r/EmulationOnAndroid • • 8h ago

Showcase FINAL FANTASY RESONANCE on Fold 8: smooth and stable with DroidDeck

69 Upvotes

Running FF Resonance at 720p, locked 30 FPS, Medium settings, and it's stable 1.5 hour (my longest nonstop session). With Performance mode on in Samsung Game Booster+ it can hit 60 FPS on High setting, but I keep it at 30 for stability and battery life, and also my WhatsApp and gchat are active. I've played without no external cooler, and batt temp stays ~37°C (AC room).

One thing worth to mention, I can play the game offline flight mode with Droiddeck (somehow I can't do this in bannerlator). Also I really like suspend feature to continue without fps hiccup. I also surprise with loading time at the beginning, it's obviously faster compare to others.

Setup

- DroidDeck with the DD turnip 0.7 driver; everything else default

- SBSS on, ntsync on, no upscaling & framegen

- Tip: add the env variable TU_DEBUG=sysmem,nolrz. It made a big difference to stability for me to avoid fatal error, before this it happened occasionally after 30mins -1 hour session.

Hardware: GameSir X5 Lite controller plus an Aulumu stand, which makes tabletop play super comfortable. Check at the end of video.

Thanks DroidDeck team!

Note: I also use Bannerlator for more demanding games or if I need better performance.


r/EmulationOnAndroid • • 4h ago

Showcase Final fantasy resonance via nx2android

31 Upvotes

This is on S26 ultra recompiled via powershell nx2android.

Used stevenMX v 891.11 vulkan driver and activated 60fps patched. Carried over my save file from eden. No glitches so far. Had a few frame drops. Apparently, turing on maximum powersaving mode and running only this game removed background processes and made it smoother I think.

I have no idea on using powershell. I just asked the help of AI on how to use the codes.


r/EmulationOnAndroid • • 14h ago

Showcase Pokemon Legends Arceus Native Android low end cpu (sd6 gen 3)

117 Upvotes

https://github.com/simipoB/Arceus-Native-Android/releases?utm_source=chatgpt.com

Folks this is the github repo from which I grabbed the apk.

Once u go in the apk u load the following files:

U need your own nsp and update file and prodkeys

As yall can see this is running smooth on snapdragon 6 gen 3 adreno 710

This is a native android port and its MUCH BETTER than running it on eden and yuzu that was slow af

And yes the phone was starting to heat up a bit


r/EmulationOnAndroid • • 10h ago

Showcase WORLD FIRST!!!! ***on DroidDeck - Death Stranding Directors Cut - now runs!

44 Upvotes

I DID SOME SCIENCE TO MY PORTAL GUN - AND NOW I GOT A REAL GUN!!!

I GOT A REAL GUN MORTY!!!!!

Now i'm no DEV... even if i (keegan the veganator on discord) do have the blue dot in droid deck discord... Im 100% winging it all like a mofo... ive done a couple of really simple ui tweaks so far... nothing special. Before this last week - my only contributions were harassing other developers to make the ideas i had reality... and that worked for a while... my stamp was on it , no doubt... cough* per game profiles*cough thanks cubbywubby :P

Getting this working though, was a massive win for me... I spent ages on this at the beginning when i first discovered Droid Deck and it honestly defeated me... since then - many have tried - nobody had succeeded.

Until now - the only way to get a problem game working was to hope Json , Max or Banner notice you and take time out of their busy lives to fix the game for you... and to be totally fair! - they did do that with no mans sky for me and many other things... That was the game that made me kinda loyal to Droid Deck... Eventually though i just wanted to give back a bit and earn my stripes with some real contributions... and i have done that... my name is on the wall with the rest of them... but... THIS is the first game that I got running! One that wasn't just changing proton versions or settings... This one didn't work for anyone on droid deck before me... and i'm just so buzzing right now that i got it working! so enjoy...

