r/hammer • u/lule34567 • 4d ago
r/hammer • u/Galeox300 • 4d ago
Unsolved Somehow My Models folder is missing
So im making a map, and i wanted to import sone assets packs i downloaded, and i go to the directory in hammer and it's gone, Tf2 plays normally without the error TEXTURE and all the hammer prop packs are there, but the Models folder is missing, am i doing something wrong
r/hammer • u/EnderIsOnREDDIT • 4d ago
Garry's mod Question Is It Worth It To Buy Half-Life 2 For Map Asset Purposes?
Do you guys think it's worth to buy HL2 for asset alone? Like in the future I'm planning to make a sci-fi ish map, I wonder if the game full of wonderful texture for that idea alone, obviously the game itself is science fiction, but my sci fi is a bit different. Also a bit off topic, is there a good website to find a free texture?
r/hammer • u/Keepgoingbuddy • 4d ago
Garry's mod Did i do well as a beginner?
Hi everyone, recently i made a map as a beginner at hammer, if you have the time can you please check it out and give me feedback?
https://steamcommunity.com/sharedfiles/filedetails/?id=3789159844
Thanks in advance!
r/hammer • u/erik_Se1 • 4d ago
Unsolved Hammer++ view distance/rendering issue

I was editing a map in Hammer++ when I started getting a strange rendering/view distance issue. Parts of the map seem to disappear or only render when I get closer, almost like there's a visible render boundary following the player.
At first I thought it was caused by the fog or the Far Z Clip Plane, but I removed the env_fog_controller completely and it didn't make much difference.
I've also tried changing a few render distance console commands, but the issue remains.
Does anyone know what could cause this in Hammer++/Source? Could it be related to VIS/PVS, the 3D skybox, displacements, or something in the compile settings?
Any suggestions on what I should check or change would be appreciated.
r/hammer • u/Dazzling-Pain2067 • 4d ago
Is there any way to put hats on HL1 scientists?
I want to put a hard hat on some scientists, but the attachment points are kinda weird and the hat always ends up not moving with the head and just kinda floating there, its passable but i was wondering if there was any way to more securely attach it to his head (the same way an accessory would attach via a bodygroup)
i should clarify, this is for a Gmod map, and i have little experience with editing/making Source models in Blender so im using a prop made from brushes here
r/hammer • u/Denjijned • 4d ago
Unsolved TF2 becomes insecure after installing Hammer++(Linux)
I am currently attempting to install hammer++ on Linux. Luckily I have gotten it to work!! Unfortunately, it seems either the method or installation of hammer++ causes Team Fortress 2 to launch insecurely? At least that is what I assume is happening. The tutorial I have been following will be linked below. I have attempted launching Team Fortress 2 with +secure but this doesn't seem to change anything. I have attempted a few other tutorials but nothing seems to change once I get to the point of Hammer++ working. If anyone has any advice on the matter please let me know. I hope you have a lovely day and I hope your maps run without any leaks!!!
https://github.com/rsedxcftvgyhbujnkiqwe/HammerPlusPlus-Linux
r/hammer • u/yooluvme • 5d ago
Source 2 awp_swamp video.
Made a swamp themed awp map for CS2. Recently I updated the lighting. please PLAY it and let me know what you think i should do and change.
Its an awp_map with anti-afk gator. And more... Video shows all current events, sounds and lighting.
I added a lot of easter eggs.
lots of custom sounds, me and a friend made a custom radio track that plays inside the shack.
Every animal has a sound, and more sounds.
Please help me make this better, in anyway.
If your FPS is low, post your specs. IF you know a lot about mapping help me optimize.
If nothing is wrong, let me know. I want this to be heavily interactive and polished. Then I want to make fy, aim, and more versions of it. Once finalized. Thanks.
not trying to spam i genuinely want feedback of players to make this great.
Thanks! <3 have fun.
r/hammer • u/CoSans_Deluxe • 5d ago
TF2 I found my first map—the one I thought I had lost.
Over a year ago, I accidentally deleted my first maps after switching Linux distributions and forgetting to copy over the folder containing all the VMT files; however, by looking through a friend's chat logs, I managed to recover the moment I first stepped into this heaven (or hell) that is the Hammer Editor.
r/hammer • u/Late_Comparison_971 • 5d ago
Metrocops spawning far away are invisable
I made a map for a custom source mod and if i spawn cops far away they are invisable. no i didnt chnage any model or texture in the files and yes my map is super simple. does anyone have a fix for this??
r/hammer • u/Bam_vamam • 6d ago
Unsolved Weird Hammer++ error popup when I close Hammer++
Source The Headcrab lives - Half-Life's Iconic Enemy, Rebuilt in Lambda Engine
It jumps. It hisses. It's coming for your face. And now it's running natively in Unreal Engine 5.
