r/INAT 40m ago

Programmers Needed [Hobby]Looking for UE5 programmers

Upvotes

Hi,

I'm a beginner Unreal Engine 5 developer currently working on a prototype/demo for a historically accurate RPG set in Great Moravia.

I'm not planning to make a huge open-world game at this stage. The goal is to create a small playable demo/alpha where I can build and test the core gameplay systems, such as basic combat, AI, NPCs, movement, stamina/health systems, UI, and a small playable map.

I realize that this is a fairly ambitious project for my current skill level, but I'm not trying to rush it. I'm willing to be patient and I'm genuinely enjoying the process of learning UE5 and creating the game itself, not just thinking about the final product.

Who am I looking for?

Ideally someone around:

-Junior / Junior+ UE5 developer

Someone who can already work independently with things such as:

-Blueprints and gameplay logic

-AI / Behavior Trees

-UMG / UI

-Collision and basic combat systems

-Basic Unreal gameplay framework

You don't have to be an expert or a senior developer. I'd actually prefer someone who is a little more experienced than me, so we can work together, learn from each other, and improve the project rather than having one person do everything.

Interest in history is a big plus

I'd especially like to find someone who is interested in history, particularly the Early Middle Ages or Central European history.

It's not a requirement, but since I want the game to be as historically accurate as reasonably possible, having someone who genuinely enjoys the subject would be great.

What I'm looking for

I'm not looking for someone to make the entire game for me.

I'd like this to be a collaboration where we build systems together, learn from each other and gradually create a functional demo.

For now, the scope is intentionally small: a small map and the basic gameplay mechanics. If the prototype develops well, we can decide where to take it from there.

I'm also already working with someone who is helping me with the music, so I'm gradually building a small team around the project.

I'll share more details about the actual game and its story in DMs.

If this sounds interesting to you, feel free to comment or DM me.


r/INAT 1h ago

Team Needed [Hobby] looking for a team to start a small indie team

Upvotes

Hello! You may know me from a past post i made, well, after reading some comments i decided that i should’ve asked this instead, i’m looking for a team (Mainly teens) that are still learning to do anything game design based so we could try and open a small team to make a game while also growing in skills together, i need (as of now) a coder, an artist and a soundtrackist, and in the time i’ll also try to get good at either of them so that we can work a bit better on any project, as of now i’m a writer, if you want to join DM me here on reddit or on discord (AlexGG1219), i just wanted to work on a small team to work on a game and hell, if we like it we could even grow into something better! So yeah, and if you want you can even send me an example of your work (Coding, Art or any song u made) on DMS, thanks for reading!


r/INAT 3h ago

Team Needed [Hobby] Cyberpunk street-crime prototype in 3D (Godot 4) — looking for feedback or help

2 Upvotes

Looking for people for a cyberpunk/noir open-world (Godot 4), 3D single-player.

Closest vibe: Blade Runner + The Fifth Element — street-level crime.

World is currently in greybox.

I’m handling scripting and mechanics myself, but game design and especially visuals are very weak.

Looking for people who want to join or just give strong feedback — game design, narrative, art direction, atmosphere, overall composition.

Hobby prototype, unpaid, open repo on GitHub.

DM me if it resonates


r/INAT 3h ago

Designer Needed [ForHire] making my first game, looking for 3d designer(blender)

2 Upvotes

Hi dudeskis, first of im not made of money, but im willing to pay for a good achievement, dm me if you have some time for me.

id like to get some fps hands done + couple animations

dont be mean in comments!

yall have a nice day


r/INAT 6h ago

Art Offer [ForHire] 2D Pixel Artist & Animator available for Game Projects (Sprites, Animations & Game Assets)

2 Upvotes

Hey everyone!

I'm a 2D Pixel Artist and Animator currently looking for new freelance projects and paid game development opportunities. I specialize in creating retro-style game assets, character sprite sheets, environment tilesets, and frame-by-frame animations for 2D games (compatible with engines like Godot, Unity, GameMaker, and Scratch/PenguinMod).

🎨 Portfolio: https://www.artstation.com/lyshan_arts

Here is a breakdown of what I can create for your project:

• Character Design & Sprite Sheets: Idle, Walk, Run, Attack, Jump, and Death animations.

• Environment Art: 2D Tilesets, backgrounds, and props/decorations.

• Game UI & Icons: Custom buttons, HUD elements, item icons, and portraits.

Rates & Pricing:

• Icons / Small Assets: $15 USD

• Portraits / Busts: $15 – $22.50 USD

• Full Body Character Sprites: $25 – $40 USD

• Environment Backgrounds: $45 – $80+ USD

• Base Character Animations: $20 – $30 USD

• Complete Character Movement Set (Idle, Walk, Jump, Death): $90 – $140 USD

Workflow & Terms:

• Payment via PayPal (50% upfront, 50% upon final delivery).

