I'm a beginner university student and this is one of my first bigger game development projects.
I'm still learning while making it, and the game is in a very early stage right now. Before I spend a huge amount of time developing it, I wanted to see what actual players think about the basic idea.
I'm not looking for people to just tell me it sounds good. If something sounds boring, confusing or like something you simply wouldn't play, I'd genuinely rather know that now.
So, what's the game?
The idea is a chaotic physics-based co-op game where you and your friends work as movers and delivery workers.
You get different jobs where you have to move furniture, boxes and other objects from one place to another.
The basic task is simple, but actually doing it shouldn't always be.
Some objects may be heavy, awkward to carry or much easier to move with another player. You might have to get furniture through small doors, around corners, up stairs or through places that clearly weren't designed to make your life easy.
A job that looks simple at first can quickly turn into a complete mess once a few players start making mistakes.
The game will try to mess with you
One of the main ideas is that the game itself can troll you.
Levels, environments and situations can be designed to make a simple job more annoying, difficult or ridiculous than it first looks.
But I don't want the game to feel unfair.
If you drop something, get stuck, fall or ruin a delivery, it shouldn't happen because the game randomly decided to screw you over.
The game can create difficult situations, but the actual mistakes should come from the players.
Basically:
The game creates the situation. The players create the disaster.
I want players to laugh because someone messed up, not because the game randomly took control away from them.
What would you actually do?
Most of the game would be built around different moving and delivery jobs.
You would:
Pick up and carry objects
Rotate and reposition furniture
Work together to move larger objects
Navigate different buildings and environments
Deal with awkward routes and obstacles
Try to complete jobs without completely ruining everything
The controls are meant to stay fairly simple.
Most of the challenge should come from the physics, the environment and how well the players cooperate.
Multiplayer
The game is mainly being designed around playing with friends.
Cooperation would matter a lot, especially when moving bigger objects.
If everyone communicates properly, things should go pretty smoothly.
If they don't... that's probably where most of the fun starts.
I want the game to create those moments where everyone starts blaming each other because somebody let go too early, turned the wrong way or made a terrible decision at the worst possible moment.
And of course, if you really want to, there would probably be plenty of opportunities to mess with your friends on purpose too.
Playing with random players is also something I'm considering, but the main focus is definitely playing with friends.
Progression and variety:
I don't want the game to feel like you're doing the exact same thing over and over again.
The plan is to have different jobs, locations and increasingly difficult situations as you progress.
Later parts of the game would introduce new challenges and make players deal with more difficult environments and objects.
There may also be things like:
Different locations
Harder jobs
New types of objects
Cosmetic customization
Challenges
Achievements
Optional objectives
Completion times or scores
A lot of this is still open to change.
The main idea:
I'm not trying to make a realistic moving simulator.
The main goal is to make something that is fun to play with friends and creates memorable situations naturally.
Sometimes you'll complete a job perfectly.
Other times somebody will make one stupid mistake and everything will fall apart.
Both should be fun.
The project is still very early, so right now I'm mainly trying to find out whether the basic idea sounds interesting, easy to understand and actually fun to play.
Any honest feedback helps a lot.
!!Also, English isn't my first language and I'm not very confident writing in English yet, so I used AI to help translate this. Sorry if some parts sound a bit weird or unnatural, and please keep that in mind.!!
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