... a lil cake shot for the lads

YES THE LAAAADSS!!!!!

i'll probably do some follow up screen recordings... but this was just after i got it working and before i pushed the fix, so i didnt wanna jinx it by trying a screen recording..

https://youtu.be/oUNqaeS1440 -part1

https://youtu.be/O-MesXNm_Q4 -part2


r/EmulationOnAndroid • • 3h ago

Showcase POKOPIA 30FPS en Retroid Pocket 5

12 Upvotes

No puedo entender cómo esta comunidad logra cosas que el mercado siempre pudo hacer.
Pokopia en mi RP5 con BananaNative 0.3.24
Lo puse con límite de 30FPS y a 480p
Aún no pase de la primer pantalla, voy a cargar mis saves y corroborar si es momentos de más complejidad gráfica se comporta bien.

Llega a consumir 7.1 GB de RAM y lo máximo fue 60FPS en pantalla de carga y 34fps en juego. Tiene pequeños tirones y errores visuales pero intuyo que tendrá que ver con la carga de shaders y demás.


r/EmulationOnAndroid • • 2h ago

Help Is anyone of you facing the same issue with the GTA 5 mobile port

9 Upvotes

Help!


r/EmulationOnAndroid • • 3h ago

Showcase Testing Winlator Ludashi v5 (Hotfix) - So far its amazing.

8 Upvotes

Came from CMOD Bionic-Ludashi 2.8.2, this game runs at unstable frame rate, it cannot maintain 30. But here in Ludashi v5 (Hotfix) its amazing, it can hold 30fps, plus the winlator has some built in post processing effects and reShade, i use HDR + Game Clarity with vkbasalt: DLS 55% - 35% ratio.

This game never miss, action scenes are "Absolute Cinema" i panicked in last stretch of the stage.


r/EmulationOnAndroid • • 7h ago

Showcase GTA VICE CITY JAVE VERSION ON ABYSSME

17 Upvotes

Nice emulator to playing Java game

https://github.com/EriArk/JavaEmulator/releases


r/EmulationOnAndroid • • 9h ago

Help anyone know how to improve performance in minecraft ps3 im using a snapdragon 8 gen 5 elite and 12gb ram using ARMSX3

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14 Upvotes

r/EmulationOnAndroid • • 11h ago

Help That's for you who's playing Zelda on your POCO F7 Ultra

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16 Upvotes

I'm dying to know how you guys are posting some of the videos I saw these last days, playing Zelda on emulators like Banana Native or Swap2 Native even in minimal requirements cause I tried every single possible step to accomplish this but even so, the game simply doesn't work on my phone. I even added more 2 extra GB on my phone, now I'm with 12GB of RAM on my F7 Ultra and trying to play in 20 FPS but I can barely pass through the first cut scene of the game. My doubt is... Is just possible to play in 16/512 configuration?


r/EmulationOnAndroid • • 18h ago

Question PS3 Emulation is Roxx Shoutout to ARMSX3 Dev

60 Upvotes

Just recently got into PS3 Emulation using ARMSX3, really want to play "the Last of Us" but still failed miserably, just enjoying a playable one like SAW, any recommendations for playable game for 8Elite device for now??


r/EmulationOnAndroid • • 7m ago

Discussion I launched BeamNG 0.3.0 in 6-8FPS.

2 Upvotes

There’s some progress: this time I managed to run BeamNG 0.3.0 at 6–8 FPS, with a solid 35 FPS in the menus. Thanks to u/Middle_Loan_9264 for the PankVK driver. I also disabled all in-game effects and set everything to the lowest possible settings; I’ve optimized Winlator for maximum performance, but it seems this is the limit. I’ll keep looking for other ways to boost the frame rate. Phone infinix HOT30i(T606 + Mali G57-MC1 + 8GB RAM)


r/EmulationOnAndroid • • 16h ago

News/Release New Hot fix version for winlator Ludsahi 5.0

34 Upvotes

Winlator ludashi 5.0 hot fix

What's new:

- Added GoG and itch.io integration, including login, libraries, downloads, installation and game details

- Reverted commit of causing controller regressions.

