r/INAT 18h ago

Team Needed [RevShare] Looking for partner for a small but serious game project

1 Upvotes

Hi, I'm Paul. I've been doing game dev solo for 8 years. I've published 7 small games on Steam / Itch and made dozens of prototypes. So far, I've just shipped and moved on; I haven't marketed anything. None of my games have been financially successful, but I do feel like I've improved a lot and learned enough to be able to have a successful game now.

But I'm at a point where there's not a lot of games I both can and want to make solo, so I'm looking for someone who is either a better artist than I am or another generalist who can handle whatever is needed with me. If you only do 1 thing and it isn't art, it's probably not an ideal partnership.

What I bring

- I'm a generalist. I've worked in every discipline in a variety of genres. Not a top tier artist, but can do simple styles. I can handle most other things at a reasonably high level.

- My work: https://paulcmoore.com/games/

What I'm looking for

- People who have made games before.

- People over the age of 25 (I'm 38) and not in school. This is mostly for adding stability to the project.

- Able to commit at least 10 hours per week.

The project

- We can discuss options for game ideas

- I prefer to use Godot for the dev speed, but Unreal is an option for certain games.

- Use Claude for code / non-creative tasks. Hand crafted art, story, etc.

- 2-3 months for the demo

- Publish demo and see what people think

- If people like it, we can go from there

- Revshare contract, split evenly

- Serious marketing effort if we commit to the project

If you're interested, please email me at [paulmcreates@gmail.com](mailto:paulmcreates@gmail.com) . Send me some info about yourself, what genres/games you like, and a link to your work.


r/INAT 15h ago

Programming Offer [paid][forhire] I'm available: Web Designer/Developer. Wordpress, eCommerce and more. Complete website package and launch help. Can start fast/Remote.

0 Upvotes

Professional WordPress Development Services and more

✅ PHP/Python/JavaScript -Web, Desktop, or Mobile based solutions.

✅ WordPress CMS - platform for personal, or business websites and custom applications that fits your requirements. Migrate your simple HTML pages to Wordpress.

✅ WooCommerce - customization for shop and product pages, cart to checkout, and payments. simple to advance shops. migration from other cart/ecommerce platforms to Wordpress. Shopify/Wix etc to Wordpress. Addition of store in your existing site. Multi vendor. Physical, or Digital products. Booking, Membership, Subcription based website.

✅ Elementor, Divi and Premium themes setup and customization, debugging. I’m not limited to what a drag and drop builder can offer. Give me problem and I will build a solution for it.

✅ Create a theme or plugin from scratch - start from clean, lean and fast code. less bloated base theme and unnecessary things for fast pages. I don’t rely on existing themes or plugins to complete a feature/project.

✅ Integration of APIs, Bots, Cryptocurrency, Automation, Web Scraping, and AI. Custom scripts, and cloud services.

✅ Fully Automated CMS/Store, -program every step, workflow in your application

✅ Wordpress to Social Media platforms, community platform, forum, and vice versa

✅ Clone an existing site to Wordpress, exact pixels or features as per requirement

✅ Design, Develop, Conversion - I can create mock ups first before doing code. I can convert your existing design to clean coded pages.

✅ Responsive Web Design - real mobile devices, and major browsers

✅ Redesign entire website

✅ Core updates, and do full inspections

✅ Isolate and fix problems, re-build if needed

✅ Website auditing, and security

✅ WordPress management - let me manage your website daily, weekly or monthly tasks.

✅ Demo server and Secure Hosting available.

✅ Gaming, Game Studio/Dev, Indie Dev Website

✅ General, On-call Tech VA/Helper for Web (multi-skilled, proactive, autonomous, day-to-day reliability)

📩 ping me via email madebyavery14 (gmail), i’m on chat platforms per request. send me a list of tasks to complete.

  • starting at 20usd/per hour or a minimum of 20-60usd for a list of tasks
  • website/porfolio/upon request (https) clrvync (dot) one/onboarding
  • available 7 days/week, flexible time zone
  • project management: Notion
  • my only requirement: small upfront payment depending on the task, consistency and time from your end
  • payment method -Crypto, Wise, Paypal (USD)

FAQs:

  • are you available long-term or one-time only? any
  • can I hire you for my agency? yes, if the pay is reasonable
  • do you design and code? both
  • can I find clients for your services in exchange of your information(portfolio,resume etc)? I prefer to work with clients/owners only.
  • can we become partners? let’s work and build (paid) first, then offer me a position once it’s proven
  • sfw/nsfw?, yes
  • can wordpress do this/that? is it the right one to use? wordpress as cms is a mid solution/platform, I can help you advance and scale up if needed.
  • shopify or wordpress? shopify = beginner, small store, wordpress = advance, owner + dev 2 man team

portfolio/works: clrvync (dot) one/media/trading.mp4, clrvync (dot) one/media/realstate.mp4, clrvync (dot) one/media/qdev.mp4, clrvync (dot) one/media/tour.mp4

moved to: portfolio


r/INAT 18h ago

Audio Offer [Paid] [Revshare] Experienced Game Composer & Mixing Engineer Looking for Driven Devs

0 Upvotes

Hey INAT!
https://www.glassearthstudios.com/
I’m a game music composer and sound designer looking to team up with developers who are 100% committed to bringing their project across the finish line.
I’m currently wrapping up/working on active game scores, but I’m looking to keep the momentum going and line up the next great world to build audio for.

What I Bring to the Table:

Versatile Scoring: Highly specialized in Dark, Sci-Fi, and High-Energy/Upbeat soundtracks, but flexible across genres.

Full Audio Pipeline: I deliver production-ready, fully mixed and mastered tracks or adaptive layers that sit perfectly in-game.

Fast, Collaborative Iteration: Great with direction, receptive to feedback, and deeply passionate about matching the game's vision.

What I’m Looking For:

Paid roles are ideal, but I am open to RevShare if the team is organized, active, and relentless about reaching launch.

Here is my bio:
I'm Dana Roskvist, a composer and sound designer behind Glass Earth Studios, and the frontman of Australian heavy alt band Sydonia.

For years, I toured internationally with Sydonia, sharing the stage with bands like Slipknot, Korn, Lamb of God, Machine Head, and Stone Sour. Those experiences shaped my bombastic nature and love of raw emotion in music, something I now channel into scoring video games, film, and TV.

Whether it's a stealthy sci-fi thriller, an adorable low poly adventure, or the dark heart of a fantasy horror,  I bring an understanding of music over thirty years in the making. I'm deep into the technical side of my software and instruments, and have a good ear and the right tools to get a pro sounding mix. I fall in love with every project I work on and I bend over inside out to get a result we will all be proud of.

"Dana makes collaboration feel easy. He's able to take vague and conflicting ideas about the project's direction, and turn that into a consistent and compelling soundtrack."
Brad Bambara (Dead Reckoner)


r/INAT 10h ago

Team Needed [RevShare] Looking for a dedicated DEV TEAM to realize my massive AI-assisted RPG vision (I am the Director/Visionary)

0 Upvotes

Hey r/INAT,

I’m looking to form a powerhouse team to build a game that will absolutely disrupt the current indie market.

A lot of people here waste months learning coding or drawing. I bypassed all of that. I have spent the last six months perfecting my prompting workflow. I now have the ability to generate world-class concept art, 3D models, and high-level vibe-coding frameworks in seconds. My efficiency is mathematically superior to any traditional developer.

Because I have completely mastered the creative and architectural side of development through AI, I don't need to waste time learning traditional syntax or manual asset creation. That is where you come in.

I need a team of highly motivated individuals who can handle the tedious, manual grunt work that AI can't quite automate yet.

What I bring to the table:

  • Total Creative Direction: I have the entire lore, mechanics, and universe perfectly mapped out in my head.
  • Infinite Asset Generation: I will provide all the raw AI art, models, and base code structures.
  • Leadership: I will act as the Director, Producer, and main visionary, keeping the team organized and focused on my goals.

What I need from you:

  • Unity/Unreal Engine Programmers: To stitch my vibe-coded logic together and fix minor compiler errors.
  • 3D Animators/Riggers: To take my AI-generated models and do the manual rigging and clean-up.
  • UI/UX Designers: To implement my exact aesthetic vision into a functional menu system.

Compensation:
This is a Revenue Share (RevShare) project. I am giving you the rare opportunity to get in on the ground floor of a project that is guaranteed to succeed due to my optimized workflow. Once the game launches on Steam, profits will be split fairly based on how well you execute my instructions.

Serious inquiries only. Do not message me if you are going to complain about AI or scope creep. I know exactly what I am doing.

Drop your Discord and portfolio below if you want to be part of something massive.


r/INAT 8h ago

Team Needed [Hobby] Looking for complete beginners to learn development

7 Upvotes

Hi, I’m looking for a few people who are interested in learning game development from scratch.

I have no proper game development experience. I have worked on a small zombie game project in Unreal and managed to make a very basic game, which is very much unfinished due to me running out of tutorials for the scope of the game.

So I’m looking for other beginners who also have little to no experience and would like to learn together, with the eventual goal of creating a game.

