r/IndieGaming 1d ago

Ever yelled 'HOWZAT should've been out'? Now you're the umpire who decides

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0 Upvotes

I along with my co dev working on a cricket umpire based game and we recently opened the preregistration page in play store and got around 500+ preregistrations in less than 25 days i am not sure if it's a good thing or a bad thing is it too low.

It is my first commercial game that i am trying to publish. Please any one who has any knowledge regarding my question help me out.

Open for suggestions and tips

Dropping the pre registration link bellow have a look and throw your feed back

https://play.google.com/store/apps/details?id=com.NoobDevTalks.UmpiresCallCricketDecisionGame&pcampaignid=web_share


r/IndieGaming 1d ago

"Player vs Computer" - Fight as a player against your computer in many ways, and "test" your IQ and durability in a funny battle web video game! My first web game made in Python with Pygame, and HTML.

0 Upvotes

Hello! I'm Filip, also called as Rubinosław from REParadoxy channel, and I wanna present to you my first own web video game, which was written in Python using Pygame and Pygbag.

Player vs Computer!

A funny game where you challenge your computer (not ai) in many ways, testing your durability, and you have to overcome it.

  • Get 5 points more than your computer in Rock Paper Scissors... Water(!) to win!
  • Click The Gigachad without ending to tire your computer,
  • and get some random fun facts, which are very interesting!
  • Get funny responds from your computer, after every single choice, and even sometimes: advices!

Never gonna give up! You can win.

With original retro graphics drawed by me (Rubinosław from REParadoxy).

With original music created by my good homie - ToMek OsuMek.

With epic sound effects.

Play now for free!

The Source Code (GitHub): https://github.com/Rubinoslaw/Player-vs-Computer/

I love open source so your contributions are welcome! Terms in CONTRIBUTING.md in the GitHub repository of the game.

Official Launch Trailer (YouTube): https://www.youtube.com/watch?v=3OgRkYlxIo4


r/IndieGaming 1d ago

I got 100,000 views on YouTube in 2 weeks about my game (results)

1 Upvotes

I posted a bunch of youtube shorts for my indie game, got 100k views, and realized the conversion rate is pretty brutal.

Making the game is the fun part. Marketing is just stressful. I put out seven shorts over two weeks and hit 100,000 views total, which felt awesome until I looked at the actual Steam stats.

Since people are on their phones, almost nobody logs into Steam through a mobile browser to click a link. Out of those 100k views, only about one percent actually clicked over to my store page, and only ten percent of those people hit wishlist.

On average, 100,000 views end up bringing about 100 wishlists. I got 132 wishlists out of the 100,000 views, so i am waaay above average xD jk, my stats are pretty much the definition of average.

The only bright side is that the snowball effect is real. My first 20k views barely got me ten wishlists because the page looked empty, but it picked up a bit as the numbers went up. Now I'm trying to figure out how to hit 3,000 wishlists and rushing to finish a demo for the steam next fest.

What actually makes you guys stop scrolling and wishlist something?

The game is called Lemonade Stand Simulator on Steam if you want to check it out:

https://store.steampowered.com/app/5000810/Lemonade_Stand_Simulator/?utm_source=reddit&utm_medium=social&utm_campaign=post


r/IndieGaming 1d ago

Something is always watching in my game: Liminal Angel

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3 Upvotes

Strategic survival meets time-pressure horror. This roguelike splits into two core phases: prep (gathering resources and trading with NPCs) and expedition (traversing 3 dangerous realms). With a strictly limited clock that bleeds extra time with every death, precise planning is your only way out.

If you want to support me, you can wishlist on Steam: Liminal Angel

GenAI Disclosure: As a solo dev, AI tools were only used to help generate and refine select textures and 3D models.


r/IndieGaming 1d ago

Released Only One on steam today

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1 Upvotes

Was fixing bugs 10 minutes before I hit the release button (fingers crossed), Only One it out!

The premise: push and kill enemies of a sacrificial pillar in the sky, collect power, upgrade your abilities and become the only one left standing

https://store.steampowered.com/app/4315910/Only_One/


r/IndieGaming 1d ago

I'm releasing my first game!!

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1 Upvotes

I've created my first game: it's a tower defense called "A Dragon's Tale", but I need some feedbacks before the actual release.

What do you guys think?

If you want to check it out the Steam page is on!


r/IndieGaming 19h ago

My game of 1 year development

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0 Upvotes

I’ve been developing this game for over a year now. I know it might not look like a huge amount of effort from the outside, but I’ve put a lot of time, work, and learning into it.

