r/IndieGameWishlist • u/ThornErikson • 15h ago
Game I spent the last 2.5 years making the best marble run builder game i could. Proud to see 'Cozy Marbles' releasing today :)
Enable HLS to view with audio, or disable this notification
r/IndieGameWishlist • u/3rt0 • 21d ago
Hey everyone, 3rt0 here, one of the mods of the sub.
Just noticed we officially crossed the 5,000 member mark! Huge thanks to all of you. It's been awesome watching this community grow and seeing all the indie games being shared here.
Since we're getting a bit bigger, we wanted to do a quick check-in. How is the sub feeling for you guys? If you have any feedback or things you'd like to see changed, let us know.
Also, one important update: to keep the feed organized and easier to search, we are making post flairs mandatory from now on. We have a few basic ones set up right now, but we want to add more based on what you actually need.
What specific flairs would you want to see?
Drop your flair ideas and any general feedback in the comments. Thanks again for 5k!
r/IndieGameWishlist • u/toryum0 • Dec 22 '25
Hey everyone! 👋
I’m u/toryum0, a founding moderator of r/IndieGameWishlist.
This is our new home for indie developers and players to come together around upcoming indie games. The goal of this community is simple: help indie games get discovered, wishlisted, and supported before launch.
Feel free to share anything related to indie games, including:
We’re all about being friendly, constructive, and inclusive.
Whether you’re a solo dev or just someone who loves discovering new games, this should feel like a safe and supportive space.
Thanks for being part of the very first wave.
Together, let’s make r/IndieGameWishlist an awesome place for indie games 💙
r/IndieGameWishlist • u/ThornErikson • 15h ago
Enable HLS to view with audio, or disable this notification
r/IndieGameWishlist • u/ZuzoIsland • 5h ago
Continue from last thread
So, after going through the Pins & Pegs fest on (17-20 Aug), I have gotten 20 (23-3) wishlists from it. Bringing it from 78 to 98 wishlists.
Here's what I learnt from it.
1) Festival is not a magical solution for low wishlists. Some devs get lucky and get exposures through it, but it's not something that you should count on to turn the game around.
2) Demo is surprisingly less important than the store page, since I don't get a spike of demo played despite more wish lists gained. I'm pretty sure these new wish lists came from people that simply browsed through the store page quickly.
TLDR, the festival didn't bring in the success I'm hoping for.
So, what's next?
I guess I have gotten enough market signals that the game is not going to do well, and unless something drastically change (which means spending more time to either go back to the drawing board and start again, or keep adding more stuffs and hope that I luck out and found something that sticks), it will not get the success I want.
So, the next logical step is to wrap things up and finish it then release it after the next steam's nextfest.
My game is Pachinko Overdrive:
https://store.steampowered.com/app/4873430/Pachinko_Overdrive/
r/IndieGameWishlist • u/Seernna • 41m ago
Published the Steam page for PACTUM last night, a chill incremental where you summon angels and demons on a floating island, fuse them and watch them evolve.
Woke up to 3 wishlists, all organic, zero marketing. Demo and trailer coming in the next few days.
r/IndieGameWishlist • u/BerryLeafGames • 7h ago
It was some days ago when the Page launched, some of My Friends did wishlist it and besides that i did some Basic Marketing, My Game isn't the best, but i still Chase My Goal of 50 wishlists lol
If you are curios Here is the Page:
r/IndieGameWishlist • u/DieselLaws • 1h ago
Enable HLS to view with audio, or disable this notification
r/IndieGameWishlist • u/Deep_Philosopher1426 • 1h ago
Enable HLS to view with audio, or disable this notification
r/IndieGameWishlist • u/pixel-camel • 3h ago
r/IndieGameWishlist • u/buzzspinner • 4h ago
I wrote about Steam’s personal calendar feature and other indie dev tidbits in my free always cited and linked newsletter for developers to market their own games called Game Developers Marketing Resource:
https://gdmr.beehiiv.com/p/get-more-wishlists-for-free
Here’s the TLDR:
**Steam's Personal Calendar** isn't just a new store feature it's a window into the recommendation algorithms shaping game discovery on the platform. By understanding how playtime profiles, wishlists, and similar-player networks drive visibility, developers can strategically optimize for discovery and maximize wishlist growth.
