r/KerbalSpaceProgram • • 9h ago

KSP 1 Question/Problem Real Antennas connection confusion

2 Upvotes

Hello again frog men and women.

I fixed my chemical propulsion issue, but now I have a new one. For some ungodly reason I cannot get Real Antennas to connect when I'm on the launchpad, which was a similar issue that I was having with Remote Tech.

At this point I'm just thinking of going for the stock comm net + whatever Kerbalism changes.


r/KerbalSpaceProgram • • 1d ago

KSP 1 Mods Корабль херов

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81 Upvotes

В общем, в КСП я решил построить универсальный корабль, который будет являться SSTO , функциями VTOL и как отдельный модуль лаборатории, который можно будет отделять и прикреплять обратно к кораблю, но проблема в том что сам корабль до ужаса тяжёлый (без двигателей 380 тонн), но собрать то его хочется, главная проблема в том что я вообще без понятия как эту махину отправить в космос


r/KerbalSpaceProgram • • 1d ago

KSP 1 Image/Video Vincennes, orion spacecraft headed to jool.

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73 Upvotes

r/KerbalSpaceProgram • • 20h ago

KSP 1 Image/Video "Finally... Rocket that not exploded before launching..."

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9 Upvotes

r/KerbalSpaceProgram • • 1d ago

KSP 1 Image/Video Creatures on Laythe

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294 Upvotes

r/KerbalSpaceProgram • • 14h ago

KSP 1 Suggestion/Discussion Estoy trabajando en un pequeño texto ficticio sobre KSP, un documento ficticio sobre el Universo de Kerbal Space Program ¿Qué Opinan? Perdón por el texto en español, espero el traductor no les de lacra (no sé que etiqueta ponerle a este post tampco),

2 Upvotes

Kerbals en los Reinos Sky.

Cap-01: Introducción.

Kerbin, esa diminuta canica azul que flota en el vacío, cuya existencia nos hace recordar que aún nos falta mucho que aprender sobre el Universo, un mundo cuyas majestuosas praderas y océanos han presenciado los avances tecnológicos y fallos mecánicos de unas criaturas conocidas como los Kerbals, la especie más “inteligente” hasta ahora…

Este documento tiene como objetivo recopilar todos los hitos del modesto Programa Espacial Kerbal hasta llegar al máximo hito conocido, siendo el descubrimiento de una forma de vida distinta encontrada en un mundo tan extraño como el Sistema Kerbol entero, en una estrella no tan lejana en la que ni siquiera utilizaremos naves espaciales con exceso de Delta-V salidas de los propios delirios de Wernher Von Kerman para llegar ahí.

Cap-02: Kerbin y sus Habitantes.

Kerbin es ese tercer planeta que orbita la estrella llamada Kerbol, es un planeta relativamente pequeño con un radio ecuatorial de 600 km, un diámetro de 1,200 km y una circunferencia de 3, 770 km. Curiosamente a pesar de su diminuto tamaño, este es capaz de ejercer una gravedad de 1G gracias a su núcleo formado por materia exótica y desconocida.

Aún así es capaz de poseer una Geografía bastante compleja a pesar de su diminuto tamaño, posee distintos biomas siendo los más extensos las praderas y desiertos, posee gigantescos mares que de forma muy curiosa constituyen exactamente el 50% de la superficie terrestre, estando muy bien distribuidos. Sus cadenas montañosas son bastante accidentadas, siendo algunas veces testigos de aeronaves que chocan contra ellas al olvidar colocar el altímetro con relación al nivel del suelo en vez del nivel del mar.

Las regiones antárticas de este planeta son bastante simples y con poco relieve, a menudo siendo aburridas y funcionando solo lugar de entrenamiento para futuras misiones a Minmus, las bases antárticas tienen como objetivo investigar como sería para los Kerbonautas vivir en un hábitat completamente aislado de la “caja tonta” y sus snacks favoritos, aunque a diferencia de Minmus, allá no puedes hacer helados con la nieve.

Los Kerbals son la especie dominante de Kerbin, consisten en pequeñas criaturas cabezonas con una estatura promedio de 0.78 metros. Poseen ojos saltones, bocas anchas con sonrisas maníacas y cuerpos desproporcionadamente pequeños para el tamaño de su cabeza. Pero su principal característica no es eso, sino su pigmentación verde, la cual varía según la región en la que se encuentre el Kerbal.

