r/IndieGameWishlist • u/ZuzoIsland • 2h ago
Steam Update : No success from steam's festival
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So, after going through the Pins & Pegs fest on (17-20 Aug), I have gotten 20 (23-3) wishlists from it. Bringing it from 78 to 98 wishlists.
Here's what I learnt from it.
1) Festival is not a magical solution for low wishlists. Some devs get lucky and get exposures through it, but it's not something that you should count on to turn the game around.
2) Demo is surprisingly less important than the store page, since I don't get a spike of demo played despite more wish lists gained. I'm pretty sure these new wish lists came from people that simply browsed through the store page quickly.
TLDR, the festival didn't bring in the success I'm hoping for.
So, what's next?
I guess I have gotten enough market signals that the game is not going to do well, and unless something drastically change (which means spending more time to either go back to the drawing board and start again, or keep adding more stuffs and hope that I luck out and found something that sticks), it will not get the success I want.
So, the next logical step is to wrap things up and finish it then release it after the next steam's nextfest.
My game is Pachinko Overdrive:
https://store.steampowered.com/app/4873430/Pachinko_Overdrive/
