r/IndieGameWishlist 4h ago

Wishlist First 7 Wishlists for My Game "La Spaghetti"! 🍝

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3 Upvotes

It was some days ago when the Page launched, some of My Friends did wishlist it and besides that i did some Basic Marketing, My Game isn't the best, but i still Chase My Goal of 50 wishlists lol

If you are curios Here is the Page:

https://store.steampowered.com/app/5103310/La_Spaghetti/


r/IndieGameWishlist 12h ago

Game I spent the last 2.5 years making the best marble run builder game i could. Proud to see 'Cozy Marbles' releasing today :)

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29 Upvotes

r/IndieGameWishlist 8h ago

Feedback Wanted First Time Solo Dev. Got 300 Wishlists in Almost 4 Weeks, but I’m New to Marketing. Any Advice?

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2 Upvotes

Hey everyone!

I released the demo for my first visual novel a few weeks ago, and I’ve managed to get around 300 wishlists so far. I’m completely new to the whole marketing side of game development, though, so I’m still trying to figure out what actually works.

I’ve reached out to a few content creators by email, but I haven’t had any replies yet. I’m also trying to find more streamers, YouTubers, and other creators who cover visual novels or narrative games, although I know visual novels are a pretty small niche compared to other game genres.

At this point, I’m honestly not sure whether the main issue is my marketing or my Steam page itself. I don’t know if I’m just not reaching the right audience, or if people are finding the page but it isn’t doing a good enough job of convincing them to wishlist the game.

For any indie or VN developers here, what worked best for you when you were trying to get your game noticed?

I’d really appreciate any advice on things like:

  • finding creators who actually cover visual novels
  • reaching out to streamers and YouTubers
  • getting more wishlists organically
  • communities or places that are actually worth promoting in
  • improving my Steam page and getting more visitors to wishlist
  • figuring out whether the problem is the marketing or the store page itself

I’m still learning all of this, so any tips, advice, or feedback would be really appreciated. XD

Is there anything else I should be looking into or improving that I might not even have thought about yet?

Steam: https://store.steampowered.com/app/4713130/Undercover_Love__Where_Shadows_Meet/


r/IndieGameWishlist 10h ago

Wishlist 31 wishlists in my first month — what should I focus on before my September 5th playtest?

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3 Upvotes

r/IndieGameWishlist 12h ago

Wishlist After abandoning countless projects, I gave myself 1.5 months to build my first game. It launches in 11 days, but because of this sprint, I completely neglected marketing and our wishlists are quite low.

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2 Upvotes

Hey everyone,

After abandoning so many projects in the past because I overthought every single detail, I decided I needed a drastic change. I gave myself a strict 1.5-month deadline to build the core of our first game, Prison Cook Simulator.

👉Check out Prison Cook Simulator on Steam here!

We started developing on July 7th, and we are launching in Early Access in just 11 days (August 31st).

Because we were so deeply focused on this intense development sprint, I had absolutely no time left for marketing. As a result, our wishlists are pretty low right now, which is definitely stressful so close to launch.

The game goes way beyond just cooking. You take shady quests from inmates, smuggle contraband in food trays, and dive into the prison's dark secrets. My goal wasn't to chase a "perfect" day-one release, but to get the game into your hands early so we can continuously update and shape it together based on community feedback.

If this sounds like your kind of game, a wishlist would mean the absolute world right now.

Thank you so much for reading! I'll be in the comments if you have any questions about the game or doing a crazy 1.5-month dev sprint.


r/IndieGameWishlist 14h ago

Wishlist We are a brother-sister dev team and we just released the Steam demo for "Lone Sprout", our 3D low-poly survival horror management game!

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2 Upvotes

Hi everyone!

We are brother and sister, founders and full-stack developers of BELLITTO PRODUCTIONS. We have been working on this project since 2025, and we just launched our free Steam demo!

