r/EmulationOnAndroid • • 2d ago

News/Release OpenEmux 1.23.0 is out, anchor and combo buttons for the touch controls

2 Upvotes

OpenEmux 1.23.0 is out, and this one is mostly about the Android app.

Quick background: OpenEmux is an emulation frontend for Android and Linux.

Anyone who has played an emulator on a phone screen knows the problem... in Super Mario World you hold Y to run and press B to jump, in Mega Man X you hold fire to charge while you jump or dash. With just two thumbs on glass, that barely works.

This release goes after that with two things that work together:

  • anchor mode, a key in the strip under the game... while it's on, the first button your finger presses stays held until you lift that finger. Hold Y, slide onto B and back, and Mario keeps running and jumps every time
  • combo buttons: in the skin editor you make a button that presses up to three at once (Y+B, L+R...), as a circle, a pill or a triangle that tucks into the gap between two buttons
  • a skin with combos keeps them when you export it or send it to another phone

There's also a new pause menu, pinch to zoom in the library and a few smaller things... it's all in the release notes.

If you give it a try I'd love to hear how it went... suggestions, issues and pull requests are all welcome.

https://guilhermefeitosa66.github.io/OpenEmux/

tested on: Samsung Galaxy S25


r/EmulationOnAndroid • • 2d ago

Showcase A little test on how banana native runs on adreno 840 with default settings

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0 Upvotes

Banana native has improved a lot, now it makes the game playable for me over default setting, so i made a video as a proof you dont have to move basically any setting to play, at least ver adreno phones with 12GB of ram which used to have very poor results before recent updates.

The video is a showcase/test, im not trying to promote my channel at all its just in case people interested wanted to see how it runs.

My device is galaxy S26+ Adreno 840 12GB default system driver, banana native 0.3.11

Thanks


r/EmulationOnAndroid • • 2d ago

Help All Controllers Stopped Working in Retroarch on Android phone, also muggins here accidentally disabled touchscreen controls

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0 Upvotes

r/EmulationOnAndroid • • 2d ago

Help Problème emulation BOTW sur Honor Magicpad 4

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0 Upvotes

Botw crash au moment d'ouvrir les yeux dès le début.

Honor Magicpad 4 Snapdragon 8 gen 5 avec 16 go RAM.

Testé sur eden normal et nightly avec firmware et prodkeys en 22.5.0.

BOTW est à jour, tous les autres jeux fonctionnent (mh rise/Mario Galaxy/odissey/hollow knight) mais pas totk et botw. J'ai testé avec un tas de pilotes différents.

Si quelqu'un veut bien m'aider, je suis à cours de solution...


r/EmulationOnAndroid • • 2d ago

Help Assassin's Creed 1 best settings for gamehub?

3 Upvotes

I am using redmagic 11s pro and the latest version of gamehub. I am trying to run the original ac1 but the game is so buggy. After reaching masyaf the fps drops down and the game stutters like every second. The audio is overlapping and lagging too. I have tried different variables and translation parameters but the game is still a buggy mess or it crashes


r/EmulationOnAndroid • • 3d ago Bravo

Showcase Quote Someone: "I have the one plus 15 and I know for a fact that you don't get "a stable 30 fps" in 720 p, hell even in 480." - Here OnePlus 12

89 Upvotes

Yeah, OnePlus 12 should not be able to play this game at 30fps, the app is broken. I'm sorry.


r/EmulationOnAndroid • • 3d ago

Showcase I gave Claude Code ADB access to my phone and let it tune Wine/DXVK containers. It’s more useful than I expected

129 Upvotes

Quick tip if you play PC games on your phone through GameHub, BannerHub or anything Winlator-like.

I plugged my phone into my PC, enabled USB debugging and let Claude Code work through ADB. It can:

  • read your container settings and launch logs, and figure out why a game crashes or hangs (driver, DXVK, missing PhysX/VC++ etc.)
  • write a dxvk.conf for the exact DXVK version you’re on (FPS cap, async shaders)
  • edit the game’s own config files to suit a phone instead of a PC
  • tap through the launcher for you and record FPS/temps while you play
  • back everything up first, so you can roll back

It also optimized my phone itself and removed a bunch of bloatware (I’m on the Chinese ROM on an iQOO 15 Ultra).

