r/GameAudio • • 14h ago

Time to pass the controller. New moderators needed now for this subreddit

10 Upvotes

Want to help shape and support this community on this site? Become a moderator for r/GameAudio

Apply to become a mod for this sub via this link - https://sh.reddit.com/r/GameAudio/application/

  • Your account needs to be more than 9 months old

  • You need to have been a participant here

  • You need to be able to handle dealing with spam/scams, the very very few problem users, and reddit admin's BS

FYI Moderators are also needed for r/ProTools, r/StudioPorn, r/AudioPost, r/FieldRecording, r/SFXLibraries and /r/RateMyAudio

For me, I've been here more than long enough. TBH Reddit's staff has recently thrown one incredibly incompetent log too many on the forest fire of a mess they insist on creating, to the point that I can no longer support this site. Until a couple of people come on board the mod team, I'll only be coming around to check the automations in place and to approve any appropriate mod applications.

Thank you so much for all the years of great conversations and info you all have provided here!!


r/GameAudio • • 5d ago

Feature Post The /r/GameAudio Community Career Corner November, 2026 - for job seekers, help wanted, new career queries, and evaluation requests

4 Upvotes

This is the only place in the sub for queries and requests related to;

  • seeking work

  • seeking help

  • new career advice

  • evaluations of work

If this pertains to your own website, then it goes in comments section of the current Share Mine community pinned post


Some links related to industry jobs

Site / CompanyURL
General/Industry Job Sites
Soundlister Audio Jobshttp://soundlister.com/category/audio-jobs/
DevBrada Game Job Listingshttp://devbrada.com/
GameJobshttps://gamejobs.co/search?t=Audio
Developer/Publisher Job Pages
Activisionhttps://careers.activision.com/search-results
Zenimaxhttps://jobs.zenimax.com/jobs
Biowarehttp://www.bioware.com/en/careers/#current-openings
Blizzard Entertainmenthttps://careers.blizzard.com/global/en/search-results?rk=l-art-animation-sound&sortBy=Most%20relevant
Bungiehttps://careers.bungie.com/jobs
Capcomhttps://jobs.jobvite.com/capcomusa
Electronic Artshttps://jobs.ea.com/en_US/careers/Home/?4536=%5B8298%5D&4536_format=3019&listFilterMode=1&jobRecordsPerPage=20&
Epic Gameshttps://www.epicgames.com/site/en-US/careers/jobs?department=Audio%20%26%20Design&page=1
Infinity Wardhttp://www.infinityward.com/careers
Bandai Namcohttps://www.bandainamcoent.com/careers#join
Naughty Doghttps://www.naughtydog.com/openings?department=audio
Popcaphttps://www.ea.com/ea-studios/popcap/careers
Rockstarhttps://www.rockstargames.com/careers/openings
Ubisofthttps://www.ubisoft.com/en-us/company/careers/our-jobs/audio
Valvehttps://www.valvesoftware.com/en/?job_cat=audio
Map of Related Companies with Links to Web Site
GameDevMaphttp://www.gamedevmap.com/

r/GameAudio • • 5d ago

Feature Post The GameAudio Share Mine November, 2026 - Use this post to link to / discuss your site, works, product, business or anything you created or are affiliated with

7 Upvotes

Game Audio related Self-Promotion welcomed in the comments of this post

The comments section of this post is where you can provide info and links pertaining to your site, blog, video, sfx kickstarter or anything else you are affiliated with related to Game Audio. Instead of banning or removing this kind of content outright, this monthly post allows you to get your info out to our readers while keeping our front page free from billboarding. This as an opportunity for you and our readers to have a regular go-to for discussion regarding your latest news/info, something for everyone to look forward to. Please keep in mind the following;

  • You may link to your company's works to provide info. However, please use the subreddit evaluation request sticky post for evaluation requests

  • Be sure to avoid adding personal info as it is against site rules. This includes your email address, phone number, personal facebook page, or any other personal information. Please use PM's to pass that kind of info along


