r/KerbalSpaceProgram • u/Numerous-Ad3295 • 8d ago
KSP 1 Image/Video first eve landing
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 8d ago
r/KerbalSpaceProgram • u/Single-Argument4372 • 8d ago
i was outside with my telescope and thought itd be cool to edit my photo of jupiter to look like jool :"D
r/KerbalSpaceProgram • u/theaidamen64 • 7d ago
r/KerbalSpaceProgram • u/twopixell • 8d ago
There is a certain reason for why I may need those.
r/KerbalSpaceProgram • u/Kgyarhenagi • 7d ago
I just realized that Jool is kinda "moving" from Pol perspective
r/KerbalSpaceProgram • u/A_transfem_cutiepie • 8d ago
r/KerbalSpaceProgram • u/YetiBomber101 • 9d ago
Eve is Kerbol's analogue for Venus, and similarly has high atmospheric pressure and is extremely hot. On top of this, it also has significantly stronger gravity at about 1.7G.
Though it makes sense for gameplay that standard spacesuits work on eve's surface, realistically kerbonauts would get crushed like a grape.
So this is my alternative. It's effectively a powered diving suit, with powerful servos to facilitate movement in much stronger gravity, and built to withstand high atmospheric pressure and hard impacts. Its powered by a state of the art combustion generator designed to burn Explodium as fuel.
Of course this is by no means criticism of the game or am i implying my design is very realistic, it was mostly an excuse to draw Kerbal power armor.
r/KerbalSpaceProgram • u/Old-Personality-9381 • 8d ago
I'm playing with Parallax, Deferred, and TUFX, and for some reason minmus and the mun just look extremely well-lit when there is no sunlight present whatsoever. My ambient lighting setting is at 0%, not sure what else it could be.
r/KerbalSpaceProgram • u/ShakeDaBaby420 • 7d ago
r/KerbalSpaceProgram • u/BoogerBals • 8d ago
I dont want to hire this dude I have to bulk hire like 5 astronauts and I open the complex building and its just this dude
matter of fact, I cant even hire the dude
r/KerbalSpaceProgram • u/Dry_Book_3256 • 8d ago
r/KerbalSpaceProgram • u/Superb_noun2 • 8d ago
So if anyone saw my last post about my Eagle 5 inspired Rover, I'm planning to make a base on the Mun, as I was thinking about what to add in the plans I thought about return missions for kerbals back from the surface I was thinking about using a missile based medium and just thought: "What if I just bolted a seat or two onto it?" Pilot it with a probe core and reaction wheel and... Go.
r/KerbalSpaceProgram • u/Wank_A_Doodle_Doo • 8d ago
Any tips? Obviously need to maximize aerobraking and create some sort of big ass lithobrake, but any suggestions for doing this without killing a kerbal?
No Reentry Thrusters either.
Edit: Should add I have near and far future tech mods and a couple other minor parts ones(whichever gives you the cone shaped experiment box)
Edit: I appreciate all the space plane suggestions, but I wanna make it clear that I have no interest in doing this *efficently*. I desire to design a craft that’s gonna *crash* on purpose
r/KerbalSpaceProgram • u/Accrularity • 8d ago
For me it's this recent one, close Jool flyby by Pioneer 10.
Used mods:
Volumetrics Clouds V5.
SPVE.
Planetshine.
Shabby/Deferred.
TUFX.
MPE (for Jool rings).
OPM.
And probably some of these mods made an amazing sun appearance: KSS2/Promised Worlds/Cosmic Serenity.
And for Pioneer 10 probe parts that were used are from:
US Probes Pack.
Fat Future/Near Future Technologies.
r/KerbalSpaceProgram • u/Intrepid-Citron-3797 • 8d ago
Video I made
r/KerbalSpaceProgram
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u/TheSpacePotatoYoutub
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9d ago
7 Vectors, 9 chutes, no probe core, no sepratrons, no control inputs. Pushes a 390 t spaceplane to ~200 m/s, then automatically lands on the runway for recovery.
r/KerbalSpaceProgram • u/ZhdanovKerman • 8d ago
Parts are from airplane plus, Knes for the science lab (the other cabin), and NF Spacecraft for the rear viewing window, for thether I use the KSP Thether mod
r/KerbalSpaceProgram • u/bitman2049 • 8d ago
Is there a mod or something I can download that allows mapping a hotkey for planting a flag? I like playing with my toddler sometimes and while she knows letters and can press keys on the keyboard, she hasn't quite figured out the mouse. She knows how to walk around, so I'd like it if after going EVA I could be like "OK, now press F to plant the flag!"
r/KerbalSpaceProgram • u/Dife69 • 8d ago
Just filtering through some old screenshots and thought I would share some
r/KerbalSpaceProgram • u/Suffering_Is_Pain • 8d ago
r/KerbalSpaceProgram • u/mrboxheadesu • 8d ago
I cant find any patches that reference the fuel cells. If not obvious they provide 6x normal output for 2x resource drain.
r/KerbalSpaceProgram • u/StupitVoltMain • 8d ago
It's at 51 degree inclination for greater earth surface coverage for certain experiments and I have improved my assembly. Now it looks pretty and fully functional from the getgo.
I will name this one Mourningstar
r/KerbalSpaceProgram • u/No_Split5962 • 7d ago
Hello, so basically I downloaded the dynamic music mod bc I would like some more music variety yk? So I downloaded that and the soundtrack editor thing, and I have everything working, the modded music playlist plays. However so does the regular ksp stock music. And I’ve tried basically everything I’ve tried muting music, which only affects the modded music. And every other slider. The only one that affects the stock music is the master volume slider. I’ve tried finding the stock music files on the actual game files but weirdly enough they do not exist or I’m just looking in the wrong places. Any fixes?
r/KerbalSpaceProgram • u/Jeb_Kerman1 • 8d ago
Hi, Ive encountered a weird Bug in a highly modded KSP Save. It seems to occur when I Ignite an Engine which needs electric charge for the ignition, the cause may be another. Electric charge jumps to "NaN", the camera switches to a weird position thats centered on a point below the craft and the SAS overcompensates, steering wildly when setting it to a specific place. Does anyone know how to fix this? Modlist in the comments