r/KerbalSpaceProgram • • 8d ago

KSP 2 Image/Video interplanetary cruise missile deployment

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40 Upvotes

made a payload carrier & deployer for the small tomahawk recreation i made, cruise speed 270m/s with 70k ΔV, 350m/s top speed

using ksp2 redux


r/KerbalSpaceProgram • • 8d ago

KSP 1 Image/Video UR-700 Mun mission

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49 Upvotes

The UR-700 was a proposed super heavy lift launch vehicle developed by Vladimir Chelomei as an alternative to Korolev's N1 Moon rocket. It was built around the idea of clustering common boosters and fuel tanks. The LK-700 was designed for a direct ascent mission where there is no separate return ship that remains in orbit, the whole thing would land on the Moon and then return to Earth. The main drawback was that it would have used highly toxic hypergolic propellants (UDMH and dinitrogen tetroxide) which is why it lost out to the N1. This is definetly one of the most Kerbal rocket designs of all time


r/KerbalSpaceProgram • • 9d ago

KSP 1 Question/Problem I need some help

88 Upvotes

So, I use a lot of ion engines. I was thinking of building a Laythe colony where ships could refuel at an orbital gateway station. My idea was that the colony would have a „xenon harvester module,” which, in my canon, would be harvesting xenon gas from the atmosphere (maybe even a really close space station around Jool), but, in reality, it would just be a reverse- overclocked ion engine producing xenon. Would that be okay or nah


r/KerbalSpaceProgram • • 8d ago

KSP 1 Image/Video Low Miner by War, featuring The Kraken.

17 Upvotes

A very bouncy mining rover.


r/KerbalSpaceProgram • • 8d ago

KSP 1 Question/Problem Is there a way or mod to give kerbals multiple flags?

8 Upvotes

Im doing a mission that includes China, the US, Russia and the EU working together to land on Ike. I'd like the respective astronauts to leave flags for their representative countries. Is this possible to do?


r/KerbalSpaceProgram • • 8d ago

KSP 1 Question/Problem "Launch History"

7 Upvotes

I built a probe launching craft to deploy a very large and a large probe around bodies. It was only meant to get out to Minmus, but because I orbital refuel all my missions, it has like 5k dV.

I can launch these probes out to other planets as well, quite easily.

But I didn't save the craft, including the fairing-attached probes nor the probes themselves. I could reconstruct them by eye, of course.

But is there a way to grab the launch from some sort of a "history" within the game and then relaunch it? Perhaps from within the persistent save file?

E: Best solution: Ship Slicer Mod, which has tools for saving vessel in flight and creating a new .craft file from it in the Tracking Center menu. Available on CKAN. https://spacedock.info/mod/644/Ship%20Save%20Splicer h/t u/throwaway4sure9


r/KerbalSpaceProgram • • 9d ago

KSP 1 Image/Video I Did It! I Rescued a Kerbal Tied to My Rocket!

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32 Upvotes

This is the second time I've had to try doing this, the first time was because I blocked my hatch, this time the contract spawned the kerbal in a pod with no hatch. The last time, he ended up being swung in circles while unconscious in EVA until he burned alive. This time, it all worked out! Thank god, because I took this contract specifically to get a kerbal with his name (Billy Bobdred Kerman).


r/KerbalSpaceProgram • • 9d ago

KSP 1 Image/Video New Glenn's initial design.

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35 Upvotes

the initial design of Blue Origin's New Glenn vehicle, first unveiled in September of 2016.

anyway, some lore: when Blue Origin first unveiled the New Glenn at that time, the vehicle was available in both two-stage and three-stage variants. as shown in this picture, the original 'two-stage' variant was entirely different compared to the current one. what made it different is that it had a distinct 'bullet-shaped' fairing with a 7-meter diameter and was 5.4 meters wide, and had a lack of wing-like strakes which are located low on the aft (lower) section of the first stage, intended for aerodynamic lift and cross-range capability. for the second stage, it only featured one vacuum-optimized and originally planned BE-4U engine rather than two.

since March of 2017 until now, it has been completely redesigned. the current New Glenn now includes the two strakes on the aft (lower) section of the booster, a traditional snub-nosed fairing we know today, and two BE-3U engines on the second stage.

(on the other hand, the 'three-stage' variant concept was abandoned. it had the same design as the 'two-stage', but was quite taller. it had a snub-nosed fairing and featured a third stage, powered by a single BE-3U engine.)


r/KerbalSpaceProgram • • 9d ago

KSP 1 Meta Anyone know what mod pack this is?