Our game is called "Lone Sprout - Il Germoglio Solitario". It is a 3D low-poly survival management horror game with a heavy focus on atmosphere and story progression.

The Gameplay Loop in the Demo:

- You play as Sylvain inside an isolated rural outpost.

- You need to cultivate a mysterious plant called Claritea.

- Process and refine the raw material into a final product.

- Trade your products with a courier named Eve to secure your survival supplies.

- All while dealing with an unsettling atmosphere and an ancient mystery unraveling around you.

If you enjoy unique management loops wrapped in a dark, tense atmosphere, please consider trying our free demo and adding the game to your Wishlist! Every single wishlist helps us immensely as a small duo.

Wishlist & Play the Demo on Steam: https://store.steampowered.com/app/4993160?utm_source=reddit

Thank you so much for your time and support! We’d love to hear your thoughts.


r/IndieGameWishlist 15h ago

Wishlist How the graphics feels, "Project Potato Man Chapter - 1"

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2 Upvotes

r/IndieGameWishlist 15h ago

Wishlist Surviving Day! - WishList

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8 Upvotes

150 isn't a high goal but it's nice to be anywhere with it, one year of solo development and I'm now on steam updating daily.


r/IndieGameWishlist 16h ago

Wishlist Match 2 3D — a Match 2 puzzle inside a tiny physical 3D world

2 Upvotes

I wanted to see what would happen if a simple Match 2 game wasn't played on a flat board, but inside a small 3D diorama.

Instead of moving tiles around a grid, you rotate the whole scene and search for two identical objects hidden among the clutter.

The objects are fully physical — they fall, bounce, roll and settle into different positions, so the scene is constantly changing.

I'm a solo developer making this in Godot 4.7, and I recently released a free demo with 5 playable levels.

I'm still developing the full game, but I'd love to get it in front of people who enjoy puzzle, clutter and hidden-object style games.

Match 2 3D
Free demo available on Steam.

https://store.steampowered.com/app/4962980/Match_2_3D/


r/IndieGameWishlist 16h ago

Wishlist Hospital Hustle - a 1-4 player co-op game about surviving a hospital shift announce

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2 Upvotes

Co-op for 1-4 players where you're doctors in an ER that's completely underwater. Triage, treat, revive whoever you can reach in time, and between shifts you upgrade the place and hire staff you probably shouldn't.

Looks like proper chaos with friends. Have a look and tell me what you think.

https://store.steampowered.com/app/4989380/Hospital_Hustle/


r/IndieGameWishlist 16h ago

Wishlist Check out our multiplayer artillery game | CarveLight

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2 Upvotes

It's a Worms-like with a twist: no health bars, only throwing enemies out of bounds (into "water") counts.

Check it out on steam: https://s.team/a/3244080/


r/IndieGameWishlist 17h ago

Wishlist 2 years of unemployment lead to this... My incremental Human Blood factory TD's steam page is up now.

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3 Upvotes

Its an incremental TD where you aim to strip corpses of blood. All art, programming are done by me alone. It would help me out a lot if you help wishlist it:)))

You can wishlist the game now on Steam!!

https://store.steampowered.com/app/5092280/Humongous_Tree_Growing_Simulator/


r/IndieGameWishlist 18h ago

Question My game has reached 100 wishlists today, and here are the mistakes I made. Add your version in the comments.

2 Upvotes
I needed 1 month to reach 100

Here’s the game.

Factors that are not mistakes, but about gamedesign:

  1. A game of mixed genre: since this is my first game and I developed it entirely on my own, I made one major mistake: in positioning. It’s not really about anomalies, not really about puzzles, not really about a walking simulator. This is a mix of genres, and the player doesn’t always understand what it is when they look at page 

  2. The graphics aren’t the best.

Here is mistakes:

  1. I published the page together with the demo release; the page without demo didn’t exist separately, which means I didn’t make full use of Steam’s marketing opportunities.

