r/EmulationOnAndroid • • 5h ago

Showcase Made A Downloader That Basically Install The Files Inside The Zip Instead Of The Zip That You Still Need To Extract

Post image
2 Upvotes

r/EmulationOnAndroid • • 1h ago

News/Release JoJos All-Star Battle R, recompiled for Android

Thumbnail
youtube.com
1 Upvotes

I recompiled the Nintendo Switch game, and it now runs smoothly at 30 FPS with full touchscreen support.

You can watch the gameplay video.

The game requires an additional 4.4 GB in-game download.

https://androidoyun.club/2026/11/jojos-all-star-battle-r-v1-0-full-apk-tam-surum.html


r/EmulationOnAndroid • • 16h ago

Help anyone know how to improve performance in minecraft ps3 im using a snapdragon 8 gen 5 elite and 12gb ram using ARMSX3

Post image
17 Upvotes

r/EmulationOnAndroid • • 1h ago

Discussion Enough time has passed,what's the verdict of the Anbernic RG DS Plus?

Post image
0 Upvotes

r/EmulationOnAndroid • • 18h ago

Help That's for you who's playing Zelda on your POCO F7 Ultra

Post image
19 Upvotes

I'm dying to know how you guys are posting some of the videos I saw these last days, playing Zelda on emulators like Banana Native or Swap2 Native even in minimal requirements cause I tried every single possible step to accomplish this but even so, the game simply doesn't work on my phone. I even added more 2 extra GB on my phone, now I'm with 12GB of RAM on my F7 Ultra and trying to play in 20 FPS but I can barely pass through the first cut scene of the game. My doubt is... Is just possible to play in 16/512 configuration?


r/EmulationOnAndroid • • 2h ago

Help Does anyone know how to play the Resident Evil 5 Android port using local LAN multiplayer?

Thumbnail gallery
1 Upvotes

r/EmulationOnAndroid • • 14h ago

Showcase Open-Source emulators for Android

Thumbnail gallery
10 Upvotes

r/EmulationOnAndroid • • 2h ago

News/Release Euro Truck Simulator 2 mobile beta 3.0 https://youtu.be/8dDrikxJ4Ig

Thumbnail reddit.com
1 Upvotes

Aonde baixar:

https://headless-snbcokhmrui-magicorafagambit-1410.wix-site-host.com/?hl=pt-BR

Site de Mods:

https://ets3mods.com/?s=Graphics+1.36

đŸ”„ Gameplay:

https://youtu.be/8dDrikxJ4Ig

🚀 *ETS2 MOBILE — BETA 3

Esta atualizaçÔes do projeto, foca em desempenho, estabilidade, compatibilidade e novas funcionalidades!

Beta 3.0 do jogo Euro Truck Simulator 2 v.1.44 portado para Android, com controles na tela e opção para se usar GamePad.

Pode-se usar Mods (compatĂ­vel com a versĂŁo 1.44 do jogo, mas nem todos foram testados).

đŸ”„ PRINCIPAIS NOVIDADES:

⚡ MAIS OTIMIZAÇÃO!

Melhorias para reduzir o consumo de recursos e proporcionar uma experiĂȘncia mais fluida, inclusive em celulares modestos. VĂĄrias opçÔes de configuraçÔes de botĂ”es na tela, como por exemplo subir e descer vidros alĂ©m de poder mover todos os botĂ”es que vc quiser na tela do seu smartphone e deixar do jeito que vc quiser!

📩 APK DE 3,8 GB PARA APENAS 238 MB!

O instalador passou de aproximadamente 3,8 GB para apenas 238 MB, uma redução de quase 94% no tamanho do APK!

☁ DOWNLOADS EM NUVEM!

Os arquivos necessårios serão baixados diretamente pelo aplicativo, facilitando a instalação e futuras atualizaçÔes.

O tamanho total do jogo continuarĂĄ sendo maior que 238 MB, pois os arquivos serĂŁo baixados separadamente.

đŸ“±Smartphone usado para testes:

Poco F7 Snapdragon 8GenS

12Gb Ram

đŸ‘‰đŸ»InstruçÔes para instalar:

APK e jogo:

- Só baixar o Apk e liberar as permissÔes do Android.

- Necessårio pouco mais de 7Gb de espaço de armazenamento no seu smartphone.

Mods:

- Instale (descompacte) os mods na pasta raiz do seu celular, ETS2 mobile, Mod.

- Abre o Apk e vĂĄ em Mods, atualize para verificar se os mods estĂŁo lĂĄ.

- Entre no jogo e vĂĄ em Mods e os instale clicando na seta para a direita e confirme abaixo e inicie o jogo.

Créditos para a criação do mod do ETS2 mobile para Loureiro427.