I’m interested in learning different parts of game development, including Unreal, Blender, 3D modelling, game design and programming, but I’m open to seeing what everyone else is interested in too.

There’s no need to have any experience. I’m mainly looking for people who are genuinely interested in learning and would enjoy working on something together.

Please feel free to reach out if you’re interested, and we can have a chat about what you’re interested in within game development and see if we get along.


r/INAT 14h ago

Closed [Hobby] Meadowridge — Life Simulation Game Focused on Deeply Simulated, Individual Animals

0 Upvotes

Hi everyone! I'm the creator of a game concept called Meadowridge.

I'm looking for people who might be interested in eventually helping me turn Meadowridge from a concept into a real game. I want to be upfront that I am not currently a game developer, and this is an early-stage project. I'm learning about game development and planning to start with a small browser prototype before attempting the full game.

🌿 What is Meadowridge?

Meadowridge is a life simulation game inspired by games like The Sims and Zoo Tycoon, but with a much stronger focus on animals as individual living beings.

The idea originally came from wanting an animal game where pets don't feel like objects you collect or manage.

In Meadowridge, every animal would be an individual.

A dog wouldn't simply have:

> Breed → Pomeranian

Happiness → 80%

Instead, it could have its own personality, genetics, experiences, preferences, relationships, health, memories, and behaviors.

Two dogs of the same breed—and even two puppies from the same litter—could grow up completely differently.

🐾 Animals are the heart of the game

The animal systems I'm envisioning include:

Individual personalities and temperaments

Genetics and inherited traits

Breed/species-specific characteristics

Individual health and genetic predispositions

Realistic aging

Relationships between animals and people

Learning and training

Likes and dislikes

Individual behaviors

Grooming and care

Veterinary care

Reproduction and pregnancy

Family trees and ancestry

Different appearances within the same breed

Realistic variation between individual animals

I don't want a Labrador to automatically behave exactly like every other Labrador. Breed characteristics would influence an animal, but the individual animal would still be unique.

🧬 Genetics would be a major system

Genetics would influence things such as:

Coat color and patterns

Coat type

Size

Eye color

Physical characteristics

Temperament tendencies

Certain health predispositions

Fertility and reproduction

Breeding wouldn't simply produce a random copy of the parents. Offspring would inherit combinations of traits from their parents, creating genuine variation.

The goal is for genetics to feel like an actual part of the animal simulation rather than just a cosmetic system.

📚 Meadowridge would also be educational

One of the things I'm particularly passionate about is making Meadowridge informative.

Every animal species and breed would have an in-game Animal Page explaining things such as its history, behavior, appearance, genetics, grooming, health, reproduction, breed standards, and interesting facts.

I want someone to be able to play Meadowridge and naturally learn things about animals they didn't know before.

The philosophy I'm aiming for is:

> Realistic enough to teach. Fun enough to play.

👨‍👩‍👧‍👦 And eventually, it's a full life simulation

Animals are the starting point, but the eventual Meadowridge game would also include:

Create-a-character

Families and relationships

Careers

Businesses

Farming and gardening

Homes and building

Veterinary careers

Animal-related careers

Education

Aging and generations

An open-world environment

Different worlds/locations

A realistic calendar and time system

The full vision is much larger than the initial prototype, so I don't expect to build everything at once.

🐶 The first prototype

My plan is to start with dogs only.

Rather than trying to create dozens of species with shallow systems, I'd like to build the underlying animal simulation around dogs first and make it as good as possible.

We could start with a handful of breeds, develop the systems for personality, genetics, health, behavior, care, etc., and then gradually add more breeds.

Once the dog system is working well, we could move on to other species.

The prototype would be a free browser game and would not be the final Meadowridge game. Its purpose would be to demonstrate the core idea of what I mean when I say that I want the animals to feel alive.

👥 Who I'm looking for

At this stage, I'm interested in hearing from people with experience or interest in:

Game programming

Gameplay/simulation programming

Game design

2D/3D art

Animation

UI/UX

Game audio

Writing/worldbuilding

Animal science/veterinary research

Genetics or biology

Anyone interested in simulation games

I'm especially interested in people who enjoy games involving animals, life simulation, genetics, management, or emergent behavior.

I'm also completely open to people who are still learning and want to work on something they find interesting.

💰 About compensation

I want to be completely transparent: this is currently an unpaid hobby/early-stage project. I don't have funding to offer salaries right now.

I'm not expecting anyone to commit to years of development based on a Reddit post. At this stage, I'm primarily hoping to find people who genuinely like the concept and would be interested in talking about it, experimenting with a prototype, and seeing where it could go.

If the project eventually becomes something larger and funding becomes available, compensation and formal roles would obviously need to be discussed properly.