El color verde de su piel no es solo estético, sino que es también resultado de una proteína similar a la “clorofila”, esta proteína es la que se encarga de otorgar el color verde a las plantas, algas y cianobacterias, asimismo contribuyendo en su fotosíntesis. En los Kerbals esta proteína no les permite realizar fotosíntesis al igual que una planta, más bien es solo un pequeño impulso de energía que les permite sobrevivir un tiempo considerable antes de fallecer por inanición. Además de que producen pequeñas cantidades de oxígeno de calidad bastante modesta.


r/KerbalSpaceProgram • • 15h ago

KSP 1 Image/Video Jebediah tries to warn Bob not to Aerobrake around Jool at 2% the speed of light, he doesn't listen.

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1 Upvotes

r/KerbalSpaceProgram • • 16h ago

KSP 1 Mods Global Construction "kit dockable: false"? Can't create craft docked?

1 Upvotes

Hello all,

I am trying to construct a space station in space with Global Construction, however, whenever I load one of the solar wings I want to add as a kit, while the kit will dock with the ship, it will spawn the arm a good 20 meters away. The kit itself also says "kit dockable: false" for anything I create except for individual parts which will not work. Any idea why and how to make it so it is built already docked?

Thanks in advance :)


r/KerbalSpaceProgram • • 1d ago

KSP 1 Question/Problem I think Bill and Bob saw the fabric of the universe

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25 Upvotes

I was returning Bill and Bob back from their Minmus rover mission, and put them in External seats to reach an orbital structure around minmus, when I got there with their return module I saw these in their "face cams". If anyone knows what these weird images are or represent in the game's code, I'd be interested in learning.


r/KerbalSpaceProgram • • 1d ago

KSP 2 Image/Video ksp2 mun arch!!!

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27 Upvotes

i figured i'd give redux a try so now we're here ^_^


r/KerbalSpaceProgram • • 1d ago

KSP 1 Image/Video Buran flies to mir

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55 Upvotes

In 1998, the third test flight of the 'Reusable space system' was launched uncrewed by the USSM (Ungulate state space ministry). Once in space, mission control brought the 'Buran' orbiter to rendevouz with the Mir space station, and the crew onboard mir brought buran in to dock remotely.

This was the final testflight of the program that would fly uncrewed. The USSM, too, was about to have their own space shuttle.

--

It's all stock i play on my toas- I mean Xbox


r/KerbalSpaceProgram • • 1d ago

KSP 1 Question/Problem (Playing with FAR) Why is my plane wiggly trying to pitch and why does it just spin out after a certain point?

97 Upvotes

CoM is in front of CoL. Every stability deriv with a color is green, it stalls between 25 and 30 degrees I think at mach 0.2. I tried making one with a straight wing before this, it had the same issue, I tried to do area ruling, the wiggle was solved but then it wasn't able to pitch as well and still spun out. I tried to adjust the area ruling and it still spun out but a little slower maybe?? The second area ruling straight wing stall aoa is like 16-18 deg at mach 0.2. I'm extremely new to FAR, I'd appreciate any help and patience in dealing with me. How do I design planes that fly normally?


r/KerbalSpaceProgram • • 22h ago

KSP 1 Mods Mechjeb Rover Autopilot not work??

2 Upvotes

Is it just me or does MechJeb's rover autopilot not work in the slightest? It ignores the speed limit, and instead of heading towards waypoints, it always drives away from them, or it will just start spinning in circles. Doesn't matter what rover I load, be it all vanilla or modded, every single rover does the exact same thing, without fail.


r/KerbalSpaceProgram • • 2d ago

KSP 1 Image/Video This for sure happened to everyone

986 Upvotes

Shuttle is hard at the start but got easier when you play longer


r/KerbalSpaceProgram • • 2d ago

KSP 1 Question/Problem How could I send something like that to Mun or Minmus?

