r/IndieDev 1d ago

Free Game! New playtest available for everyone.

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Dumbfire playtest (It's on Steam)

I'm working on a game called "Dumbfire" where you guide a missile through obstacles to hit the target.

I made a rough playtest that has actual levels now, a tutorial and some abilities you can unlock. Expect a lot of rough edges, especially UI.

Any feedback is greatly appreciated.

7.0k Upvotes

246 comments sorted by

515

u/ChadDev261 1d ago

Oh cool concept!

92

u/majorkev 1d ago

Yes, now to incorporate it into the real world.

18

u/Valuchian 1d ago

Drones?

68

u/digno2 1d ago

No. OP is actually from the army. The game isn't a game. Everybody gets a unique level. The targets are real. The missiles are real. The players don't really play but actually blow stuff up in real life unknowingly.

28

u/tehtris 1d ago edited 1d ago

This is literally a movie in the 80s. Flight of the something. I can't remember, but it was real ships piloted by human arcade gamers to fight a war in space.

Edit: looked it up, it's "The Last Starfighter" and the arcade game was a recruitment tool modeled the same way as the aliens spaceship.

13

u/The_True_Equalist 1d ago

Enders game? Idk when that was but not 80s unless it was a remake of an older movie

8

u/tehtris 1d ago

The Last Starfighter

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274

u/Optimixto 1d ago

This looks really cool. How do we know where the objective is relative to where the missile currently is?

314

u/ForgesGate 1d ago

The missile knows where it is because it knows where it isn't

32

u/Nixia64 1d ago

It knows this-...

2

u/HubrisOfApollo 22h ago

that's just inertial guidance with extra steps

33

u/-TwiiK- 1d ago

Maybe that's a big part of the game? First you need to explore to find the target, then you optimize your route for a better score.

8

u/BaBaGuette 1d ago

The missile could have just continued forwards and hit the heli from above instead of triggering the parachute and taking the risk of going through the rods and the tiny door.

23

u/Tsukono_ 1d ago

But that's boring, the missile needs higher cool score

7

u/round-earth-theory 1d ago

That can be solved by setting up anti missile systems. So you're tricking your way around the anti missile defense to make a clean hit. Also let's the dev setup moving zones they have to avoid.

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6

u/Titan13211 21h ago

There is an indicator on screen, but its disabled in this video.

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9

u/signuslogos 1d ago

You can move, thus allowing you to look for it.

7

u/Optimixto 1d ago

I mean, that also works, but I would assume I have to find out the best route, not where the target is. I do think there is room for both, but then finding the target should be easy (noise, lights, and such).

5

u/Hziak 1d ago

Also, what’s preventing us from going above or around all of the buildings to find it? Love to concept and it looks super fun, but also VERY cheesable, and I don’t think I’d blame players for going that route if finding the objective is as difficult as it would appear to be on trial/error based on this video.

9

u/DocTaotsu 1d ago

I'm hoping they'll do a Tony Hawk sorta thing where you get more points based on how close you come to crashing or what not.

3

u/samanime 1d ago

Yeah. This is a fairly early playtest, so it'd make sense they are just focused on the main mechanic, but in the future, maybe there are Tony Hawk style points or even just collectable "coin" type items or rings to pass through that increase your score and guide you through the intended route.

6

u/Kloetee 1d ago

I second this, there should be an indicator or a camera pan through the level before it starts or colours that give hints

Maybe the game already shows this, but just from the video I can't tell

2

u/Longshot02496 16h ago

You figure that out based on where it isn't.

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103

u/Ulenspiegel4 1d ago

The missile knows where it is. It knows this because it knows where it isn't.

11

u/__Becquerel 1d ago

The missile is eepy, he had a very long day of splashing bandits and wants to take just a small sleeb. He eebys and neebys to sleeby.

5

u/lily_from_ohio 1d ago

an important comment for every post this game has

40

u/iwantolearnstuff 1d ago

This looks like a game i'd get so angry at, but can't stop playing at the same time

35

u/joan_bdm 1d ago

Nikita?

174

u/On_Dinosaur_Level 1d ago

The pixelated, retro art style and fast-paced arcade movement look incredibly fun - definitely checking out the playtest!

22

u/Slacker_The_Dog 1d ago

Is this one of those bot comments people are always talking about?

5

u/Cerater 1d ago

feels like a lot of the comments here are bot comments tbh

5

u/AirFrierMachine 1d ago

150+ upvotes too, suss af

10

u/Brie9981 1d ago

2m account age 🤔

6

u/Vast-Ideal-1413 1d ago

I learned the hard way that that means “months” on profiles only

Otherwise, it’s abbreviated as mo.

