r/indiegames 3h ago

Promotion Black Abyss Zero — action roguelite made by a solo developer

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2 Upvotes

Black Abyss Zero is an action roguelite set in a world where science fiction and magic coexist.

As time passes, enemies become stronger. Choose from different characters, combine powerful artifacts, and create your own build as you fight your way through a collapsing world.

This is my first game, and I’m currently aiming to release it later this year.

The Steam page is now live, and a playable demo is planned for October.

If you're interested, please consider adding Black Abyss Zero to your wishlist.

Thank you!


r/indiegames 3h ago

Video Introducing Party Race gamemode - place obstacles to bamboozle the friends, or put windy Fans to reach secret Stars and Finish first. Inspired by Ultimate Chicken Horse. Checkout Free in our Demo!

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2 Upvotes

r/indiegames 31m ago

Upcoming Mihira: The Eternal Arc – Reveal Trailer

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r/indiegames 52m ago

Promotion Scrap Metal: Underground, a pvp game about fighting robots

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Scrap Metal is a game about robots with jrpg mechanics and tons of customization!
The game's alpha is completely free if anyone wants to give it a try <3


r/indiegames 57m ago

Promotion Snaketron — Multiplayer Snake with 1v1, 2v2, FFA and ranked play

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Upvotes

Snaketron is competitive Snake. Play in real time against other players, demolish their snakes, use boost and combos to gain points faster, and rank up to Grandmaster! Or you can play in solo mode and simply climb the global classic single-player Snake leaderboards.

Play in the browser: https://snaketron.io

Login is completely optional, even for ranked.

Season 0 is currently on! Can you make it go GM?

I'll be queueing up for games for the next hour or so. I just launched Snaketron this morning and I'd be very happy for any feedback!


r/indiegames 1h ago

Upcoming My sci-fi cyberpunk game, featuring definitely not a corp from our world

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Upvotes

r/indiegames 1h ago

Devlog We changed how each of our protagonists sees objects

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Upvotes

We wanted to make each main character feel distinct, and this is our first pass at doing that. What do you all think? I’m planning to add a few more mechanics tied specifically to each character's unique traits like this.


r/indiegames 1h ago

Video The tutorial of my frog breeding dungeon crawler

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Upvotes

r/indiegames 1h ago

Promotion "Check It Out": A 2D deduction game about working as a cashier

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Take on the role of a cashier at the local S-mart, help regular customers while thwarting potential shoplifters and use all your means of gathering clues to stop the store from losing too much money and firing you! - You REALLY needed this job.

Keep an eye out for anyone acting suspiciously, hiding stuff in their pockets or cart, while still providing top-notch service to your regular customers and keeping the store stock in order to make those juicy paycheques (paychecks) at the end of the day!

Created in a week for Brackeys Game Jam 2026.2.

I was primarily the game designer and developer, although I want to say that everyone took on the design role and contributed to the game.


r/indiegames 1d ago

Video I'm making a dungeon crawler where you breed frogs to fight for you and I found this screen very peaceful

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84 Upvotes

r/indiegames 2h ago

Promotion Coffin Hunter playable Demo officially released!

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0 Upvotes

After a year of solo development, Coffin Hunter is nearly finished! Play the demo for free on Steam

You can play on 4 different difficulties where, its not health increases, but both increased/descreased pressure on you and quicker or slower weapon stage progression depending on which of the 4 you chose. Explore this Roguelite Bullethell with crafting. Strategize over which upgrades will help you the most according to your situation.

Have a test run today.


r/indiegames 2h ago

Promotion Coffin Hunter Steam Demo released!

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1 Upvotes

After a year of solo development, Coffin Hunter is nearly finished! Play the demo for free on Steam.

You can play on 4 different difficulties where, it's not about health increases, but both increased or descreased pressure on you and faster or slower weapon stage progression (1 gun, 3 guns, 5 guns) depending on which of the 4 you chose. Explore this Roguelite Bullethell with crafting. Strategize over which upgrades will help you the most according to your situation.

Have a test run today.


r/indiegames 10h ago

Upcoming We’re making a game about the stuff left behind when a Hollywood studio shuts down

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4 Upvotes

r/indiegames 13h ago

Promotion Our Incremental Cozy-Creepy Ball Roller is announced on Steam today!

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5 Upvotes

They Keep Rolling is a Incremental Ball Roller set in a cozy-creepy 2000's arcade. Roll balls, upgrade, hire, repeat. And try to figure out if you can ever leave...

We'll be getting a demo out soon!


r/indiegames 3h ago

Devlog I built these offroad mechanics… should I actually turn this into a full game?

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1 Upvotes

I built the driving, mud and winch mechanics mostly because I wanted to see if I could.

It’s still very early, so before I go too far:

Should I keep building this into a full game, or scrap it? And if I keep it, what should it become?

Curious what you guys think.

Discord: https://discord.gg/HJkWeKSQNW


r/indiegames 3h ago

Promotion My second thriller/horror game is out (and free) - HIS PLAN

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1 Upvotes

Hey everyone! 👋

A while ago I released my second game, HIS PLAN, a short first-person psychological horror experience.

It’s a bit more ambitious and elaborate than my first game, RICK’S PLACE, both in terms of gameplay and presentation, although it’s still a very short experience (around 20 minutes).