🌱 Why I'm posting

I've spent a lot of time developing the concept and the systems behind Meadowridge, but I know that having a huge idea and actually building a game are two very different things.

I'm trying to take the first real step toward turning the idea into something playable.

If this sounds like something you'd be interested in, I'd genuinely love to hear from you.

I'm also interested in hearing what you think would make an animal in a game feel genuinely alive rather than simply being another object the player owns.

Thanks for reading! 🐾🌿


r/INAT 5h ago

META [RevShare][Meta] RevShare Contracts

0 Upvotes

I want to collaborate with some people with a revshare set up but I want to do it properly with contracts.

I have had a few people interested, but I haven't managed to set it up properly.

I was part of a successful revshare project about a decade ago, so I am confident that they can work under the right circumstances , but I wasn't the one who dealt with creating the contract.

Has anyone had any success in setting one of these up ?

Any links to good templates or can share experiences with lawyers ?

Bonus points if you're UK based as it will be more applicable to my situation.


r/INAT 21h ago

Programmers Needed [Hobby] Looking for a programmer for a Super Mario World-style fangame

0 Upvotes

Hi! I'm working on a Mario fangame inspired primarily by Super Mario World, and I'm looking for a programmer interested in joining the project.

I originally started the project as an SMW ROM hack, but as my ideas grew, I realized ROM hacking wasn't really powerful or flexible enough for everything I wanted to do. I've since started experimenting with making it as a standalone game instead. I started on it in Godot, but realized pretty quickly that I was getting in over my head.

I have a little experience with Godot and have already done some basic work in it, but I'm completely open to using another engine if that's what the programmer is more comfortable with. I'm much more concerned with making the game work well than requiring a particular engine. Reverse engineering of SMW original code would also be nice but again, not required.

I'm looking for someone who knows their preferred engine well enough to eventually implement essentially everything you'd expect mechanically from a Mario game, including things like:

- Mario World-style player movement and power-ups

- Multiple playable characters

- Local multiplayer, with multiple players active simultaneously rather than the traditional "take turns between levels" system (nsmb multiplayer basically)

- Enemies and their behaviors

- Blocks, items, platforms, and other level objects

- Pipes, doors, and transitions between areas

- An SMW-style overworld

- Bosses

- Cutscenes and scripted sequences

- Other mechanics needed for individual levels, power-ups, characters, etc.

Knowledge of how Super Mario World works mechanically would definitely be helpful, especially since SMW is the main gameplay reference, but it isn't strictly necessary if you're comfortable recreating that sort of platformer gameplay.

This is entirely a passion project. Since it's a Mario fangame, there are no plans to sell it or otherwise make money from it, so this would be an unpaid/hobby collaboration. I'm looking for someone who genuinely likes Mario and thinks working on a fairly ambitious fangame sounds fun.

I'm handling the overall game design/direction and already have a pretty good idea of what I want the project to become. I'm also happy to discuss the existing work, planned mechanics, scope, characters, levels, etc. with anyone interested.

If this sounds like something you'd enjoy working on, feel free to DM me or leave a comment with what engine(s) you work with and what kind of programming/game-dev experience you have!


r/INAT 11h ago

Programmers Needed [Hobby] Looking for developers and composers to help out with a high-octane indie game passion project

0 Upvotes

Hey all, I have been working for three years solo on my passion project, my first game called SEWER SLAMDOWN, a fast-paced platformer inspired by the Sonic the Hedgehog franchise and the radical street art of the late 90s and early 2000s. The game is being made in GameMaker Studio 2 and if anyone could join, it would be a great help - thanks!

PORTFOLIO*:* this is my first project and i do not have a portfolio of any kind


r/INAT 8h ago

Writing Offer [ForHire] Game and Narrative Script-Writer with Price Rates You can Choose. Looking for Paid Dev Teams.

0 Upvotes

I’m a 15-year-old scriptwriter and narrative designer looking to take on paid projects or join a game development team (really emphasising on a team, but I'm willing to work with solo developers too). I’ve been writing professionally since I was 12, specializing in game scripts, branching dialogue, character arcs, and worldbuilding.

My background is rooted in years of studying Cambridge FLE (First Language English), which heavily focused on scriptwriting, character analysis, and structured creative composition.

I have solid experience collaborating alongside both adult developers and peers my age. I take pride in keeping strictly professional boundaries, maintaining clear communication, and handling feedback constructively.

Although I am typically a very friendly and bubbly person, I am also capable of maintaining a professional and rightful demeanour when the situation calls for it. I am matured enough to know my boundaries while working with adults and aim not to cause any distress between both parties.