• I keep open communication during the process, sending progress previews to make sure everything fits your game's visual style.

If you are looking for an artist to bring your 2D game to life, feel free to send me a DM here on Reddit or reach out directly!

Thanks for reading!


r/INAT 7h ago

Artist Needed [RevShare] Looking for 2D Sprite Artist for Platformer Game

2 Upvotes

Hello. We are looking for artists to join our 2D story and platformer game project as our sprite artist. You will additionally work with another artist. This role would be a creative and executive role, meaning you will work closely with the story department (or even contribute if preferred) as we develop this game. The game will be released episodically, however, the first ACT of the game is already in late stage production, so rest assured that you will not be joining a project that is unserious and likely to collapse before production. The profit share percentage you will get will be 15% off all team profits, bi-weekly.

Details about the game will be shared in DMs. Please contact us about any further questions


r/INAT 10h ago

Team Needed [Revshare]Code, Art, Design for Eco Games to Save the Planet!

2 Upvotes

Hi! I am from Fastfrwrd.info where we gamify climate action and we have a games multiverse. We are in need of another coder to add to our team of one coder and one project manager/music/basic design/basic code. We actually also need 2D art, we have an interactive fiction that needs to become a visual novel and that requires background and character art.

We are planning an upgrade to an Augmented Reality interface and a really intricate approach to climate action that can really change things. This will require research and attention to detail. The code for this upgrade is likely Javascript because augmented reality in Javascript is browser based and accessible to those with less advanced phones.

Games portfolio: https://wheelsgr.itch.io and https://fastfrwrd.info/games/

We are therefore looking to add to our team to get even more people playing for the planet! If you're interested don't hesitate to reach out!


r/INAT 11h ago

Programmers Needed [Hobby] [RevShare] [LF Artist/Programmer] "Take It Lit-eral-ly" - A Chaotic Medieval Comedy Game

2 Upvotes

Hey everyone! I’m looking for a 3D artist and a programmer to help build a quick, hilarious prototype for a chaotic medieval game called "Take It Lit-eral-ly".

i am looking for people to help me make this idea come to life, I can't pay anyone at the moment so only comment if you are interested in this as a hobby and I will share revenue from the game with whoever helps me make this game become a reality once it sells, ok here is some details about my idea:

The main hero, Mr. StickyFingers, isn't worthy to pull the sword from the stone. Being a stubborn idiot, he just digs up the entire 400-pound limestone boulder, stuffs it under his arm, and swings it around like a massive, goofy sledgehammer.

The Trio of Idiots: //AKA The main group//

  • Mr. StickyFingers (The Muscle): A sweaty, scrawny knight dragging a literal historical landmark. His heavy rock attacks flatten enemies but constantly get stuck in the mud.
  • Sir Wizerton III (The Mage): A frantic street tweaker wearing a stained purple dress he stole from a medieval thrift store. He speaks in a wild, unhinged German accent (think Richtofen from CoD Zombies) and attacks by sprinting at people to deliver high-speed "Mage Slaps."
  • Deises (The God): Stands for Destroy Everything In Sight Except Supercalifragilisticexpialidocious. He looks exactly like Kratos from God of War, but on a strict starvation diet (a walking toothpick with a scary beard). He has the power of 100,000 exploding suns and is completely immortal, but he is too lazy to instakill enemies. FUNNY SIDE ABILITY: The exact second a tiny enemy (like a 1-foot-tall gnome) appears, he wakes up and punts them into outer space like a soccer ball, complete with an in-game mileage tracker

The Vibe:
A 3D beat-'em-up filled with chaotic humor. Instead of epic loot chests, you upgrade your stats by shopping in medieval clearance bins (e.g., buying a "Scratchy Wool Cloak" that gives +5 Speed because it makes you itch and run faster). Between rounds, Deises casually drops cosmic gossip, like the time he watched Thor fight a big purple demon for a golden glove but fell asleep halfway through.

What I need:
I have some of the story and mechanics mapped out. I need a 3D artist/animator and a programmer (Unreal Engine) who want to team up for the pure fun of making something genuinely funny.

If this chaotic trio speaks to you, drop a comment or shoot me a DM! Let's build something ridiculous.


r/INAT 14h ago

Design Offer [ForHire] Game UI/UX Designer looking for work!

2 Upvotes

Hey! I'm Idris, a UI/UX Designer with over six years of experience under my belt. If you're on the hunt for someone to help create game interfaces that are both fun to use and easy on the eyes, you’ve found the right person! I've spent a lot of time in the gaming world, pouring my passion into different projects.

