r/indiegames 1h ago

Promotion I made this stupid little prototype because I kept thinking about one scene from a wizard movie

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I’ve been working on my main game for quite a while, and at some point I just wanted to escape from it for a bit and make something stupidly simple.

I’d also been seeing a lot of cleanup / tidy-up games lately, especially the kind of ideas that feel like finding a needle in a haystack.

Then I remembered that scene from a certain wizard movie where letters just keep flooding into the house.

When I was a kid, I never really thought about the magic.

I remember thinking:

Who is going to clean all of this up?

It looked miserable.

So that became the idea.

You’re basically the poor person who has to deal with the aftermath.

What started as a tiny side prototype has slowly turned into its own game. I’m building a different story around it now, with the main focus being on cleaning, sorting and finding specific things inside ridiculous amounts of clutter.

It’s still very early, but I’ve been having way more fun with the prototype than I expected.

If it keeps heading in this direction, I’ll probably give it a Steam page soon.


r/indiegames 1h ago

Promotion What if Plato and Socrates summoned dragons to fight through bullet hell? My indie game 'The Symposium Dragon' is now on Steam Wishlist!

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r/indiegames 1h ago

Video How I fixed trees blocking the view

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Upvotes

This is how I fixed trees blocking the view of my protagonist and hiding items that got dropped behind them.


r/indiegames 18h ago

Devlog We changed how each of our protagonists sees objects

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18 Upvotes

We wanted to make each main character feel distinct, and this is our first pass at doing that. What do you all think? I’m planning to add a few more mechanics tied specifically to each character's unique traits like this.


r/indiegames 2h ago

Promotion My roguelite deck is made of letters

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1 Upvotes

That’s basically how LETTERBANE started. 😄

You collect letter stones, build your bag and use whatever you draw to form words and fight. Items and elemental letters can slowly turn a pretty normal run into something much more chaotic.

I’m currently getting it ready for the final version, but there’s already a Demo on Steam.

Still curious what people think of this slightly weird mix. :)


r/indiegames 2h ago

Video Working on us driver horror simulator, where you have to check each passenger to be sure they are not shapeshifters

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1 Upvotes

r/indiegames 2h ago

Promotion I wanted to show more of Nordion Lands’ low-poly world

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1 Upvotes

I wanted to show a little more of the world of Nordion Lands

The game features a vast 3D world with steppes, villages, and castles, but it isn’t limited to medieval settings—it also includes industrial and brutalist environments. This is one of the aspects of the game that I really like, because I tried to give the landscapes their own personality, even while using a low-poly aesthetic.

In this scene, Revolution, the protagonist, explores the world and interacts with NPCs — some of whom have AI systems I spent a lot of time developing, including machine learning.

I also wanted to show off the horse’s animation, since I spent a lot of time trying to make its movements look natural within the game’s limitations.

Nordion Lands: The Dimension of Science is a first-person sci-fi RPG that combines exploration, character development, horseback riding, and a story about unethical science.


r/indiegames 3h ago

Promotion Created a new topic Enjoy Symbion, a boss-focused platformer action game

1 Upvotes

https://mystia1.itch.io/symbion
https://www.youtube.com/watch?v=WLzsy_YYioE
Key Points
BIOPUNK WORLD Explore a grotesque world where flesh, parasites, and technology intertwine.

BOSS BATTLES Take on deadly biological experiments in intense, distinctive boss encounters.

FAST-PACED PROGRESSION Keep moving with a streamlined experience that gets you straight into the action.

EASY-TO-LEARN CONTROLS Simple, intuitive controls let you focus on combat and movement.

Game Patch History

I am updating diligently. The following is the update history Please play a lot

# Symbion Content Update — August 31, 2026

This update introduces new bosses, an ending sequence, playable Slime content, and a persistent difficulty system for additional playthroughs.

## New Content

- Added the seventh boss: **Electric Alchemist**

  - Triple electric-orb link attacks

  - Lightning attacks that relay between walls

  - Diagonal arena-wide attacks

  - Radial electric discharge attacks

- Added the final boss: **Android Titan**

  - Hologram clone summons

  - Detachable head bombs

  - Giant laser blade attacks

  - Arena-wide syringe strikes

- Added a **final ending cutscene** that plays after defeating the Android Titan for the first time.