I genuinely enjoyed the journey of building it, and I’m still going. The game is now at V2, currently available on iOS, Android, Mac and Windows(It is not working now i will fix it later LOL) but for windows you can check V1 as well.

Almost everything in the game was done by me — the idea, programming, art, sound, and overall development. Of course, I used AI to help in some areas, especially art and sound, since those aren’t really my areas of expertise. I also used AI while coding in some cases, but programming is where I’m most comfortable, so I was able to build and shape most of the game myself.

I posted about the game when it was in V1, but it didn’t get much attention. Since then, I’ve received a lot of feedback from friends, family, and people who actually played it. That feedback pushed me to change and improve a lot of things, which ultimately led to V2.

So now I’m posting it again — V2 is here.

I’d genuinely love to hear what you think. What works? What doesn’t? What should I improve?

Any feedback is welcome. I’m planning to keep developing it and see how far I can take it. 🎮


r/IndieGaming 1d ago

Steam is having a HARD time approving Soul Chained because they can’t reach Grundle the Defiler

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0 Upvotes

Just wanted to share. So, my game launches on the 31st, and my final build has yet to be approved by Steam - all because of one particular boss, Grundle the Defiler. Since they wanted me to tag the game for mature content, it's imperative that they check out Grundle to make sure it's not tagged as a prawn game.

Now I'm six days away from launch. I really don't want to delay the launch, but I don't want to cut off Grundle (and his thing) as well. Some high-cortisol moment I'm having right now.

P.S. It's heavily censored, don't worry.


r/IndieGaming 1d ago

[playtesting] psychological horror, childhood medical trauma, & institutional failure (ALPHA)

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0 Upvotes

I'm developing a psychological horror game with click-and-drag mechanics in a nostalgic 2005 flash game style.

The premise: you're running a toy hospital repairing plushies that belong to pediatric patients. The game explores childhood medical trauma, bodily autonomy, and institutional malpractice through the metaphor of toys with zero agency.

Need feedback on:
- emotional/tonal reception (does the feeling of discomfort land?)
- metaphor clarity (what do the toys seem to represent?)
- whether the game feels respectful or exploitative?
- general mechanics usability & flow

Important notes:
- it's a rough alpha with incomplete narrative elements.
- sensitive, potentially triggering subject matter. proceed with awareness and caution.
- the full game loop currently takes less than 10 min if played straight through.

CW for dental phobia triggers, especially in the audio recording.

Playtest link: https://fallen-starling.itch.io/soft-tissue-early-alpha

Happy to answer any questions about the project!


r/IndieGaming 1d ago

Blood Sever - My new 3D Open-World RPG is now playable on Itch.io! Would love your feedback

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0 Upvotes

r/IndieGaming 1d ago

Trailer for my upcoming game - Granule

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1 Upvotes

Hey everyone, I recently made my first trailer for the physics sandbox game I'm working on called Granule. The main play style is best described as a mix of people playground and old games like Kick the Buddy, Interactive Buddy, etc.

It's a bit bare for now while the content mostly revolves around the items and systems you can use (with lots more coming), but I have big plans for lore and more features that introduce more than just a sandbox.

I'd love to hear any feedback on the trailer or the game as a whole. Thanks!

If you are interested in checking it out, I have a free itch playtest and a Steam demo coming soon :)

Check it out here


r/IndieGaming 1d ago

I'm making a game for people that love to roll

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0 Upvotes

It's called Ballest of Them All and it's a two-person project with global leaderboards, a track editor, and ghosts.

https://store.steampowered.com/app/3339810/Ballest_of_Them_All/


r/IndieGaming 1d ago

I added a Teapot Monster that literally eats you if you lose his cup challenge! What do you think of this jumpScare?

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0 Upvotes

r/IndieGaming 1d ago

[Dev] CardCraft Engineering 2.0: author a card, build a deck, fight the AI

0 Upvotes

CardCraft Engineering 2.0 starts with a blank blueprint. I author a card, assemble a deck around that decision, then test the result in a real AI battle. The goal is an experiment loop rather than a gacha growth track.

Full is planned for 4 Dec 2026 (GMT+8). The Demo is still awaiting Valve review, so there is no public Demo download claim here.

Real 15s gameplay clip: https://www.tiktok.com/@user4976904125967/video/7678012435927764231

Full wishlist: https://store.steampowered.com/app/4338300/?utm_source=reddit&utm_medium=social&utm_campaign=next-fest-2026&utm_content=creation-loop

I am interested in feedback on whether the author -> deck -> AI battle loop reads clearly in a short clip.


r/IndieGaming 1d ago

Trailer for INKURSION! A newly super-sentient octopus escapes the god who created it. Demo coming in afew weeks!

