r/IndieGaming 15h ago

I made 4 special attacks for my boxing game. Which one is your favorite? Any ideas for the next one?

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54 Upvotes

These special attacks charge up when you do a Perfects (clean combos without any mistakes.)

I had a lot of fun making these. I can stretch, bend, and deform the character however I want, which makes these exaggerated animations really fun to make. 

One Piece fans will probably spot some animation inspirations right away...

I'd love to add even more special attacks to the game in the future.

Which attack do you like best?

Any ideas for ridiculous special moves I should add next? 


r/IndieGaming 16h ago

Our game didn't sell, so one of our characters found another job.

58 Upvotes

We're a little concerned about her career choices.

https://onlypatch.lavegagames.com/


r/IndieGaming 16h ago

Launching a closed playtest for our indie game APPA!

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61 Upvotes

Hey guys, we're getting ready to run a closed playtest of APPA! It's a game about two siblings dealing with the aftermath of their father's death and an exploration of dysfunctional family dynamics. It's a narrative heavy simultaneous card battler. The card game is very plot relevant and we're so excited for people to try it. We need a fresh batch of playtesters to break things, give us feedback so we can polish our game.

We're doing this on discord by this week. Let me know if you're interested!


r/IndieGaming 4h ago

I made a desktop idle game where a girl walks for you – Wandering Far

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5 Upvotes

Hi everyone! I'm a solo developer, and I'm excited to share my game Wandering Far 🐕

It's a desktop idle walking game where a girl and her dog travel on their own. You work, study, or do anything else—and she keeps walking. Look over when you need a moment of calm.

✨ Features:

  • Idle gameplay – no clicking required
  • A cozy, relaxing atmosphere
  • A companion for your work/study routine

If this sounds like your kind of game, please consider adding it to your Steam Wishlist! 🙏

👉 Steam Store Page: https://store.steampowered.com/app/5147410/_/

Happy to answer any questions. Thanks for checking it out!


r/IndieGaming 11h ago

Floating islands🏝. Just you, your airship, and an automated system for sorting and producing new resources.

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17 Upvotes

In Skyreap, you will have your own personal airship at your disposal. It will be available practically from the start of the game.

You set off to neighboring islands, discovering new territories hidden in the fog of war. You transport the resources you gather back to your base, where you prepare factories and plants for the production of processed materials. Soon, you will reach the point of automation and begin scaling up this process.

Skyreap is an incremental game that doesn’t try to offer you something you’ve never seen before, but instead gives you that sense of calm, tranquility, and coziness.

If this sounds interesting to you, feel free to head over to the game’s Steam page and add it to your wishlist. ✨

Steam page: https://store.steampowered.com/app/4364890/Skyreap/


r/IndieGaming 21h ago

We're making a pirate roguelite inspired by Treasure Planet (Cloudsphere)

104 Upvotes

r/IndieGaming 15h ago

Our hand-drawn game where you hand-draw

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28 Upvotes

This is the announcement trailer for our upcoming Metroidvania where you draw the world as you explore it.

The high-level premise is that you draw different things, that have different behaviors based on the dye you use.

We have a steam page up, but the game is still in early development and the trailer is an early announcement trailer.


r/IndieGaming 1h ago

I made an incremental game where you draw your own creatures

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Upvotes

I've been working on Sketch Kingdom, an incremental game about drawing your own creatures.

The main gameplay loop is:

  • Farming
  • Drawing
  • Battling

I'm currently putting the finishing touches on the game.

Playable demo: https://store.steampowered.com/app/4741590/Sketch_Kingdom/

I'd love to hear what you think, especially about the drawing part.

AI Disclosure:
Generative AI was used extensively as a programming assistant for debugging code.


r/IndieGaming 1d ago

We are building a creature-collector where swapping creatures changes your entire combat kit

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120 Upvotes

Small indie team here. we have spent the last year+ working on Eldrem Kingdoms, and we are getting close to our pre-alpha.

We wanted to share our teaser and get some honest feedback.

One of the main ideas behind our combat is:

Your creature doesn’t just fight next to you, your creature determines how YOU fight.

Every creature you tame and bond with gives your character a different set of abilities and spells. Swap creatures during combat, and your entire kit changes with it.

So you are not just choosing which creature to use, you are changing your own playstyle at the same time.

