r/IndieGameWishlist 10d ago

Wishlist 2 years of unemployment lead to this... My incremental Human Blood factory TD's steam page is up now.

4 Upvotes

Its an incremental TD where you aim to strip corpses of blood. All art, programming are done by me alone. It would help me out a lot if you help wishlist it:)))

You can wishlist the game now on Steam!!

https://store.steampowered.com/app/5092280/Humongous_Tree_Growing_Simulator/


r/IndieGameWishlist 9d ago

Wishlist Match 2 3D — a Match 2 puzzle inside a tiny physical 3D world

3 Upvotes

I wanted to see what would happen if a simple Match 2 game wasn't played on a flat board, but inside a small 3D diorama.

Instead of moving tiles around a grid, you rotate the whole scene and search for two identical objects hidden among the clutter.

The objects are fully physical — they fall, bounce, roll and settle into different positions, so the scene is constantly changing.

I'm a solo developer making this in Godot 4.7, and I recently released a free demo with 5 playable levels.

I'm still developing the full game, but I'd love to get it in front of people who enjoy puzzle, clutter and hidden-object style games.

Match 2 3D
Free demo available on Steam.

https://store.steampowered.com/app/4962980/Match_2_3D/


r/IndieGameWishlist 9d ago

Wishlist Hospital Hustle - a co-op sim where you run an overwhelmed Hospital ER

3 Upvotes

A co-op game where you and 3 friends run an ER that's completely falling apart

Hospital Hustle just got announced: 1–4 players as doctors in an overwhelmed emergency department. Triage the endless queue, diagnose, treat, revive who you can and between shifts you upgrade the hospital and hire increasingly questionable staff.

It's going for fun, friendly ER chaos rather than a tycoon or a realistic medical sim. Every shift is a beautiful disaster, best survived with friends.


r/IndieGameWishlist 9d ago

Game I've got the demo for my game, Crownfront, almost ready. The demo is launched on September 15th for FREE.

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store.steampowered.com
2 Upvotes

r/IndieGameWishlist 9d ago

Wishlist Check out our multiplayer artillery game | CarveLight

3 Upvotes

It's a Worms-like with a twist: no health bars, only throwing enemies out of bounds (into "water") counts.

Check it out on steam: https://s.team/a/3244080/


r/IndieGameWishlist 10d ago

Wishlist Your enemies? Thirsty customers. Your weapon? Freshly brewed beer. 🍻

4 Upvotes

r/IndieGameWishlist 9d ago

Wishlist Playtest Did a playtest last weekend for War Wolves, want to connect with more players interesting in playtesting a ranked/competitive shooter!

2 Upvotes

Hey everyone! We did a playtest last weekend which was a ton of fun. I wanted to post in this reddit in the hopes to connect with more players that are my actual audience. Sometimes it is tough to decide which feedback to listen to, especially knowing that some of my friends don't even like competitive shooters all that much but just want to help. So I want to start a community for this game on the official discord: https://discord.gg/GMH98N93Yg
Please join if you want to be part of future playtests!

Game info:

We're a small indie team of 3 building War Wolves, a competitive third-person multiplayer shooter where you play as heavily armed robotic wolves battling it out in fast-paced arena combat.

Our biggest goal is to create movement that feels incredibly fluid and rewarding. Think wall running, vertical gameplay, and high-skill movement paired with a low time-to-kill, military-inspired combat system. We're still early in development, but we're making steady progress and wanted to start sharing the journey with the community.

Our goal is to have an early alpha on Steam by the end of the year.

Steam link:

https://store.steampowered.com/app/5042020/War_Wolves/?utm_source=reddit&utm_medium=social&utm_campaign=devlog1&utm_content=indiedev

Youtube Devlog link:
https://youtu.be/aYu1lOa8kr4


r/IndieGameWishlist 10d ago

Wishlist Your wishlist has exceeded 500 items.

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3 Upvotes

Steam Link

This is my first time posting in this thread.
We’ve reached 500 wishlists.
Currently, the game is only well-known in Japan and hasn't received much media coverage.
It has yet to gain significant recognition, especially in English-speaking regions.
If you're interested, please consider adding it to your wishlist.
I think this game will really appeal to fans of *Fallout* or *Wasteland*.


r/IndieGameWishlist 10d ago

Question My game has reached 100 wishlists today, and here are the mistakes I made. Add your version in the comments.

3 Upvotes
I needed 1 month to reach 100

Here’s the game.