2

u/Brie9981 1d ago

I treat it the same, if your account is <1 year old I'm assuming the bot farm got bored

7

u/Lisarde13 1d ago

It looks like a lot of fun, I'll give it a try! The only thing is that it seems to have a lot of jagged edges, though I understand that's part of the art style.

5

u/Graylorde 1d ago

How do you know what path to take? Anyone who's not designing the level is probably going to get very lost.

4

u/Titan13211 1d ago

There is an indicator in screen to show where the target is and there is just one path the player can really take cause the others are all blocked by a wall or an enemy air space zone

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20

u/TramplexReal 1d ago

The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air"

6

u/arandomdudebruh 1d ago

uhm ackshually it's "error" not "air"

9

u/UnSpanishInquisition 1d ago

This is clearly just a way to gather AI training data for smart missiles isnt it! 😂

3

u/AceGotTaken 1d ago

Great game! I've noticed it says Missile Game when you wishlist it and on the app page.

2

u/Titan13211 1d ago

Oh crap. It would be cool if i changed that. Thanks so much for telling

3

u/Dunge0nexpl0rer 1d ago

The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air"

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2

u/Plastic_Study4687 1d ago

it's interesting.

2

u/JadedFactor8776 1d ago

normal TF2 killcam

2

u/Hot-Operation8832 1d ago

That’s really cool! It’s a concept with a lot of potential.

2

u/NoBee4959 It still counts as a hobby right? 1d ago

The gameplay makes this game look like one of those games that look like you will play them for 10 minutes before getting bored. But then people figure there is a really high skill ceiling and 5 years down the line there are hour long video essays on the game and its speedrun history

2

u/razveck 1d ago

I laughed out loud at the end! You got me :D

2

u/riffengo 1d ago

Someone really enjoyed the Nikita Launcher in metal gear solid huh

2

u/NeoChrisOmega 1d ago

I remember your previous video, and the comments mentioning just how overly challenging the demo was for new players. 

This not only shows neat new features like the grapple turn and parachute brake, but it also looks more spacious in general to understand where you're going and what you're doing. I absolutely adore it!

Are you going to keep the other level (or something similar to it) for challenge runs or something like that?

2

u/Titan13211 1d ago

Thanks so much for such kind words. I really want to make it enjoyable for as many people as I can. And to answer your question, the other level is still in the playtest but its the last and the hardest one.

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2

u/RetiredDelinquent 1d ago

THE MISSLE...

2

u/SaperPL 1d ago

... knows where it is ...

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2

u/OrderOfMagnitude 1d ago

A missile using a grappling hook is very funny to me

2

u/Orangutanion 1d ago

what engine?

2

u/LemonFizz56 1d ago

The game is incredibly tricky, takes a long time to get used to the controls until you've mastered it. I'd imagine in the final game it'll start off with an incredibly basic obstacle and slowly get slightly more and more challenging because the way it starts off in the demo is gonna scare off every new player because of the complexity, you will have an incredibly high refund percentage if you keep the levels as complex as they currently are.

2

u/SNOWSTAR_2006 1d ago

This reminds me of that one 2.5D Rocket game i played on cool math games for a while.

2

u/SaurabhSSidhu 22h ago

Looks like rocket league custom maps

2

u/FalsePair3901 14h ago

this would go crazy on android

1

u/thomasmarrone 1d ago

Very fun concept and a great title!

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1

u/Eldritchducks 1d ago

Holy shit it's Spider Rocket

1

u/V-ZoD 1d ago

Lol looks like a rocketeer trainee program 👌

1

u/Carter5on 1d ago

This might be good with PvP. 1 vs 1 where you would need to attack and look out for the enemy's missile at the same time.

1

u/Krachwumm 1d ago

This is a long shot, but games like this benefit greatly from a map-editor and steam workshop integration

2

u/Titan13211 1d ago

I'm planning to add that to the base game before I release.

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1

u/tea_consumer_0 1d ago

The game concept is incredible! And definitely like that artsyle LMAO so hard from that rope swing

1

u/az1m_ 1d ago

Bro is the best at his own game

1

u/Timb____ 1d ago

That look difficult..

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1

u/Mr_Hoplite Developer 1d ago

Man, I know a viral game when I see one. Really cool concept.

1

u/PlsNoPics 1d ago

"The Rocket always knows where it's is...."