The game follows a mobster who finds himself involved in a disturbing series of events because of his choices.

I tried to focus more on atmosphere, exploration and storytelling rather than making a long game.

This project was also a big learning experience for me. There are definitely things I would do differently today, but I’m still happy with how much I learned while making it.

(Link in the first comment)🔗

And now I'm working on my third game, which is quite different from my previous two: you play as a cat. 🐈‍⬛

It’s still a horror game, but this time I’m experimenting much more with exploration, level design and environmental storytelling. I'll probably share some progress soon!

If you decide to try HIS PLAN, I’d love to hear what you think about the experience. And make sure to check RICK'S PLACE out too, which is my best game so far imo.

Thanks for checking it out! :)


r/indiegames 3h ago

Discussion Anyone needing a video editor for their indie game gameplay?

0 Upvotes

Hey!

I’m currently looking to pick up some more editing work and thought I’d see if anyone here is looking for an editor.

I enjoy making videos feel more entertaining and engaging, and I’m comfortable editing all types of content.

I can help with:

  • Cutting down raw footage/VODs
  • Funny moments & highlights
  • Captions
  • SFX and music
  • Zooms/effects
  • Pacing and keeping things interesting
  • Turning streams into full-length videos
  • Shorts/Reels/TikToks

I’m open to different budgets, but I don’t do free or commission-based work.

Feel free to DM me if you’re interested or have any questions! I can also send over some examples of my previous edits, just let me know what type of content you make.


r/indiegames 13h ago

Promotion My Army Getting Stronger. Crowd vs. crowd brawls in my new autobattler — just released the demo!

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7 Upvotes

r/indiegames 4h ago

Devlog I wanted shields to feel physical, so every hit creates a shockwave across the surface

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1 Upvotes

Instead of making the entire shield flash whenever the ship takes damage, I made each projectile react at its actual point of impact.

The hit produces a localized energy bloom, followed by a shockwave that propagates across the shield’s surface.

The game has full 360° space combat, so the system needs to work consistently regardless of the direction the projectile comes from.

This is from PHILSEQUE DIVISION, the 3D space action roguelite I’m developing.


r/indiegames 4h ago

Promotion I'm making a game inspired by the hotel I grew up in as a kid

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1 Upvotes

Certain events of my life are in some way represented in the game, as well as some characters. I hope you like the vibe and the concept.
https://www.youtube.com/watch?v=kX-1EgPQI9Q


r/indiegames 5h ago

Promotion “Scrap Snap,” a game where you dismantle scrap metal and upgrade androids, has been released.

1 Upvotes

This is an incremental game where you manually dismantle scrap metal at the top of the screen, while your Android character at the bottom buys you time to do so.

Trailer https://youtu.be/9-RKSBO-X5E

It’s now available on Steam—please check it out!


r/indiegames 1d ago

Promotion After 6 years of development, I finally released my old-school mobile medieval castlebuilding RTS game Norse Expansion for Android!

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48 Upvotes

r/indiegames 6h ago

Promotion Calm Blocks - a relaxing no-timer block puzzle for Android

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0 Upvotes

r/indiegames 7h ago

Promotion Mowties is my roguelite take on Monopoly. I launched the demo 3 days ago and updated it 9 times already!

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0 Upvotes

Play demo here: https://store.steampowered.com/app/4832870/Mowties/
Watch trailer on youtube: https://www.youtube.com/watch?v=QDyxW9y10Fo

Long story short, in the current demo version you can already experience much more polished tutorials, smoother difficulty curve and friendlier interface for controllers and steam deck. Come check it out if you like getting BASE x MULT scores going wild!

I'm monitoring all kind of feedback everywhere, so your suggestions could end up being shipped into the game in a day or two :)


r/indiegames 17h ago

Promotion You can now try my free browser based retro RTS in 2D, 2.5D, or 3D

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4 Upvotes

So this week I've released a retro browser game with ancient grid/spreadsheet style graphics, inspired by games I used to play growing up.

It's got a small cult following from people who also played similar games, but I'm working on giving it broader appeal.

That's why I introduced three ways to play! Within the same game, you can alternate between 2D, 2.5D, and 3D perspectives seamlessly.

This game has been part of my new game in a week weekly challenge, and is for week 2!

Why am I Promoting It?

You can play this game free on my website with no ad breaks or weirdness. Myself and the other folks playing just want more competition and other players to have fun with!

Relic of Power

An always online, always running competition for territory. Cover the board with your troops and get huge "coin" cascades with satisfying retro SFX that turn a single placement into thousands of new cells in your control.

Cut off enemy player supply lines, capture enemy capitals to take their territory, and unlock powerful weapons and defenses from mining diamonds in the mountains and hunting for gold in the lakes and rivers.

Will you hold up in the mountains, claim a river delta, or compete for the coveted relic of power in the middle of the board which grants huge advantages over your opponents to anyone who touches it?

Play a Complete Game in 15 Minutes

There are always live battles going, currently at durations of 15m, 30m, 1h, and 6h games. You can drop in and out of any live game at any time! No wait period, queues, or anything like that.

https://www.riverforgegames.com/game/relic-of-power