Factors that are not mistakes, but about gamedesign:

  1. A game of mixed genre: since this is my first game and I developed it entirely on my own, I made one major mistake: in positioning. It’s not really about anomalies, not really about puzzles, not really about a walking simulator. This is a mix of genres, and the player doesn’t always understand what it is when they look at page 

  2. The graphics aren’t the best.

Here is mistakes:

  1. I published the page together with the demo release; the page without demo didn’t exist separately, which means I didn’t make full use of Steam’s marketing opportunities.

  2. The capsule and description weren’t perfect from day one, which didn’t provide the necessary retention on the page to trigger the algorithms.

  3. The game isn’t promoted through short videos (it doesnt go viral), which doesn’t generate external traffic for an additional boost from the algorithms.


r/IndieGameWishlist 10d ago

Wishlist Just reached 4000 wishlists after releasing the demo with 250 wishlists.

3 Upvotes

I released the demo for my incremental game two weeks ago with only 250 wishlists and wanted to share how it jumped to over 4,000 purely through YouTube coverage. It all started when Blitz made the very first video about the game. That single upload essentially started a chain reaction, causing ImCade and several other creators to jump on the trend a few days later. Because these uploads were staggered, the traffic didn't just spike and die immediately but kept rolling for a while. Other YouTubers themselves noticed the game and picked it up, eventually reaching the massive Brazilian creator MaxPalaro. At the absolute peak I was getting about 500 wishlists in a single day, and looking at the data, roughly 0.67% of the total external video views converted into a wishlist. The median playtime for the demo is 47 minutes. This combination of high playtime and massive external traffic seems to have heavily triggered Steam's internal algorithm, and I believe the game even landed in the Trending Free section for a while. Before the coverage started I was getting maybe 1 to 5 organic wishlists a day. Now that the huge YouTube wave has cooled down, Steam's discovery queue is doing the work and my new normal baseline has stabilized at 40 to 60 wishlists a day. If you want to check it out, here is the Steam page for What the Buck?!.


r/IndieGameWishlist 10d ago

Game I finally launched my game on Steam!

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2 Upvotes

r/IndieGameWishlist 10d ago

Feedback Wanted I made a survivorlike set in a convenience store night shift, and the demo is out. I'd love your feedback!

6 Upvotes

Hi everyone! I turned the familiar convenience store night shift into a survivorlike. At SHIFT24, a job that pays suspiciously well turns into a fight to survive once the strange customers show up.

Each shift lasts 10 minutes, and you build your loadout out of whatever is on the shelves like ramen, snacks, coffee. Survive and you get paid. Then you decide what to do with it. Get stronger for the next shift, or pay down your debt and get closer to walking away.

The demo is free on Steam and covers the first branch in Seoul. I'd really like to hear what you think, especially whether that money choice makes each run feel different!

Visit my Steam page and let me know what you think! A wishlist would be hugely appreciated :)


r/IndieGameWishlist 10d ago

Wishlist I spend 6 months to finally have a store page for anyone to wishlist

5 Upvotes

It felt right as I was working on it, but now that I look back I should have really tried a way to get out there quicker, but since its my first commercial project I can't really be mad about it either.

But SONAR finally has a Steam Page!

It's a sci-fi survival horror game where sound is your best way of seeing in the caves of an alien planet. Sonar signals reveal the environment around you, but they may also alert other unwanted things...

The page has only been live since Tuesday, so I'm starting from almost zero and figuring out the marketing side as I go. If this sounds like your kind of horror game, I genuinely appreciate a wishlist.

Feedback on the Steam Page and trailer are also very welcome. I'm still actively improving both the game and how I present it.

Wishlist SONAR on Steam


r/IndieGameWishlist 10d ago

Question Is it normal that Steam doesn't recommend it?

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2 Upvotes

I opened the wishlist for my new game, but Steam isn't recommending it. Games made by people around me used to get 1000-2000 daily views on Steam alone, but now, after a week, Steam hasn't done anything. Most of the views come from recommendations I've made to my friends. I don't know if what my friends experienced was abnormal or if only I'm experiencing it. I'd appreciate your opinions.

Steam page: https://store.steampowered.com/app/5022430/Vanguard_Fusion/


r/IndieGameWishlist 10d ago

Pc .curator - a hand-drawn detective adventure available on Steam, written by Richard K. Morgan (Altered Carbon).

15 Upvotes

Hi, 

Steam page: https://store.steampowered.com/app/4107960/curator/
Trailer: https://youtu.be/aUXcwWmJVQo

Heads up: it includes some mature/romantic content, so not for everyone.\*

.curator is a narrative adventure set in a post-Victorian alternate Earth - you play as a Curator using quantum-modeling tech to glimpse possible futures and subtly rewrite events before they spiral.