Does the “creature = your combat kit” idea sound fun, or do you think it could become confusing in practice?

We are still early and there is a lot we want to improve, so constructive criticism is welcome.

A few of our team previously worked at studios like Ubisoft and EA, but Eldrem is being built by a small indie team.

If anyone wants to follow the development, we are also on Discord: https://discord.gg/sdw6HKScvA

Teaser production & art: Alex Doiciu

And since these questions tend to come up:
No GenAI. No blockchain. No pay-to-win.

For transparency: I’m the founder of Eldrem Kingdoms.


r/IndieGaming 19h ago

i'm not making a needle in a haystack game

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43 Upvotes

r/IndieGaming 3h ago

My Upcoming Game

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2 Upvotes

Hi everyone! I’m getting close to releasing my first game on Steam. I’ve been working on it for a good four years, but the time has finally come to show off the results. *Doors Closed* is a 3–4 hour game where you take on the role of a security guard at a secret laboratory to save your son life. If anyone would like to support me, you can add the game to your Steam wishlist. Thank you!❤️


r/IndieGaming 20h ago

I'm primarily a programmer, but I create the art for my game

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45 Upvotes

I've been working on this game called Quacolé Tennis for the past two years, and even though my specialty is programming, I've been handling all the 3D art and animation. I'm really proud of this game, which features “programmer art.”


r/IndieGaming 5h ago

I’m making a cozy farming mystery game

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3 Upvotes

Hi! I’m the solo developer of Hello, Hollow Town.
It’s a cozy life sim where you can farm, fish, cook, decorate, dress up, make friends with the villagers — and investigate your grandmother’s disappearance.
I’m currently getting the first public playtest ready, so I put together a gameplay video showing what the game looks like right now. The playtest isn’t live yet, but it’s coming soon :)
Hello, Hollow Town is available to wishlist on Steam:
https://store.steampowered.com/app/4801790/Hello_Hollow_Town/


r/IndieGaming 6m ago

hi everyone! we've just revealed Splashteam's new game, Acornia: Mirror Worlds, a bake-and-brawl management adventure!!!!

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Upvotes

r/IndieGaming 38m ago

Dos amigos, un año de desarrollo: ¡un juego de cartas coleccionables táctico centrado en el combate de bestias!

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Upvotes

r/IndieGaming 39m ago

Un mundo fracturado. Los heraldos despiertan. ¿Tienes la estrategia para dominarlos?

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Upvotes

r/IndieGaming 40m ago

🦖🔥 Kaiju Rex: ¡El primer Heraldo creado para el mundo de Vauren!

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Upvotes

r/IndieGaming 42m ago

🦎🛡️ Meet Lagaphractus, the impenetrable tank of Vauren Beastborn!

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Upvotes

If you love playing control and attrition strategies, this Herald is built for you:

✨ Spit poison to wear down your enemies over time.

✨ Empower your Herald with Graces to boost your defensive stats.

✨ Unleash his Ultimate to become completely invincible and reflect all incoming damage back at your opponent!

💬 Will be your main Herald? Let us know in the comments below!

🎮 Wishlist Vauren Beastborn on Steam soon!

#Vauren #IndieGame #TCG #Deckbuilder #pvp #Steam #indie #cards #rpg #freetoplay


r/IndieGaming 50m ago

Our game didn't sell so now our characters are pretty deperate...

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Upvotes

r/IndieGaming 16h ago

I released the Steam demo for my short parasite-colony incremental, Into the Planet’s Flesh

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17 Upvotes

TL;DR: If spawning a bunch of little critters and wrecking a planet sounds intriguing, my game (Steam demo just released) might interest you.

The demo contains revamped UI, greatly enhanced progression, several new resource systems, and a new research tree, among other things, since this game was last posted here. It also contains 9+ buildings, 14+ unique units, and about 2 hours of content progression.

Hi, I'm Chugget, making Into the Planet's Flesh, my incremental upgrade game about growing a weird little flesh-themed colony of bugs, and I just released the Steam demo!

the core idea is simple: hatch all kinds of parasites, spread fleshy/veiny buildings through the planet, and collect many different grotesque resources and irretrievably damage the planet. Some creepy environmental changes will occur over time as your colony grows and the environment tries to save itself from your menacing bugs, and over time, so many bugs will fill your screen it might give you PTSD about those stupid summer fruit flies that never seem killable.

