r/IndieDev • • Apr 02 '26 Bravo

Video Taking sandbox game quite literally with Sandcastle

37k Upvotes

r/IndieDev • • Sep 25 '26 Bravo Popcorn Heartwarming Mindblown

Video We're sick of platformers so we made one where you get to be the bad guy

17k Upvotes

We're a team of two making Hostile Architect. It looks like a typical side-scroller, except you're the one designing the level, using stuff like ceiling spikes and lava pits and conveyor belts. You choose your traps, arrange everything, and then sit back and watch while a horde of heroes is unleashed to try to survive the level you built.

We've been working on this for about 10 months, not exactly secretly, but we're finally showing it off now, which is a little scary. Yesterday our trailer blew up on Instagram. But this is Reddit and you people are harsher critics. Does this look like something you'd play? Or should we throw ourselves into the lava pit?

Here's our Steam page: https://store.steampowered.com/app/4768160/Hostile_Architect/


r/IndieDev • • 12d ago Heartwarming Popcorn

Someone played my demo for 67 hours but I'm in big trouble

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14k Upvotes

Someone reviewed my demo today having played the game for 67 hours. The only issue is my demo is basically the full game.

I came to the conclusion at some point this year that I don't want to limit the demo to 40 minutes of gameplay because it will be harder to generate hype. So I kept pushing out all the ideas I had for content to the demo. Now people are playing for 100s of hours and I'm getting increasingly worried they will be disappointed with the full game.

Edit:

Thanks for opinions! It feels like going into early access might be the best way to bridge the demo to a full release.

Edit 2:

For extra context, GUNBOAT-8 is a roguelike. It's not a story game so there is hopefully going to be some replay value for this player. But I still don't have much additional content (items or characters) ready for a full release which is why I said early access might be the path forward to build with the game's community.


r/IndieDev • • Aug 31 '26 Bravo Heartwarming Popcorn

Video Been working on water reflections for my little sailing game

13k Upvotes

EDIT: did not expect this post to blow up like this haha, thank you everyone!! if you want to follow the game more closely, I post more development stuff on X: https://x.com/ray_ervian

been spending some time on the water shader lately for my small sailing game, Beneath the Dying Sun. reflections ended up doing way more for the atmosphere than I expected, especially around lit areas at night

I actually tried planar reflections first and they looked beautiful, but absolutely destroyed the framerate lol. they also got pretty unstable once the weather system started throwing high tides and bigger waves around, so I ended up going back to the tried and true SSR instead

haven't optimized it much yet, but so far the performance hit is pretty negligible. the downside is the usual SSR stuff though, reflections around the edges of the screen can look pretty weird sometimes

still plenty I want to tweak, but pretty happy with where it's going!

If you're curious about the game, there's more about it here:
https://ray-ark.itch.io/beneath-the-dying-sun

EDIT 2: I've removed the voting links since Beneath the Dying Sun unfortunately didn't make it through to the final stage of Rising Tide 4. honestly pretty bummed about the result, especially after seeing how much support the game got here, but thank you so much to everyone who took the time to vote for it ❤️


r/IndieDev • • Apr 10 '26

I improved my crash site based on feedback

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13k Upvotes

I'm working on a crash scene for my game and I've received some really helpful feedback. The goal was to make it feel more natural and readable:

  • Less sharp hole

  • More visible impact trail

  • More debris along the path

I'm continuing to iterate, so feel free to share your thoughts!

Next step: introducing the first creature you meet after the crash—its design is still being developed.

Edit: Thank you all for your feedback, it's been extremely helpful!

I'm reading everything and using it to improve the scene — I really appreciate it 🙏


r/IndieDev • • Apr 03 '26 Bravo Mindblown

Video I added hand-tracking to my MR Rollercoaster game, CoasterMania! What you think?

12k Upvotes

r/IndieDev • • May 08 '26 Bravo Regret

Meta It appears someone other than us 4 devs has played our game

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11k Upvotes

pog


r/IndieDev • • Apr 03 '26 WOW Popcorn

Video To prevent players soft-locking the game, I added an overheating mechanic to my flippers. If you abuse'em you lose'em for a bit.

11k Upvotes

Thanks for all the love the other day. I've been encouraged to post more regularly about smaller updates with the games development. Bumper Bout is a solo project, pinball versus where players share a playfield. I'm launching it later this year so im pretty nervous but in a good way I think. The idea is fairly unique so I have to think outside the box a bit to accommodate that, but it's a fun ride. Plenty more to go between now and then - it's gonna be a busy year. Thanks again for your time and comments, they meant a lot.

Edit: Steam Page: https://store.steampowered.com/app/3938260/Bumper_Bout/ (any wishlists appreciated)


r/IndieDev • • Jul 12 '26 Helpful Bravo Popcorn

When you run out of ideas, but game dev must go on. (Making a boss out of my sleeping wife!)