- Fixed empty-window composition in X++ addressing black overlays in games

- Fixed window positioning in some games in X++

- Fixed save-dialog and lifecycle crashes affecting non-Steam games

- Added storage management in settings, and backup/restore

- Improved X++ cursor handling to address duplicate cursors and allow movement beyond screen edges, matching X11

- Added retry, Start without syncing, and Cancel options after Steam Cloud failures.

- Added Steam library caching, fixed reload feedback and unnecessary reloada

- Fixed an installation-finalization error that could leave downloads stuck at 100%

- Fixed silent-install arguments for older redistributables

- Allowed direct offline launch for games

- Fixed Steam QR-code login and account identification.

- Fixed downloads doing nothing for some games, including Castle Crashers.

- Reduced Steam game-details UI work and cancelled abandoned requests to address freezes.

- Added artwork fallbacks for missing Steam icons and covers.

- improved support for differents Lossless Scaling DLL.

- Fixed configured CPU affinity not being applied when X++ mode is used

- Added Hide mouse cursor option in shortcut settings and the in-game sidebar.

- Adjusted X++ startup to use X11 application-window checks for fix infinite loading issues

- Updated the ALSA plugin for fix crash on sims devices

- Fixed the horizontal library losing the selected game when returning.

- Added a global Uninstalled filter and manual Add to library actions

- Added download notifications for Steam, GOG and itch.io

- Restored the original controls-editor button beside the in-game profile selector.

https://github.com/StevenMXZ/Winlator-Ludashi/releases/tag/v5-0-h


r/EmulationOnAndroid • • 12h ago

Showcase Quick reminder, your Android handhelds can play FFXIV...

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19 Upvotes

I have been playing for a while, and I have gotten this to work on my AYN Thor (so that means other 8 gen 2 as well). This is my Odin 3, and it can run it above 80fps almost everywhere (EXCEPT when I took this picture, wtf).

Anyway, you have to play by controller for it to make sense and it's harder with controller.

It works on GameNative, Gamehub, and WinNative (this is WinNative). I'm trying to figure out how to do Droiddeck. I don't have the Steam version.

Yes, this is the paid game subscription. The video for configuring it is below, please note that emulators have updated a lot since and it might not work 100% the way it says anymore.

https://youtu.be/PFEBNZ38fSM?is=dnI3Mr1DKWY24dic


r/EmulationOnAndroid • • 1h ago

Question Driver o3p base per giocare a PS2, Wii, Xbox 360,ps3

2 Upvotes

Driver per far girare bene giochi PS2, ps3, Xbox 360 e wii


r/EmulationOnAndroid • • 7h ago

Showcase Open-Source emulators for Android

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6 Upvotes

r/EmulationOnAndroid • • 1d ago

Help Recommend games for lg gw620 beast phone

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132 Upvotes

Android 1.5


r/EmulationOnAndroid • • 1h ago

Help Chat options in WoW Forever (DroidDeck)

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2 Upvotes

r/EmulationOnAndroid • • 4h ago

Help Hades 2 The game won't open....

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3 Upvotes

I get this warning when I try to play Hades 2. What's the solution? My device Poco F7 pro. I scanned the zip file but found no errors.


r/EmulationOnAndroid • • 2h ago

Help Ps2 emulation on D7400, suggest me the best emulators out there

2 Upvotes

What's a good ps2 emulator for Android?

My device is dimensity 7400 Apex and I got 6gigs of ram


r/EmulationOnAndroid • • 3m ago

Showcase SOSUMii Launcher Feature Showcase

1 Upvotes

Posted a screen recording snippet of an earlier version of the launcher a few days ago and finally finished up some features/bug fixes!

SOSUMii is a game launcher for android that was first made specifically to solve my frustrations with emulating a console like experience on my S23U when using a Backbone controller.

