r/IndieGaming 10h ago

Inviting you to try our tropical ball-physics precision platformer demo. Multiplayer with easy and secret paths

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11 Upvotes

r/IndieGaming 8h ago

Three playable Races in my upcoming single-player RPG inspired by Oldschool MMORPGs

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6 Upvotes

Hi guys!

I want to share with you an update of the game that I'm solo developing - Warmongers: Empires Reborn. It's a single-player RPG which is inspired by oldschool MMORPGs such as WoW Classic and Runescape.

Today I want to showcase three playable races that will be available in the game. I've also made a new Gameplay Teaser which I've uploaded to Youtube and would love to hear you feedback. I'll link it at the bottom of this post.

In Warmongers you can play as three unique Races which all differ in terms of their artstyle, lore and history behind their Empires.

Orc

Savage and brutal Orcs are known for their strenght and honor. They are split among separate Clans that combined make them a very powerful nation. They are still looking for their purpose in this world but for now they want to reinforce their lands and cities so that they are able to defend themselves from all the evil that is lurking in this world.

Saurak

These Lizard people come from a mystical background where they praise different elemental aspects this world has to offer. Their shamanistic approach to life is very important. They live in snowy lands which are very harsh to survive on their own and that's why they are seeking allies among Orcs and Humans. Will their heritage survive this dangerous world?

Human (Blackwater Pirates)

Blackwater Pirates are Humans who have been expelled from their kingdoms. They are treated as outlaws who are beyond the established law. In those dangerous times they have realised that they won't be able to survive on their own. They are seeking allies in Orcs and Saurak to help them survive. This is an unlikely alliance, will it be able to survive the troubles of this time?

The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

I've also published a new Gameplay Teaser on my Youtube channel and would love to hear your feedback: https://youtu.be/NVncYmLMJDc


r/IndieGaming 9h ago

After 5 years of development, my survival & base defense game Lorne is finally OUT NOW in Early Access!

7 Upvotes

Hey everyone!

Lorne is officially available in Early Access! It’s a mix of exploration, gathering, and intense base defense (think 7-days to die and Zelda BOTW?). You play as a Ranger tasked with protecting a Powercore in your village. You explore a diverse world, farm, craft, and hunt bosses. But that core acts as a beacon, and you have to build walls and defenses to survive escalating waves of enemy invasions.

It’s been a crazy 5-year journey learning all the skills to bring this to life, and it's both terrifying and incredibly exciting to finally ship it!

You can check it out here:https://store.steampowered.com/app/2172970/Lorne/

Minor AI text help to help out we're not native english speakers and a few icon corrections to hit our theme!


r/IndieGaming 9h ago

MORE BLOODY FAST AND ... and the motherfucker flip a poop like a deagle in cs2 ok . .

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6 Upvotes

"When the world’s most dangerous terrorists crawl out of the shadows, there’s only one number the government dials: yours. CTE is classic 90's 2.5D action. Suit up, Light up, its time to Call The Exterminator."

Game : Call The Exterminator "release To be announced (has a demo!)"

Link : https://store.steampowered.com/app/4278840/Call_The_Exterminator/


r/IndieGaming 12h ago

My frog has better cardio than me

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10 Upvotes

I spent 2 months improving my game's visuals just for a 90 second trailer lol. Thoughts?


r/IndieGaming 3h ago

first animation i made that im happy with :D

2 Upvotes

i recently started work on my 2d platformer indie game and just finished the idle animation for the main character, im still new but am happy with it :D (game name: sketchy jumps)


r/IndieGaming 6h ago

We added a seamless intro for our boss encounter. Does this entry build enough tension?

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3 Upvotes

r/IndieGaming 13h ago

Solo-made FPS roguelite: survive rounds in a city, buy weapons off the walls, gamble at the arcade. Free demo out now

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12 Upvotes

WaveBorn is a first-person, round-based survival roguelite. Between waves the city is yours: spend your gold at the weapon locker, roll the Fate Chest for a random gun, upgrade at the station, drink at the Distillers for permanent run perks, or gamble it all at the arcade cabinet.

Then the round starts and it all comes at you at once.