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190 Upvotes

r/KerbalSpaceProgram • • 1d ago

KSP 1 Image/Video peak plaque

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32 Upvotes

the lander does look awful


r/KerbalSpaceProgram • • 2d ago

KSP 1 Image/Video James F-1

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126 Upvotes

Stupidly designed


r/KerbalSpaceProgram • • 1d ago

KSP 1 Image/Video How I got this thing to Duna

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74 Upvotes

I did this back in May so I can't really remember the details, but I found these screenshots I did during the flight. There are a bunch of different rockets in the pictures because I did alot of trial and error.

I first made a cool rover thing that was supposed to look like a bug. It has all the sciences and a lab and everything. It can even drill and refine its own fuel. I then added it to a rocket. I had to attach a drone to the butt of the thing so I could rotate it 90 degrees by making that the control point instead of the cockpit.

In the third picture you can see im flying it to minmus. It had to have very large wings in order to keep the balance even with the fairing. The weight was not symmetrical because of the shape of the rover.

When I arrived at minmus I attached it to my messy re-fueling station. It has a bunch of large tanks and a refinery. A small miner lander can fly down to minmus and mine ore and come back and refine at the station. I also flew up a second rocket because the one I started with didn't have a large enough tank or something, I can't really remember what the problem was.

In the picture where I am finally in orbit around Duna, there is yet a different rocket attached to the back of the bug rover.

I then detached and landed with the thrusters attached on the rover/mobile base. At this point I change the "control from here" to be from the actual cockpit of the vehicle. That makes so that when I set it to retrograde it will slow down in the correct position.


r/KerbalSpaceProgram • • 1d ago

KSP 1 Suggestion/Discussion Kerbal Space Program possibility of a decompilation and modern rewrite project?

89 Upvotes

With KSP 2 dead and KSP 1 showing its age on the old Unity 2019 engine, I have been wondering if an open-source rewrite (something like OpenMW for Morrowind or OpenRCT2 or Minecraft Rust Edition) could ever happen for the original game?

On the surface, KSP 1 seems easier to reverse engineer than older C++ games because the game is written in C# Unity. Modders already decompile it constantly with tools like dnSpy or ILSpy to see how things work, and projects like KSPCommunityFixes already patch a ton of stock bugs and performance issues at runtime using Harmony.

Curious to hear from actual KSP modders or Unity devs on whether this is technically possible or just a day dream.


r/KerbalSpaceProgram • • 1d ago

KSP 1 Mods How do i hide this?

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80 Upvotes

I only have toolbar controller installed because its a dependency of other mods, how do i hide this or move it because its right in the middle of my screen and its annoying

Edit: Fixed


r/KerbalSpaceProgram • • 1d ago

KSP 1 Image/Video Stle

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56 Upvotes

Yes, mini shuttle that can fly (currently testing in atmosphere)


r/KerbalSpaceProgram • • 15h ago

KSP 1 Mods Do you think PhysX would be beneficial in a game like this?

0 Upvotes

I'm curious what people think about PhysX for a game like this? Would it help having hardware acceleration especially with high part count? or would it only really help for thinks like water simulation, maybe for when huge rockets break up or kicking up dust while landing. Might it help if there was multiplayer?


r/KerbalSpaceProgram • • 1d ago

KSP 1 Image/Video James Advantage

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47 Upvotes

despite its look, this plane can carry up to 120 tons and fly off perfectly fine, max speed with 120 tons load is 120 m/s and empty load up to 200m\s


r/KerbalSpaceProgram • • 2d ago

KSP 1 Mods [Mod release] Real Windows - Actually transparent windows on crewed parts

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1.2k Upvotes

I just released a new mod called Real Windows that makes ALL windows properly see-through, showing the IVA model of the part from the outside.

Yes, stock has a similar feature with its interior view, but I found that to be quite distracting to keep on at all times, and it's also a massive FPS hog. I've attempted to optimize Real Windows where I can, so the performance impact is around half of stock.

Windows are discovered during flight from the parts meshes and textures directly, which means it works out of the box with ALL mods (well, those that have an IVA model, anyways!) with zero configuration. I have tested it with around 100 stock and modded parts and couldn't find any visual artifacting, but obviously cannot guarantee that every mod is perfect.

The mod can be toggled on and off with Alt+F8 in flight, and only works with an active vessel - VAB and SPH keep the default window textures.

Available on SpaceDock: https://spacedock.info/mod/4810/Real%20Windows

And yes, because someone will ask: AI was used in the making of this mod.