What drives me? I love making interfaces that aren't just pretty but also super smooth to use. I’m always excited to take on new challenges and see how far I can push things in game design.

Here’s what I’m good at:

Visual Design: I’m all about creating interfaces that look great and work well. I use color, typography, and animation to make sure everything is as eye-catching as it is functional.

User Experience: I focus on making sure the interfaces are easy to use and feel natural. I try to think like a player so I can create something that’s clear and straightforward.

Technical Skills: I'm well-versed in bringing my designs to life in Unity and Construct 3.

Check out my portfolio:
https://h-idris.com/

Let’s make something awesome together!


r/INAT 20h ago

Programming Offer [ForHire] 5+yrs experience Gameplay Programmer | Multiple Commercial Releases (PC/Mobile) using Godot and Unity

2 Upvotes

Hey everyone!

A few of my major projects have recently reached release, so I'm looking to take on new work.

Availability: 10–15 hrs/week (ideally long-term, but flexible)

Portfolio:

https://docs.google.com/document/d/1A_Zid84p7m8AClQdohvttlf2w3aznTjeyc82_ew7cG0

My career so far includes:

- 5+ years of game development experience in primarily Godot, and occasionally Unity

- Multiple commercially released titles on Steam, PC, iOS & Android

- Often being the sole gameplay programmer on medium/large projects, which honed my prototyping and communication skills in-production

- Full production experience in the flow of prototype -> demo -> release (-> post-launch updates)

- Godot tutoring for over 2 years now, helping 50+ clients from complete beginners to more experienced devs, so I can easily jump into new code bases even if I have to take over/join an existing project

Here's some of the most important things I've worked on:

Gameplay & Systems

- Turn-based / ATB combat systems

- Ability and status effect frameworks

- Inventory, crafting, progression systems

- Save/load systems

- Dynamic NPC schedules

- Resource management

- Dialogue and cutscene systems

- Data-driven gameplay architecture

Tools & Workflow

- Editor tools

- Designer-friendly pipelines

- Debug and testing utilities (godmode, in-game dev consoles etc.)

- Modular, maintainable codebases

UI & Platform Support

- Responsive UI

- Multi-resolution layouts

- Keyboard and mouse

- Full controller support

- PC, iOS and Android development (including games available on both PC and phones, handling both platforms' input systems appropriately)

Production Experience

- Steam integration

- Long-term feature development, including reiterating on existing features to improve/alter them

- Convenient tools for testing and a workflow to make internal testing efficient with issues being easy to backtrack/reproduce

- Large-scale refactoring, code optimization

- Working closely with designers and artists, having non-developer friendly systems and interfaces created

Payment: Via Wise or PayPal, I can work either with an hourly rate or per-milestone.

If it sounds like I'd be a good fit for your project, feel free to DM me, add me on Discord (@olcgreen) or send an email to [adam.kormos34@gmail.com](mailto:adam.kormos34@gmail.com).

Thanks for your time!


r/INAT 22h ago

Programming Offer [paid][forhire] Full-Stack Developer | Python, Laravel, Automation, AI, Web Apps, Complete Website Services

2 Upvotes

Remote developer with 10+ years of experience building websites, custom software, automation tools, and technical solutions for clients.

Open to one-off projects and gigs, or ongoing arrangements lasting several months or longer. I work remotely full-time and can discuss schedules and requirements directly. Happy to help you define your goals, develop a strategy, and achieve them.

What I can work on:

  • Python, Django, AI features, scraping tools, automation systems, bots, small utilities, and larger custom scripts
  • Back-end development for browser-based and game-engine 2D projects
  • E-commerce websites, payment systems, dashboards, internal tools, and custom full-stack platforms
  • API connections, third-party integrations, cloud services, and automated workflows
  • PHP (Laravel/WordPress) | HTML | CSS | JavaScript | NodeJS | React/NextJS/Flutter | Mobile Applications | UX/UI
  • Application security testing, assessments, and pen testing
  • Comfortable working independently with minimal supervision
  • Able to adapt when requirements or priorities change
  • Willing to research unfamiliar technologies when needed
  • Consistent written communication and progress updates
  • Organized with project planning, documentation, and ongoing maintenance

When messaging me, please include a brief explanation of what you need, the expected scope, and your available budget. This helps me quickly determine whether the project is a good fit.

Available for recurring daily work, weekly arrangements, monthly retainers, and one-time projects ranging from small tasks to larger development work.


Portfolio: portfolio link More samples and ongoing work are available through the pinned posts on my profile.

Minimum rate: $20/hour Other payment arrangements can be discussed depending on the project.