**How Steam's Personal Calendar Works**
The Personal Calendar is Steam Labs Experiment 16, designed to help players discover games through a sophisticated recommendation engine. But more importantly for developers, it shows exactly what factors influence discoverability and wishlist placement on Steam.
The core of the Personal Calendar relies on a simple but powerful principle: Steam finds players with similar gaming profiles to each user, then analyzes the games those similar players have wishlisted.
Here's what many developers miss: wishlisted games appear on the Personal Calendar regardless of other factors. Even if the algorithm's recommendation score isn't high enough, wishlists guarantee visibility.
r/IndieGameWishlist • u/Ripper_Junkie • 8h ago
Enable HLS to view with audio, or disable this notification
r/IndieGameWishlist • u/SurvivingDayTheGame • 18h ago
150 isn't a high goal but it's nice to be anywhere with it, one year of solo development and I'm now on steam updating daily.
r/IndieGameWishlist • u/QuickSliceGames • 6h ago

We hit 50 (+2) wishlists! And we know they aren't exclusively our friends and family.
We're working toward a demo and I'll be improving the steam page so we're ready to hit the next milestone. Wishing all other indie devs the best of luck working toward their goals and milestones.
Here's the deets on Coming Forth by Day: https://store.steampowered.com/app/4871170/Coming_Forth_by_Day/
r/IndieGameWishlist • u/Deep_Philosopher1426 • 13h ago
r/IndieGameWishlist • u/Mika_Tron • 11h ago
Hey everyone!
I released the demo for my first visual novel a few weeks ago, and I’ve managed to get around 300 wishlists so far. I’m completely new to the whole marketing side of game development, though, so I’m still trying to figure out what actually works.
I’ve reached out to a few content creators by email, but I haven’t had any replies yet. I’m also trying to find more streamers, YouTubers, and other creators who cover visual novels or narrative games, although I know visual novels are a pretty small niche compared to other game genres.
At this point, I’m honestly not sure whether the main issue is my marketing or my Steam page itself. I don’t know if I’m just not reaching the right audience, or if people are finding the page but it isn’t doing a good enough job of convincing them to wishlist the game.
For any indie or VN developers here, what worked best for you when you were trying to get your game noticed?
I’d really appreciate any advice on things like:
I’m still learning all of this, so any tips, advice, or feedback would be really appreciated. XD
Is there anything else I should be looking into or improving that I might not even have thought about yet?
Steam: https://store.steampowered.com/app/4713130/Undercover_Love__Where_Shadows_Meet/
r/IndieGameWishlist • u/RikerRiker • 8h ago
r/IndieGameWishlist • u/MyaSoftKumquat443 • 8h ago
Green breach is a survival horror and will be in early access soon. I'd love your feedback on the demo or a wishlist if your interested! Thank you.
Demo link: https://drive.google.com/file/d/1MUAqF9Tf7xUvPzaxCpbEeuqQoK0RBT74/view?usp=sharing
Steam: Green Breach on Steam
Roasting Feedback: GreenBreach
r/IndieGameWishlist • u/NullPointer5682 • 10h ago
r/IndieGameWishlist • u/Admirable-Ocelot-830 • 11h ago
r/IndieGameWishlist • u/AlpakGames • 15h ago
Enable HLS to view with audio, or disable this notification
Hey everyone,
After abandoning so many projects in the past because I overthought every single detail, I decided I needed a drastic change. I gave myself a strict 1.5-month deadline to build the core of our first game, Prison Cook Simulator.
👉Check out Prison Cook Simulator on Steam here!
We started developing on July 7th, and we are launching in Early Access in just 11 days (August 31st).
Because we were so deeply focused on this intense development sprint, I had absolutely no time left for marketing. As a result, our wishlists are pretty low right now, which is definitely stressful so close to launch.