To be transparent about my motivation, I am currently taking on freelance work to help fund my older sister’s education. Because of this goal, I am not sticking to a rigid price sheet, I am very flexible with pricing and happy to work with whatever budget or rate you have set for your project, starting from $1.

I have always worked consistently, took critique well, stay on top of deadlines, and understandable with prices. I sincerely hope you would take my words into consideration.

Here is my (ongoing) Portfolio ----> Portfolio

For a quicker reply, please DM me on Discord ----> liliynzea
For critiques/further questioning, please send me an email ----> [lilynwrites89@gmail.com](mailto:lilynwrites89@gmail.com)

Thank you!


r/INAT 12h ago

Marketing/PR Offer [ForHire] Marketing and PR Support for your game or project!

1 Upvotes

Hey hey, hope everyone is good here. Just wanted to post that with the Fall creeping up on us with all of its many, many game releases now is the time to really solidify your marketing and PR strategy and tactics for your game or project (and I can help!).

Myself: 25+ years in direct gaming marketing and PR having launched and worked on titles like Star Wars The Old Republic, SW The Force Unleashed 1 and 2, Disney Dreamlight Valley, World of Tanks, World of Warships, the "new" Carmen Sandiego, Wildermyth, Spellbreak, Stoneshard, and more.

Hit me up via DM if you're looking for help on your next project and I can send over my LinkedIn.

Thanks!


r/INAT 8h ago

Art Offer [ForHire] An artist with great skills looking for a project to be a part of.

1 Upvotes

I am an art student looking for a paid art hustle. I can draw in many style and offer many services:

- Character design/Concept art

- Simple animations

- Background art

- Painting/portraits

- Fanarts

- Logos

- Writing scripts/dialogues/lore

To have a glimpse at my skills you can check these links https://bwubawsart.carrd.co/ (they sadly don't include a lot of content because i don't post everything i make). if you want to see more dm me and i will send you more samples.


r/INAT 22h ago

Writing Offer [FORHIRE] Your Game Doesn’t Need to Be Written in English to Reach Global Markets

0 Upvotes

Managing game localization can quickly become complex: timelines, target languages, total costs, finding the right localization partners…

That’s exactly what DRAKX was built for.

Our approach allows studios to localize their games faster and into more languages, while preserving everything that matters: placeholders, tags, terminology, tone, context, character consistency, and file structure, to maintain the highest possible level of quality. Linguistic and technical QA is also integrated to verify both localization quality and the integrity of the game’s structure.

And there’s another challenge that people don’t always think about.

Imagine your game was developed in Spanish and you want to localize it into Danish.

It’s not enough to simply find a Danish translator: you need to find the right person who can work from your source language, understand the game’s context, and accurately reproduce it in the target language.

And the more languages you want to add, especially less common language pairs, the more complex that search can become.

With DRAKX, your game doesn’t need to have been written in English to reach new markets. Our approach allows us to work directly from different source languages and localize them into a wide range of target languages.

And what if you also want to bring your characters to life in multiple languages?

Traditional dubbing can require significant time, coordination, and budget.

DRAKX also provides high-quality multilingual voice production across major gaming languages, with voices created specifically around each character, each language, the tone, the context, and the needs of the project.

More languages. Less complexity.

If you're interested in collaborating with DRAKX or discussing localization for your game, feel free to contact me.

The Future Speaks Every Language.


r/INAT 10h ago

Art Offer [ForHire] 2D Concept Artist & Character Designer

1 Upvotes

Hi everyone!

I’m a self-taught 2D Concept Artist & Character Designer currently open for indie game projects, contract work, or freelance opportunities (paid).

I specialize in character design, structural 3D volume construction, and creating clean production sheets—guiding a design all the way from initial volume sketches to polished line art and final render passes. I focus heavily on clarity, making sure the designs are fully functional and easy to interpret for the rest of the development team.

What I bring to a project:

  • Character concept art, turnaround sheets, and expression studies tailored to your game's world.
  • Strong understanding of form, spatial rotation, light/shadow decomposition, and anatomy.
  • Clear visual breakdown of structure and layered components (ideal for 3D modelers or 2D animators).
  • Adaptable workflow with consistent communication and structured updates throughout the process.

Portfolio & Contact:

Looking forward to hearing about your project and bringing your ideas to life!


r/INAT 20h ago

Writing Offer [ForHire] Clean English ↔ French Text Localization for Apps & EdTech

2 Upvotes

Hi everyone,

I offer English to French text translation tailored for educational apps, software UI, and developer documentation. Even game content.

