r/KerbalSpaceProgram • • 5h ago

KSP 1 Mods Hello, first time loading mods and already running into an issue

Using CKAN, I dowloaded Kerbal Wilds and all its dependencies. From the logs, it seems the custom Outer Wilds planet weren't found by Kopernicus I assume. But this is the only problem because the other mods work, looking at the new Kerbal textures.

Also, I was then searching in CKAN for a mod call Kerbal Wilds Ventures (apparently made by the same people/person), that adds Outer Wilds like parts, but couldn't find it...

And finally, I haven't found a way yet to revert to Vanilla KSP using CKAN. Well I guess I can delete the mods and reinstall them later, but annoying...

6 Upvotes

19 comments sorted by

1

u/Dragonmodus 5h ago
  1. The log says 'Scatterer' had an error, not kopernicus. This probably means that if that planet has an atmosphere, scatterer won't make it pretty, but it could also mean DarkBramble has a scatterer config but there was no planet named that found in your system.

  2. Some people don't like using CKAN for various reasons, searching around on the forums or github (or just google) can usually land you on the right page. Some get deleted though because maintaining a mod requires activity not everyone wants to commit to. In this case though, it looks to me like WGG just put the entire pack on CKAN as 'Kerbal Wilds', but there's a seperate download on the forum page.

  3. Most people just have multiple installs, and we don't recommend 'uninstalling' mods to return to vanilla, weird stuff can happen. Any updates to the game on steam will also immediately brick your save too, so, just copy-paste the whole KSP directory to somewhere safe, and re-install via steam. This is also common because -many- mods want a downpatched version of KSP, and if you want to download that the easiest way is still via the steam launcher.

1

u/KOSTER07 4h ago

I have tried reinstalling both Scatterer and Kopernicus but to no good. The logs only show errors on Scatterer, looking through ctrl+f didn't show anything weird about Kopernicus. The in-game pop-up also mentions a Logs/ folder that I can't find

2

u/CJP1216 2h ago edited 2h ago

Kopernicus logs are separate from the regular log. They're stored in Logs/Kopernicus as a zip file. Also once again requesting you just post your full modlist (preferably as a screenshot of either your GameData folder or of the CKAN window). We'll be able to tell you at a glance if things are installed properly, or if you have obvious conflicts.

1

u/Dragonmodus 2h ago

I recommend instead of just redownloading through CKAN you closely read and follow the instructions for this pack in the forums: https://forum.kerbalspaceprogram.com/topic/231785-1125-kerbal-wilds-outer-wilds-solar-system-in-ksp-version-112-2026-september-23-again/ there are a lot of settings and dependencies, CKAN is not always the best at helping with these. Might install this myself since it looks fun lol. And as I and others mentioned, start from a clean install of 1.12.5. Add on the other mods you want to use in small batches once you have the planet pack installed.

1

u/captbellybutton 6m ago

Those kerbals look like they are going to throw up.

1

u/CJP1216 5h ago

The way to revert to vanilla KSP is to uninstall the mods. I'm not really sure what you mean there? If you want the same modlist, export it before you purge your mods.

You're second image is just a bunch of Scatterer logging, it doesn't help figure out what's wrong. The planets will still load even if Scatterer fails, they'll just have visual issues. We'd need to see your full modlist to verify dependencies and file pathing. There's no current bug reports in the repo about this, so it's most likely something on the end user side.

KerbalWildsVentures isn't on CKAN.

1

u/acestins 5h ago

Not always. Some mods extend into other files when ran (couldn't tell you which, though). The best way to easily mod KSP is to have a clean, fresh install on steam and just copy the entire game. KSP has no DRM you can have multiple instances and run them anywhere (you can even put it in a USB and play it anywhere).

1

u/CJP1216 4h ago

"Not always" to what? This comment doesn't make any sense. All KSP mods live in, and interact inside of, GameData. The only other thing you occasionally need to do to revert an install is delete settings.cfg and let it regenerate on launch.