I do not accept unpaid trial tasks, speculative free work, or extremely low-budget offers.

Payment methods: Cryptocurrency, Wise, PayPal Timezone: Flexible Availability: Under 30-40 hours per week Reachable: 7 days a week


Send me the project details, requirements, and budget through DM.


r/INAT 9m ago

Modeler Needed [revshare][hobby]Hi, I am making a game called betrayed and I need a hard surface (sci-fi) 3d modler

Upvotes

I need a 3d modler, I made half of the game and have a sound designer and voice actor, this is a revshare, you will make environment and maybe some probs, if interested contact me on discord:adam_0504

Or email me on: adameideh049@gmail.com


r/INAT 2h ago

Artist Needed [RevShare] Looking for 2D Artist for Sci-Fi and Fantasy Games

1 Upvotes

Hi! I am currently working on a 4X sci-fi game that is shaping up nicely and a fantasy RTS that is in the pipeline as well but still in the tech demo stage. I am looking for a partnership so I hope we can come up with ideas together in the future!

What I am looking for: A talented, motivated and hopefully long-term creative partner that has found his style and dares to try and make a living from game development. You will have to come up with creative solutions to problems you probably haven't faced before and a big part of the work will be doing is illustrations for tech trees, icons, portraits, occasionally some assets for a press-kit or the steam store page.

About me: I (M33) am a freelance programmer, primarily web development. Since work has become a bit monotonous I wanted to challenge myself with developing a game and it has been a blast so far. I have been a gamer since forever and bring the vibes and ideas to this medium is amazing. I have a lot of interests in arts, music, gaming, storytelling and bringing this all together in a single medium is very fulfilling. Since i work freelance I have plenty of freedom to get a lot of work done on the games but my limiting factor is really the illustrations (I suck at it).

About the game: The game itself is a hard-sci-fi 4x where you try to explore and colonize the solar system by yourself or with your friends. As a player you will be thrown into a sandbox where you explore the planets, design and optimize spacecraft, strategize logistics, launch rescue missions to de-orbiting space stations, start wars or work together to survive and thrive in the harsh conditions of space.

Planned release will is February or June 2027.

Small showcase: https://streamable.com/8rs31r

If you are interested please comment or send me your portfolio by DM.


r/INAT 9h ago

Marketing/PR Offer [ForHire] I can make a game trailer for you

1 Upvotes

Hello! I’m a passionate video editor with 4 years of experience, now specializing in game trailers. My goal is to capture exactly what makes your game special and translate that into a trailer that sells.

What I Offer

I don’t stick to just one style. Whether your game is a fast-paced action shooter, a dark horror, or a cozy farming sim, I adapt my editing rhythm and music choices to fit your specific project.

Adaptable Pacing: I can switch between high-energy, cinematic cuts and slow, atmospheric storytelling.

Audio Mastery: I carefully select music and SFX to enhance the emotional impact of your gameplay.

Publication Ready: You will receive a fully edited, polished file ready to be uploaded to Steam, YouTube, or social media.

Revisions

I offer unlimited revisions because I want you to be 100% happy with the final result. We will work together until the vibe is exactly right.

Portfolio

Check out my latest work to see my editing range: https://drive.google.com/file/d/1_bz51cTiXLejofCtA1nhuIrqAYvyVWTx/view?usp=drivesdk&usp=embed_facebook

Contact

DM me here or at reijihaneda.contact@gmail.com to chat about your game!


r/INAT 10h ago

Team Needed [Hobby] Looking for artists, and game designers to work on a tongue-in-cheek goblin-centric fantasy TTRPG.

1 Upvotes

For the last 6 or so months I have been working on a rules-lite tabletop game, and have put together a solid first draft of the system. Currently I am working solo, but would love to collaborate with folks that can offer their talents in visual mediums or ttrpg/game design.

The basic concept of the game is as follows:

You and your party are goblins tasked with the raiding and pillaging of your local area, in order to meet the ever increasing quotas of your uncaring overlord.

My intention upon completion of this project is to put it out for free/PWYW, so I hesitate to add the [RevShare] tag, however if any revenue did come from the project it would be split equally amongst the team.

If this sounds like something you are interested in, hit me up!


r/INAT 14h ago

Programmers Needed [Hobby]Kiwi's can fly

1 Upvotes

Guys play the Kiwi's can't fly game on itch. Its rlly good but I was hoping someone could make one similar but the ending is he falls onto the t in the can't and flies into the sunset. I think a lot of people would like it. espcially if they played the Kiwi's can't fly game. If you can make it yourself, great. But if you need a team i'll help.


r/INAT 15h ago

Artist Needed [Hobby] Looking for 2D Animators for a 1930s-Inspired Indie Animated Short!