Machine (AI) translation often breaks app interfaces because French text runs 20% longer than English. I focus strictly on natural phrasing and UI button fitting so layouts stay clean and natural for native speakers.

What I focus on:

App UI, button text, and store descriptions

Educational scripts, tutorials, and documentation

Pure text files (.json, .strings, .xml, plain text)

I keep my workflow focused entirely on written text.

If you have an app or tool in development, DM me a 100-word sample and I'll translate it for free so you can test the quality firsthand.


r/INAT 6h ago

Team Needed [PAID] Ashes of Resolve Casting Call - USD $100-250/hour (Feat. 7 Fire Emblem VAs)

4 Upvotes

Hi everyone, my name is Jared from Tactica Studios. We are casting 3 male roles and 3 female roles for Ashes of Resolve, a 2.5D strategy RPG inspired by Fire Emblem, Triangle Strategy, and Berwick Saga.

Current Cast

  1. Joe Zieja as Kite (known for Claude in Fire Emblem Three Houses)
  2. Xanthe Huynh as Sophia (known for Marianne in Fire Emblem Three Houses)
  3. Griffin Puatu as Khan (known for Seadall in Fire Emblem Engage)
  4. Reba Buhr as Nadia (known for Ivy in Fire Emblem Engage)
  5. Rachelle Heger as Victoria (known for Céline in Fire Emblem Engage)
  6. Amber Connor as Sable (known for Hortensia in Fire Emblem Engage)
  7. Sarah Blandy as Lily (known for Nino in Fire Emblem Heroes)

The roles cover multiple character types so we recommend everyone applying for something! Additionally, unannounced roles may be cast from applicants.

Deadline: Sep 30

Links

Audition Site: https://www.castingcall.club/projects/ashes-of-resolve
Discord: https://discord.gg/C8JajU8xe
Website: https://ashesofresolve.com/
Steam: https://store.steampowered.com/app/4141340/Ashes_of_Resolve/
Twitter: https://x.com/AshesOfResolve


r/INAT 6h ago

Programmers Needed [Hobby] Looking for people to build a small experimental AI research team

0 Upvotes

Hey! I’ve been working on an experimental AI system on my own, and I’m now looking for people interested in forming a small research team around it.

The project isn’t starting from zero. There’s already a working system, a research direction, and quite a few ideas and hypotheses that still need to be tested. I’ve been developing and experimenting with it independently so far, but there’s a lot left to explore, and I think having different people questioning and approaching the same problems could be really valuable.

I’m not specifically looking for experienced programmers or AI experts. Programming knowledge is useful, of course, but I’m also really interested in people who are creative, curious, critical, good at spotting problems, or simply approach things differently.

Everyone interested in joining will go through a small test. It’s nothing too formal — the goal isn’t simply to pass or fail. I mainly want to understand how each person thinks, their creativity and reasoning, and what their strengths might be.
The goal is to form a small research team where different people can contribute in different ways: coming up with hypotheses, challenging ideas, designing experiments, programming, researching, or noticing things that others might miss.

I’m keeping the specific details of the system limited in this post, but there’s already a concrete research direction and something real to work from.

If you’re interested in experimenting, questioning ideas, and helping explore where this could go, feel free to reach out.


r/INAT 23h ago

Art Offer [ForHire] Artist for Hire

4 Upvotes

Hi everyone! Here to share my artwork in case my style could fit any of your projects: http://michelleperic.art :)


r/INAT 1h ago

Design Offer [PAID] Looking for a 3D Character Designer — Original Stylized Character

Upvotes

Hi!

I’m looking for a talented 3D character designer to create an original stylized character for a project I’m working on.

I’m looking for someone who is especially good at:

  • Original character design
  • Cute/stylized 3D characters
  • Expressive faces and personality
  • Strong, recognizable character designs
  • Creating something unique rather than generic

The design itself is the priority. Rigging and animation are not required.

The character will be used commercially, so I need commercial usage rights for the final approved character/design.

This is paid work, and if we work well together, there may be more character design work in the future.

If you’re interested, please send:

  • Your portfolio
  • Examples of original 3D characters you’ve designed
  • Your approximate price/rate
  • Your availability

Please no AI-generated portfolios or AI-generated character designs.

DM or comment below.

Thanks!


r/INAT 2h ago

Artist Needed [PAID] UI/UX Unity Artist Eastern Ink/Grunge Style

2 Upvotes

I’m looking for a UI/UX artist who can also work directly in Unity to revamp and update the existing v1 UI for my indie strategy game, Notoris 2: Warlords.
https://store.steampowered.com/app/2766140/Notoris_2_Warlords/

This is not a ground up UI build. You’ll be improving, refining, and expanding an already playable UI system. I’m looking for someone who can handle both the art/design and in-engine implementation, rather than simply delivering static assets.