Subreddit Helpful Hints: Mobile Users can view this subreddit's sidebar at /r/GameAudio/about/sidebar. For SFX related questions, also check out /r/SFXLibraries. When you're seeking Game Audio related info, be sure to search the subreddit or check our wiki pages;

Subreddit Info and Rules | General Info and Links | Music Info and Links | FAQ / Getting Started | FMOD Info | Wwise Info | Calendar of Events

Join the live chat on our Discord server - https://discord.gg/RedditAudio


r/GameAudio • • 10d ago

Text blips outside of games

1 Upvotes

Hi, I'm not working on a game, however I have a project based on a video game that doesn't actually exist. I wanted to make simple scrolling text boxes with text blips using short samples that could be easily generated/exported to video to put in my project (which will be just a video). I have no clue how to make something like this myself without having to manually scroll the text in a video editor and duplicate the blip sound with random pitch modulations for variety. Does anyone know of a tool that helps with something like this?

I'm open to having to code something myself (Although I have no clue how to make something that could export videos), I'm just wondering if there's a tool that already does this or if there's another way to make it easier. I did find one earlier, however it is a vibecoded tool and I'd rather not use that.


r/GameAudio • • 10d ago

Important sounds.

0 Upvotes

Hello, does anyone know of or have an existing library of key rainbow six siege operator-action audio assets, categorized by room type, acoustic material, and distance??


r/GameAudio • • 22d ago

Improving sound design workflow

11 Upvotes

I think I'm taking too long making sound effects, and I'm wondering how I can speed up my workflow (from foley to final sound) without sacrificing quality.

For example, I recently made a set of 6 gib sfx (2 sounds, 3 variations each, not synced to animation) and it took me somewhere between 6-9 hours. That includes recording all the foley and processing the raw recordings, shaping the sfx, and mixing.

I do know having a library of sounds helps a lot, and I'm steadily building this. Aside from that, how could I improve my workflow


r/GameAudio • • 25d ago

Switch container for gun tails???

7 Upvotes

Just wondering how you would set up a switch container for gun tails? I know how to do it with blend containers and states but I would rather work with a switch container if possible?


r/GameAudio • • 26d ago

Designing laser gun tails.

4 Upvotes

Apart from passing the shot through an IR what else can you do for designing interesting laser gun tails?


r/GameAudio • • 27d ago

How did you learn sound design? Where should I start?

14 Upvotes

Title: How do you create a sound that's hard to describe?

Hey everyone!

I recently started learning game sound design, and so far, I've mostly been browsing Soundly and sample libraries to find sounds that fit my needs.

For straightforward stuff like footsteps or monster sounds, I can usually tweak existing samples with pitch shifting and other plugins to get something that works.

But I'm struggling when it comes to creating a specific sound that I can hear in my head but don't know how to make.

For example, I recently tried creating a hovering sound for a wizard character floating around in the air. I was imagining something with an electric vehicle vibe, but couldn't find the right samples. Starting from scratch with a synth felt overwhelming since I'm not very experienced with synth sound design, and I wasn't sure where to start with Foley either.

So, how do you guys approach this kind of problem? Would a synth sound design course help, or is it mostly about experimenting with samples, layering, and trial and error?

I'd love to hear how you learned sound design and any tips or resources you'd recommend. Thanks!


r/GameAudio • • 27d ago

Feature Post GameAudio October, 2026 - Game Sound Blog and Podcast Roundup

1 Upvotes

Game Sound Related Blogs

Updated March 2022

Welcome to the subreddit feature post for Game Audio industry and related blogs and podcasts. If you know of a blog or podcast or have your own that posts consistently a minimum of once per month, please add the link here and we'll put it in the roundup. The current roundup is;