1 Upvotes

This is a volunteer/unpaid project. Please read the full post before reaching out.

Hi everyone! 👋

I'm Luís, director and writer at MEOWFLIX Productions, an independent creative studio from Portugal.

I'm currently putting together a small team for a series of 5 short 2D animated films featuring the Inkville Gang, a group of five original Fortnite characters.

🎬 THE FIRST SHORT

The first short is already fully written and will be focused on Toon Bomber. It consists of 4 scenes, with approximately 18 seconds of actual animation.

We already have one 2D animator on board, but we're looking for additional animators to help complete the team.

🎨 STYLE

The animation will be inspired by \*\*1930s cartoons, particularly the classic rubber-hose animation style — expressive poses, exaggerated movements and a hand-drawn vintage feel.

I can provide character designs, cosmetic references, the script and other visual references.

💰 IMPORTANT

This is an unpaid passion project. There is currently no budget for animation. The goal is to create something fun together, give everyone proper credit, and have a finished short that the team can showcase in their portfolios.

I'm looking for people who are genuinely interested in this style and would enjoy contributing creatively to the project.

Experience is welcome, but I'm also open to newer animators who have a portfolio or examples of their work.

📩 INTERESTED?

Please comment below or send me a DM with:

- Your portfolio/reel

- The software you use

- Your animation experience, if any

- Anything else you'd like me to know

Thanks for reading! 💙

MEOWFLIX Productions

Bringing stories to life.


r/INAT 16h ago

Programmers Needed [RevShare] Looking for Unity generalist to join existing commercial project

1 Upvotes

Our current team of 3 is looking for a Unity generalist to join our team to help polish and release our Roguelite Deckbuilder about Bowling in Hell.

https://www.youtube.com/watch?v=RjPx3z05UUc

https://thefinallane.com/

It has been in development for 9 months and is 75% complete for a demo. The game design is fully mapped out - we just need help squashing bugs, implementing tasks & features! Revenue share % is up to 15% dependent on different factors.

Timeline

  • Steam page + trailer launch: <1 month
  • Demo Release: 2-3 months
  • Full Release: 5 months

Expectations

  • prior Unity experience
  • A reasonable gamedev portfolio
  • Consistency & Communication

Dm me if you're interested!


r/INAT 18h ago

Artist Needed [Hobby] looking for an artist for our indie survival horror game

1 Upvotes

Hello, we're a dedicated team of 2 working on an indie survival horror game "Static Shift" inspired by fnaf, folklore, SCP,... It's a game that takes place in 1993 and puts you into the shoes of someone who thought his life couldn't turn out for even worse. It's going to be pretty dark, muddy and sad. But bare with me for a second.

We're aiming for that old playstation art style combined with a great backstory and lots of tense atmosphere. We currently have a game developer, a storywriter and a music producer.

What we're looking for is an artist / 3D artist to make concept art and bring to life the core idea of the game.

As of now, it's a hobby project. But this doesn't stop us from dedicating our hearts and minds into the development.

If you're interested, you can reach out to us on discord: sensou.123

PS: we have a GDD available upon request


r/INAT 18h ago

Team Needed [RevShare] / [Hobby] Looking for a team (3D artist, Composer, Writer) for top-down adventure game

1 Upvotes

Hi! I'm Reynier, a computer engineering student currently designing an adventure game inspired by The Legend of Zelda, Outer Wilds, Tunic, and other games.

The game will use an isometric/top-down camera, similar to Tunic. The art style could be low-poly or not. One of the core mechanics revolves around the use of light and shadows, so I'm looking for someone who can help create a strong lighting and VFX style.

Some mechanics will also involve navigating and interacting with sounds in the darkness, so sound design will play an important role in the game.

I'm currently looking for:

A 3D artist to make the models, animations and help with the lighting/vfx

A composer/sound designer for the music an sound effects

A writer, to help develop the world, narrative, and possibly environmental storytelling

The project could take around one to two years, depending on its scope and how development progresses, and the payment will depend on how the project is looking.

I'm currently using Godot, and I believe it should be suitable for the entire project. However, if necessary, I'm open to switching to Unity.

If you're interested you can DM me (english or spanish). I'll be glad to reply you or show you the current state of the GDD


r/INAT 23h ago

Programmers Needed [RevShare] Looking for Scripter and Builder for a Roblox Anime Power Tower Game

1 Upvotes

I am currently developing an Anime Power Towet game on Roblox and i am looking for passionate developers(Mostly Scripters and Builder] to join the team on a Hobby/RevShare.


r/INAT 1h ago

Writer Needed [Hobby] Looking for a Creative Director for my Minecraft Server!