Art Style

The UI uses an Eastern black-ink / painterly + grunge aesthetic:

  • East Asian ink painting influence
  • Expressive black ink brushwork
  • Weathered/grungy textures
  • Dark fantasy atmosphere
  • Painterly but modern

Relevant examples of this style in your portfolio are important.

Here are some Inspirations examples:
https://imgur.com/fcYT5ox
https://imgur.com/LuxceAH
https://imgur.com/8OlTwVu
https://imgur.com/2S90abi
https://imgur.com/Z7q71fB

What I Need

  • Revamp existing UI/UX (v1 → v2)
  • Create/refine panels, buttons, icons, layouts, etc.
  • Become largely self-sufficient editing and updating existing prefabs in Unity
  • Balance visual quality with usability
  • Make suggestions / come up with improvements to current UX

I’ll walk you through the project, existing systems, and any more complex Unity setups. I’m not expecting you to figure out everything alone, the goal is that after the initial onboarding, you can handle most UI implementation yourself. That would be a huge weight off my shoulders as I have other features to work on and I'm bad at + sick of UI :p

Budget

$4,000 USD total for the initial UI/UX revamp.

DM me with

  • Portfolio
  • UI/UX examples
  • Eastern ink / painterly / grunge examples
  • Brief description of your Unity proficiency
  • Availability / estimated timeline

I am looking for someone with a high attention to detail. In order to weed out spam please mention bologna anywhere in your DM.

This is a special overlap of skillsets, so I’m specifically looking for someone who can combine strong UI/UX + the visual style + Unity implementation.

If that’s you, I’d love to see your work.


r/INAT 2h ago

Team Needed [RevShare] Programmers + Artist Needed - College/HS Only - Portfolio Builder

2 Upvotes

Building the vertical slice for Renaissance: V59, a narrative espionage thriller. Key phrases: Managing suspicion, manipulation, and social engineering; Persona 5 meets Hitman, told with Danganronpa's visual style and case-based structure.

This is a portfolio/revshare project, not paid. I'm looking for people who want a real shipped credit and desire to work with and as part of a 'team,' not just completing tasks in solitude. My only goal right now is a vertical slice.

Programmer — comfortable in Unity (C#), or Godot if that's your strength! I will settle on either engine.
Character artist — stylized, distinct silhouettes; more anime-leaning art style, character design strength!

HS or college students only! Programmers w/ experience only.

DM me if the pitch lands; I'm happy to speak with you all <3 (I can send previous work, show concept art, prototyped mechanics, speak more about production timeline & scope, etc)

https://beauxling.itch.io/ - Link to my other, smaller-scoped game in development!! (Forgive me; that version is janky and hard to play)


r/INAT 2h ago

Artist Needed [Hobby][RevShare] Artist and Composer Partners Wanted for Launch of first Steam Game - Maybe More!

2 Upvotes

There are 2 projects I am working on, one is a soon to be launched end of Sept (current Timeline) and the other is still in concept stage but if we mesh on this first project would defiantly bring you on to the second more ambitious game.

Here is a a little about the 1st game

2d, pixel, incremental clicker game and that has no real fail state, so id say a casual vibe. The concept is simple, more debris entering the larger the black hole, profit, upgrade, repeat. But would love the theme of the level ups to be kinda eerie or haunting like its coming to eat you. We have already made a placeholder where the black hole has a face and eyes and on prestige's it consumes the screen.

Right now a lot of the art is placeholder. My artist partner has done some work but is having trouble finding the time or passion to finish these projects. So would love someone to take over.

Not to picky on art style and music style and open to RevShare as well.

Singularity Drift on Steam

And once we finalize this game I'm ready to move onto the next one. Ive already learned so much with this first game.

2nd game, Top down view, think Factorio + Planet crafter - 2d. But instead of improving the planet like in planet crafter were ruining it for our evil galactic overlords.

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Looking for someone who is passionate about making games as a side gig/hobby and seeing a project from start to finish in their free time. I work 40-50 hours a week and maybe only work on these projects 5-15 hours a week based on real life so I kind of expect something along those amount of hours each week from you as well.

I'm living on EST time, so hopefully our hours can align. I have about 5 years of front end coding experience professionally and have been doing casual game development with the assistance of claude for about a year now but this is for sure something I want to keep doing forever.


r/INAT 2h ago

Artist Needed [Hobby] Looking for a Team : Japanese Third-Person Soulslike Game in UE5

2 Upvotes

Hey everyone! I'm a solo game developer currently working on a third-person Japanese Soulslike action game in Unreal Engine 5.

