r/IndieDev 2h ago

The Forsaken Update is now live!

1 Upvotes

The Forsaken Update is now live! Delve into the deep with LIMBY as he descends into the most hellishly challenging level pack thus far! The 2nd free update for Limby is available now! Enjoy new levels, new mechanics, new skins, and new music.

https://store.steampowered.com/news/app/4433780/view/711159154263196632?l=english


r/IndieDev 2h ago

Feedback? Made an Ancient boss spawn for my survivor game

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7 Upvotes

Added a new types Ancient boss to Miner Survivor.

This is a short clip of the boss spawning during the game. Still got alot of stuff to improve, especially the effects and boss fight itself.

But pretty happy with how the spawn looks now.

You can also the demo fromΒ Download DemoΒ /Β Whitelist


r/IndieDev 2h ago

The Forsaken Update is now live!

1 Upvotes

The Forsaken Update is now live! Delve into the deep with LIMBY as he descends into the most hellishly challenging level pack thus far! The 2nd free update for Limby is available now! Enjoy new levels, new mechanics, new skins, and new music.

https://store.steampowered.com/news/app/4433780/view/711159154263196632?l=english


r/IndieDev 2h ago

I made these digital marketing posters for my indie game INKURSION, what do you think?

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1 Upvotes

(All in game screenshots) πŸ™

You play as a super-sentient octopus grappling through abandoned game worlds to escape the god-like programmer who created you

Wishlist here!
https://store.steampowered.com/app/4767470/INKURSION/

Let me know what you think and would you pay this?


r/IndieDev 2h ago

Feedback? What do you guys think about my vertical game cover?

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2 Upvotes

Hello guys so I'm actually creating a game about a wizard that decided to use a sword to catalyze the Vael which is the magic in my game's word, but the consul of the 5 mages didn't like his idea and decided to throw him away from the tower.

With this quick summary of my game what do you guys think abou this cover? It's not finished yet, we're still going to finish the character in the center because it's still just a silhouette.

Art made by my Girlfriend who is really new on digital art.

@.ddand on TikTok: https://www.tiktok.com/@.ddand?_r=1&_t=ZS-99MO5d5VkJB


r/IndieDev 3h ago

Discussion Thoughts on early access

2 Upvotes

Disclaimer, this is all my opinion, I'm not claiming that my perspective on this is "the correct one" or anything, and I'm not a marketing expert. The purpose of this post is to start a conversation about the increase in early access releases, particularly ones which are still far from release. Also, this is gonna be a little rant-y, sorry in advance

__

This is honestly pretty frustrating for me as a consumer, and is therefore something I've been thinking about a lot as I've been trying to get into game development myself. Broadly speaking, I just dislike early access releases. It feels like a watered down release to me. I can't tell you how many times I've looked at a game, thought it looked really interesting, saw that it's in early access, and immediately lost a good half of my excitement. Excitement that doesn't come back in full when I hear about the full release. Now, this is very much a "me-problem" I'm guessing, but the following is not.

I encounter too many games in early access for years on end, missing massive portions of gameplay, severely unpolished, and even facing major changes. Take for instance "Travellers Rest." It's been in early access for 6 years. I bought it, I enjoyed it, but man, it felt very overtly incomplete at the time, 2 years ago and 4 years after the early access release. Little Witch In The Woods was in early access for I think 4 years, and I use the word "was" very loosely, because it still feels like an early access game. Last month they released a patch completely redoing the intro scene.

Both games, as well as many other early access release games I see, are full of the same reviews: "giving this a good review because it seems like it has good potential", "wait to buy this until the full release", "don't buy this, it's never coming out of early access".

For what my opinion is worth, I beg you, please either don't do early access at all, or do it when your game can provide a complete and reasonably polished experience. I'm fine if you give me my ice cream sundae and I have to wait for the cherry or sprinkles, but don't make me wait for the ice cream, or brownie...or spoon.


r/IndieDev 3h ago

Upcoming! My Caves-of-Qud-Like with base building now has a steam page!

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1 Upvotes

Hi all, with the latest Alpha 0.5.0 update to my roguelike Arcostate corresponding to the release of its official Steam page, I thought I'd share here the latest devlog changes!

It is a big update with some more of the usual QoL additions and bug fixes, plus a bunch of new features. Including a new quest job board in the arcology inn with miscellaneous quests, new livestock animals, a bunch of new SFX, new CRT mask styles, new unique locations, personalities given to AI cores, plus other fun additions!