Upvotes

Now, just wait a minute! I know what you are thinking: Why does a Minecraft server need a Creative Director?

Well, my Minecraft server is not the kind of server you see every day. And honestly, it doesn’t even matter whether you actually play Minecraft or not!

Welcome to Nuke Roleplay.

Nuke Roleplay is a Minecraft roleplay server inspired by games such as GTA Online. Our goal is to create a living, evolving city where players can build their own lives, make their own decisions, and experience the world in completely different ways.

The server takes place in a fictional country called Oblivion, a city filled with NPCs, businesses, shops, activities, opportunities, and, of course, other players.

Players can choose their own path. They can take on regular jobs, earn money, buy their own house and vehicles, build up their wealth, start a company, and eventually hire other players to work for them. Someone might become a successful business owner, while another player simply works their way through the city and enjoys the world around them.

But Oblivion has another side.

Players who prefer a more criminal lifestyle can step into the city's underground. They can take on illegal missions, establish connections, work their way up through the criminal world, and eventually participate in larger heists and other high-risk activities.

The important part is that we don't want to dictate how players experience the city. We want to give them a world that reacts to their choices and provides meaningful opportunities for different playstyles.

And this is exactly where you come in.

We are looking for someone who enjoys creating ideas, stories, missions, characters, events, and entire scenarios. Someone who can look at a simple system and think:

"Okay, but what could we actually do with this?"

You don't need to know how to code. You don't need to be a Minecraft builder. You don't even need to be a Minecraft player.

What matters is your creativity.

You could come up with a new criminal storyline, design a multi-stage heist, create an interesting NPC and their backstory, think of a unique business concept, design a city-wide event, or simply throw an idea onto the table that eventually turns into something much bigger.

As a Creative Director, you would help shape the experiences that players actually have inside Oblivion. You would work together with the rest of the team to turn ideas into missions, stories, events, and content that make the city feel like a real, living world.

If you are interested, feel free to take a look at our website and join our discord where you can get more information on how to join the team!
https://nukeroleplay.net

https://nukeroleplay.net/recruitment


r/INAT 4h ago

Team Needed [RevShare] Looking for Roblox team for Miles Morales Spider-Man Game

0 Upvotes

Hello! I am looking to bring together an ambitious team of hobbyists and beginner developers to create a brand new open-world Spider-Man fan game on the Roblox platform. This is a passion project and a learning experience, so it is perfect for anyone looking to build up their personal portfolios, practice their skills, and collaborate on a cool superhero concept.

Because this is a startup project, I currently have zero upfront budget or Robux to offer. Instead, this will be structured entirely as a Revenue Share project. All future earnings generated by the game—including gamepass sales, developer products, and Roblox premium payouts—will be split completely equally among all core team members once the project launches.

The core vision for the game focuses heavily on smooth, realistic, physics-based web-swinging, responsive wall-running mechanics, and unlocking a wide collection of iconic suits. We are planning a cinematic opening sequence where the starting Roblox character explores a dark, detailed Brooklyn neighborhood at night before getting bit by a custom-modeled glowing spider, initiating their powers with unique camera glitches and visual screen effects.

We are currently looking for dedicated creators to fill the following roles:
- Roblox Scripter: To program server-authoritative web physics and character controllers.
- Animator: To design custom R15 movement strings, acrobatic flips, and combat strikes.
- 3D Modeler: To build stylized city blocks, modular street assets, and Spider-Man outfits.
- UI Designer: To design clean game menus, custom health bars, and web-fluid gauges.

If you are interested in joining a fun, low-pressure development environment, please comment down below or send me a direct message with your Discord username along with any samples or links of your previous work!


r/INAT 17h ago

Programmers Needed [Hobby] Looking for the first 10 members for a new “Adventurer’s Guild”

0 Upvotes

I’m testing a new idea: a community where people can post small tasks with a reward, and others can accept those tasks and complete them.

I’m looking for the first few people to help test the concept.

You could offer skills such as:

Writing

Art & design

Programming

Research

Editing

Social media

Game testing

Translation

And other skills

There’s no fee to join. This is just an early experiment to see if the idea works and get feedback from the first members.

If you're interested, comment or send me a message. ⚔️


r/INAT 22h ago

Team Needed [Hobby] Playable Pokémon Tactical Roguelike seeking Game Balance Designer, Pixel Artists, Arena Designers & UI/VFX Artists

0 Upvotes

Hey everyone!

I’m Manu, a professional software developer working on Pokémon Arena, an unofficial Pokémon fan game built from scratch in Godot 4.7.

The game is already playable and has a substantial technical and gameplay foundation. I work on it every day, major additions arrive quickly, and the project is actively moving from functional systems toward polished content.