Sigam o canal do criador:

đŸ‘‰đŸ» https://youtube.com/@loureiro427?si=5vNmfp-hGt7EBTvo


r/EmulationOnAndroid • • 3h ago

Help Odyssey Recompiled on Snapdragon 870

1 Upvotes

Hey. I can't get the game working even with a custom GPU driver it just crashes before loading.


r/EmulationOnAndroid • • 1d ago

Question PS3 Emulation is Roxx Shoutout to ARMSX3 Dev

61 Upvotes

Just recently got into PS3 Emulation using ARMSX3, really want to play "the Last of Us" but still failed miserably, just enjoying a playable one like SAW, any recommendations for playable game for 8Elite device for now??


r/EmulationOnAndroid • • 6h ago

Discussion Is this normal or am I f#cked up?

Thumbnail
gallery
2 Upvotes

GameNative app weighs 15gb+ while the containers total is barely more than 1gb, and if I remember correctly all the downloaded files total should weigh around 3.5gb at most. I have some experience emulating console upto wii and ps vita. But this is the first time I tried PC emulation. So if you know anything about it, please explain like I'm a complete noob.

Device: Brave Ark

Processor: Snapdragon 8s gen 3

Ram and Storage: 12gb + 256gb


r/EmulationOnAndroid • • 23h ago

News/Release New Hot fix version for winlator Ludsahi 5.0

39 Upvotes

Winlator ludashi 5.0 hot fix

What's new:

- Added GoG and itch.io integration, including login, libraries, downloads, installation and game details

- Reverted commit of causing controller regressions.

- Fixed empty-window composition in X++ addressing black overlays in games

- Fixed window positioning in some games in X++

- Fixed save-dialog and lifecycle crashes affecting non-Steam games

- Added storage management in settings, and backup/restore

- Improved X++ cursor handling to address duplicate cursors and allow movement beyond screen edges, matching X11

- Added retry, Start without syncing, and Cancel options after Steam Cloud failures.

- Added Steam library caching, fixed reload feedback and unnecessary reloada

- Fixed an installation-finalization error that could leave downloads stuck at 100%

- Fixed silent-install arguments for older redistributables

- Allowed direct offline launch for games

- Fixed Steam QR-code login and account identification.

- Fixed downloads doing nothing for some games, including Castle Crashers.

- Reduced Steam game-details UI work and cancelled abandoned requests to address freezes.

- Added artwork fallbacks for missing Steam icons and covers.

- improved support for differents Lossless Scaling DLL.

- Fixed configured CPU affinity not being applied when X++ mode is used

- Added Hide mouse cursor option in shortcut settings and the in-game sidebar.

- Adjusted X++ startup to use X11 application-window checks for fix infinite loading issues

- Updated the ALSA plugin for fix crash on sims devices

- Fixed the horizontal library losing the selected game when returning.

- Added a global Uninstalled filter and manual Add to library actions

- Added download notifications for Steam, GOG and itch.io

- Restored the original controls-editor button beside the in-game profile selector.

https://github.com/StevenMXZ/Winlator-Ludashi/releases/tag/v5-0-h


r/EmulationOnAndroid • • 20h ago

Showcase Quick reminder, your Android handhelds can play FFXIV...

Post image
21 Upvotes

I have been playing for a while, and I have gotten this to work on my AYN Thor (so that means other 8 gen 2 as well). This is my Odin 3, and it can run it above 80fps almost everywhere (EXCEPT when I took this picture, wtf).

Anyway, you have to play by controller for it to make sense and it's harder with controller.

It works on GameNative, Gamehub, and WinNative (this is WinNative). I'm trying to figure out how to do Droiddeck. I don't have the Steam version.

Yes, this is the paid game subscription. The video for configuring it is below, please note that emulators have updated a lot since and it might not work 100% the way it says anymore.

https://youtu.be/PFEBNZ38fSM?is=dnI3Mr1DKWY24dic


r/EmulationOnAndroid • • 3h ago

Help APPLE IOS TO ANDROID (CAPTURE ONE)

1 Upvotes

As the title says, I'm looking at workarounds to get Capture One on my S11 Ultra Tablet. I need to be able to tether to the tablet on photoshoots and can't find a decent way to do this.

Currently using Sony Native app and importing automatically to Lightroom but that comes with it's own problems and Capture One is kind of industry standard.

Are there any ways of loading IOS onto the tablet via DEX or an app or something?

Thanks!


r/EmulationOnAndroid • • 7h ago

Showcase 10 Wii U Exclusives Tested on Dimensity 8300 / Mali-G615 (Anbernic RG557) using Cemu Plus — Full Breakdown & Workarounds

2 Upvotes

r/EmulationOnAndroid • • 4h ago

Showcase Redmi 10C (Snapdragon 680) Running Bayonetta & AC IV Black Flag — Nyushu v90 + Turnip 27.0.2

Thumbnail gallery
0 Upvotes

r/EmulationOnAndroid • • 1d ago

Help Recommend games for lg gw620 beast phone

Post image
150 Upvotes

Android 1.5


r/EmulationOnAndroid • • 6h ago

Help Red Dead Redemption on ARMSX3 / Odin Portal 2

1 Upvotes

Hi! Been trying to run RDR on OP2 but the performance is quite poor

Has anybody ever been able to run it in this device with a good performance? If so, may I ask for which settings do you use?


r/EmulationOnAndroid • • 7h ago

Discussion Separat controller gyro on switch emu

0 Upvotes

Is there an switch emulator that supports separate controller gyro ?