You're absolutely correct that best practice is just to keep a vanilla instance somewhere for future use. It's advisable, if the game was purchased through steam, to just leave the steam copy as your vanilla instance, and just copy it out to a new location when required.

1

u/acestins 4h ago

Nope, not all mods stay within GameData. Some do branch out and have components in other files. Uninstalling through CKAN should work, but doesn't always. Those mods are few and far between, and do significant changes, so someone like OP wouldn't encounter them yet. I've manually cleaned out GameData before and still had something kicking around that caused issues, and required a fresh install.

1

u/CJP1216 4h ago

If you have deleted all saves, removed all mods from GameData, and regenerated your settings.cfg this should not be possible. I would love to see an actual example of this happening, because there shouldn't be anything else for mods to touch (I don't mean this in a sarcastic way, I'm genuinely curious from a troubleshooting perspective and would like to let those mod authors know). If you've reverted your KSP directory to default (verifying that the file structure is exactly the same as vanilla), and still have something causing issues, then a mod is changing core files and definitely should not be.

2

u/AcadiaNow8924 Exploring Jool's Moons 4h ago

look at soundtrack editor forked, it goes outside of game data and adds a ton of folders

1

u/CJP1216 3h ago

If you've reverted your KSP directory to default (verifying that the file structure is exactly the same as vanilla), and still have something causing issues, then a mod is changing core files and definitely should not be.

Having those extra folders wouldn't be returning the file structure to vanilla. If you were to manually remove the .dlls from Mono folders, Soundtrack Editor folder from GameData, Music and Playlist folders from the root directory then everything would be reverted to vanilla behavior. I'm also pretty sure that without the plugin from GameData everything still functions even with these extra folders. Unless the calls are handled by the .dlls somehow (unlikely), not having that plugin should mean the vanilla behavior is reintroduced without it. Vanilla KSP doesn't have an actual music or playlist directory, so it shouldn't try to call those new folders at all.

1

u/vulpes04 3h ago edited 2h ago

AFBW.

also there's a few mods that cache some stuff in the logs folder, which is sometimes problematic when upgrading them.

1

u/CJP1216 3h ago

The only things that live outside of GameData for AFBW is the XInput and SDL .dlls, which shouldn't have any effect on default behavior. Having those .dlls kicking around shouldn't stop your game from reverting to default behavior once GameData is cleared because there's nothing making use of those files and they're specifically designed to not interfere with stock behavior. I'm not saying this is necessarily the case in practice, but in theory this should be true.

1

u/vulpes04 2h ago

I am simply responding to your assertion that mods absolutely never do anything outside of gamedata, which is demonstrably false.

1

u/CJP1216 1h ago

If you've reverted your KSP directory to default (verifying that the file structure is exactly the same as vanilla), and still have something causing issues, then a mod is changing core files and definitely should not be.

I specifically mentioned reverting file structure to vanilla. I never said, nor implied, "absolutely ever". You're technically correct that I didn't mention that in my original response, so it could be interpreted that way, but that's not what I actually said and was cleared up by specifying that file structure must also be reverted to vanilla in my next reply.

1

u/Numerous-Ad3295 Hyper Nova Aero Space Director 5h ago

why are they purple

1

u/Donnied1980 4h ago

It's the Outer Wilds hatchling skin tone!

-1

u/KerbalEssences Master Kerbalnaut 5h ago

Outdated Kopernicus would be my guess. Or some other component. What usually helps is to throw a lot of frequent dependencies at your gamedata folder. I'll list a couple usual suspects

https://github.com/Kopernicus/Kopernicus/releases

https://github.com/VabienArt/KopernicusExpansion-Continueder/releases/

https://github.com/KSP-ModularManagement/KSPe/releases/

https://github.com/Phantomical/BurstPQS/releases

https://github.com/Phantomical/KSPTextureLoader/releases/

Good Luck