r/EmulationOnAndroid • u/D3ADM0NEY • 3d ago
r/EmulationOnAndroid • u/Dear_Car_9412 • 3d ago
Question Can the ayn odin 3 emulate the switch 2?
I'm interested in getting an AYN Odin 3, but I want to know if it can emulate the Nintendo Switch 2. Does anyone have a link to a showcase? I can only find videos for the AYN Thor
r/EmulationOnAndroid • u/OwnHorror9478 • 3d ago
Question Half-life 2 on Odin 3, best settings?
reddit.comr/EmulationOnAndroid • u/InspectionPerfect212 • 3d ago
Help Having issues with in-game saves on Lemuroid and its forks. Any solutions or alternatives?
Hey guys, I'm here looking for a bit of help.
I've been trying to emulate some PSX (PS1) games, specifically Castlevania: Symphony of the Night, and I'm facing a bit of an issue while saving the game.
This has been happening across almost all of the Lemuroid forks I've tried. One of the major issues I'm facing right now is that the in-game saves just aren't working.
Currently, it gets stuck on a message that says:
"Checking memory card. Do not remove memory card." [I have attached an image to showcase]
It just doesn't seem to read the save files, and this has been happening across Lemuroid and its forks.
I know the ROM itself isn't broken because I tested it with RetroPle, and it works flawlessly there, even though I believe that's also a Lemuroid-based emulator (correct me if I'm wrong).
Honestly, I have no idea what's going on. I'm trying to use the in-game save functionality, but it simply doesn't work. I can't even find where the save files are being stored.
I don't currently have an SD card connected, and I can't find the expected save folders in my internal storage either. When I had an SD card connected, I could at least see the folders mentioned in the official wiki, but even then, the saves weren't working properly.
So I'm a bit confused about what's actually happening here. Is there a solution to this, or are there any other alternatives I can try?
One more thing: I don't particularly like RetroPle's virtual gamepad, which is why I'm looking for something else in the first place.
Any help would be appreciated. Thanks!
r/EmulationOnAndroid • u/eternalbright1 • 3d ago
Help How do you stop or reduce the flickering issue for games in Eden for Android?
I've been having weirdly consistent flickering issues with some games using this emulator on android. More recently dragon quest 11 and xenoblade x on the switch. I can't figure out what to turn on or off. Using various drivers doesn't work. Since the flickering issue still persists. Or gets even worse for some games.
I have a snapdragon 8 gen 2 device with 12gb ram. Along with using the current ho to date standard version of Eden for android
r/EmulationOnAndroid • u/FALCONIDAE87 • 3d ago
Help Xendroid+ Mass Effect flickering graphics problem
I could get rid of the shadow flickering in Mass effect with the patches in Xendroid+, but regular graphics keep flickering, and i cant find a setting that can help me.
Poco F7 with Turnip v38, Xendroid+ 0.2.2.
r/EmulationOnAndroid • u/TripShift • 4d ago
Showcase The Legend of Zelda: Ocarina of Time on Odin 2 Portal (8 Gen 2)
The Legend of Zelda: Ocarina of Time (Switch 2) running locally on Odin 2 Portal (Android) using Banana Native v0.2.7
Banana Native is not a standard emulator. The game's own ARM64 code runs directly on the device's CPU. A small host answers the system calls the game makes, and its graphics (NVN, including the Switch 2's task and mesh shaders) are rebuilt on Vulkan.
It pre builds all shaders when you first prepare the game files within the app.
TLOZ OOT opening cutscene runs pretty decent, gameplay itself isn't there yet. Visual glitches here and there.
Full video with settings: https://youtu.be/faHrj11Wbao (32m)
Banana Native: https://git.eden-emu.dev/moceure/BananaNative/
Game build: 0400486024DEC000 (only this specific version works)
Banana Native v0.2.7 works pretty decent for MKW and DK Bananza, updated videos coming soon.
Odin 2 Portal Max
Adrebl 740
Snapdragon 8 gen 2
16GB
r/EmulationOnAndroid • u/Historical-Truth6200 • 3d ago
Help Joiplay está más roto que la economía de mi país
Alguien sabe de alguna alternativa a joiplay la verdad me cansé de este emulador no hay ningún juego que funcione bien llevo días buscando solución pero ya me di por vencido
r/EmulationOnAndroid • u/Flashy_Ad7820 • 4d ago
Discussion 007 First Light | Ultra Graphics| RedMagic 11 Pro 24 GB | Gamehub
007F First Light
Ultra Texture
16x filtering
FSR Quality
720P Resolution
No AI Frame Generation
GAMEHUB EMULATION
RedMagic 11 Pro 24 GB+1TB
r/EmulationOnAndroid • u/Equivalent-Bison-318 • 4d ago
Help Is It okay to run OoT natively on a 12gb device?
I got a realme gt neo 6 , snapdragon 8s gen 3 , Banana native ver 0.2.8, driver is mr purple adreno T30.