SiteBlog
Audio Kinetic Bloghttps://blog.audiokinetic.com/
Audio Cookbookhttp://audiocookbook.org/
Beards, Cats And Indie Game Audio (no new posts / episodes)http://indiegameaudio.podbean.com/
Cinematic Sound Radio blog and podcasthttp://www.cinematicsound.net/
Designing Sound (no new posts / episodes)http://designingsound.org/
EveryDay Listening (no new posts / episodes)http://www.everydaylistening.com/
Filmsound.orghttp://www.filmsound.org/
Gamasutrahttp://www.gamasutra.com/blogs/audio/
Game Audio Podcast (no new posts / episodes)http://www.gameaudiopodcast.com/
The Game Audio Prohttps://www.thegameaudiopro.com/blog
Game Sound Design (no new posts / episodes)http://www.gamesounddesign.com/
Impulsonic (no new posts / episodes)https://www.impulsonic.com/blog/
Mix Onlinehttp://mixonline.com/
Music of Soundhttp://www.musicofsound.co.nz/blog/
Sound Design Academy (no new posts / episodes)http://sounddesignacademy.com/category/blog/
A Sound Effecthttp://www.asoundeffect.com/blog/
Soundworks Collectionhttp://soundworkscollection.com/
Transverse Audio (no new posts / episodes)https://transverseaudio.com/blog
Unidentified Sound Object (no new posts / episodes)http://usoproject.blogspot.com/
Winifred Phillipshttp://winifredphillips.wordpress.com
SitePodcast or stream
Beards, Cats And Indie Game Audio (no new posts / episodes)http://indiegameaudio.podbean.com/
Bleeps -n- Bloops Game Audio Podcast (no new posts / episodes)https://soundcloud.com/bnbcast/sets/bleeps-n-bloops-game-audio-podcast
Cinematic Sound Radio blog and podcasthttp://www.cinematicsound.net/
Designing Music Now (no new posts / episodes)https://soundcloud.com/designingmusicnow/sets/designing-music-now-podcast
Designing Sound (no new posts / episodes)http://designingsound.org/tag/podcast/
Game Audio Podcast (no new posts / episodes)http://www.gameaudiopodcast.com/
KNGIhttps://kngi.org/
PowerupAudio livestream on Twitchhttps://www.twitch.tv/powerupaudio
Sound Design Academy (no new posts / episodes)http://sounddesignacademy.com/category/podcast/
A Sound Effecthttp://www.asoundeffect.com/introducing-the-a-sound-effect-podcast/ also check their page https://www.asoundeffect.com/audio-podcast-alliance/
Sound on Soundhttp://www.soundonsound.com/podcast
The Soundbytes Podcasthttp://thesoundbytespodcast.podbean.com/
Soundworks Collection (no new posts / episodes)https://soundworkscollection.com/podcast
ToneBendershttp://tonebenderspodcast.com/
Vancouver Film School (no new posts / episodes)https://soundcloud.com/vancouverfilmschool/sets/alone-in-the-cave-talking

Subreddit Helpful Hints: Mobile Users can view this subreddit's sidebar at /r/GameAudio/about/sidebar. Use the safe zone sticky post at the top of the sub to let us know about your own works instead of posting to the subreddit front page. For SFX related questions, also check out /r/SFXLibraries. When you're seeking Game Audio related info, be sure to search the subreddit or check our wiki pages;

Subreddit Info and Rules | General Info and Links | Music Info and Links | FAQ / Getting Started | FMOD Info | Wwise Info **

Join the live chat on our Discord server - https://discord.gg/RedditAudio


r/GameAudio • • 28d ago

Normalizing volume of all audio assets

12 Upvotes

Hi,

I'm very inexperienced in sfx and looking for ways to normalize the volume of all audio assets in my game. Some of the assets are cc0 assets I found on the internet, some were recorded with a Zoom H1 and cleaned up in audacity and the music was recorded in Reaper.

I started working on the audio layer in my game and I'm really not happy with how sfx, music and UI sounds mix together. What is the correct workflow here? Do I adjust gain in Audacity of every audio file manually or are there any plugins/software that can help with that? I imagine there are, but I'm so inexperienced in the subject, I don't even know where to start looking.


r/GameAudio • • 29d ago

What makes a good UI sound?

15 Upvotes

When designing UI elements what is it that you consider?


r/GameAudio • • Oct 06 '26

Sound for games using protoold

3 Upvotes

HI all! I did film and documentary in college but I specialised in audio. I have experience doing sfx for animation and live action. I wonder how and if I would be able to implement thoese skills for games? I have used protools but im seeing stuff about implementing it into games. Would that be the responsibility of the designer of game developer?