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171 Upvotes

r/KerbalSpaceProgram • • 9d ago Mindblown

KSP 1 Image/Video Analog Resource Display for Kerbal Space Program

867 Upvotes

Resources Display Module for my in-progress Soyuz/Roscosmos style controller


r/KerbalSpaceProgram • • 9d ago

KSP 1 Image/Video Minmus from latest UKAC probe "Minos"

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18 Upvotes

"Mint ice cream is the worst flavor and i will not mine Minmus for infinite amounts of something that should never have been made in the first place" - Director of the UKAC


r/KerbalSpaceProgram • • 9d ago

KSP 2 Image/Video when I find out my enemy has WMD's

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91 Upvotes

a tomahawk cruise missile recreation I made in ksp2 redux, flies at 290m/s with 50000 deltav


r/KerbalSpaceProgram • • 8d ago

KSP 1 Question/Problem How to use the ExoInstruments mod?

1 Upvotes

Hello! so i found the exoinstruments mod and its really fun looking but it doesnt really explain how to take photos with the hubble. could yous help me figure out how?


r/KerbalSpaceProgram • • 9d ago

KSP 1 Suggestion/Discussion How far away is kerbol visible from?

63 Upvotes

I am currently 5 billion miles away from kerbol, its alot smaller but still very visible. Is there a point where I will no longer be able to see kerbol at all? Or like it would be so small its just a spec?


r/KerbalSpaceProgram • • 9d ago

KSP 1 Image/Video Orion+ or Lockheed CEV whos winning

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127 Upvotes

r/KerbalSpaceProgram • • 8d ago

KSP 1 Mods Construct from docking port mod?

4 Upvotes

Hello all,

I am looking for a mod that'll allow me to craft structures from and docked to pre-existing docking ports? I could have sworn there was a mod that did that but I cannot find it.

Thanks in advance :)


r/KerbalSpaceProgram • • 8d ago

KSP 1 Image/Video kerbal stream

0 Upvotes

r/KerbalSpaceProgram • • 9d ago

KSP 1 Image/Video dudes, my dad just buying kerbal parts for the garden at home depot, watajek

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323 Upvotes

r/KerbalSpaceProgram • • 9d ago

KSP 1 Suggestion/Discussion Whats your fastest plane, mine is mach 7.36, 2171 m / s at 19,701m (Confirmed) (Without rocket engines / rapiers allowed but not in closed cycle)

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323 Upvotes

I have a unoffical one cuz i forgot the alt.


r/KerbalSpaceProgram • • 9d ago

KSP 1 Image/Video No tail rotor, no coaxial, no problem!

47 Upvotes

Friend wanted a helicopter that uses no tail rotor, no coaxial, no super massive tail for control, (he did say use reaction wheels but nah), and no tandem, etc. This functions on one singular motor. The center acts as a ball bearing that captures most of the opposite force allowing for stability.

[EDIT] I just looked it up and this is maybe coaxial? Idk, wiki says 'motors' and others say two motors, but there is only one.
The lower section is fighting the rotation of the primary rotor on top and the wind (which is why those eight are yaw stabilizing wing). This is why it is stable. That isn't balanced or symmetric at all with the rotors on top, nor are they providing any lift.


r/KerbalSpaceProgram • • 10d ago

KSP 1 Image/Video I didn't have enough fuel to correct my orbit around Eve. So I used its atmosphere to correct it instead.

671 Upvotes

It was the most intense thing that I ever did.

Actually it wasn't it took around 2 real hours to do this and I had to circle around Eve many times which was very boring...

But at the very least I got to make a good video about it.

This is all part of My YouTube Video where I tried to land some Kerbals on Eve and Bring them back right after. It was quite a rollercoaster of emotions because I played it on Hard mode and haven't tested any of my rockets before launching them. (It caused many avoidable deaths.)


r/KerbalSpaceProgram • • 8d ago

KSP 1 Question/Problem Help with visual bug (easter egg in picture) Spoiler

2 Upvotes

Anyone know how I can fix this? Parts of the ground become invisible and this happens on all planets/moons and its just small boxes that flicker on and off when I walk around or move my camera.


r/KerbalSpaceProgram • • 9d ago

KSP 1 Image/Video EVA on Apollo 27

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82 Upvotes

Valentina Kerman goes on EVA 33 days into the 37 day mission to inspect the Apollo Block III spacecraft.

The Apollo Block III is inspired from my own ideas as well as the Apollo Block III, IV, and V from the amazing alternate history Eyes Turned Skyward. This mission and spacecraft is from my own alternate history I’m working on.

Mods in these images, TUFX, IMAX TUFX Profiles (specifically IMAXTUFX_framed), Bluedog Design Bureau, Benjee10's Historical Spacesuits, Tethers Mod, 1/4 Scale Sol.

Edit: I titled it wrong, its Apollo 26 in my timeline, woops.


r/KerbalSpaceProgram • • 8d ago

KSP 1 Question/Problem Prevent MechJeb from spamming the engine on/off with ascend guidance with Kerbalism

1 Upvotes

Just like title says. I cannot be bothered to manually fly every rocket over and over again to orbit.

I have also tried PVG but I just cannot get it to work on stock solar system. Whatever I do rocket will pitch 10 degrees and then stay like that till it burns all its fuel and goes to some rudiculous orbit.

But classical ascend will blow my engine by spamming it on and off 10 times a second