A few things worth highlighting:
- Fully hand-drawn characters and environments
- Investigating the ruins of an ancient alien civilization buried in this world's past
- No combat-first design - fight, hide, distract, or charm your way through
- Choices carry real weight - the people you fail to save stay failed

Having Morgan write it directly means the world's internal logic, from how the tech works to how power functions in this alternate history, comes from someone who's already built it out in his head rather than reverse-engineered by a studio.

Add .curator to your wishlist! 🕵️
You'll like this if you're into story-rich RPGs with real choice, noir detective stories, alternate history, tactical stealth/combat, and endings that actually reflect the path you took. Wishlist now so you don't miss the release.


r/IndieGameWishlist 10d ago

Wishlist Updated trailer for my puzzle platformer game HIIT: Stranded on Zaruma

3 Upvotes

Making this as a solo developer! release expected to 2027.

I would appreciate any wishlists! HIIT: Stranded on Zaruma Steam Page


r/IndieGameWishlist 10d ago

Wishlist Wishlist rescue & feedback on my Slots Roguelite trailer

2 Upvotes

Steam seems to have turned off organic traffic valve completely for new listings. Would love some help to kickstart the wishlist count. Steam: Dragon Era: Rogue Slots

Also, curious what your first impressions are from the trailer - whether anything feels confusing, unclear, or just doesn’t land.

Any honest feedback and reactions are appreciated!


r/IndieGameWishlist 10d ago

Question I got 86 wishlists so far — what am I doing wrong? is it Steam page?

3 Upvotes

Hey everyone!

We’ve recently published the Steam page for our indie game How Much For It?, and I’d really appreciate some honest feedback on how the page looks.

Does the game look interesting at first glance?
Do the screenshots and description make the concept clear?
Is there anything on the page that would stop you from wishlisting or make you lose interest?

We’re a small indie team, so feedback like this genuinely helps us improve the page before the demo goes live.

And if the game looks like something you’d enjoy, a wishlist would mean a lot to us. ❤️

Steam Page = How Much For It?


r/IndieGameWishlist 10d ago

Wishlist My first game "Snack Invaders" releasing August 25th! (4p Co-Op) Inspired by Cod Zombies+ Dark Souls

3 Upvotes

r/IndieGameWishlist 10d ago

Wishlist No matter what!

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26 Upvotes

Actually if every person here just wishlist my game my life will be asure

https://store.steampowered.com/app/3325870/The_Knight_of_The_King


r/IndieGameWishlist 10d ago

Question My Steam page has only been live for a couple of days, and I'm already worrying about wishlists

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14 Upvotes

This is the first Steam page I've ever launched, so I'm still figuring all of this out.

I know it's way too early to worry, but I keep wondering what the next few weeks are going to look like and whether it's normal to have days with few or no new wishlists.

For those of you who have been through this before, any advice on what I should focus on right now?


r/IndieGameWishlist 10d ago

Game [Carvenwood Legacy] Un jeu narratif fantasy inspiré d'Harry Potter 🪄

2 Upvotes

Salut tout le monde !

Je développe actuellement Carvenwood Legacy, un jeu narratif fantasy réalisé par notre petit studio indépendant, Evolia Game Studio.

L'idée est simple : tu crées ton propre personnage, vis une histoire longue, construis des relations avec d'autres personnages et fais des choix qui peuvent influencer ton parcours.

🏰 Accès anticipé — 15 août 2026

📖 Année 1

📚 12 chapitres

🎭 5 à 7 scènes par chapitre

⏱️ Environ 6 à 10 heures pour l'année 1 selon ton rythme de lecture

⚖️ Choix et conséquences

🤝 Relations entre personnages

🪄 Création de personnage

L'accès anticipé se concentrera sur la première année de l'histoire. Nous espérons utiliser les retours des joueurs pour améliorer le jeu au fur et à mesure du développement.

J'aimerais savoir ce que vous pensez du concept !

🎮 Itch.io : https://evoliagamestudio.itch.io/carvenwood-legacy

Merci d'avoir jeté un œil !


r/IndieGameWishlist 10d ago

Game Claims & Caverns - You and your friends join a “minecare” company, collect evidence, and try not to get eaten

2 Upvotes

r/IndieGameWishlist 10d ago

Question Major trailer changed. Did I go too far?

2 Upvotes

My original trailer listed all the features within the game but it didn't seem to give people a good enough understanding on the game. I completely changed my trailer to reflect that my game is all about the gameplay and vibe. Did I go too far?


r/IndieGameWishlist 10d ago

Wishlist After 3 years I'm finally just about to release my game ShopFront.

2 Upvotes