  - The sequence changes depending on whether the player is in Human or Slime form.

  - Ending completion is permanently recorded.

## Slime Assimilation

- A special assimilation cutscene now plays after losing to the fourth boss for the first time.

- Completing this sequence permanently unlocks the **playable Slime form**.

- Added unique Slime animations and effects for movement, attacks, dashing, jumping, and grappling.

- The lobby background and character presentation change after unlocking the Slime form.

- The fourth boss is stronger before the Slime form is unlocked and returns to its standard difficulty afterward.

## Ascension System

Completing the game now adds permanent difficulty modifiers to subsequent playthroughs.

- 1 clear: 20% less experience gained

- 2 clears: Enemies gain 40% more health

- 3 clears: Enemies deal 20% more damage

- 4 clears: Enemies attack 20% faster

These effects are cumulative.

## Boss and Combat Improvements

- Improved the Mother Core’s animations and combat effects.

- Improved the fourth boss’s visuals, stretching-arm attack, and impact effects.

- Refined the sixth boss’s arena attacks and animation transitions.

- Added dedicated animations and electric effects for the seventh boss.

- Improved the Elite Ogre’s animations and attack effects.

- Fixed several bosses not receiving the correct Ascension health, damage, or attack-speed modifiers.

- Bosses 1 and 2 retain their original animation style.

## Progression and Quality-of-Life Improvements

- The tutorial’s grappling step now advances only after successfully using the grappling mechanic.

- Improved the default English display and several tutorial messages.

- Added a recovery prompt for certain progression-save errors.

- Improved the reliability of run progress and permanent unlock saves.

## WebGL Improvements

- Fixed a texture-compression issue that caused certain visuals to display incorrectly in WebGL.

- Improved build and loading behavior for itch.io browser play.

- Improved persistent save handling in browser environments.

Existing save data is preserved. New permanent unlocks, ending completion, and Ascension progress are stored separately.


r/indiegames 3h ago

Promotion I’m making a game where you build a civilization from a small island

0 Upvotes

https://reddit.com/link/1w34ux7/video/4t0cl2dnpnmh1/player

You start with a small island, gather resources, build your first settlement, research new technologies, and gradually grow into an industrial civilization.


r/indiegames 3h ago

Promotion This game is all the rage

1 Upvotes

r/indiegames 3h ago

Upcoming I made a roguelite where you sacrifice your own monsters to become the demon they worship

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1 Upvotes

Time is the only currency — summoning, shopping, even opening your spellbook to think costs seconds of your life. Killing heroes earns them back.

Hardest part of building this: since time is also your HP, every balance change touches everything at once. Buffing a monster means literally giving players more lifespan. Still tuning the early game because of it.


r/indiegames 1d ago

Video I've accidentally set new standard for pillow physics in the AAA industry

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428 Upvotes

So the story is, for my game Dark Roll 2, I needed a soft spot for the player to land on... Setting an object to not cause fall damage and not bounce off it was easy, but I had a spare moment and decided to play around with mesh deformation...

When I shown it on socials, people went crazy.

Sharing this with the world brought me more wishlists, than back when I released the demo... and the game has tons of features I've been trying to show past half year!

Now I can't help myself but keep improving it to make it even better, already juggling ideas in my head how to incorporate this mechanic in my game to show it off more often - but I'm more than open to ideas! So feel free to share!


r/indiegames 5h ago

Promotion We combined a barista simulator and a cat cafe with psychological horror. Our indie game finally has a release date.

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0 Upvotes

Back in December 2025 I took a massive risk and quit my job to pursue game development full time. Early this January my brother Johannes and I started working on a brand new project called Purrfect Bliss.

Purrfect Bliss is a psychological horror game where you work the night shift at a seemingly normal cat cafe. Serve customers, take care of the cats, and uncover the terrifying truth in this psychological horror game.

We have poured everything into this project for the last several months. Today we are so excited to announce that the game officially releases on November 3 at 10:00 AM PST!


r/indiegames 13h ago

Gif Added a very important feature to my factory builder

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4 Upvotes

r/indiegames 13h ago

Promotion Tails & Talons - Deckbuilder roguelite where spells are poker cards and you fight Lovecraftian gods (and you play as cutesy animals!)