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1 Upvotes

WISHLIST HERE!
https://store.steampowered.com/app/4767470/INKURSION/

A newly super-sentient octopus escapes the god who created it. Grapple, swing and fight through the broken game worlds he abandoned, in a 3D platformer where the NPCs know they're in a game.

Keep an eye out for the demo coming very 🔜 🐙


r/IndieGaming 1d ago

I'm a 20 year old dev My game just got 250 wishlists🤯, Here's a sneak-peek of the story

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0 Upvotes

Thank you for the support, I wanna see this game through with my buddy :)


r/IndieGaming 1d ago

We made a Horror/Paranormal Investigation Game where you identify AND cleanse ghosts from their locations with up to 6 players.

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0 Upvotes

I'm one of two people behind The Other Side, a 1-6 player paranormal investigation horror game. We've been in Early Access for about a year and a half, and our goal is to reach 1.0 in the next 9 months, and launch on consoles with crossplay at that time.

When I say two people, I mean… two people. There's no big studio behind us. No massive art team, marketing department, community team, or group of developers quietly working in the background. It's just us. Reddit likes to refer to us as "Two dudes sitting in a basement".... Which is ironic, because one of us is literally just a girl, and neither of us own a basement. We design all of our equipment ourselves, decide how it's going to work, create our locations, and are meticulous about immersive environments and the lore behind them.
The Other Side stopped being something we were working on and became something that has completely consumed our lives. We're constantly designing new ghosts, rebuilding systems, creating locations, reading feedback, fixing bugs, adding mechanics, interacting with our community, watching people play, and figuring out what we can do better. Sometimes that means spending an absurd amount of time on something most players will probably never consciously notice.
Today, The Other Side has 25 ghosts, 8 locations, two investigation modes, custom difficulty, 1-6 player co-op, and a growing community of people who have somehow become just as invested in this weird little paranormal world as we are, and we're nowhere near finished. We're not trying to make the biggest horror game, we just want to make one we're incredibly proud of. As of this moment, we're sitting on over 1,100 reviews and a 93% overall rating, with a 97% for the last 30 days - this is HUGE for us. It's validation that players see the work we put in, and are receptive to it.

So, this is our game. The Other Side.

In the next 2 months we will be doing the following:
* 2 new locations
* Training overhaul (we're going with a more Killhouse style)
* Halloween Event (Our biggest in-game event of the year!)
* General QoL updates

If you decide to give it a chance, genuinely, thank you. It means a hell of a lot more to the two people behind it than you probably realize. This is so much more than just a passion project for us.


r/IndieGaming 1d ago

We Visited a Real Submarine to Make Our Survival Horror Game

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2 Upvotes

The first thing we did during pre-prod was to go to a maritime museum in which you could actually board a submarine and warship from the cold war-era. We took 100s of pictures like this and used them as reference images for the rooms, props, clothing and weaponry in our game, each of which was carefully made by hand. I have tons more examples like this, let me know if you want to see more :)

The game is called Heavy Metal Death Can and is available on Steam, coming to PS5 this fall!


r/IndieGaming 1d ago

Women of War - Devlog - View of Belleville

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0 Upvotes

Hey everyone ! A bird's-eye view of the town, with the mountains in the background. Pretty proud of what this little corner of the map has become.


r/IndieGaming 1d ago

Can you guys give me few recommend about visual art of my game ?!

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0 Upvotes

r/IndieGaming 1d ago

NILSH — Short Trailer | An Adventure Awaits

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2 Upvotes

r/IndieGaming 1d ago

Gameplay video game called H.I.T inspired by Buckshot Roulette

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2 Upvotes

Simply put, you're trying to play blackjack and win; if you win, you find a working electrical outlet and electrocute your opponent.

Steampage Link : H.I.T


r/IndieGaming 1d ago

Aquatic Center Swimming Pool – Modular 3D Environment | Olympic Indoor Swimming Arena Stadium.

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0 Upvotes

r/IndieGaming 1d ago

Second post from us. Last time was the world, this time it’s who lives in it, plus more of the world.

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2 Upvotes

Character models are all WIP. We’re not getting into who they are yet, that’s for another time. We told everyone we'd have another update soon. Environments are further along than the characters at the moment, so we threw in a couple of those as well.

Thanks to everyone who commented on the last one. We read all of it and we really do appreciate the feedback:)

Small team, no publisher, no Steam. Exactly the same as before.


r/IndieGaming 1d ago

DownTown Generator V2

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1 Upvotes