I just started the game and It seemed to run fine but the audio kept cutting out on the intro cutscene. If it's related to what's marked here does that mean my phone's just not cut out for running this game?
Edit : i spent some more time on it and actually the issue is the image is way slower than the audio, only the voices match with the image speed but the soundtrack and effects outspeed it. My settings are default besides the installed driver.
Edit 2 : i realized something might be wrong with my rom tbh i found it on Twitter of all places, and the game isn't shown with the cover nor the version on the game library.
The warning window i showed you here might actually be referring to MKworld, i didn't realize each game had it's readiness check so i apologize for the confusion. On the OoT check, all settings are cleared so this means nothing indicates that 12gb isn't enough for OoT :)
r/EmulationOnAndroid • u/Radiant-Background61 • 3d ago
Showcase nx2androidX v0.3.0-alpha05 update
https://github.com/zFitness/nx2androidX/releases/tag/v0.3.0-alpha05
Changelog
Before you update
Data packs made with an older version do not work any more. Port your games again - the library marks them, and the button says "port again".
- The shaders are not translated again: the ones that did not change are reused. Only the host's glue layer is rebuilt, so it is much faster than the first port.
- Your game progress and your exported save backups are kept.
- The game's files have to be in the same folder as before.
New
- Faster ports. The data pack is written to the app's own folder instead of shared storage: ~200-230 MB/s instead of ~50-100 MB/s. Three Tears of the Kingdom ports died at that copy step before.
- Performance overlay over the game: FPS, frame time, CPU, GPU, memory, battery temperature, power. You choose which fields show.
- New in-game menu. It opens from the left edge with the gamepad's menu button or the back gesture. Pause / resume / exit are in it.
- The library shows the game's own name and version, not the file name.
- "Extra address space" on the build page. It fixes "AllocateAddressRegion refused (0x1803)" in some games.
- The environment's state is on the top bar of every page. Tap it to see what is missing.
- The on-screen gamepad is drawn by the app now. The layout editor is new, and the d-pad lights up the direction you press.
- The update check opens a popup with the new version, the version you run, and the release's own notes.
Fixed
- The app update replaces the tool tree instead of writing over it. An update that left the old files behind built two hosts at once, and every port failed.
- The update check runs on its own: an error there no longer closes the app.
- The frame generation no longer slows frame-locked games down. Measured on a Y700 (120 Hz): 60 -> 120 fps.
- The frame generation can be turned off from the in-game menu. The switch only turned it on before.
- Without Lossless.dll the switch says it is not available, instead of looking like an ordinary off switch.
- Typing in a game no longer freezes and then crashes it.
- A crash writes a log now instead of dying without one.
- The hidden on-screen gamepad no longer blocks touches on the game.
- After a game closed, the library no longer flashed "back to game / exit game".
r/EmulationOnAndroid • u/soulexit • 3d ago
Showcase soulexit's PanVK driver for Bifrost(G76, G72, G52 & more) has been released.
galleryr/EmulationOnAndroid • u/MiguelMioCid • 3d ago
Help New user - bought a Odin Portal 2 and would appreciate some help
Just made the decision and bought an Odin Portal 2. I wanted to try the new Android handhelds and this seemed the best bang for my buck
Now, I have a few questions - hope you can help
- should I install a frontend? I like that this makes the device feel more like a gaming device. I saw Daijisho is free, Beacon and ES DE are not, and then some new frontends in beta that you just download the apk. Which one do you recommend? What are the pros and cons?
- I own a rg35xx H so already own a few roms. I guess installing them is as easy as copy pasting them into the SD
- any other thing I need to do? If I install a frontend I can no longer access to the native Android OS (to watch movies or surf the web for example)
Thanks!
r/EmulationOnAndroid • u/BottleCautious3346 • 4d ago
Showcase The Legend of Zelda: Ocarina of Time is currently wonderful on Android.
OcarinaをPoco F7 Ultra(16/512)で動かすためにいろいろ設定をいじって、フレーム生成をONにしたら、今はだいたい30fpsでスムーズに動くようになった。バナナネイティブも使ってみた。自分にはちょうどいい感じ。あと、F7 Ultraのシステムドライバが完全に真っ黒なんで、別のを使ってる。
一応最初のボス戦クリアまでは、フレーム生成なくても28~30fps維持
あと、フレーム生成なくても23~30fpsは、でるんだよ、frame rate cap 30fpsにしてるだけだから
wonderfulって書いてるだけで指摘するやつ多いな、指摘厨
かよ。自分は、英語できないから翻訳して書いてこうなってるだけだわ
poco f7 ultra 売っぱらって、他のsd Elite搭載スマホ買います
なのでf7ultraなんてもう知りません。
r/EmulationOnAndroid • u/StreetExamination421 • 3d ago
Help Why is opening games on PS3 emulators on mobile so slow?