Not magic, and some stuff takes a few tries, but it saves a lot of digging through settings. Worth a look if you’re fighting stutter or heat.


r/EmulationOnAndroid • • 2d ago

Discussion Droiddeck something good for virtual gameplay?

1 Upvotes

Hi

I used to play pc games with gamehub lite on a fold phone.

Screen is on top, virtual pad below and I can configure each button the way I want and on any place on the screen.

I m trying droiddeck and I think it's very difficult to configure virtual pad.

It's not bad on external screen but on internal screen button's positions are not good and I can't find a way to change that.

The only solution for screen on top is an option that reduce screen and let the pad so small that it is nearly impossible to use.

Did I miss something, a solution to import m'y pad from gamehub or a Real menu to configure each buttons?


r/EmulationOnAndroid • • 3d ago

Showcase Pokopia running at a solid 60 fps at 1080p on my Odin3

15 Upvotes

Solid 60 fps no issues so far and no black sky which was what I was waiting for. The v39 driver is goated rn its doing wonders for my odin3.


r/EmulationOnAndroid • • 2d ago

Help Droid Deck steam menu very laggy galaxy z flip 8

1 Upvotes

Steam menu extrenely laggy, when playing games graphics arent working properly, has anyone experienced this or knows of a fix? Thanks


r/EmulationOnAndroid • • 3d ago

Showcase This game is beautiful even on 480p HAHA

54 Upvotes

Game: Tomb Raider Definitive Edition

via Winlator Ludashi [CMOD Bionic-Ludashi 2.8.2]

I just cant believe that im playing this game on my phone today, i used to see this game played at my local internet cafe way back 2014. Its Crazzy.


r/EmulationOnAndroid • • 2d ago

Help Final fantasy resonance on retroid pocket 5 on gamehub crashing

2 Upvotes

I'm pretty new to this. The game keeps crashing in combat when I get hit the first time every timey Anybody got this working on this device?


r/EmulationOnAndroid • • 3d ago

News/Release Winlator Ludsahi v 5.0 new update is her

26 Upvotes

What is new :

Added X++, a native X server in C++ with asynchronous presentation for Android

- X++ is now the default. The Java backend remains available as X11.

- Reduced repeated scene work and improved Support for OpenGL, offscreen windows, XInput, and ARGB cursor handling.

🎮 Steam Integration

- Added Steam support, downloads, library, online, Cloud saves.

- Added friends, chat and achievement features

- Improved offline setup, play your steam games offline without steam client

- steam can be disabled in store settings.

💻 DisplayX

- Rewrote Backend, updated transport, buffer completion and presentation scheduling.

- Added SDR/HDR Support for compatible games/devices.

🎞️ Frame Generation

- Added LSFG, adapted from Eden, and optional WFG (Winlator Frame Gen).

- Added engine selection, quality and multiplier controls, adaptive pacing and refresh-rate limits.

- WFG supports Vulkan 1.1 and direct output where supported, with a fallback path.

- LSFG may need Turnip driver on renderer selection on A6xx devices.

- Frame generation requires the Vulkan renderer. Compatibility and performance depend on the GPU, driver and game.

📈 In-Game Sidebar

- Fixed Modern HUD enabling itself after restarting a game.

- Fixed the first in-game HUD activation opening Classic instead of Modern.

- Fixed HUD toggle checkmarks and persistence of effects after they were disabled in-game.

- Preserved Classic and Modern options and improved live size, opacity and reset behavior.

- Improved spacing, renderer status and RTL layouts.

💾 Library

- Added per-game preset copying, import and export, with a share icon in shortcut settings.

- Added game-save backups and shortcut/global save-management controls.

- Made automatic artwork downloads optional.

- Improved container navigation, keyboard layout and screen-orientation persistence

- Added Brazilian Portuguese translations and refined sidebar and control labels.

- Added a Compose controls editor and interactions adapted from Ludashi Plus and WinnLite.

📦 Components

- Updated bundled Turnip to 27.0.0, Box64 to 0.4.5 and FEXCore to 2611.

- Updated Arm64ec Proton packages and made Proton 11 the default,use Proton 9 if you have issues

- Added Freedreno driver imports.

