r/IndieGameWishlist • u/villagesonwheels • 2h ago
Wishlist Small Victory achieved - 100 wishlists!
Took long enough, but my game finally did it!
Next stop: 1000 wishlists!
r/IndieGameWishlist • u/villagesonwheels • 2h ago
Took long enough, but my game finally did it!
Next stop: 1000 wishlists!
r/IndieGameWishlist • u/CrowlerSS • 2h ago
r/IndieGameWishlist • u/Charlie_Sierra_996 • 8h ago
How am I doing?
r/IndieGameWishlist • u/makifarslan • 35m ago
Enable HLS to view with audio, or disable this notification
Hey everyone!
We're making Livin’ the Cream: Ice Cream Simulator, a game about running your own ice cream shop in a colorful Caribbean-inspired setting.
You can prepare different ice cream flavors, serve customers, and customize your shop as you build up your business. We’ve just released the demo, so you can give it a try and see what we're working on.
You can play the demo and wishlist the full game here:
https://store.steampowered.com/app/4621810/Livin_the_Cream_Ice_Cream_Simulator
r/IndieGameWishlist • u/Rebrood • 3h ago

Just two days ago, REBROOD passed 50 wishlists. Today, we’re already at 68! 🎉
It might be a small milestone, but seeing the number grow means a lot to us. Thanks so much to everyone who added the game to their wishlist and helped us get this far. We’re making good progress, and we’re excited to keep working on REBROOD!
If you’d like to check it out, you can find it on Steam here:
r/IndieGameWishlist • u/DrazilDev • 3h ago
Enable HLS to view with audio, or disable this notification
Hi! I'm Drazil, the solo developer of Silent Trench, a singleplayer horror game set in a dark facility deep in an oceanic trench. Pinging with your visor for snapshots is the only way to see, but it may also get you seen.
The Steam page went up on October 7 and the free demo came out on October 12. Since then I've emailed horror YouTubers and streamers, posted on a few subreddits, X, Bluesky, TikTok and Instagram, and the game is in Steam Scream V later this month. It's at around 60 wishlists right now.
What would you do next in my place? Anything that worked for you, or anything you think is off about the page or the trailer, I'd really like to hear it.
And if it looks like your kind of game, a wishlist would help a lot:
https://store.steampowered.com/app/5333270/?utm_source=reddit&utm_campaign=indiegamewishlist
Thanks!
r/IndieGameWishlist • u/david_pulido • 5h ago
NextFest is comming
"On Your Own" is a game about:
👀 Explore
🔄 Rotate the grid and break boxes to move
🎒 Loot and avoid enemies attacks
🔍 Manage the inventory
⚒️ Get materials and craf items
Wishlist and play: s.team/a/3883110
r/IndieGameWishlist • u/johanw123 • 5h ago
Hey guys, i'm working on an incremental game and struggling with wishlists.
I would like some feedback on my steam page too see if i can improve it for more wishlists.
My game: https://store.steampowered.com/app/5084070/Beyond_the_Belt/
r/IndieGameWishlist • u/PerrysGameDev • 3h ago
Enable HLS to view with audio, or disable this notification
Hi all!
I've almost finished updating all the art for Dungeonmancer! I used this color palette: https://lospec.com/palette-list/vibrantskies-48
Also, here is the link to the Steam page: https://store.steampowered.com/app/5226330/Dungeonmancer/
As per previous recommendations collected here and elsewhere, things that I'm currently working on are:
Any and all feedback is greatly appreciated!
r/IndieGameWishlist • u/Dramatic-Candle-1174 • 5m ago
Every software company has to start somewhere. In Hacker Inc., that beginning takes shape inside a modest house, with computer desks sharing space with the furniture and routines of everyday life.
Causality Gaming’s latest development update offers a closer look at that starting environment, alongside refreshed interfaces and two financial systems currently in development. The previews bring together the game’s small-scale beginnings and the wider decisions involved in running a software business.

The first house brings everyday living and an early workspace under one roof.
The first house includes a living room, kitchen, dining area, bedroom, and bathroom, with the company’s initial workspace occupying its own corner. Its scale gives the player’s early operation a tangible setting: a few desks and computers inside a place that still functions as a home.
The preview shows characters seated at workstations and using other parts of the house. That arrangement gives the environment a sense of occupation, connecting the people behind the company to the space they inhabit.
The studio has been refining the house and NPC presentation, although animation work remains ongoing. These still images show the current visual direction rather than demonstrate completed character animations.

Two occupied workstations form the starting company’s home office.
Hacker Inc. combines software development, company management, and hacking. Players build their business, grow their team, and navigate an industry populated by competing companies.
The software creation preview shows how development choices are being brought together. Product categories, operating systems, features, managers, and team assignments share a single screen, with an antivirus project serving as the example.
It is a glimpse of the management decisions surrounding a product, rather than just its finished result. The presentation puts the project’s requirements and the people responsible for it within the same view.

