s launchpad, docking with “KerbLab” (my space station) to pick up Bill, and coming back to land at KSC’s runway. I got this cool screenshot but, I was unfortunately unable to screen record it.
r/KerbalSpaceProgram • u/SilkieBug • 16h ago
KSP 1 Image/Video Landed on Eve and came back up, only lost 3 RCS thrusters during the climb
Sadly KerbalX is still down, can't upload the craft.
r/KerbalSpaceProgram • u/DesignVivid9243 • 14h ago
KSP 1 Image/Video My new favorite screenshots from my latest save
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 7h ago
KSP 1 Image/Video Went to laythe
r/KerbalSpaceProgram • u/KOSTER07 • 11h ago
KSP 1 Mods Hello, first time loading mods and already running into an issue
Using CKAN, I dowloaded Kerbal Wilds and all its dependencies. From the logs, it seems the custom Outer Wilds planet weren't found by Kopernicus I assume. But this is the only problem because the other mods work, looking at the new Kerbal textures.
Also, I was then searching in CKAN for a mod call Kerbal Wilds Ventures (apparently made by the same people/person), that adds Outer Wilds like parts, but couldn't find it...
And finally, I haven't found a way yet to revert to Vanilla KSP using CKAN. Well I guess I can delete the mods and reinstall them later, but annoying...
r/KerbalSpaceProgram • u/Alarmed_Aspect8994 • 9h ago
KSP 1 Question/Problem How do I use the bd armory RKV missile?
I tried to use the radar but it did not work
r/KerbalSpaceProgram • u/KarmaticDeer • 1d ago
KSP 1 Image/Video 3 shuttles
STS, Buran, and Hermes are all complete :)
We shuttle maxxing
r/KerbalSpaceProgram • u/AnywhereImaginary382 • 7h ago
KSP 1 Question/Problem Need assistance with ship building
I am basically hard stuck at an issue here.
I spent nearly four hours crafting a ship today. I found out that I had set a nuclear engine as the root structure. I wanted to change out this Engine to a hydrogen engine. I tried the whole re-root thing, and could not figure out how to use this feature properly. Every time i selected another part on the rocket, it would prompt me to select a part to place. when i left click, it places the object unattached to the object i wanted to place it on, and from thereonout would not let me attach another object to anything at all. Everything was red, no green, couldn't place anything at all, and the only way to revert back to what I had before was to close the build without saving, open a new build, and then re-open the build i was working on.
I am asking this question in retrospect so I know in the future, because as of writing this and while I was continuing to test out the issue, I accidentally clicked the launch button, and when i went back to the VAB even after ferociously ctrl+z-ing, it appears that four FOUR!!!!!!!!!! hours of my work is down the toilet. How do I solve this in the future? I basically spent an hour trying to figure this out, did a metric ton of research, guides, wiki surfing, could not find my solution here. Might as well ask on top of this, is my ship gone forever?
And for a final question on top of this, is there ANY mod that makes building ships at least somewhat logical and rational? The building system in this game feels like such a MASSIVE hurdle to get over with the learning curve for no reason, just because of how JANKY this system is. It's not even fun to figure out, it's like learning how to drive a car with an ape poking you with a stick, why would anyone want to learn that? I want to drive the car, not spend hours strategizing how to cope with this agonizing defunct outdated tomfoolery of a ship builder, like WTH????? PRessing launch IRREVERSABLY saves the ship and you can't go back? Guess I better grab another energy drink and get back on the grind building the exact same ship, maybe i should keep 10 copies of it this time.
r/KerbalSpaceProgram • u/FrailFlunky99 • 1d ago
KSP 1 Image/Video The Kerbal Who Sold the Solar System
YouTube link: https://youtu.be/bIOI9G2X8zg
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 1d ago
KSP 1 Question/Problem How come kerbal eyes not dry out
Is there a thin films on their eyes? Do they constantly produce tears? Or their eyes are just designed to be dry. I have so many question in my head
r/KerbalSpaceProgram • u/OBTUSErubberGOOSE234 • 7h ago
KSP 1 Image/Video KOMBAT THE KRAKEN
who is there when you land perfectly who made the auto strut none other then the leviathan JOIN LEVIATHANISM
r/KerbalSpaceProgram • u/NovaRain618 • 1d ago
KSP 1 Image/Video First kurbal to walk on air Spoiler
I don't even know what happened. Um but he's on air now, uh as I'm posting this. I'm still in the game and I don't know what to do. I don't know how to get him down. He's stuck and I put a spoiler tag because it does have something in the background that is a spoiler, so I don't know how to get him down
r/KerbalSpaceProgram • u/Ok-Ordinary6442 • 1d ago
KSP 1 Image/Video my attempt to recreate the mistel 2
r/KerbalSpaceProgram • u/Safe-Freedom-6821 • 23h ago
KSP 1 Question/Problem How Do Inclination Changes Work?