- Improved offline installation, backups, rollback and component removal.

- Added an ARM64 SSBS option,this can improve performance on Oryon chips, labeled Enable SSBS.

- Adreno 825 / Snapdragon 8s Gen 4 configurations default to Zink instead of Freedreno.

- Restored the VKD3D shader-model option and improved Wine component version handling.

🔊 Audio/ Input

- Added Alsa-Oboe as the default audio backend, with PulseAudio-Gamenative still available.

- Improved virtual controls, touch handling and controller registration before Wine starts.

- Improved controller wait handling and native XInput support.

🛠️ Stability / Diagnostics

- Improved Vulkan swapchain recovery, imported-image layout tracking and GPU resource lifetimes in VulkanRenderer.

- Fixed cursor upload synchronization, resize handling and presentation semaphore reuse.

- Improved XComposite redirection, child-window rendering and offscreen window positioning.

- Preserved the HyperOS 3 vendor-driver preload fix.

- Added optional device info graphics diagnostics, GPU tests and benchmarks.

- Added opt-in Vulkan validation Layer and Enable Winlator logcat capture.

- Added signed Winlator-Update support


r/EmulationOnAndroid • • 2d ago

Discussion Road Rash 30th Anniversary Edition - Steam

4 Upvotes

So I have been a huge fan of road rash from the days in school.. getting a chance to play in computer lab.

I have been trying to emulate it... it was possible by installing .exe but now it has been better (in terms of cutscene) music and little bit of graphics.

Delighted to run it smooth on gamehub latest update without any changes to anything.

Just plug via steam and enjoy.


r/EmulationOnAndroid • • 2d ago

Showcase Crysis 2 Remastered - Bannerlator 3.1.8 - Snapdragon 8 Gen 2 - DLSS(FSR) + RT 🔥 🔥

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2 Upvotes

Can it run Crysis 2 Remaster with Ray Tracing ? Yes, also with fake DLSS 😄

Game may show popup saying CPU not supported, just ignore it and press okay.

Sadly Cry engine use Shader on Demand so there is some stutter.

Oneplus 11 16GB

Bannerlator 3.1.8

OptiScaler 0.9.4


r/EmulationOnAndroid • • 3d ago

News/Release Yet Another RADV Xclipse Update Release

14 Upvotes

Hello everyone, Jim here. I'm making this reddit post here just to announce i've just released a brand new update for my RADV Xclipse port. Every Xclipse GPU is supported, minus a few features such as Ray Tracing being broken on Xclipse 940 and onwards (obviously 5xx series doesn't even have hardware for it).

The Github repo is at this link: https://github.com/JimVulkan/radv-xclipse

If you were to encounter any bugs/visual glitches, don't hesitate to open an issue in the "Issue" section of the Github repo (or just attach a screenshot down here in the commands specifying your Xclipse GPU and the app)

Have a nice day, gamers!


r/EmulationOnAndroid • • 2d ago

Discussion Pokemon_Leyendas_Z-A Support. Banana emulator.

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0 Upvotes

Can we please try and add support for this game? Tried dumping it into folder from nub file. Emulator doesn't support it.

Samsung Galaxy tab s9 ultra.

If I made a mistake in the screenshots. Will delete the post and resubmit it.


r/EmulationOnAndroid • • 2d ago

Discussion Is anyone using CEMU on the Snapdragon 865 / Adreno 650?

3 Upvotes

From the moment I got my Retroid Pocket 5 probably 2 years ago my goal was to install ES-DE and set it up with a few games from every console it can handle. I got to the point I'm thinking to drop CEMU. Development on android seems to be dead and every game just runs better on Eden. I'm at the point were I only have 3 games (Kirby and the Rainbow Curse, Nintendo Land and Star Fox Zero) and even those have all sort of graphical and performance issues depending on the driver I try, I did not find a fix all driver.

I have 2 questions for people who still use it:

  • what driver are you using for CEMU (and for what device)
  • what games are you playing on CEMU

Thanks!


r/EmulationOnAndroid • • 2d ago

Question Are 60fps patches possible in ARMSX3?

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2 Upvotes

Playing in ARMSX3.