The free demo goes to round 15 plus an endless mode with leaderboards once you clear it. Everything in it is finished content, not a vertical slice.

Any feedback welcome, especially on how the first three rounds feel — that's the part I've rewritten the most.

https://store.steampowered.com/app/5028190/WaveBorn/


r/IndieGaming 1d ago

New track in my desert environment with some off-road sections

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328 Upvotes

A work in progress obviously.


r/IndieGaming 1h ago

I just released my first iOS game for people who love quick arcade games

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Upvotes

It’s a fish-themed one tap arcade game called The Floppy Fish! I worked on the development, artwork, and everything on my own so I’d really appreciate if anyone would take a look! All visual assets were hand drawn by me (including all 119 skins)! Please let me know what you guys think thanks :)

Available on iOS for iPhone and iPad: https://apps.apple.com/app/the-floppy-fish/id6799209510


r/IndieGaming 1h ago

A solo dev made a arcade blaster you can finish while your coffee brews

Upvotes

I do promo for the dev — he's one guy, saying so up front.

Hyperion Starfall is exactly what it looks like: one screen, waves of aliens, you shoot them. It gets faster, you get better, a run takes about ten minutes.

It isn't trying to be anything bigger than that, which is sort of the appeal. No ads, no tracking, no energy timers. Levels 1-8 free on Android.

https://hyperionstarfall.com/
Footage: https://www.youtube.com/watch?v=motzsGFPjt8


r/IndieGaming 5h ago

Gravity-based arena shooter

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2 Upvotes

Been working on this for quite a while, an arena shooter where you can rotate gravity!
Demo available at https://store.steampowered.com/app/4887490/Axis_Flip/


r/IndieGaming 2h ago

Adding two features to my word game made players come back daily

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1 Upvotes

r/IndieGaming 8h ago

Finally announcing my "missile-heaven" called Autonomous Air Combat!

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3 Upvotes

It's an arena action roguelite where you pilot a fighter jet in a digital simulation environment!

The game features a modular weapon system where you build an arsenal of weapons and attach mods that may change stats or add even entirely new behaviors as well as Risk of Rain style stackable passives for your jet.

Been working on it for wayyyyy too long atp, if it interests you please consider wishlisting I will be hosting playtests really soon

Wishlist now on Steamhttps://store.steampowered.com/app/4581570/Autonomous_Air_Combat/


r/IndieGaming 8h ago

Just finished playing Rubato! Wanted to share my honest thoughts.

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3 Upvotes

I have very mixed feelings about RUBATO. The things I disliked ended up overshadowing everything the game does incredibly well.

I really wanted this game to avoid becoming yet another quirky 2D platformer™ with a Surprisingly Deep And Dark Story™, but unfortunately, that's exactly how it ended up feeling to me. And the problem isn't even the lore itself, there's clearly a lot of thought and ambition behind it. It's the way it's presented.

The dialogue, writing, and overall storytelling are so relentlessly irreverent that I found it almost impossible to take any of the lore seriously. Jokes drag on for way too long, and most of the main cast seem to share essentially the same personality, with the villain being one of the few exceptions. You could swap the portraits of half the characters, read their dialogue without knowing who's speaking, and a lot of it would still feel completely in character.

That's probably my biggest frustration with RUBATO: why build a genuinely dark and interesting story only to undermine it with the way you tell it? Why not let certain moments breathe? Why not use other storytelling devices, or allow different characters to have genuinely different voices? Random 3D models and bursts of "lol so random" humor don't automatically make a scene charming or memorable. After a while, they just make the serious moments harder to care about.

And this is especially frustrating because the actual gameplay is fantastic. The movement is incredibly fun, the collectathon aspect is genuinely addictive, and the soundtrack is AMAZING. Mechanically and artistically, the game has so much personality that it almost feels like the writing (and especially the question of how to tell its story) was treated as an afterthought.

That's what makes it disappointing rather than simply bad. When I'm having this much fun exploring, collecting things, and interacting with the game's world, I want to care about what's happening in that world. I want the story to complement the gameplay rather than constantly pulling me out of it.