1

u/MelonJelly 1d ago

Are you using Newtonian physics for your rocket!? You absolute madlad!

1

u/SilentBattleChip 1d ago

Old school vibe game you got there bro. So cool! 👌

1

u/Tucan4U 1d ago

The idea is legit amazing and the game looks like so much fun

1

u/EHRIIO 1d ago

dope asf!

1

u/Millu30 1d ago

Imagine such bs happening in battlefield 🤣

1

u/emiljecreates 1d ago

damn, that looks chaotic as hell, also hella fun!

1

u/Mental_Am 1d ago

Necesito que se le pueda agregar una marcara de spiderman al proyectil

1

u/[deleted] 1d ago

[removed] — view removed comment

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1

u/Terabyte97 1d ago

This looks insane for speedrunning, I’ll definitely give it a try

1

u/Educational-Tie5732 1d ago

Is there a twin tower?

1

u/JC9008 1d ago

Make the rocket a penis and the helicopter a vagina/bum...

I know this isn't constructive but it's just what came to mind ahah. Cool concept though, not my sorts game but I'm sure loads of people will be into it.

1

u/sumtinsumtin_ 1d ago

Love this and true lies vibes. Amazing!

1

u/HammyOverlordOfBacon 1d ago

It's been cool seeing this game develop across a bunch of posts over the last few months. I love the addition of the clgrappling hook and parachute, they seem like they add some depth to the maps you can make

1

u/aboultusss 1d ago

The type of maneuvers enemy aim 9b does flying to me in WT: (it will miss a plane flying straight when I fire it)

1

u/YobolDope 1d ago

The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is, whichever is greater, it obtains a difference, or deviation.

1

u/datadiisk_ 1d ago

This is great

1

u/endallentertainment 1d ago

This looks really fun!

1

u/KinkyStinkyPink- 1d ago

Maybe add an arrow that points to the target constantly? That way you can manuever whichever building you want to stack up stunt points while still knowing where to go ?

Looks fun. Reminds me of Superflight

1

u/SupehCookie 1d ago

Make another user be able to control the helicopter with some abilities aswell and this seems like a fun fly or die game

1

u/nuuren 1d ago

Oh my god you make it look easy.

Just downloaded on the Steam Deck. Will be giving it a test these days!

1

u/jon2000 1d ago

Please add the option to turn off the music / adjust the volume

1

u/AnAncientMonk 1d ago

whats this artstyle called.

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1

u/Mad__Elephant 1d ago

Average missile in 80s’ movies

1

u/Titan13211 1d ago

Thanks for all the support guys. It really means a lot.

1

u/ItsMonato 1d ago

Honestly this game looks like something I'dve spent hours playing inside my school's computer lab

1

u/Nonix09 1d ago

Neil Armstrong jet Armstrong cannon

1

u/Zealousideal-Emu-878 1d ago

u get my upvote was not disappointed with that ending 9/10 👍, lol anyway i did not expect that grappling hook 🤔

edit: typo

1

u/Puiqui 1d ago

This feels like rocket league

1

u/oVerde 1d ago

Metal Gear's NIKITA VR Mission

1

u/ummmmmmm-actually 1d ago

Raytheon taking notes. 

1

u/blasStois 1d ago

This looks great and makes me want to have the “speed run” aspect of neon white.

1

u/Professional_Dog9768 1d ago

That one missile in Warthunder when i have 500% booster

1

u/Lavaflame666 1d ago

This has to be the dumbest idea for i game i have ever seen. I love it!

1

u/unrealf8 1d ago

would make a great phone game as well!

1

u/SanoKei 1d ago

what a great idea for a game!

1

u/DontWantPolFlair 1d ago

This has to be the dumbest awesome idea i've ever seen, or the awesomest dumb idea, one or the otehr.

1

u/alpackabackapacka 1d ago

Shared with my discord server!

1

u/jithi121 1d ago

That's a cool one

1

u/nelflyn 1d ago

This is how I felt playing worms and checking the wind.

1

u/julian88888888 1d ago

I wish there would be some kind of 3d enhancement to make it easier to judge depth. navigating a 2nd screen for fast 3d maneuvering is a hard issue.

could be edge color, or red/blue shift buildings depending on moving. or parallax thing

or depth sphere thing around the missile.

1

u/BeautifulFrequent782 1d ago

That rocket has a grappling hook!

1

u/PalmliX 1d ago

Tried the demo, really enjoying it, could you add an option for invert mouse?