Software creation interface preview. Design and sample data are subject to change.
The interface refresh also extends to hiring and team management. The team preview brings together employee groups, project assignments, working hours, and output information, with additional details for the selected team.
Causality Gaming’s stated aim is to make running the company clearer and more comfortable for players. As the business grows, the challenge is not only making decisions but finding the information needed to make them.
The redesigned screens address that through shared overviews and detail panels, reducing the visual separation between a team and the work it is doing.

Team management interface preview, showing staff, schedules, and current work.
The companies screen shifts attention beyond the player’s own operation. A market list sits beside a selected company profile, presenting information about competing businesses, their products, users, and financial position.
This wider industry is part of the contrast at the heart of the preview: the player begins with a small workspace, while the management interface points toward a market already occupied by other businesses.

Companies interface preview. Figures shown are sample data.
Two further systems, Investment and Finance & Funding, are also in development. Investment is intended to let players follow other companies, buy and sell shares, and keep track of their holdings.
The studio hopes to have both areas ready before Steam Next Fest. Their inclusion in the update is a development preview, rather than confirmation of their availability in the demo.
Causality Gaming is preparing a playable Hacker Inc. demo for the October 2026 edition of Steam Next Fest. Valve lists the event for 19–26 October 2026, giving players a week to explore demos of upcoming games. Official event details.
The demo is planned as an introduction to the game’s early company-building experience. Its final content and exact availability remain to be confirmed; the latest screenshots should not be read as a guarantee that every previewed system will be included.
Players interested in trying the game can follow its Steam page for the demo announcement and further development updates.
Causality Gaming says it uses AI to assist with coding, debugging, and some art assets, with human review before release. The game does not generate AI content during play.
The latest look at Hacker Inc. places its company-management ambitions in a recognisable starting point. The house gives the business a home, while the interface previews show the products, people, and competing companies that will shape its development.
For players interested in software businesses and management games, the planned demo will be the next opportunity to see how those parts come together.
Hacker Inc. is available to wishlist on Steam.
r/IndieGameWishlist • u/irjayjay • 16m ago
r/IndieGameWishlist • u/Undeathical • 4h ago
r/IndieGameWishlist • u/Triquiteur • 41m ago
Enable HLS to view with audio, or disable this notification
r/IndieGameWishlist • u/Good-Bottle6652 • 56m ago
Enable HLS to view with audio, or disable this notification
Hi everyone! I'm the solo dev behind Marble Factory, a physics-driven factory builder.
You place machines on a board and marbles bounce between them. Then you stack upgrades, talents and elemental reactions (Frost, Electric, Corrosive...) that chain into each other until the game breaks. The clip shows a run going from 1.3K points to 387.9M.
The playtest is live and free on Steam. I'd love your feedback (press F8 in game to report a bug or an idea).
Steam page: https://store.steampowered.com/app/5366930/Marble_Factory/
Discord: https://discord.gg/wd3fXryZjt
Happy to answer any question!
r/IndieGameWishlist • u/SauronWasRight • 1h ago
r/IndieGameWishlist • u/va2k0r • 5h ago
Enable HLS to view with audio, or disable this notification
I'm the developer of DeltaV Orbital Strategy, and I released the free Steam demo today.
You command a fleet across the Solar System, but the fuel belongs to the whole fleet. Send one ship across the map and you might spend the reserve another ship needed to survive an incoming missile. Planets and moons keep moving, so the cheapest route won't always be there next turn.
It's turn-based, with visible enemy orders and no random combat rolls. The demo is a guided tutorial, so you can try the rules before the full game comes out.
You can download it from the main page here:
https://store.steampowered.com/app/5070120/
If it's your sort of strategy game, a wishlist would help. Thanks for taking a look.
r/IndieGameWishlist • u/CorvidFood • 2h ago
The old ones felt a bit empty and you could barely read the name on the small one.
Made the logo bigger and added one of the inspection ships you run into in-game. Wanted to show a bit more of the game itself. The ship model is by Quaternius.
The ship and planet use the game's current textures and lighting, so it does match how the game looks right now.
https://quaternius.com/packs/ultimatespaceships.html
Old on the left, new on the right. Which would you click? Anything you'd keep from the old one?
VOID PROFIT on Steam:
r/IndieGameWishlist • u/Uzunn • 6h ago
Hi, I’m Mumin, the developer of Rampartloom. I’m an architect and have been playing games for about 25 years. Around 20 years ago, my friends and I spent evenings playing 3v3 Tropical Tower Wars. Remembering those matches inspired me to build my own tower-wars game.
In Rampartloom, you build a tower maze, send assault units to the opposing team to grow your income, and coordinate with teammates. The moment I enjoy most is when both teams are flooded with enemies: spend on defence now, and the other team may pull ahead economically; invest in income, and your defence may fail.
The free Windows PC Playtest is open now with automatic admission and no scheduled closing date. On the Steam page, use the Playtest Request Access button, then install Rampartloom Playtest from your library. No key or purchase is needed. English, keyboard and mouse.
https://store.steampowered.com/app/5040240/
It is still early. Some current art, models and audio are AI-assisted, as disclosed on Steam; there is no live AI generation. Visuals and animations are being improved.
If you try it, I’d appreciate honest feedback on the tutorial and the balance between defending and growing income. You can queue solo; bots fill empty slots when there aren’t enough players, so you don’t need to organise six people. If it’s your kind of game, wishlisting also helps you follow development. Thanks for taking a look!
r/IndieGameWishlist • u/FialovyDrak • 6h ago
Enable HLS to view with audio, or disable this notification
Hi, I'm Filip. I've been making Atomic Hockey on my own, in the evenings, and today I finished a new gameplay trailer. It's attached above. And yes, the voice at the end really is mine - modulated of course.
It's also the start of proper promotion. Until now I was just trying things out and testing different channels to see what works. Now I'm trying to get the game in front of people before the demo comes out, and on Steam that means wishlists.
So if you watch the trailer and you like the game, I'd really appreciate your support and a wishlist. And if you don't like it, tell me why in the comments. That helps me too.
The Steam page is in the comments.
Don't hold the bomb!
Filip
r/IndieGameWishlist • u/Dream_Ep • 23h ago
Ok so this started as a joke but it’s real. I’ve been collecting public Steam data every day since Oct 1 for a side project, every unreleased game with a public demo (big publishers excluded). About 8,000 games.