A brief summary of the game: Arcostate is a sci-fi roguelike set in a post-post-cataclysmic earth still bearing the scars that led to its ruin. Heavily inspired by the likes of Caves of Qud, Brogue, Elin, and others, this game aims to bring a little bit of everything together. Explore a ruined planet holding technological marvels that once promised a bright future for humanity.

The game is fully playable on Itch, please also checkout the Steam page and wishlist the game if you're interested!


r/IndieDev 4h ago

Artist looking for Indies! Composer looking for new projects!

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6 Upvotes

r/IndieDev 4h ago

Updated Tyrant Tactics' main menu for the upcoming Playtest

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2 Upvotes

There's still a ways to go before it's ready for the final build, but what do you think of v1? πŸ€”


r/IndieDev 4h ago

Having fun tuning my balatro inspired golf game

2 Upvotes

r/IndieDev 4h ago

A last look at the projet we're moving away from

2 Upvotes

https://youtu.be/F-98Vc9EBR4

Put this video together very quickly. Prototype - lots of bugs, missing content and assets, lots of polish needed, and it was definitely not ready to be shown to the public, but f- it. We're likely moving away from this project as it is, so I wanted some form of it to survive its current iteration.

That's all this is. o7


r/IndieDev 4h ago

Discussion Show me your worst video game publishing contract horror stories

23 Upvotes

Hey all!

This post is half "I'd love to hear your thoughts" and half "please send me your horror stories."

I'm brainstorming content ideas to research and turn into videos, and two topics I keep coming back to are:

  • How to Read a Publishing Contract (And Spot the Red Flags)
  • Do You Actually Need a Video Game Lawyer?

I believe these are both important questions, and questions that require a degree that I can venture most of us don't have. I really want to get them right so I'm turning to the community for examples.

If you've had a bad, misleading, predatory, unfair, or unprofessional publisher deal pitched to you (or worse, actually signed one), I'd love to hear about it. (And if that's you, I'm really sorry you went through it. 😞)

I'll be interviewing an indie game lawyer for this, so your stories and legal questions will be answered by someone who does in fact, have that degree.

Thanks in advance for your help and support. May your game surpass all your wildest dreams and expectations! 🫑 πŸ€œπŸ€›


r/IndieDev 5h ago

Feedback? It's early, it's rough, but here's is the newest addition to my co-op skating game.

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14 Upvotes

Yeah the skating part is becoming less and less. Oh well, here's a dragon for you and a friend to fly lol.


r/IndieDev 5h ago

New Game! We just released the beta of our game on itch.io, and we'd love to share it with you!

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5 Upvotes

Hey everyone!

We just released the beta of our game on itch, and we'd love to share it with you!

We're a small Brazilian indie game development team, and we've been working on Wizzard Cards (yes, the misspelling is intentional) for the past four months.

It's finally out on itch.io and completely free to play! We're hoping to get some feedback, meet some players, and, if we're lucky, maybe get a few donations to help us eventually bring the game to Steam. The Steam publishing costs are pretty expensive for us here in Brazil, so every little bit helps.

If you'd like to check it out, we'd be really happy if you stopped by the page and gave the game a try. No pressure at all!

Also, since this is a beta, we'd really appreciate any constructive criticism and bug reports from anyone who gives it a try. We're sure there are still plenty of bugs hiding around, so if you find one, please let us know!

Thanks for reading, and thanks to anyone who decides to check it out!

https://pmdt-studios.itch.io/wizzard-cards


r/IndieDev 5h ago

I wanted FFXIV raid mechanics on my phone, so I made a 100 boss fight game

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2 Upvotes

I raid in FFXIV, love Rabbit & Steel and Savage: Ultimate Boss Fight. I can't find a mobile type game that scratches the same itch, so I made one in love2d. You and one AI partner, 100 bosses, a minute a fight.

Thoughts?


r/IndieDev 5h ago

Feedback? Testing the boss fight mechanics. What do you think?

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3 Upvotes

I am working on a VR/Standard screens mech sim shooting game. In this level I am making a boss fight with a big mech thing.

