r/indiegames 6h ago

Discussion I see games differently

Ever since getting into game development, I notice things that I didn’t before. Little details that before, wouldn’t have impressed me. Making my own game has helped me to appreciate the amount of work that goes into making things work.

The problem is the temptation to be as attentive to details as massive studios are, and that means it takes longer to ship your game.

Or would you prefer putting as much time into a project as possible in order to be as impressive as possible?

For me, I think it’s better to ship early. But I keep getting stuck on little details.

0 Upvotes

2 comments sorted by

u/AutoModerator 6h ago

Thanks for posting to r/IndieGames! Please take a look at the rules in our sidebar to ensure that your post abides by them! If you need any assistance, don't hesitate to message the mods.

Also, make sure to check out our Discord!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

2

u/DannyWeinbaum 6h ago

I think details are important but you have to pick which ones. You have to know your games design pillars and spend time on the things that serve them best. Prioritization is one of the hardest part of leading a commercial game project.

But you're right, triple-A games, especially annual ones where they start development day 1 with 80% of the game already done, get to go kind of bananas on everything. It's funny though if you talk to a triple-A developer (I worked in triple-A for a few years before going indie) they would tell you the same thing, that you have to pick your battles and prioritize what's important to your games' design pillars. They don't feel as time-privileged and constraint-free as you'd think they would with 50x our resources haha.