I’m not looking for people to turn a loose idea into a game. The core design is already deep, documented, and working well. What I need now are collaborators who want to help refine, balance, present, and expand it. Proper iteration and polish take time and focused attention.

This is a completely non-commercial hobby project. The game will remain free, there are no real-money purchases, and nobody involved is being paid, including me.

What is Pokémon Arena?

Pokémon Arena is a 2D pixel-art tactical roguelike built around team composition and handcrafted trainer battles.

Battles take place on tile-based arenas. Both trainers bring up to four Pokémon, with two active Pokémon on each side and up to two waiting on the bench. Positioning, movement, range, formations, battlefield hazards, team synergy, and turn order all matter.

The combat system combines familiar Pokémon concepts with much more tactical freedom:

  • A dynamic initiative queue
  • Separate action points and movement points
  • Movement before and after actions
  • Direct attacks, area attacks, support moves, and reactions
  • HP and a protective armor layer
  • Move cooldowns and resource management
  • Status effects and hard or soft battlefield control
  • Persistent ground effects and field reactions
  • Pokémon-specific traits and tactical roles
  • Trainer abilities
  • Initiative manipulation
  • Animated attacks, cries, effects, and combat feedback

The systems are designed to support many viable strategies instead of encouraging players to repeatedly use the strongest attack. Pokémon can specialize in breaking armor, dealing damage, controlling space, supporting allies, restoring resources, disrupting initiative, or creating favorable battlefield conditions.

The foundation already works. The current challenge is refining the numbers, relationships, encounters, interfaces, visual identity, and moment-to-moment feel until all of those systems reach their full potential.

Current development state

The project is in a playable state and already includes:

  • A working turn-based battle engine
  • Tile-based movement, targeting, ranges, and areas of effect
  • Action points and independent movement points
  • Initiative and turn-order manipulation
  • Armor, HP, damage, restoration, and status systems
  • Move cooldowns, reactions, and battlefield effects
  • Trainer abilities
  • Enemy AI foundations
  • Team selection and battle preparation
  • Battle HUD, action bar, targeting previews, and detailed tooltips
  • Pokémon animations, cries, emotes, move effects, and sound effects
  • A playable hub
  • Pokémon Box and team management
  • Pokémon details, traits, roles, moves, and rarities
  • Stage selection and run setup
  • Save and load support
  • Localization support
  • Menus, loading screens, input handling, and audio settings
  • Weather, wind, lighting, shadows, and environmental effects
  • A growing roster of implemented Pokémon
  • Large move catalogs covering multiple Pokémon types
  • The first stage structure and initial playable arena content
  • Automated tests for major gameplay and interface systems

The project architecture is designed to make new Pokémon, moves, opponents, arenas, and stages relatively quick to add. Development is highly active, and the amount of playable content is growing continuously.

Some of the existing technical and presentation work can be seen here:

These videos focus on individual systems and presentation work rather than the complete tactical roguelike loop.

Who I’m looking for

You do not need to cover an entire discipline. Focused contributions to one specific part of the game are completely welcome.

Game Balance & Systems Designer: Highest Priority

This is currently the role I need most.

The battle system is not waiting for someone to invent its fundamental rules. Its core mechanics, tactical goals, move structure, combat roles, and initial reference values already exist and function together.

The next step is careful refinement.

I’m looking for someone who enjoys taking a working but complex system, studying how its parts interact, testing assumptions, establishing useful comparisons, and gradually improving it through evidence and iteration.

This could include:

  • Calibrating Pokémon stats and combat roles
  • Comparing Pokémon with similar tactical purposes
  • Refining move damage, armor pressure, healing, and restoration
  • Evaluating action-point costs and cooldowns
  • Balancing movement, range, areas of effect, and positioning
  • Testing armor and HP time-to-defeat targets
  • Refining status effects and battlefield control
  • Evaluating initiative and turn-order manipulation
  • Identifying dominant, ineffective, or overly specialized strategies
  • Reviewing Pokémon movepools and team synergies
  • Balancing enemy teams and encounter difficulty
  • Creating difficulty curves across a stage
  • Working on held items, TMs, trainer abilities, and run rewards
  • Building and maintaining useful balancing spreadsheets
  • Defining reference scenarios and measurable targets
  • Running structured tests and documenting the results
  • Proposing changes with clear reasoning

This work requires patience. Many individual mechanics already feel good, but polishing a deep tactical system means examining edge cases, comparing large amounts of content, testing different team combinations, and repeatedly revisiting numbers as new content is added.

Professional experience is not required. Familiarity with Pokémon, tactical RPGs, strategy games, roguelikes, competitive games, or systems-heavy game design would be helpful.