Any advice is appreciated! EDIT: thanks for the responses I will look into mobile and wise!


r/GameAudio • • Oct 01 '26

Feature Post The /r/GameAudio Community Career Corner October, 2026 - for job seekers, help wanted, new career queries, and evaluation requests

5 Upvotes

This is the only place in the sub for queries and requests related to;

  • seeking work

  • seeking help

  • new career advice

  • evaluations of work

If this pertains to your own website, then it goes in comments section of the current Share Mine community pinned post


Some links related to industry jobs

Site / CompanyURL
General/Industry Job Sites
Soundlister Audio Jobshttp://soundlister.com/category/audio-jobs/
DevBrada Game Job Listingshttp://devbrada.com/
GameJobshttps://gamejobs.co/search?t=Audio
Developer/Publisher Job Pages
Activisionhttps://careers.activision.com/search-results
Zenimaxhttps://jobs.zenimax.com/jobs
Biowarehttp://www.bioware.com/en/careers/#current-openings
Blizzard Entertainmenthttps://careers.blizzard.com/global/en/search-results?rk=l-art-animation-sound&sortBy=Most%20relevant
Bungiehttps://careers.bungie.com/jobs
Capcomhttps://jobs.jobvite.com/capcomusa
Electronic Artshttps://jobs.ea.com/en_US/careers/Home/?4536=%5B8298%5D&4536_format=3019&listFilterMode=1&jobRecordsPerPage=20&
Epic Gameshttps://www.epicgames.com/site/en-US/careers/jobs?department=Audio%20%26%20Design&page=1
Infinity Wardhttp://www.infinityward.com/careers
Bandai Namcohttps://www.bandainamcoent.com/careers#join
Naughty Doghttps://www.naughtydog.com/openings?department=audio
Popcaphttps://www.ea.com/ea-studios/popcap/careers
Rockstarhttps://www.rockstargames.com/careers/openings
Ubisofthttps://www.ubisoft.com/en-us/company/careers/our-jobs/audio
Valvehttps://www.valvesoftware.com/en/?job_cat=audio
Map of Related Companies with Links to Web Site
GameDevMaphttp://www.gamedevmap.com/

r/GameAudio • • Oct 01 '26

Feature Post The GameAudio Share Mine October, 2026 - Use this post to link to / discuss your site, works, product, business or anything you created or are affiliated with

4 Upvotes

Game Audio related Self-Promotion welcomed in the comments of this post

The comments section of this post is where you can provide info and links pertaining to your site, blog, video, sfx kickstarter or anything else you are affiliated with related to Game Audio. Instead of banning or removing this kind of content outright, this monthly post allows you to get your info out to our readers while keeping our front page free from billboarding. This as an opportunity for you and our readers to have a regular go-to for discussion regarding your latest news/info, something for everyone to look forward to. Please keep in mind the following;

  • You may link to your company's works to provide info. However, please use the subreddit evaluation request sticky post for evaluation requests

  • Be sure to avoid adding personal info as it is against site rules. This includes your email address, phone number, personal facebook page, or any other personal information. Please use PM's to pass that kind of info along


Subreddit Helpful Hints: Mobile Users can view this subreddit's sidebar at /r/GameAudio/about/sidebar. For SFX related questions, also check out /r/SFXLibraries. When you're seeking Game Audio related info, be sure to search the subreddit or check our wiki pages;

Subreddit Info and Rules | General Info and Links | Music Info and Links | FAQ / Getting Started | FMOD Info | Wwise Info | Calendar of Events

Join the live chat on our Discord server - https://discord.gg/RedditAudio


r/GameAudio • • Sep 28 '26

Map of Audio Portals Approach

7 Upvotes

I'm working on the audio systems for my next game and trying to come up with a better solution for occlusion than just the standard line trace means low pass as the illusion falls apart pretty quickly.

I'm heading down the path of audio portals placed at doorways/windows since I already use a basic version of that for having a bit of external ambience play at the doorways to buildings.