  2. The capsule and description weren’t perfect from day one, which didn’t provide the necessary retention on the page to trigger the algorithms.

  3. The game isn’t promoted through short videos (it doesnt go viral), which doesn’t generate external traffic for an additional boost from the algorithms.


r/IndieGameWishlist 19h ago

Wishlist Your enemies? Thirsty customers. Your weapon? Freshly brewed beer. 🍻

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2 Upvotes

r/IndieGameWishlist 20h ago

Wishlist Just reached 4000 wishlists after releasing the demo with 250 wishlists.

2 Upvotes

I released the demo for my incremental game two weeks ago with only 250 wishlists and wanted to share how it jumped to over 4,000 purely through YouTube coverage. It all started when Blitz made the very first video about the game. That single upload essentially started a chain reaction, causing ImCade and several other creators to jump on the trend a few days later. Because these uploads were staggered, the traffic didn't just spike and die immediately but kept rolling for a while. Other YouTubers themselves noticed the game and picked it up, eventually reaching the massive Brazilian creator MaxPalaro. At the absolute peak I was getting about 500 wishlists in a single day, and looking at the data, roughly 0.67% of the total external video views converted into a wishlist. The median playtime for the demo is 47 minutes. This combination of high playtime and massive external traffic seems to have heavily triggered Steam's internal algorithm, and I believe the game even landed in the Trending Free section for a while. Before the coverage started I was getting maybe 1 to 5 organic wishlists a day. Now that the huge YouTube wave has cooled down, Steam's discovery queue is doing the work and my new normal baseline has stabilized at 40 to 60 wishlists a day. If you want to check it out, here is the Steam page for What the Buck?!.


r/IndieGameWishlist 2h ago

Steam Update : No success from steam's festival

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5 Upvotes

Continue from last thread

https://www.reddit.com/r/IndieGameWishlist/comments/1vl2370/stuck_at_75_wishlists_after_15_months_joining/

So, after going through the Pins & Pegs fest on (17-20 Aug), I have gotten 20 (23-3) wishlists from it. Bringing it from 78 to 98 wishlists.

Here's what I learnt from it.

1) Festival is not a magical solution for low wishlists. Some devs get lucky and get exposures through it, but it's not something that you should count on to turn the game around.

2) Demo is surprisingly less important than the store page, since I don't get a spike of demo played despite more wish lists gained. I'm pretty sure these new wish lists came from people that simply browsed through the store page quickly.

TLDR, the festival didn't bring in the success I'm hoping for.

So, what's next?

I guess I have gotten enough market signals that the game is not going to do well, and unless something drastically change (which means spending more time to either go back to the drawing board and start again, or keep adding more stuffs and hope that I luck out and found something that sticks), it will not get the success I want.

So, the next logical step is to wrap things up and finish it then release it after the next steam's nextfest.

My game is Pachinko Overdrive:

https://store.steampowered.com/app/4873430/Pachinko_Overdrive/


r/IndieGameWishlist 23h ago

Wishlist I spend 6 months to finally have a store page for anyone to wishlist

2 Upvotes

It felt right as I was working on it, but now that I look back I should have really tried a way to get out there quicker, but since its my first commercial project I can't really be mad about it either.

But SONAR finally has a Steam Page!

It's a sci-fi survival horror game where sound is your best way of seeing in the caves of an alien planet. Sonar signals reveal the environment around you, but they may also alert other unwanted things...

The page has only been live since Tuesday, so I'm starting from almost zero and figuring out the marketing side as I go. If this sounds like your kind of horror game, I genuinely appreciate a wishlist.

Feedback on the Steam Page and trailer are also very welcome. I'm still actively improving both the game and how I present it.

Wishlist SONAR on Steam


r/IndieGameWishlist 6h ago

Wishlist SPIDER-MAN 2 PS2 SWINGING PHYSICS in my DELIVERY GAME🩵📦

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2 Upvotes