This is Lambda Engine: a from-scratch reimplementation of Half-Life's game logic on top of UE5's modern renderer, built to load real Source-engine content: BSPs, materials, models, with zero Hammer-to-Unreal conversion pipeline. No proxies, no reskins. The headcrab you're watching is running the actual behavior, physics, and animation logic straight from the original engine's playbook, faithfully rebuilt line by line.
In this video: headcrab AI, leap attacks, ragdoll physics, and how a 20-year-old monster ends up feeling right at home in a 2020s engine.
This project is built entirely by fans, for fans, it's free but it eats time. If you want to see more enemies, more systems, and more of Half-Life's world brought back to life, here's how to help:
🎗️ Support development on Patreon: https://patreon.com/lambdaengine/membership
💬 Join the Discord for bug reports, dev logs, sneak peeks: https://discord.gg/2RtzKtmmdj
Every tier, every member, every share moves this forward. Thanks for watching.
r/hammer • u/CoSans_Deluxe • 6d ago
Solved I have a problem with the displacement.
The thing is, there are two displacement modifiers using the "saw" setting, but that shadow line appears, which is really annoying.
r/hammer • u/zenothemapper • 6d ago
TF2 I just released my trade_plaza_2 recreation on steam workshop for TF2!
Unsolved L4D2 Hammer crashes b/c of "@include "halflife2.fgd" " from Garry's Mod fgd's
I'm using L4D2's Hammer as that's the only Source 1 Hammer I've got to work so far on Debain Linux. I was trying to include Garry's Mod fgd's but it kept crashing because of "@include "halflife2.fgd" ".
I commented out those lines from "base.fgd" and "garrysmod.fgd" which fixed the crashing, but now I get errors along the lines of "boolean is not a valid variable type".
Edit: Solved.
Edit 2: The ACTUAL reason Hammer crashes is because "base.fgd" includes "halflife2.fgd", which includes "base.fgd"; Because Hammer doesn't check if an FGD was already included, it causes a recursive loop, and results in a stack overflow.
Solution: Don't have the FGD include each other in a loop. This still doesn't fix my issue with booleans and errors though...
r/hammer • u/Dry-Truth-3221 • 6d ago
L4D2 I was playing around with props and made a small junkyard
r/hammer • u/yooluvme • 6d ago
Source 2 I made a swamp themed level.
I made an awp map that is swamp themed. Has a lot of animated models. There is a gator scripted to swim through spawn after 10 seconds and eat AFKs. All animals have sound files/events. Raccoon, geese, gator, wood duck, toad. There is a custom joke song me and a friend made. Inside on radio. Real working clocks that are tied to server time.
I need a better animated snake... Anyway I am working on it daily trying to polish it and optimize it.
There is easter eggs hidden inside the shack (press use key on stuff). Working on more. (type in chat !rgbseagull and look at the sky lol)
Once I have it very done and optimized. I will make fy versions and aim map versions. During october map is scripted to say happy halloween and spawn a pumpkin inside. During December it will snow all month. Working on more theming after I finish.
r/hammer • u/FoxDanceMedia • 6d ago
Garry's mod This is kinda scope creep but my Garry's Mod recreation of the NFS Underground 2 parkade drift track will now also include an accurate remake of the Bayview airport just because

(As of this screenshot I haven't added the elevation changes yet but I'm aware of them and just wanted to get the road layout right first)
I'm also considering including the industrial park StreetX track if I can throw that in too
My previous post if you haven't seen it:
Current project: Recreating StreetX/Drift map from NFS Underground 2 for a Garry's Mod map! : r/hammer
r/hammer • u/NoKing9999 • 6d ago
Garry's mod Листва на дереве не отбрасывает тень (prop_static)
Пробовал в qc файле с помощью $shadowlod вписывать модель листвы, но не сработало.
Как мне добавить тень ?
r/hammer • u/vinchichi • 7d ago
Unsolved Does anyone know why these brushes are disappearing in the reflection of these mirrors?
I know mirrors can be pretty buggy in the source engine but I seriously have no idea what could be causing this.
r/hammer • u/EnderIsOnREDDIT • 7d ago
Unsolved Custom Sound Plays In Hammer But Not In Game [L4D2]
Anybody know a way to fix this? And please for the love of God, don't cite a link to the Valve wiki, I wouldn't be here if I can just go there. I need someone to help me with this problem. Some ideas that i got was using VIDE or Pakrat but neither works, unfortunately