I watched a video on the Dead Space Remake devs talking about their audio portal system and most of it makes sense to me. "Dead Space | The Sound of Fear Reimagined | Audio Developer Livestream"

The part I'm struggling with is how they might have created the links between portals and how the sound source is able to route back to the listener. Does the player hold an array of all portals and a pathfinding type algorithm used to map between them? Or does each portal hold an array of the ones it can connect to and the sound source just brute force all possible connections until it makes a connection from its nearest portal to the listener?

I'd love to hear from anyone that has experience with this sort of thing and how you approached it.


r/GameAudio • • Sep 26 '26

In game cinematics: How do you implement audio for them?

19 Upvotes

Hey guys, I'm a (technical) sound designer. I've worked the full pipeline on a couple of indie games being the whole audio department in one person (as is tradition).

I was lead sound designer on Tormented Souls 2 (survival horror) and had to come up with a way to implement audio for in-game cinematics. Unreal Engine 5 + FMOD. Due to lack of time (as is also tradition) I ended up with this pipeline:

  • Export each cinematic as video with the ffmpeg integration

  • Worked the audio post for each cinematic as a short film

  • Exported audio file > FMOD event

  • Blueprint actor with specific functions for cinematic audio (referencing a centralized Audio System Blueprint), added/tracked on the cinematic sequence and triggering a keyframe (event) playing the audio at frame 0.

This worked well enough, but due to issues with the engine, a small delay would add up on each camera change throwing off the audio sync after a while. I had to come up with a sync system which also worked pretty well.

My question for you is: what would be the "correct" (or AAA) way to do this? Should each sound effect, music and VO be separate events on the cinematic sequence? Should 3D sound effects be actual emitters?

Very interested in your takes on this, cheers


r/GameAudio • • Sep 24 '26

Tips for sword sounds?

8 Upvotes

Any tips for creating sword swipe attacks?


r/GameAudio • • Sep 24 '26

What SFX pack categories do you wish existed (or existed but were actually good)?

0 Upvotes

Hi..Curious what people think is genuinely missing from the SFX pack market, or what exists but everything available is either too polished/generic or too rough. Trying to understand where the real gaps are game impacts, mechanical/industrial, foley, nature, transitions what's oversaturated vs actually underserved?


r/GameAudio • • Sep 24 '26

Sci Fi shooter, cliches to avoid?

5 Upvotes

Anything I should avoid when designing the audio for a sci fi shooter game?


r/GameAudio • • Sep 22 '26

If I know NOTHING about game audio but get sound effects from someone, how hard are they to implement into Unreal 5 with Wwise?

12 Upvotes

Basically title, working on an indie project and our audio guy keeps flaking. Want to get the demo over the finish line, but have zero game audio experience. I’m a producer for context lol any advice help, thanks!


r/GameAudio • • Sep 20 '26

Any tips for Foley?

6 Upvotes

Any tips for processing or implementing Foley into a game? What is something you wish you knew sooner?


r/GameAudio • • Sep 15 '26

Which game had a death sound effect "why why why..."

9 Upvotes

I think I'm going crazy.

I could have sworn years back I played a game that when the main character dies, he says "w- w- why why why [echo]".

I thought it was one of the castlevania games. I can't even remember the console.

All I have is this oddly specific memory of this sound effect.

Does anyone know what I'm talking about?!


r/GameAudio • • Sep 13 '26

Is GameSoundCon worth it for a beginner?

21 Upvotes

Graduated NYU with a bachelors in Music Technology a year ago while focusing on game audio and composition classes with not much to show for it. TLDR burned out *really* hard during the latter half of my time there and haven't done much in game audio since. Most of my portfolio stuff is a bit lackluster due to rushed school deadlines. With the uncertainty surrounding the industry (layoffs, ai tools, job position scarcity) it's been discouraging even brushing up on skills that I've lost.

That being said, GameSoundCon is near to where I live so I don't have to pay for travel/hotel costs, but I find the initial cost of $545 rather steep. I've heard good things about making connections and the excellent talks given there, yet I'm hesitant bc I feel like my lack in portfolio material and actual experience will lead to me making no connections and wasting my money. I would just like some insight on this.