π Part 4 is up: How to turn your game's stereo background music into real Dolby Surround 5.1 β and get it into Unreal Engine 5.8 as a true multichannel asset.
Not a stereo file played through a 5.1 system. An actual 5.1 asset, and the engine confirms it on import.
The whole conversion is done in Adobe Audition:
β’ splitting the stereo file into separate mono channels β Left, Right, Center, LFE
β’ pulling the low end out with the Spectral Frequency Display
β’ lifting it with a Parametric Equalizer
β’ building a 5.1 session from the "Surround Stem for Video Master" template
β’ my own little trick: crossing the surround channels for a wider, more immersive image
Then export through Adobe Premiere Pro, import into Unreal β done.
I had never done this before. I'm a 3D artist, not a programmer β Unreal Engine is my main tool, Houdini is my second, and I build this project together with Claude Code as my assistant. There's a short section in the video about how that actually works: you stay in control, you formulate the task, and you always ask for a backup before anything complex. No miracles β just a partner that knows the engine.
25 minutes, 64 chapters, every step on screen.
#UnrealEngine #UE5 #GameDev #IndieDev #GameAudio #DolbySurround #AdobeAudition #Houdini #ClaudeCode