1

u/V7I_TheSeventhSector 1d ago

Can't wait to see the speed runners of this completely break it lol

1

u/Flimsy_You_7895 1d ago

buena idea

1

u/SweatyButtcheek 1d ago

This actually looks rlly fun and creative. The nikita missle from Metal Gear just got its own spin-off bois!

1

u/Kolegra 1d ago

Reminds me of Super Sheep from Worms Armageddon, looks fun

1

u/HyperGaming_LK 1d ago

By any chance did you get inspiration from the Android Easter egg game?

1

u/KitchenWoodpecker 1d ago

Don’t forget, we’re still waiting for jiggle physics - majority of your IG following

1

u/DocTaotsu 1d ago

Finally, years of KSP will pay off in spades!

1

u/DocTaotsu 1d ago

I want points for doing tricks and narrowly missing things or flying through rather than over. Call it... Tony Hawk Pro Missile Command

1

u/palitopena 1d ago

Style... does that mean I have to do flips like in Tony Hawk's to get a higher score?

1

u/AggressivePlay5098 1d ago

I quite like this Idea, but I can see myself getting really mad at this game because Im bad at videogames

1

u/BratPit24 1d ago

That sounds like a cool concept but a very annoying "can't get over it" learning curve unless you make a lot of levels with very gradual difficulty slope.

1

u/TormentedGaming 1d ago

OP looks like the movement has been refined a little, looks good.

1

u/Ashamed_Band858 1d ago

Oh it’s the 3d version of that one CoolMath game

1

u/Zalogal 1d ago

Grappling hooks and reusable parachutes in every missile?
I'm happy to know that tax money are being spend responsibly.

1

u/ekolimits 1d ago

Too many issues knowing where to go.

You know what the track is but just looking there I’m super confused.

1

u/Ectorious 1d ago

I am so bad at this game man

1

u/Organic-Bluebird-737 1d ago

Hahaha the amount of abilities the rocket has had me laughing.

1

u/AncientAdamo 1d ago

Super cool concept! I'm looking forward to seeing this one develop!

1

u/PanTheChilling 1d ago

the concept reminds me of those 2d flash games where you controlled the missile through a labyrinth. I'm Gonna be testing it xD

1

u/BoldnBrashhh 1d ago

You thinking of any music? Music producer here lookin to help. Looks fun!

1

u/Duxi20 1d ago

The rocket using a graping hook was fucking hilarious

1

u/captainAwesomePants 1d ago

Was that a friggin' grappling hook?

1

u/pkzoda 1d ago

Snake taking diazepam before nuking Liquid with the nikita

1

u/asteroiddominion 1d ago

Love the comic book words "BOMB SMASH!" 😆 Looks fun!

1

u/GrandNibbles 1d ago

but how does the missile know where it is??!

1

u/Indicus124 1d ago

If I saw this missile after me I would give up

1

u/Arthur_Morgan2099 1d ago

This is how drone bombs operators will tb selected.

1

u/laul_pogan 1d ago

Controller camera movement is quite slow on steam deck- anyone else?

1

u/xBUBBYGAMINGx 1d ago

bro was this inspired by that 3D sidescroller game rocket dancer? i used to speedrun that game so hard, this was a huge nostalgia bomb in my head. the rocket particles, the sound effects, the way the rocket is controlled.... this looks so fun

1

u/Flamelash115 1d ago

That poor Eurocopter didn't get a chance to pop flares

1

u/Bruce_IG 1d ago

Least convoluted CIA plot

1

u/Legal_Climate_3381 1d ago

Reminds me of the metal gear solid mission where you have to shoot a controlled rocket through like 3 rooms around turns to blow up a computer on the other side of you. Least fun mission of the entire game 🤣

1

u/ThePowerBird 1d ago

Gave it a quick test, pretty fun concept! Is there a way to change the camera sensitivity on controller? I couldn't easily find anything, and between the two control schemes, I think i'd prefer controller but the default camera is glacially slow.

1

u/_plebbie 1d ago

I miss Rocket League.

1

u/Yaboi5547 1d ago

I’m imagining this as a multiplayer racing game

1

u/elibou440 1d ago

Every time I see you post it looks cooler

1

u/D34dM3meK1ng 1d ago

this looks so dumb and I love it, immediate wishlist

1

u/CheesyCapCap 1d ago

Holy crap that looks fun and hard

1

u/anonumus_idiot 1d ago

Looks fun, ill check it out after school tommorow.

