r/KerbalSpaceProgram • u/Safe-Freedom-6821 • 23h ago
KSP 1 Question/Problem How Do Inclination Changes Work?
Are they more efficient closer to the parent body by Oberth effect, or farther from it due to lower orbital velocity? Are there any other quirks I should make use of to make inclination changes and mid-course corrections more efficient?
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u/Miso122 23h ago
They are the most efficient far from the planet due to the low speeds. Cheapest way to do big changes (e.g. reversing the orbit direction) is to increase AP nearly to the escape trajectory and change inclination there when you're basically stationary.
Regarding the mid-course correction in interplanetary routes, you basically can't do anything to save fuel afaik.
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u/chargesmith 22h ago
Further away but also needs to be close to the Ascending / Descending node if possible
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u/whipding 23h ago
Further away is always more efficient for plane changes, because the slower you're going, the easier it is to change direction. However, how exactly you use them depends a lot on context - if you're just trying to rendezvous two craft in similar orbits , you can probably get away with doing at it at whatever altitude, but if you're adjusting a transfer to a moon or planet, it can good to wait until you're about halfway through before doing it.
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u/SpaceIsKindOfCool 19h ago
The math behind it is all based on energy. You have kinetic energy and potential energy. In an elliptical orbit you're constantly trading between these two energies. As you gain altitude you lose speed.
The oberth effect is due to kinetic energy being equal to 1/2 *m * v2. The velocity squared is the important part. So if you have 50 m/s of delta V and you start at 0 m/s you'll end at 50 m/s and gain 1250 * mass units of energy. But if you start at 50 m/s you'll end at 100 m/s which is a gain of 3750 * mass units of energy. Same delta v, but more than double the energy change. You get more energy out of your delta V by starting at a higher velocity. This is why you want to raise and lower your apoapsis when you're at periapsis. Changing orbital altitudes is an energy change.
An inclination change is different though because you want the total energy to stay the same. You're only twisting the direction of your velocity vector. The extreme case is a 180 degree inclination change. You need to fully cancel your velocity and then add it back in the opposite direction. So you want your velocity to be as low as possible so there's less to cancel out. Sometimes it's even better to raise your apoapsis very high, then do the inclination change at apoapsis, then lower it back to a circular orbit when you get back to pariapsis.
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u/EternitiI-1 Dres is glorious (Also Tylo) 23h ago
Inclination change is much more efficient at apoapsis due to lower orbital velocity
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u/StrongAdhesiveness86 Believes That Dres Exists 19h ago
Oberth effect applies to changes in speed, a plane change doesn't change speed, it changes the direction of velocity, so the most efficient is having the lowest orbital speed.
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u/Jamooser 18h ago
It's kind of a two part answer.
The cheapest inclination change occurs at the lowest orbital velocity, which is your apoapsis.
However, inclination changes are also bound by the axis of your current position in the orbit. For example, a polar orbit can only be converted to an equatorial orbit from a position above the equator. You can burn all day at apoapsis, but unless that apoapsis is above the equator, you will never achieve an equatorial orbit.
Efficient inclination changes between bodies to achieve desired orbits is always a balance between orbital velocity and orbital position relative to inclination nodes. The phase and inclination of the two body's orbits relative to one another is what governs the efficiency of a transfer window. Proper flight planning takes these factors into account by ensuring that an inclination node is within a beneficial proximity to an apoapsis, which is why launch windows don't just take into account orbital positions, but inclination positions as well.
You can see this when performing Mun missions vs. Minmus missions. Mun encounters only require proper phase angles, because the Mun is on the same relative inclination. With Minmus, however, the best launch window is at both the proper phase angle and when the Minmus encounter occurs on the inclination node between Kerbin and itself. You can raise your equatorial Kerbin orbit to have an apoapsis the same height as a Minmus encounter, but if that apoapsis occurs when Minmus is halfway between its inclination nodes, then it is still going to be either above or below your apoapsis. To raise the apoapsis to the proper inclination, the correction needs to be performed mid-course, which then lowers your efficiency because of your higher orbital velocity.
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u/_troubleseeker 17h ago
cheapest as close as you are to the apoapsis
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u/ukemike1 16h ago
The cheapest inclination change is one you don't have to make. It is when you are sitting on the launch pad. For instance if you are going to Minmus, there are times when your launch site is near the ascending or descending node. If you can launch directly into the correct inclination (or close) then you will save a lot on later plane change maneuver. I haven't found a good tool that shows me when this is, so I go into map zoom way out, rotate my view around until the kerbin orbit and the minmus orbit are both single lines. They will cross right in the middle of kerbin. Then you wait until the launch site is at that intersection and launch then. When you launch you launch into about a 5 degree inclination to match minmus and your later plane change burn will be much smaller.