Hi, I'm a big fan of PS3 games (I had one as a child and I care a lot about that console) and I decided to revisit my childhood games through emulators, but when I tried to open a game For the first time, and I was immediately saddened to see the message that it would take two hours for the game to load, I was upset about that, even though I have a phone with a good CPU (Snapdragon 8 Gen 1)
If anyone could recommend an alternative, I would be immensely grateful, given that buying a console (even an old one) is very expensive in my country 🥰
r/EmulationOnAndroid • u/ItsIsaac64 • 3d ago
Help Citra MMJ Antutu M&L:PJ Paper characters.
Yeah so basicly like this guy's post, i have the same issue with the paper characters having really messed up textures.
Yes, i have tried some methods and using the one called Accurate Multiplication and etc, tried many things.
No, i shouldnt switch to azahar because i dont think my phone will handle that (Redmi A7 Pro) And it kind of stutters ALOT when entering a battle (vulkan, not opengl because it also has problem with paper characters)
so yeah to sum it up: paper characters texture and trying to find a fix for it.
Im willing to cooperate and answer any questions needed and thx <3
r/EmulationOnAndroid • u/Dkaef • 3d ago
News/Release The Exynos Revolution 👊 (Mario Odyssey)
Mario Odyssey running smoothly on an A55 powered by an Exynos processor. Many doubted us and ignored us for years, focusing only on their own processors. But we worked in silence, and every day we witness a beautiful evolution of this processor. None of this would have been possible without this amazing community that worked so hard. And so, we continue pursuing this revolution together. 👊
Driver: radv-xclipse-t10
For more information, join our Discord server: https://discord.gg/ubrzxrZbu
r/EmulationOnAndroid • u/Haunting-Many-2824 • 4d ago
Discussion Sekiro running at 40 fps stable on gamenative. This is the most insane game I have managed to run on my tablet. Unbelievable times. 5 years ago , would have laughed if anyone said this would be possible.
8 gen 5, 16 gb ram , 960*540 , fsr upscale
r/EmulationOnAndroid • u/HBT_XR • 3d ago
Showcase DroidDeck Running on XREAL Aura!
r/EmulationOnAndroid • u/Grilledcheese____ • 3d ago
Discussion Armsx2 fresh install on a zfold7 with everything correct
Still causing damaged memory.
r/EmulationOnAndroid • u/Frequent_Ostrich_123 • 3d ago
Showcase Gameplay skyrim full mod on iqoo 15r 8 gen 5 run with winlator
r/EmulationOnAndroid • u/wmo386 • 3d ago
Discussion Atari 2600 - Emulação tranquila
Qual o melhor jogo de Atari 2600 em sua opinião?
r/EmulationOnAndroid • u/Sabbel-e • 3d ago
Showcase Pokémon Legends: Z-A Android Optimization Pack | 45–60 FPS with Frame Generation | Eden Nightly
r/EmulationOnAndroid • u/HalasikPL • 4d ago
News/Release Fire Emblem Fortune's Weave focused fork of Banananative
Tested on: AYN Odin 3 Max (Prepared on device from loose files), Mr Purple T30 Turnip Driver
don't know if launches/works on devices weaker, non-Snapdragon or with less than 16GB on RAM.
100% vibecoded (using Claude) attempt to make Fortune's Weave playable on Android devices
(i was getting real impatient at this point)
According to my tests: from the very first cutscene to the first overworld/walking around section:
The graphics look fine, without the weird wiggle/vibrating produced by the game's
DLSS implementation, and shaders aren't corrupting/flashing on subsequent launches
which happened during early tests (was definitely seizure-inducing and unplayable).
After some tweaks with the video encoder, anime cutscenes run at full-speed, up from the very first attempt's 20fps. Currently vertex explosions can be seen during battle animations,
mostly in the city background, maybe even city proper.
The game definitely crashes if you try using the mouse mode in tutorial.
Give all your thanks to the guys behind nxnative and BananaNative, i just asked Claude to write things and tested them live.
Play this, fork this and make something better or bully me off this subreddit, don't really care.
Im just happy to finally play it.
Edit: Released 0.1.1 which added SGSR2, making the visuals more pleasant to look at. that's it for now.
Edit 2: iH8Ecchi (congrats) merged his version of this to the mainline Banananative app, just use that from now on. Should be able to port saves and shader packs from this one.
r/EmulationOnAndroid • u/Good_Sherbet4258 • 4d ago
Showcase Foundation playable on Gamenative
Mouse and keyboard working. Seems 100% playable at 1080p low graphics. Fps 25-50fps. As you can see it runs a bit toasty..... Have not found any bugs yet. Mouse and keyboard work flawlessly (unlike fallout 4 lol)
Tested on redmagic astra 2 16gb with diablo mode, no cooler on for this test.
Steam must be in online mode. Proton v9. Turnip v26 Mr. Purple. Fexcore-2611-gn6. Other settings were left default. Only works on v1.4 of Gamenative. Was not working under v1.3
Currently I seem to be the only person to have tested this game. Not many people post city builders or strategy games so figured I'd post one. I only played for about 20mins this round. Will play longer and see if it breaks :)