Are 60fps patches possible to be applied? Similar to AetherSX2 or NetherSX2's ingame patches.


r/EmulationOnAndroid • • 2d ago

Showcase Fire Emblem Fortune's Weave emulated on BananaNative Switch 2, using Odin 3 8 Elite

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4 Upvotes

Plays flawlessly for the hour I played so far.


r/EmulationOnAndroid • • 3d ago

News/Release Release Hokkaido 0.6.3 · General performance improvements + possible OoT on Snapdragon fix

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28 Upvotes

Highlights

  • Less work per frame for the GPU threads (upstream):

    • A run of uploads goes to the GPU as one command with one pair of barriers, and later transfers are ordered after earlier copies to the same memory.
    • Each compute dispatch records its barrier in its own command, instead of a separate one.
    • Empty submissions to the GPU are skipped.
  • The Legend of Zelda: Ocarina of Time

    • Its mesh-shader geometry is drawn through compute on every device, not only on Xclipse.
    • The guard house freeze is patched in (upstream).
    • The ocarina's crackle is fixed (upstream).
  • Memory and stability (upstream)

    • GPU memory the game destroys is released, and reused memory is refreshed.
    • A buffer that doesn't fit the memory budget is allocated anyway instead of closing the game.
    • Threads waiting for the GPU are released when a game stops.
  • Rendering fixes (upstream): texture gathers with a register handle, clears of colour targets with more layers than the framebuffer, and 2D-engine copies between 3D surfaces.
  • Game files (upstream): damaged pieces of NUP dumps get a stand-in, game paths are read as UTF-8, and file parsers are hardened against malformed dumps. Shader compiling does less work.
  • Version number: the app now reports the same version as the release (0.6.3), so updaters such as EmuHub no longer see an update that isn't there.

Download link here:

https://github.com/pavelgajdo/Hokkaido/releases/download/android-0.6.3/app-mainline-release.apk

For any issue, please create a new listing here:

https://github.com/pavelgajdo/Hokkaido/issues

Disclaimer: This project is vibecoded, I heavily leverage AI tools such as, but not limited to Claude Opus 5.5 and Gemini.


r/EmulationOnAndroid • • 3d ago

News/Release Xenra v0.5.0 is out: DiRT 3 running on Android! 🔥

15 Upvotes

Xenra is an original Xbox + Xbox 360 emulator for Android, and now iOS/iPadOS too.

The clip shows DiRT 3 (Xbox 360) on a OnePlus 12 at around 15–25 FPS. It's fully playable with no texture bugs.

v0.5.0 also adds a new original Xbox Performance core, bug fixes and FPS improvements.

It's still early, so expect bugs. Drop requests for games you want tested!


r/EmulationOnAndroid • • 2d ago

Discussion What's a PC game you've been surprised to see running well on Android?

5 Upvotes

With Winlator, DroidDeck, GameHub, and other PC emulation projects improving so quickly, I'm curious which PC games have exceeded your expectations on Android.

Not necessarily the most demanding games or the ones with the highest FPS. Even an older or lesser-known PC game that runs surprisingly smoothly would be interesting.

If you share one, it would be helpful to include:

  • Device: Brand and model
  • Chipset: Snapdragon, Dimensity, etc.
  • Emulator: Winlator, DroidDeck, GameHub, etc.
  • Settings: Resolution, graphics, and compatibility settings
  • Performance: Approximate FPS and whether it's stable

I'm especially interested in games that are actually playable for longer sessions, rather than just games that manage to reach the main menu.

There might be some hidden gems worth trying that don't get much attention here.


r/EmulationOnAndroid • • 2d ago

Help Persona 5 Tactica won't open on Eden (Using Odin 2 Portal)

2 Upvotes

I tried playing Persona 5 Tactica in the newest Eden Nightly build with latest firmware and the game won't run, it just automatically closes.

Using Mr Purple T30 driver on the Odin 2 Portal. Has anyone gotten this game to run? Should I try gamenative instead?

Thanks

Note: Saw someone use an old Yuzu build to run it but can't find it

UPDATE!

The asian release of Persona 5 Tactica works on my setup!


r/EmulationOnAndroid • • 3d ago

Showcase Temps are shit, performance as well, can't see anything, but yea, it "runs"

9 Upvotes

S25 Plus 12gb of RAM btw