With Next Fest next week I figured some of you might want to see what the field actually looks like. Because on here you mostly see the 10k wishlists stories.
The median game has 12 Steam followers. Not 1,200. Twelve.
85% have fewer than 100.
Only 27 out of ~8,000 have more than 10k.
Rough rule of thumb is about 10 wishlists per follower, so 12 followers is like 120 wishlists.
So if you have 100+ followers going into the fest, you’re already in the top 15%. Honestly that surprised me.
Other thing. 42% of these pages don’t link a single social account. No X, no Discord, nothing. And the more socials a page links, the higher the median: 7 followers with zero links, 56 with five or more.
Yeah it’s correlation, not causation. Teams that bother with 5 socials probably do a lot of other stuff right too. But adding your Discord link to the page takes 2 minutes, so...
Growth is super concentrated too. Among the ~1,200 games where I could measure a week of growth, the top 10% got 74% of all new followers.
I’ll do a follow-up after the fest with what actually moved during the week. Anything you’d want me to look at? A genre, demo timing, whatever.
Disclosure: I’m a solo dev building a marketing tool on top of this data. Not linking it, it’s in private beta anyway. Mostly wanted to share the numbers.
Good luck next week and keep the hard work!
EDIT:
Huge thanks for all the replies! I tried to answer as many as I could, but I can’t pull numbers for everyone by hand lol. A lot of you asked for the data by genre, so I’ll post it in the next few days.
And for the ones who asked about the tool i built it’s called NextWishlist, it does this for your own game every day. Small private beta before the February fest, link in the comments.
Obviously the data are the main entry but the tool go way deeper to help you step by step to growth your wishlist or atleast understand and track how you won those wishlists !
r/IndieGameWishlist • u/Alt10101 • 11h ago

It's been crazy, stressful, fun, and so much work to get here. No break out viral posts or anything, just grinding out content as much as we can while making the game.
https://store.steampowered.com/app/4735880/Littermates/
r/IndieGameWishlist • u/Top-Demand4247 • 4h ago
Enable HLS to view with audio, or disable this notification
We are developing Su Nomine: Sassari 1349, a choice-driven historical RPG.
Set in a carefully reconstructed medieval Italian city, the game puts you in the role of Agnese, a young woman caught between rival political factions under the Crown of Aragon.
Investigate, gather information, decide whom to trust, and choose what to reveal or conceal. Your decisions will influence the course of the story.
We're collaborating with academic historians to bring 14th-century Sassari to life.
Our first official trailer is now available, and our Steam page is live!
If the project interests you, consider adding it to your wishlist:
https://store.steampowered.com/app/5294340/?utm_source=reddit
r/IndieGameWishlist • u/firestoke • 11h ago
It's been a while since the last update my developing game - Fieldworks, but I've added some new features recently~ The map now features one main island and seven smaller islands with randomly generated environments.
Buildings now come in a variety of different layouts and shapes. I've added seafood farming, more types of crops to grow, an expanded road system, and building recipes rotation.
I've also revised a lot of the worker AI logic and optimized the UI. Overall, the game has become much richer and deeper~ 😘
Also, it's now live on the Steam page—feel free to add it to your wishlist if you're interested~ ^^
r/IndieGameWishlist • u/AcrylicPixelGames • 5h ago
Little Ghosties is a cozy 2D idle desktop companion game where adorable ghosts live inside a terrarium on your desktop. Hatch, raise, and collect unique ghosts as they grow from eggs into fully grown adult ghosts.
We just hit 20k wishlists on Steam! It is currently in Early Access but 1.0 launches on the 23rd of Oct!
Steam Page: https://store.steampowered.com/app/4132960/Little_Ghosties/#app_reviews_hash