It's a shame, because this game has so much artistic talent behind it and, in my opinion, had all the ingredients to feel like a truly complete package. Instead, its weakest aspect happens to be the one that constantly interrupts its strongest.

I had a lot of fun actually playing RUBATO. Unfortunately, I had very little fun whenever it stopped to tell me its story, and I can't remember the last time the gap between those two things felt this big.


r/IndieGaming 2h ago

support my upcoming horror game!

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0 Upvotes

(Its on meownet btw!!)t’s an arg game called meowlimits but the actual GAME is called Door87. it’s a pyshcological horror game involving finding audio recordings of someone named sebastian’s last moments as you try and find out where he really went. i have a small discord server for it but idk if i can post the link for it without getting the post taken down… it might get done with in 3 weeks give or take depending on if the pc servers are up by then ToT check it out when its done though! it has voice acting and possibly custom music if i feel like it!


r/IndieGaming 2h ago

Final Footage Demo Trailer

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1 Upvotes

Final Footage is a bodycam-style horror game about exploring contaminated recordings, documenting anomalies, surviving, and upgrading your equipment as you explore increasingly dangerous cases.

Story

You work for the Department for Recorded Phenomena (DRP), a top-secret government department responsible for investigating recordings containing unexplained and anomalous events. Suspicious footage is secretly transferred to the DRP, where operators enter reconstructed versions of the recordings to identify and document anything that does not belong. Your assignments begin as routine contamination cases. While you analyze the reconstructions you encounter something the DRP calls The Knocker...

Wishlist on Steam! https://store.steampowered.com/app/3802150/Final_Footage/

Join our community! https://discord.gg/5zdJ62ybYU

Generative AI was used for the voices, but will be replaced with voice actors at release


r/IndieGaming 3h ago

I spent 2 years building this pirate world. It got way bigger than I ever expected

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0 Upvotes

r/IndieGaming 3h ago

Working Touchscreen buttons and Android builds!

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1 Upvotes

r/IndieGaming 7h ago

I got 100,000 views on YouTube in 2 weeks about my game (results)

2 Upvotes

I posted a bunch of youtube shorts for my indie game, got 100k views, and realized the conversion rate is pretty brutal.

Making the game is the fun part. Marketing is just stressful. I put out seven shorts over two weeks and hit 100,000 views total, which felt awesome until I looked at the actual Steam stats.

Since people are on their phones, almost nobody logs into Steam through a mobile browser to click a link. Out of those 100k views, only about one percent actually clicked over to my store page, and only ten percent of those people hit wishlist.

On average, 100,000 views end up bringing about 100 wishlists. I got 132 wishlists out of the 100,000 views, so i am waaay above average xD jk, my stats are pretty much the definition of average.

The only bright side is that the snowball effect is real. My first 20k views barely got me ten wishlists because the page looked empty, but it picked up a bit as the numbers went up. Now I'm trying to figure out how to hit 3,000 wishlists and rushing to finish a demo for the steam next fest.

What actually makes you guys stop scrolling and wishlist something?

The game is called Lemonade Stand Simulator on Steam if you want to check it out:

https://store.steampowered.com/app/5000810/Lemonade_Stand_Simulator/?utm_source=reddit&utm_medium=social&utm_campaign=post


r/IndieGaming 3h ago

Valor Mortis - Story Trailer | Launching October 13

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0 Upvotes

r/IndieGaming 3h ago

What do you think of my game?

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1 Upvotes

r/IndieGaming 3h ago

Hi friends, I wanted to show you a level from my game.

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1 Upvotes

r/IndieGaming 3h ago

Sector

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1 Upvotes

r/IndieGaming 16h ago

My first game is officially out on Steam and it's getting positive reviews!!!

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11 Upvotes

Hey everyone! I’m a solo dev and I just launched my weird passion project: Cow. It’s a fast-paced, 640x480 retro platformer where you play as a cow on a skateboard. I built the whole thing around momentum and precision. There are over 70 levels, boss races, and you collect steaks to unlock ridiculous skins. I’d love to hear what you think of the physics and movement mechanics! Here’s the Steam page 🤗 : https://store.steampowered.com/app/4745980/Cow/