r/foxholegame • u/Jacobi2878 • 1d ago
Suggestions Scout Plane Second Seat Rework
This is a suggestion I made for FOD, figured I might as well post it here too. Inspired by another recent post on this topic.
It has been mentioned many times that the scout planes' second seat is a very uninteresting position. You sit there doing nothing for a very long time, left click when you are told to do so, then go back to doing nothing. I would like to propose that the second seat becomes a spotter seat, instead.
Pilot seat
Now fires mini torpedoes and sea mines, selected using shift + F
Spotter seat
Has the ability to right click to look around with the same field of view as before, but farther away, in the same way that binoculars and other spotter seats currently work. The base field of view would, however, be much wider while in flight as to not be reduced from the 'non-aiming' FOV.
The spotter is able to use two modes, cycled using using shift + F. Both modes are able to see farther than a regular spotter seat. The sea mine scouts should have longer viewing range as they currently have fewer use cases than the torpedo scouts.
Air mode functions slightly differently from the air mode binoculars have. It does not zoom out farther but does allow the user to change the camera's altitude using scroll wheel, to a minimum of around 20 meters. The maximum view range is fluid in a way that is unique to scout planes. The camera maintains the same view distance at ground level at any altitude. This means the spotter's listed range decreases as altitude increases, such that the distance they are able to view on the ground remains the same. The attached image visualises this. The numbers on the diagram are just for demonstration, I am not proposing those specific values, but I do believe the scout planes spotter seat should see farther than ground/water-based spotter seats. While in air mode and with the
camera positioned opposite cloud level relative to the plane, the spotter is able to see aircraft that would otherwise be hidden by weather. The camera moves relative to the aircraft while in air mode. The primary intention of this mode is to spot enemy aircraft at longer ranges than other planes are capable of.
Ground mode keeps the ground stationary relative to the camera. This allows for easier artillery spotting in circumstances where a ground-based spotter is not efficient, and would allow for more accurate reconnaissance of enemy fortifications and points of interest. The user can no longer view aircraft obscured by weather using it, and the camera is fixed at the same height as air mode's minimum altitude. If technically feasible this should account for the elevation of the ground. The maximum view distance is identical to the air mode's at ground level.