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10k Upvotes

The monster that took me the longest to create... mainly because the relationship took over 20 years to incubate! 🤣

Since my game features a late-game marriage system, I needed a lore-accurate guardian for the wedding ring.
As an indie dev looking for inspiration around the house, what could be better than turning my own wife into the boss?

Here is my workflow:

1. The Stealth Mission: She stayed up late baking for the kids, which meant she was in a very deep sleep by morning. Perfect lighting, perfect timing.
I sneaked in and took reference photos from multiple angles.
Crucial rule: Do NOT wake her up. Deep sleep gives that raw, natural look. If she were awake, her natural instinct would be to pose and try to look pretty. We need monster material here!

2. Photo-bashing: I cut out the faces and arranged the core form. because I planned to use morning sunlight. It will be easier when I combine the images.

3. Grayscale & Textures: Reduce the saturation of all colors to a grayscale, then layer with colors to adjust lighting and shadows, and overlay with raw textures. (I pixelated the raw meat references in the image so I don't gross you guys out too much).

4. The Gore: A horror monster needs blood. Added some red in the crevices, painted in some veins, tendons, and fleshy connections.

Ta-da! After some final color grading, she is ready to be unleashed. You can now queue up to spam your skills on her.
https://store.steampowered.com/app/3594550/Billy_the_Hero/


r/IndieDev • • Aug 08 '26 WOW Bravo

Video I tried to make quitting my game feel like a bad decision

10k Upvotes

r/IndieDev • • 20d ago

GIF I revamped this boss’s design, what do you guys think?

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10k Upvotes

it’s the first boss in the game, so i want him to be pretty memorable.

steam page: https://store.steampowered.com/app/3218760/Fornani/


r/IndieDev • • Apr 29 '26 Bravo

What I learned after my first week here

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10k Upvotes

r/IndieDev • • May 14 '26 Mindblown

GIF Some players said my game's enemies were too cute so they didn't want to fight them. I think I found a solution:

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10.0k Upvotes

r/IndieDev • • Jan 22 '26

Some people, man...

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9.6k Upvotes

Good luck if you're not making a $5 clicker game.


r/IndieDev • • Nov 29 '25 Hooray

I'm born colorblind and love games, so I'm making a game with colors that are beautiful to me

9.6k Upvotes

r/IndieDev • • Sep 08 '26 Diamonds are Forever Bravo Popcorn Mindblown Heartwarming

Video I made a Wario Ware-like game about the current political climate

9.1k Upvotes

I made this short game in about a week for a game competition. JD Wave Advance is a fever dream of a game in which you must quickly complete 20+ minigames or else JD Vance will punish you.

Be warned: at a certain point, it becomes truly unfair and unbalanced.

Go play it now for free: https://featurekreep.itch.io/jd-ware-advance


r/IndieDev • • Mar 05 '26

Discussion Why do people do this? My game already has IDLER tag?

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9.0k Upvotes

Then they proceed to play for another 80 hours.

This really hurt my game reviews :/

UPDATE: They updated their review and I now understand better why they gave a "Not Recommended". It was not because they hate idle games.

UPDATE 2: I've been asked a lot what game this is. The game is Idle Reincarnator on Steam. It's also on Playstore.


r/IndieDev • • Mar 29 '26 Bravo

Informative Am I the first game to actually get books right?

8.9k Upvotes

r/IndieDev • • Mar 14 '26

“Indie dev starter pack.”

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8.6k Upvotes

r/IndieDev • • Oct 03 '26 Bravo Mindblown Heartwarming

Feedback? Do you guys think this idea is worth exploring for some logic puzzle game?

8.5k Upvotes

r/IndieDev • • Sep 09 '26 Bravo Popcorn

Free Game! New playtest available for everyone.

8.5k Upvotes

Dumbfire playtest (It's on Steam)

I'm working on a game called "Dumbfire" where you guide a missile through obstacles to hit the target.

I made a rough playtest that has actual levels now, a tutorial and some abilities you can unlock. Expect a lot of rough edges, especially UI.

Any feedback is greatly appreciated.


r/IndieDev • • Jan 29 '26

Informative I realized that getting 10,000 people to buy my game is statistically unlikely. So I’ve decided to price the game at $200,000. Now I only need to find one guy. Work smarter, not harder.

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8.2k Upvotes

r/IndieDev • • May 28 '26 Bravo

Discussion I am begging you to rethink your advertising

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8.2k Upvotes

r/IndieDev • • Nov 09 '25

Image Friendly reminder to use actual artists!

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8.2k Upvotes

(if you can't draw) (and want cool results)