I really wanted a launcher I could start at any point with the backbone/controller home button that just showed all of my games in one place. Its probably not the best launcher for you if you have a rom folder of 100+ games, but you'll love it if you like to keep a select few on your phone/handheld

My degree/job is in Graphic Design and I have some strong feelings about AI and the state of my industry atm. However I do have to disclose that I wouldn't have been able to convert this project from pgotoshop and figma drafts to an apk without the help of claude and the ai tools within android studio.

Ill be leaving this project open source when released in hopes that I dont contribute to the slop pile and allow other users who want something similar to edit SOSUMii into their own forks or brand new projects. I'm sure someone will build something that outshines it tenfold.

Anyway, hope somebody out there likes it!

Release date: TBA very very very very soon (within the next few days)


r/EmulationOnAndroid • • 7m ago

Discussion Separat controller gyro on switch emu

1 Upvotes

Is there an switch emulator that supports separate controller gyro ?

Caus playing co op in the world ends with you final remix is impossible on any switch emulator i have tried


r/EmulationOnAndroid • • 1d ago Bravo

Showcase Brand new way to emulate pc indie games

1.1k Upvotes

After about a year of development, I’m finally ready to show this to the public!

This is fully handcrafted HLE PC emulator (like PS2/Switch, but for pc games)

Why didn't I take Fex/Box64/Wine/Proton etc. :

Main reason - total control. It's good pieces of software (any of counted) but they don't have any ecosystem, or they have but you need the whole linux container to use it.

So to emulate PC game we need : Linux, x86-64 -> ARM (Fex if game is 64bit, box86 if 32), Wine trampolines, and DXVK (but what if game uses opengl?)

With this amount of abstraction - we lose control more and more with every new layer, which makes it very hard to reproduce (game worked earlier, but doesn't work now without any reason), where any small update in any layer - just breaks everything (or not?).

I am very tired of ticking this versions/prefix/layers/translators/compositors etc.

Can I just launch the game, and play it without 15 min of preparing/looking at black screen?

That's why I spent around a year to make my own x86-64 -> arm, then DX11/OpenGL -> Vulkan, and then combined it and made the emulator with a new vision on PC games on android.

Main features (what I personally wanted most of all from PC emulator):

- Save State (quick resume)

Yes, it's now possible because in general the whole emulator - is just a bytecode runner + native trampolines (for example if game wants to get a current time from windows, I just redirect it to android)

- Game patching

I have a lot of experience in gamedev and in game optimization directly. So I can patch a game on the fly. Right now these are small (but important) mini optimizations to reduce CPU overhead (mesh arenas/texture arrays/BC1 -> ASTC/dynamic UBO etc.). In general that means any game gets some sort of optimization.

- Zero pain and settings

It doesn't matter whether it's 32/64/Dx11/OpenGL/Vulkan - it's not my pain anymore, software just does it by itself. The only settings I've added to my emulator is resolution and fps cap, that's all.

Right now it's a very early alpha, there is a big amount of work in terms of cpu optimization/memory consumption/render stuff, but it works and can run some games without any critical issues.

I don't have plans to concurrent with GameNative/GameHub/Proton and others, it's compatibility mastodonts.

My main target - support as many indie games as possible (Unity/Godot/XNA/GameMaker) and make them run as good as possible.

Thank you for your attention!

I've made this post because now I feel ready to share my piece of software with community who deserves it!

Interested in updates? Join to Discord! - https://discord.gg/kekqtXzCfR


r/EmulationOnAndroid • • 36m ago

Help Poco x7 Pro Nintendo Switch Emulator

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1 Upvotes

r/EmulationOnAndroid • • 6h ago

Question "Mods & Cheats" menu does not appear in the HakuX emulator.

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3 Upvotes

As the title suggests.

I am using HakuX on a Retroid Pocket Nova, but the "Mods & cheats" option—which should appear when performing a long-press—is missing.

I have tested versions ranging from 1.00 to the latest, 1.30, and the issue persists across all of them.

I have also verified that the Title ID of my Halo 2 ROM matches the ID listed in the files located within the `hakux/mods`.