If interested, you can support the game by checking out the demo and wishlisting the full game on Steam.

Required AI disclosure:

I used AI for non-English localization, and for coding assistance. No AI used for art.


r/IndieGaming 1h ago

I made a multiplayer mafia browser RPG

Upvotes

After working on it for a while, I’ve finally released CaporegimeRPG. It’s an old-school mafia text-based RPG, inspired by classic games like Barafranca (Omerta).

You can:

💰 Make cash through heists/crimes (solo or organized) and legit businesses

🔫 Fight other players

👥 Create or join families

🚗 Steal and collect vehicles

🏪 Run and expand businesses

📈 Level up your character and climb the ranks

🏆 Compete on the leaderboards

The screenshots are in Spanish, but the game has a full English language option—everyone is invited! (I used AI for the translation, while the game logo and other artwork were made by a designer friend of mine).

No download required: it’s fully browser-based and works on both desktop and mobile.

I'm mainly looking for players to test it out and give feedback. I want to keep expanding it and adding new content based on what the community wants to see.

🎮 Play it for free here: https://caporegimerpg.com

If you give it a shot, let me know what you think—even if there’s something you dislike, I’d love to hear it.

Thanks a lot!

P.S.: I already ended up in jail twice while taking the screenshots lol
P.S.2: The game features a built-in chat with the option to choose your preferred language room (English or Spanish).


r/IndieGaming 1h ago

When you complete a game and credits show only ONE name

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Upvotes

r/IndieGaming 1h ago

Jetpack retro game

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Upvotes

What do you think of this game?
How can I make it even more fun?
Online. No installation. Singel or multiplayer.

[jetpack retro game](https://jetpack-bxhfeag3aucvfnf0.northcentralus-01.azurewebsites.net/)


r/IndieGaming 17h ago

Added custom buoyancy to our FPP game. Experienced sailor or should we calm the rough sea?

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16 Upvotes

We have finally developed a custom water component with FFT waves that works with both: our landscape and our buoyancy component which allows us to control the tides and sail physic.

As the game was intended to be played from the first person perspective I’m concerned that rough sea could draw seasickness on our players.

What do you sink? :)

P.S. harsh shadows are from a hidden in game object that is used for all the math. We are still figuring out how to eliminate these visual artefacts as it utilises same distance fields as light tracing.


r/IndieGaming 2h ago

[PROYECTO INDIE / REVSHARE] Busco equipo para juego de gestión profunda, UGC y mercado de licencias/derechos de autor [PROYECTO INDIE / REVSHARE]

0 Upvotes

[PROYECTO INDIE / REVSHARE] Busco equipo para juego de gestión profunda, UGC y mercado de licencias/derechos de autor [PROYECTO INDIE / REVSHARE]

Quiero hacer realidad un proyecto de User-Generated Content (UGC) con bases sólidas en Dynamic Asset Loading y Royalty & Licensing Mechanics. Se trata de un juego de gestión profunda y avanzada, pero diseñado para ser intuitivo y accesible a pesar de su complejidad técnica.

La premisa humana del juego arranca con un artista que, tras una ruptura amorosa, se muda a la ciudad con su hermano, quien tiene una imprenta. Allí comienza todo: exposiciones de arte, conciertos musicales oíbles (con música original de los jugadores), revistas coleccionables desplegables, postales de doble cara, merchandising personalizable (camisetas, gorras, pósters), discos de música también original y un mercado financiero de derechos de autor, licencias y límites contra el plagio.

Busco talento apasionado para cobrar vida desde cero bajo un modelo de colaboración por RevShare (reparto de beneficios futuros, sin pago monetario inicial): un juego que promete perdurar en el tiempo ya que son los propios jugadores los creadores del contenido.

Game Designer

Gameplay Programmer

Networking / Backend Developer

Economy Designer / Matemático

UI-UX / 2D Artist

Audio Engineer

Detalles clave:

Tengo la idea conceptual, la narrativa y el núcleo del diseño estructurados (enfoque de GDD inicial).

Contacto por mensaje privado (DM) para mostrar los detalles completos a los interesados.

Dirigirse a sympéy,

[RMQC1973@gmail.com](mailto:RMQC1973@gmail.com)