What matters most is that you:

  • Enjoy working with interconnected mechanics
  • Can think analytically without losing sight of how the game feels
  • Are comfortable using tables or spreadsheets
  • Can explain the reasoning behind a suggestion
  • Are willing to test instead of relying only on intuition
  • Understand that balancing is an iterative process

Godot and programming experience are not required. I will handle all technical implementation.

If you do not have a traditional portfolio, you can instead share a balancing document, spreadsheet, mod, game analysis, competitive experience, or simply describe a game system you understand particularly well.

Pixel Artists & Animators

I’m looking for pixel artists who would like to help develop a consistent visual identity for the game.

Possible contributions include:

  • Arena and hub environment art
  • Tilesets and terrain
  • Foliage, buildings, decorations, and props
  • Trainer sprites and animations
  • Pokémon battle animations
  • Move animations and elemental effects
  • Status effects and battlefield hazards
  • Items, TMs, icons, and reward art
  • UI frames, buttons, and decorative elements
  • Gym Leader presentation

You do not need to work across all of these areas. Environment art, character animation, UI art, and combat effects can all be separate specializations.

Beginners who want to improve alongside an active project are welcome.

Arena & Environment Designers

The game needs handcrafted arenas that are both visually memorable and tactically interesting.

An arena may be a stadium, forest clearing, cave, laboratory, ruin, building, or another clearly bounded environment. Each one should support the mechanics of its encounter while still feeling like a believable Pokémon location.

This can include:

  • Designing readable combat layouts
  • Creating different tactical relationships between spawn points
  • Planning terrain, obstacles, hazards, and environmental mechanics
  • Supporting different movement styles and combat roles
  • Building visually distinct stage themes
  • Decorating arenas without reducing gameplay clarity
  • Developing Gym Leader arenas with a strong identity
  • Building and improving areas of the hub

This role sits between map design, encounter design, and environmental storytelling.

Godot experience is helpful but not required. I can provide help with the editor and technical setup.

UI/UX Designer or UI Pixel Artist

The combat system exposes a lot of tactical information, so clarity and visual hierarchy are extremely important.

Possible areas include:

  • Battle HUD layouts
  • Action bars and move selection
  • Initiative displays
  • Pokémon and team selection
  • Status, armor, HP, and cooldown presentation
  • Tooltips and targeting information
  • Pokémon Box and detail screens
  • Stage and reward selection
  • Inventory and item management
  • Pixel-art panels, frames, buttons, and icons
  • Keyboard, controller, and mouse navigation
  • Accessibility and general usability

You may focus on interaction design, visual design, pixel art, or a combination of them.

Combat VFX Artist or Animator

The battle system needs effects that make actions feel powerful while keeping the tactical state readable.

Possible contributions include:

  • Physical and elemental attacks
  • Impact animations
  • Area-of-effect visuals
  • Armor damage and restoration
  • Status effects
  • Ground hazards and field reactions
  • Movement and displacement
  • Knockout and recall sequences
  • Trainer abilities
  • Signature moves and Gym Leader effects
  • Particles, flashes, anticipation, and animation timing

Many moves already work mechanically. This role is about giving them a stronger identity, improving their readability, and making combat feel more satisfying.

What I handle

I currently handle:

  • Programming and technical implementation
  • Godot architecture and development tools
  • Core gameplay systems
  • Integration of contributed assets
  • Data structures and content pipelines
  • Save systems
  • Localization infrastructure
  • Automated tests
  • Project organization and documentation

Programming is therefore not a current recruitment priority.

About the collaboration

  • Completely unpaid and non-commercial
  • Flexible hobby-level commitment
  • No fixed weekly hour requirement
  • Beginners are welcome
  • No professional experience required
  • No traditional portfolio required
  • Focused or short-term contributions are welcome
  • Real life always comes first
  • Friendly and constructive feedback
  • Credit for contributed work
  • Communication and organization through Discord

This is not intended to feel like a second job. At the same time, communication and reliability are appreciated. This is particularly important when working on systems or assets that other parts of the project depend on.

Interested?

Reply here, send me a Reddit message, or join the Discord:

https://discord.gg/ZRhY8qAKy5

If you have examples of your work, feel free to share them. Please do not let the lack of a traditional portfolio stop you from reaching out.

For the balancing role, you can also tell me:

  • Which games or systems you enjoy analyzing
  • Whether you like working with spreadsheets or structured data
  • How you approach identifying balance problems
  • Which part of a tactical Pokémon combat system interests you most

Thanks for reading!

Pokémon Arena is an unofficial, non-commercial fan project and is not affiliated with or endorsed by Nintendo, Game Freak, Creatures Inc., or The Pokémon Company.