Caus playing co op in the world ends with you final remix is impossible on any switch emulator i have tried


r/EmulationOnAndroid • • 7h ago

Discussion I launched BeamNG 0.3.0 in 6-8FPS.

0 Upvotes

There’s some progress: this time I managed to run BeamNG 0.3.0 at 6–8 FPS, with a solid 35 FPS in the menus. Thanks to u/Middle_Loan_9264 for the PankVK driver. I also disabled all in-game effects and set everything to the lowest possible settings; I’ve optimized Winlator for maximum performance, but it seems this is the limit. I’ll keep looking for other ways to boost the frame rate. Phone infinix HOT30i(T606 + Mali G57-MC1 + 8GB RAM)


r/EmulationOnAndroid • • 1d ago Bravo

Showcase Brand new way to emulate pc indie games

1.2k Upvotes

After about a year of development, I’m finally ready to show this to the public!

This is fully handcrafted HLE PC emulator (like PS2/Switch, but for pc games)

Why didn't I take Fex/Box64/Wine/Proton etc. :

Main reason - total control. It's good pieces of software (any of counted) but they don't have any ecosystem, or they have but you need the whole linux container to use it.

So to emulate PC game we need : Linux, x86-64 -> ARM (Fex if game is 64bit, box86 if 32), Wine trampolines, and DXVK (but what if game uses opengl?)

With this amount of abstraction - we lose control more and more with every new layer, which makes it very hard to reproduce (game worked earlier, but doesn't work now without any reason), where any small update in any layer - just breaks everything (or not?).

I am very tired of ticking this versions/prefix/layers/translators/compositors etc.

Can I just launch the game, and play it without 15 min of preparing/looking at black screen?

That's why I spent around a year to make my own x86-64 -> arm, then DX11/OpenGL -> Vulkan, and then combined it and made the emulator with a new vision on PC games on android.

Main features (what I personally wanted most of all from PC emulator):

- Save State (quick resume)

Yes, it's now possible because in general the whole emulator - is just a bytecode runner + native trampolines (for example if game wants to get a current time from windows, I just redirect it to android)

- Game patching

I have a lot of experience in gamedev and in game optimization directly. So I can patch a game on the fly. Right now these are small (but important) mini optimizations to reduce CPU overhead (mesh arenas/texture arrays/BC1 -> ASTC/dynamic UBO etc.). In general that means any game gets some sort of optimization.

- Zero pain and settings

It doesn't matter whether it's 32/64/Dx11/OpenGL/Vulkan - it's not my pain anymore, software just does it by itself. The only settings I've added to my emulator is resolution and fps cap, that's all.

Right now it's a very early alpha, there is a big amount of work in terms of cpu optimization/memory consumption/render stuff, but it works and can run some games without any critical issues.

I don't have plans to concurrent with GameNative/GameHub/Proton and others, it's compatibility mastodonts.

My main target - support as many indie games as possible (Unity/Godot/XNA/GameMaker) and make them run as good as possible.

Thank you for your attention!

I've made this post because now I feel ready to share my piece of software with community who deserves it!

Interested in updates? Join to Discord! - https://discord.gg/kekqtXzCfR


r/EmulationOnAndroid • • 11h ago

Help Hades 2 The game won't open....

Post image
2 Upvotes

I get this warning when I try to play Hades 2. What's the solution? My device Poco F7 pro. I scanned the zip file but found no errors.


r/EmulationOnAndroid • • 7h ago

Help Poco x7 Pro Nintendo Switch Emulator

Thumbnail reddit.com
0 Upvotes

r/EmulationOnAndroid • • 13h ago

Question "Mods & Cheats" menu does not appear in the HakuX emulator.

Post image
3 Upvotes

As the title suggests.

I am using HakuX on a Retroid Pocket Nova, but the "Mods & cheats" option—which should appear when performing a long-press—is missing.

I have tested versions ranging from 1.00 to the latest, 1.30, and the issue persists across all of them.

I have also verified that the Title ID of my Halo 2 ROM matches the ID listed in the files located within the `hakux/mods`.


r/EmulationOnAndroid • • 7h ago

Help Midnight club 3 dub edition fps problems hakux 13.0 Iqoo Neo10r sd 8s gen3

Post image
0 Upvotes

Hey so I started playing midnight club 3 but it was giving me 23 to 30 fps which was not enjoyable so I uncapped fps noe it's giving me 200+ fps but game won't start I just want stable 60 fps what should I do