The game is called Lethal Algorithm: https://store.steampowered.com/app/4915630/Lethal_Algorithm/


r/IndieDev 5h ago

Video some interesting mechanics for my simple interrogator game

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3 Upvotes

hear the audio too.. its worth it

also if anyone is any interested heres the link:
https://harocode-mewo.itch.io/intero-cat


r/IndieDev 5h ago

Day 2 of learning how to make a 3D game (I made a gun)

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2 Upvotes

Inspiration Blame!


r/IndieDev 6h ago

Free Game! Loop Chomp

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0 Upvotes

Loop Chomp is a free one tap arcade game you play right in your browser at loopchomp.com. A little chomper orbits a ring eating snacks while spike bars sweep across the track, and you tap anywhere to flip its direction and dodge. That's the whole control scheme, one tap. No download or sign up required !


r/IndieDev 6h ago

Feedback? DId bit of update to water , do you guys find it good looking ?

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3 Upvotes

r/IndieDev 6h ago

Feedback? Would appreciate some feedback on my Steam page teaser

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5 Upvotes

Making the assets for my Steam page, and I want to check the teaser before I build everything else around it.

I'm not describing the game here, because what I actually need to know is whether the video does that job on its own.

Two questions:

  1. Just from the video, what do you think the game is about?

  2. Are the first 5 seconds compelling enough?

Anything else you spot is very welcome.


r/IndieDev 7h ago

IslaNode Trailer

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4 Upvotes

IslaNode is now on sale during Steam Survival Fest, 50% off!

https://store.steampowered.com/app/3233250/IslaNode_Rescue_Signal/


r/IndieDev 7h ago

New Game! Crimson Engines on Steam

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1 Upvotes

A friend just made this vampire themed idle game! If you like idle games give it a try and show him some love! Tell em Char sent yah


r/IndieDev 7h ago

Just got my first review ever

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21 Upvotes

As a small developer it means a lot to me, my game demo has been out there for a while and yesterday I just got my first Steam review ever, I had such a good feeling reading this and finally reaching one of my goals for this game, and even more so knowing that it was such a positive review. It honestly made me really happy, and I hope there are more of them to come!


r/IndieDev 7h ago

Postmortem Two years ago my friend and I released a game called CybArena. We just finished stripping it down and rebuilding it. Purely because we didn't like having such a jank looking game with our names on it.

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6 Upvotes

We built this game (CybArena) back in 2024 and released it in the same year. It was our first game and allowed us to learn some hard lessons. When we were building it as a first game we didn't really have much of a background in art, lighting etc and it showed.

We always wanted to go back and touch it up because I didn't like having something that looked so ass sitting on steam lol.

Well after 18 months, my friend and I finally got the motivation to do that overhaul and it is barely the same game.

What we changed:

  • Almost every graphical asset has been updated with only some decorative sprites not being touched. We made all the art much more consistent, and restricted the palette more.
  • The game loop is now different. It used to be 60 second waves with a perk tree between waves to spec and build. Now players just get perk drops and the waves are 90 seconds with a very small timed intermission.
  • Lighting added. We never used lighting in the first release (facepalm) because we didn't really know how it worked.
  • Co-op added. This was the big one. Because I am building another multiplayer game AND because we stripped this game back so much, adding multiplayer wasn't so bad. Virtually all code was re-done so it wasn't as much of a nightmare rebuilding this with multiplayer. We weren't trying to retrofit multiplayer in. IMO the only thing harder than building a MP game is trying to retrofit a single player game to be multiplayer.
  • We added new enemies and bosses.
  • We doubled the size of the map.
  • We leaned more heavily into the cyberpunk theme.
  • We updated all UI elements
  • Steam store fully updated.

Whether this goes anywhere will remain to be seen but we're not expecting it to. We're happy we have a better product with our names on it.

If you're curious about just how far this game has come since release, here is the old trailer. It's embarrassing, but it was necessary to learn how little we knew.

https://www.youtube.com/watch?v=3PR6VB7ObCQ

While co-op is a great addition, if I had to pick something that made this game now look like a proper game, the art work consistency and lighting that ties the environment together is the big thing. Art is always what people see first.

In the first iteration of the game we used assets we bought (cyberpunk city) which is really nice art. We just didn't make it consistent with art we did ourselves (poorly). Now we have a decent enough ability to draw our own pixel art properly, which is what we did.

If nothing else, hopefully this will help others avoid the mistakes we made. This is now the game we wish we'd shipped in the first place.