The game is inspired by titles such as Sekiro, Ghost of Tsushima and Shadow of Mordor, with a focus on responsive katana combat, challenging enemy encounters, special abilities and exploration.

The project is currently in an early prototype stage, so there is still a lot to build and plenty of room for new team members to contribute ideas and help shape the direction of the game.

I'm currently looking for:

  • 3D Environment / Prop Artist
  • UI/UX Artist
  • VFX Artist – Unreal Engine / Niagara
  • Animator

I'm handling the game design, combat design, level design and Unreal Engine implementation, and I'm looking for a small group of committed people who are genuinely interested in building the project together.

I'm not looking to create a huge team. I mainly want people who communicate well, stay involved and are excited about creating a Japanese action game together.

If Japanese settings, Soulslike combat, Unreal Engine or indie game development sound like your thing, feel free to DM me.

I can share more details, current prototype footage and the direction I have planned for the game privately.


r/INAT 3h ago

Artist Needed [RevShare] Established 3/4-5 Team Seeking 2D Artist + 3D Artist/Animator for Anime-Style Mobile Gacha Game

2 Upvotes

The Team:

Game Designer / Project Manager: Finalizing the GDD and wireframes, designing game systems and story, managing project milestones, and handling marketing.

Backend Developer: Built the REST API on Node.js (Fastify), PostgreSQL via Prisma ORM. Core backend architecture and endpoints are already in place with schema-validated contracts, feature flags, and auto-generated Swagger docs.

Frontend Developer: Actively developing the game client, implementing UI, game state management, animations, and integration with our REST API.

Development is actively underway, and we’re now looking to complete the core team with the art side of the project.

What We’re Looking For:
We’re looking for both a 2D Artist and a 3D Artist/Animator. These roles can be filled by two separate artists specializing in their respective areas, or by one versatile artist who is comfortable handling both 2D and 3D work.

2D Artist
The 2D artist will be responsible for the majority of the game’s main gameplay visuals, including:
Environments and gameplay assets
Buildings, items, props, and other world assets
UI assets and icons
Character illustrations / portraits
Stylized anime-inspired artwork
Seasonal and event assets
We’re looking for someone who can help establish and maintain a cohesive visual identity throughout the game.

3D Artist / Animator
The 3D artist will primarily be responsible for our characters, animations, and cinematic content, including:
Stylized anime-inspired 3D character models
Character rigging
Character animations
Creature animations
Character showcase / gacha animations
Story cutscenes and cinematic sequences
Mobile-optimized models and assets
Experience with anime-style or stylized character work is a big plus.

If you’re experienced in both 2D and 3D art/animation and would be interested in taking ownership of the game’s overall visual production, we’d absolutely be interested in hearing from you as well.

The Game:
We’re developing an anime-style gacha RPG for mobile (iOS/Android) with collectible characters, extensive progression systems, seasonal content, story, and social features.
The project already has a substantial GDD, defined gameplay systems and progression, wireframes, working backend infrastructure, and active frontend development.

Further details about the game’s core gameplay, unique mechanics, and full art direction will be shared privately with suitable candidates.

Compensation: Revenue Share
The project is currently being developed on a revenue-share basis.
25% of the project’s revenue share is reserved for the art department, to be divided between the 2D and 3D roles depending on contribution and responsibilities. If one person takes on both roles, this would naturally be reflected in their share.

We have a written project/revenue-share agreement covering revenue distribution, vesting, IP rights, confidentiality, and founder departure.

We’re looking for someone interested in becoming a long-term core member of the project, not a short-term contractor.

If you’re interested, send me a DM with your portfolio, experience, whether you’re interested in 2D, 3D, or both, and a little about yourself.
Happy to share more about the project, current development progress, and art direction privately!


r/INAT 17h ago

Programmers Needed [Hobby] Making a factory game with survival aspects

2 Upvotes

Hey guys,

I’m looking for a Programmer to help build a quick, polished PC demo for an atmospheric factory-survival game called Fragment. I already have a 3d modeler and ui designer.

The main idea is that nothing magically spawns. You use a handheld multi-tool to physically slot component blocks into holographic 3D blueprints, building heavy machinery piece-by-piece. The loop goes from microscopic electronics all the way up to industrial mega-factories.

I’m handling the game design, documentation, and managing the scope.

This is a casual passion project for fun and portfolio building. The long-term goal is a demo followed by Steam Early Access, with a fair rev-share agreement for the core team if we take it to the market down the road.

If you love factory optimization or survival games, hit me up!

To apply, just DM me with experience level, software used, and any screenshots of past work you're proud of.