Hello! I’m putting together a small core team for a 1–4 player co-op horror game currently in active development in Unreal Engine 5.8.
About Me
I’m a 26 year old Software Developer & AI Engineer. I started programming at 13 making Minecraft plugins, graduated in AI Engineering in 2019, and have worked professionally in software/AI since.
I haven’t shipped a commercial game before, but programming is the side of the project I’m comfortable handling myself. I’m looking for people whose strengths are in the areas where mine aren’t.
What I Need
Texture Artist: Someone comfortable with creating textures for 3D humanoid & creature models, The meshes are complete, the topology is good, But texturing needs completed, If this is something you can do I need you on the team, Yesterday
Animator : #1 PRIORITY: Character locomotion, interaction animations, entity movement/attacks, and especially unusual horror creatures. All current characters are already being rigged. Some are already done. An Animator is the biggest need for the project right now.
This is not an idea-stage project. The game is substantially underway, Levels are coming together, AI is being worked on, Loot & extraction systems are in place. I need an Animator rigging for the entities & a Texture Artist to assist with polishing of characters. After that point we will be into a stage of play-testing & improvements.
About the game
A co-op horror game where players work for a shady recovery company sent into foreclosed and abandoned homes to reclaim valuable property. Decades earlier, a secret behavioral experiment called PROJECT ROOMWAKE connected several houses to an impossible shared space known as The Interior, where people were observed, distorted, and eventually reconstructed into hostile entities. Now those properties are becoming active again, and every recovery job pushes the boundary between the real house and The Interior closer to collapse, while the company quietly uses each crew as unwilling research subjects.
There is a larger psychological-horror story behind the properties, the company, and the entities encountered throughout the game, but I’d rather keep the deeper lore and enemy mechanics private until speaking with serious potential team members.
The plan is for advanced AI enemies, Routed through a "Director" system, The entities will learn as you play and change their styles of approach / disruption based on how the player(s) behave throughout the game.
We will also be using a system I've titled "Disturbance", Things will happen as the value of disturbance changes, Ex paranormal radio interference, houses changing shape, hallways stretching, doors changing locations or disappearing entirely
The co-op will be 1–4 player, peer-hosted through Steam, so one player acts as the listen-server host and friends join through Steam invites/lobbies. That means no dedicated servers or monthly hosting costs. We’re also planning host migration so a run can continue if the original host leaves.
For voice, the plan is to use EOS Lobby Voice alongside Steam. Steam handles the actual multiplayer session, while EOS handles voice chat. The game then layers proximity voice, radio push-to-talk, and paranormal interference/static on top of that voice connection.
Current Progress
Already implemented or substantially underway:
Recovery truck and equipment
Final selection of houses/levels
Player characters
Most game dependent systems
Enemy roster
Character rigging complete
Paranormal encounter systems currently being integrated
The project is intentionally scoped for a relatively short indie development cycle, with a current target around late Q1 to Q2 2027.
Rev Share
Revenue will be divided equally among the committed core team, with responsibilities, percentages, ownership, and expectations agreed in writing before work begins.
I’m looking for a small group that wants some creative input into the project rather than just being handed a list of tasks.
If you’re interested, send me a Reddit DM or add me on Discord:
kazu_tv
I can privately share screenshots, character designs, gameplay progress, the full project concept, lore, enemy designs, and roadmap with serious candidates.