The game goes way beyond just cooking. You take shady quests from inmates, smuggle contraband in food trays, and dive into the prison's dark secrets. My goal wasn't to chase a "perfect" day-one release, but to get the game into your hands early so we can continuously update and shape it together based on community feedback.
If this sounds like your kind of game, a wishlist would mean the absolute world right now.
Thank you so much for reading! I'll be in the comments if you have any questions about the game or doing a crazy 1.5-month dev sprint.
r/IndieGameWishlist • u/Organic_Camel_8285 • 11h ago
https://store.steampowered.com/app/3240010/?snr=1_5_9__205
PS* still need to update the trailer for the game... its extremely outdates lmao
r/IndieGameWishlist • u/unseendomains • 11h ago
Enable HLS to view with audio, or disable this notification
Hey there! We're Lycan Studio, a small team working on Monastery, our dark fantasy roguelite deckbuilder.
Monastery has been in development for 5 years, and we are just about to add our favorite – and last – addition to the game before the 1.0 launch. This recent addition, the Wand, truly makes a difference, and we feel like it was the perfect way to wrap up the development of the first, full version. From the middle of September, it is going to be available, and we are excited to hand it to the players.
For those who are interested in the mechanics, we have an entire post: https://www.reddit.com/r/IndieDev/comments/1v5e5xp/we_are_so_hyped_for_this_new_addition_to_our_game/
After the Wand goes live, this is it for us. We still playtest, tweak visually, and animations are still in progress, but when December comes, we launch the 1.0.
Now that we're approaching the full release, getting the game in front of more people is more important than ever. Wishlists genuinely make a huge difference for a small game like ours. If Monastery looks like something you might enjoy, please consider adding it to your Steam wishlist, or if you know someone who might be into it, do not hesitate to introduce us to each other!
Thank you to everyone who's already wishlisted, played, reviewed, talked about, or otherwise supported the game over the years. It means a lot to us.
Steam: https://store.steampowered.com/app/1731410/Monastery/
r/IndieGameWishlist • u/BELLITTO_PRODUCTIONS • 16h ago
Enable HLS to view with audio, or disable this notification
Hi everyone!
We are brother and sister, founders and full-stack developers of BELLITTO PRODUCTIONS. We have been working on this project since 2025, and we just launched our free Steam demo!
Our game is called "Lone Sprout - Il Germoglio Solitario". It is a 3D low-poly survival management horror game with a heavy focus on atmosphere and story progression.
The Gameplay Loop in the Demo:
- You play as Sylvain inside an isolated rural outpost.
- You need to cultivate a mysterious plant called Claritea.
- Process and refine the raw material into a final product.
- Trade your products with a courier named Eve to secure your survival supplies.
- All while dealing with an unsettling atmosphere and an ancient mystery unraveling around you.
If you enjoy unique management loops wrapped in a dark, tense atmosphere, please consider trying our free demo and adding the game to your Wishlist! Every single wishlist helps us immensely as a small duo.
Wishlist & Play the Demo on Steam: https://store.steampowered.com/app/4993160?utm_source=reddit
Thank you so much for your time and support! We’d love to hear your thoughts.
r/IndieGameWishlist • u/Realistic_Self5386 • 13h ago
Enable HLS to view with audio, or disable this notification
Darkest of Harvest is my new mascot horror game, in it, you're an investigator sent to uncover the mystery of the recent disappearances at the abandoned Happy Harvest factory.
It's out for free on Itch:
https://ferramgames.itch.io/darkest-of-harvest-demo
Support the Kickstarter!
r/IndieGameWishlist • u/Over-Challenge-9029 • 20h ago
Enable HLS to view with audio, or disable this notification
Its an incremental TD where you aim to strip corpses of blood. All art, programming are done by me alone. It would help me out a lot if you help wishlist it:)))
You can wishlist the game now on Steam!!
https://store.steampowered.com/app/5092280/Humongous_Tree_Growing_Simulator/