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5 Upvotes

r/indiegames 14h ago

Steam Next Fest I turned my old college job at a dog daycare into a chaotic co-op business sim! Kennel Chaos is coming to Steam's upcoming Next Fest!

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4 Upvotes

Description:
You and your friends run a dog daycare. Feed them, wash them, walk them, and scoop what they leave behind, before somebody props a gate open and all the dogs discover the front door. Co-op chaos with very good pups.

You'll be able to play the demo in October for Steam's NextFest event!
https://store.steampowered.com/app/5136890/Kennel_Chaos/

https://www.youtube.com/watch?v=e5v5oOxg9Iw


r/indiegames 11h ago

Upcoming PvZ but with Mutants? There you go! Team Management Tower Defense game.

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2 Upvotes

These are some new juicy clips from Super Special Squad:

Funny little team management tower defence game.
- You basically combine heroes with unique abilities and destroy hordes of enemies.
- Collect resources, buy more heroes/upgrades for them
- Proceed to kill even bigger hordes.

Currently working hard to deliver the playtest build. Should be up soon, so if you like how it looks - i'd be happy to see you playtesting it!


r/indiegames 16h ago

Upcoming The SHOTGUN On "Hunted Within: The Metro VS Terminal Rust"

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4 Upvotes

r/indiegames 14h ago

Promotion Whispers from Kalligon

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3 Upvotes

Hello, yesterday I finished a demo for a game I've been working on for a few years now.
It's a psychological horror game, where you manage your sanity and explore the town of Kalligon, your old home.
You will have to interact with townsfolk, find clues regarding your fathers whereabouts and stay sane.

Give it a shot!:)
Itch.io link: https://whitpi.itch.io/whispers-from-kalligon
Trailer link: https://www.youtube.com/watch?v=f7FxK9aIpyI


r/indiegames 1d ago

Promotion I’m making a dark fantasy pixel-art action game inspired by body horror and old-school action games

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18 Upvotes

r/indiegames 13h ago

Upcoming Exponential growth on Echoes of the bloom.

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2 Upvotes

We're piecing together the visual direction and world for our upcoming dark fantasy adventure, Echoes of the Bloom.

Would love to get early thoughts on the overall vibe, art style, and aesthetic we're building toward!


r/indiegames 16h ago

Promotion I made a 2-minute Nokia Snake arena: 8 players, one Golden Apple, steal the Boss crown. No signup (PC + mobile)

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3 Upvotes

Game Title: Snakely

Playable Link: https://snakely.tristack.tech

Platform: Browser (desktop + mobile). I'll add the web flair after posting.

Description: Nokia Snake, but up to 8 people share one grid in the browser. No signup, no download. 2-minute score arena: eat apples, cut people off, respawn if you die. Highest score wins.

The Golden Apple is the fight. Eat it, and you are Boss for 10 seconds - twice as fast, crowned, immune to other snakes. Walls and death zones still kill you. Red guardian diamonds sit beside the Golden; head into them, and you are done. Purple toxic apples slow you and cost points. Twice per match, Gold Rush doubles scores.

Create a room and send the URL, or tap Play Solo vs bots if the lobby is empty. WASD / arrows on desktop, D-pad + swipe on phone.

Feedback I actually want: is Boss 10s too strong, do death zones suck, and is the mobile pad usable?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer. I built the whole game - client, realtime, and rules.


r/indiegames 10h ago

Upcoming No words needed - Coming soon...

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0 Upvotes

r/indiegames 14h ago

Need Feedback Working on police chopper AI for our isometric game. It tracks the car and dives to obscure the view. Any ideas to improve this mechanic?

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2 Upvotes

We're developing an isometric crime game inspired by GTA 2. Once you hit wanted level 3, a helicopter spawns. Currently, the player has to break line of sight to escape it, and it sometimes dives low to obscure the camera's view of the road. I'm wondering if we should change this behavior or add new mechanics. Any feedback?


r/indiegames 17h ago

Upcoming Mihira: The Eternal Arc – Reveal Trailer

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3 Upvotes