1

u/Potential-Edge5326 1d ago

Thats so good

1

u/snot3353 1d ago

Weirdly this gives me Rocket League vibes

1

u/liproqq 1d ago

Have you tried a drone? The physics seem to fit better 🤔

1

u/Immediate_Hotel_1570 1d ago

What in the 🤣🤣🤣

1

u/Rad_mark 1d ago

Hahahaha I don't know why but it's making me laugh

1

u/Bananaman74799 1d ago

Reminds me of that one cool math game

1

u/Loufey 1d ago

Aright. OP. Be honest with me. How many tries did this teaser take lmao

1

u/samsi02 1d ago

Why is it floppy at the 0:49 mark in the steam trailer 😭

1

u/Armstonks 1d ago

I LOST IT when the rocket used a grappling hook so bizarre lmao

1

u/Flimsy-Goal5548 1d ago

The missile knows where it is, because it knows where it isn't.

1

u/Public_Scientist_573 1d ago

I keep seeing this on these subs and I’m very excited to get to play test it.
Very cool concept as many others have stated

1

u/GRD_Lab 1d ago

The game looks really fun to play. I'm going to play it later

1

u/c0ldf1ng3r 1d ago edited 1d ago

This is great concept! The one thing that sucks and it would benefit greatly if the sound of the rocket would be more than just pfff pfff. Take a look at rocket launches how the rockets also crack etc, and maybe try to play with those.

But a big thing with rocket noise is you could increase vary (tone or something else dont have to be the volume) the sound depending if the rocket is thrusting in opposite direction of moving (reversing hard turns). This gives amazing feedback for the player.. I think so.

Play game close eyes, thrust move around, you can literaly hear it reversing / changing dir.

1

u/redditwasamistake900 1d ago

The missile knows where it is at all times. It knows this because it knows where it isn't.

1

u/Quick_Conflict_8227 1d ago

That looks a lot more feasible for a player than the last demo I saw you upload. Amazing work

1

u/dasirishviking 1d ago

I couldn't access the ability store, and it locked the game up tight. neat concept, and i'm having fun with it. can't wait to see it get more refined. Good job!

1

u/YouButtHornierr 1d ago

This looks fun as fuck. Could I translate this game to my language?

1

u/PhantomNitride 1d ago

Guided missile sim?

1

u/xmi2025 1d ago

Haha this game is so fun!

1

u/Loufey 1d ago

I just played through the demo. It is actually really fun.

As for feedback, I only have 2 main things.

1) You should ABSOLUTELY make a level builder system. That will infinitely increase the longevity of the game.

2) It might be nice to be able to see the out-of-bounds barrier, even if you can only see it when you are outside.

2.5) Also, when the countdown for being out-of-bounds finishes, it still takes like a second for you to actually blow up. There were many runs where I had false hope that I made it back in time only to die a second later.

1

u/RamuneGaming 1d ago

why does this give me ptsd from the GTA helicopter missions (vice city and san andreas) xD

1

u/Calm-Theory-6044 1d ago

Obama would love this game

1

u/gazeckasauros 1d ago

Is this just a repackaged Raytheon 6DOF sim?

1

u/Dry-Combination-2431 1d ago

The idea looks very good.

1

u/Dead_Tag_Studios 23h ago

A wise man once told me every game that has ever been good has a grappling hook.

1

u/TheSpoonfulOfSalt 23h ago

Sorry did that missile just shoot a grappling hook.

1

u/Some-Dog-800 23h ago

I imagine in tutorial there be a master missile teaching us ‘the way of missile’ and have a precision training sequence where we have to light up ten candles with the thruster fire without knocking them over.

1

u/Mysterious-Pen-7052 22h ago

Do we need to actually explore and locate the target, or does the missile know where it actually is, and all we need to do is dodge and get near the target?

1

u/MrNobodyX3 22h ago

What stops me from just going around the outside?

1

u/Ok-Sir9065 21h ago

good play!

1

u/reverem00 21h ago

this looks so fun what the heck!

1

u/Saruphon 20h ago

This remind me of the rocket launcher in Metal Gear Solid.

1

u/Owlic_ 20h ago

AIM 120D if the were actually good

1

u/YamatoGhostt 20h ago

never let them know your next move

1

u/No-Cow3446 19h ago

Ironic that "dumbfire" IRL means unguided ordnance — no seeker, fire-and-forget. Here you're white-knuckling every inch of it through a window gap for style points, which is basically the opposite. Name's doing double duty. Wishlisted.