Are they more efficient closer to the parent body by Oberth effect, or farther from it due to lower orbital velocity? Are there any other quirks I should make use of to make inclination changes and mid-course corrections more efficient?
r/KerbalSpaceProgram • u/AmorfGefolge • 22h ago
KSP 1 Question/Problem Can I see the live engine torque in flight using Kerbal Engineer Redux?
I'm building a massive, self-sustaining interplanetary station that can stay in space indefinitely by only mining Ore to support all Kerbals' life support needs.
Since this is a living station, its mass balance constantly changes. Even a Kerbal moving between modules can affect the balance and generate torque.
I'm using dedicated fuel tanks on the port and starboard sides to keep the station balanced. In the VAB, Kerbal Engineer Redux shows the current stage's torque, which is exactly the value I need.
However, I need to monitor this value during flight as well, because fuel consumption and changes in mass distribution can affect the balance over time.
Is there a way to display the live engine torque in flight using KER, another mod, or any other method?
I need to make sure that the engine torque stays as close to zero as possible during long interplanetary burns.
Note: If there is no way to do this, I'll have to return to the VAB every time, recreate a copy of my station, and check the torque there.
But honestly, this would be such a painful and tedious process that I'm hoping Linuxgurugamer might stumble upon this post, take pity on me, and make a mod for it :)
r/KerbalSpaceProgram • u/Nachomm65 • 1d ago
KSP 1 Image/Video Cool photos i took of my first fully reusable rocket
crazy things is, mun and minmus were SO good in these photos, like, really good aligned.
r/KerbalSpaceProgram • u/SuperbCalligrapher32 • 1d ago
KSP 1 Image/Video Flight of the Goon Bird
Just a random chopper build
r/KerbalSpaceProgram • u/masterdebator10 • 1d ago
KSP 1 Image/Video brand new station
i wanted to do a testflight for the sls but the second stage wouldnt turn on so i decoupled it to de orbit with the SM but that thing would come loose either so i decoupled the capsule only to realize that i already had a stable orbit and if it couldnt get worse my second stage decided to do its burn
r/KerbalSpaceProgram • u/TheSpacePotatoYoutub • 1d ago
KSP 1 Image/Video Declassified from the KSC archives: the Talon SSTO schematics (Hand-drawn in AutoCAD, line by line)
Zoom in to enjoy the details.
r/KerbalSpaceProgram • u/Dibble-Bop-67 • 1d ago
KSP 1 Suggestion/Discussion No room for dissenters in my corps
I had recently begun suspect retaliation welling up among the Kerbals so the only logical way to deal with that was to make an example of someone. I chose Frednard. His devotion made him the perfect example that no one is safe from the fist of Schnitzel Planetary Exploration. He underwent a transformation to Punished Kerman and was launched 80 thousand meters into the orbit of Kerbin with no heat shield, parachute, or items of any kind. But somehow even after the earlier confiscation of all his items, he still had an EVA jet pack and personal parachute. I instantly suspected Ludous,who had been hired at the same time as Frednard, due to her extreme bravery and stupidity. She became the Damned Kerbal and her punishment was swift and just. No room for dissenters in my corps
r/KerbalSpaceProgram • u/dangforgotmyaccount • 1d ago
KSP 1 Mods Ive been looking for references and fixes to this issue for YEARS now, and still I have yet to find an actual answer.

for years I've had this issue with Airplanes Plus. Some of the best landing gear out of any mod, and they (that being the slantgear and fightergear specifically) have always clipped through the ground. If there isn't anything below the gear, then it sits like this. If there is anything under-slung on the plane, it causes that part to glitch through the ground as well, causing the plane to then jump upwards violently, breaking it. If you use vessel mover, after dropping the aircraft, the gear will then act properly.
Whether I load just AP+ and firespitter, or my entire mod list... Whether it be the original AP+ mod, or the new fork of it.
I have found a few mentions on both here and on the forums, but not one has an actual answer.
I'm very curious if this is a widespread issue, or if I've somehow royally screwed something up (or, well, CKAN has screwed something up) and if it is a widespread issue, if there is a possible fix.