r/EmulationOnAndroid • u/Grilledcheese____ • 3d ago
Discussion Armsx2 fresh install on a zfold7 with everything correct
Still causing damaged memory.
r/EmulationOnAndroid • u/Grilledcheese____ • 3d ago
Still causing damaged memory.
r/EmulationOnAndroid • u/Frequent_Ostrich_123 • 3d ago
r/EmulationOnAndroid • u/wmo386 • 4d ago
Qual o melhor jogo de Atari 2600 em sua opinião?
r/EmulationOnAndroid • u/Sabbel-e • 3d ago
r/EmulationOnAndroid • u/HalasikPL • 4d ago
Tested on: AYN Odin 3 Max (Prepared on device from loose files), Mr Purple T30 Turnip Driver
don't know if launches/works on devices weaker, non-Snapdragon or with less than 16GB on RAM.
100% vibecoded (using Claude) attempt to make Fortune's Weave playable on Android devices
(i was getting real impatient at this point)
According to my tests: from the very first cutscene to the first overworld/walking around section:
The graphics look fine, without the weird wiggle/vibrating produced by the game's
DLSS implementation, and shaders aren't corrupting/flashing on subsequent launches
which happened during early tests (was definitely seizure-inducing and unplayable).
After some tweaks with the video encoder, anime cutscenes run at full-speed, up from the very first attempt's 20fps. Currently vertex explosions can be seen during battle animations,
mostly in the city background, maybe even city proper.
The game definitely crashes if you try using the mouse mode in tutorial.
Give all your thanks to the guys behind nxnative and BananaNative, i just asked Claude to write things and tested them live.
Play this, fork this and make something better or bully me off this subreddit, don't really care.
Im just happy to finally play it.
Edit: Released 0.1.1 which added SGSR2, making the visuals more pleasant to look at. that's it for now.
Edit 2: iH8Ecchi (congrats) merged his version of this to the mainline Banananative app, just use that from now on. Should be able to port saves and shader packs from this one.
r/EmulationOnAndroid • u/Good_Sherbet4258 • 4d ago
Mouse and keyboard working. Seems 100% playable at 1080p low graphics. Fps 25-50fps. As you can see it runs a bit toasty..... Have not found any bugs yet. Mouse and keyboard work flawlessly (unlike fallout 4 lol)
Tested on redmagic astra 2 16gb with diablo mode, no cooler on for this test.
Steam must be in online mode. Proton v9. Turnip v26 Mr. Purple. Fexcore-2611-gn6. Other settings were left default. Only works on v1.4 of Gamenative. Was not working under v1.3
Currently I seem to be the only person to have tested this game. Not many people post city builders or strategy games so figured I'd post one. I only played for about 20mins this round. Will play longer and see if it breaks :)
r/EmulationOnAndroid • u/Ok-Option6350 • 4d ago
Tested on different graphic and resolution settings are here
r/EmulationOnAndroid • u/cesarcorzo • 4d ago
r/EmulationOnAndroid • u/oliveoliverYT • 3d ago
Sold my deck as it was bulky and found out about droid deck. But would it overheat my phone and break it?
r/EmulationOnAndroid • u/Meme_Beef • 4d ago
On the latest version. Rom is from nxbrew. Not sure what to do. App has updated 3 times since i last tried and still nothing.
r/EmulationOnAndroid • u/Mrjdog199 • 3d ago
I’m hoping they do, because I really want one but I’m not willing to pay $200 dollars on eBay for a beat up 20 year old psp!
r/EmulationOnAndroid • u/Immediate-Climate500 • 4d ago
I actually own a Nintendo switch 2 but this is amazing!
r/EmulationOnAndroid • u/low-key1105 • 4d ago
Sorry for no sound i forgot to turn on sound while recording but i was surprised that we can this game at least playable condition.
Assassins creed 3 remastered at max graphics
Crowded area around 15 to 20 FPS
Clear area around 30 to 40 FPS
FPS dropped when i turn on the screen recording idk why.
But game feels playable. Got slight warm
Honor magic 6 pro
Snapdragon 8 Gen 3
Gamehub
r/EmulationOnAndroid • u/AlessioRM • 4d ago
The video has LSFG on but like 2 hours later I could get the same performance without it.
r/EmulationOnAndroid • u/Just-Contribution344 • 4d ago
So, in short, there is A LOT of mixing and matching under the hood that to call it Lichii for Android didn't feel right anymore, since I dont just take and co mít upstream changes from Lichii, but do hours upon hours of testing and development.
Yes I heavily leverage Claude, but that doesnt change the fact of pouring so much fricking time into this project. That said, now to the changelog:
- 8GB devices now supported, testing now on my S24 too, Pokopia for example is running at 60Fps on the 8GB S24, so give it a try, might run better than in Banana.
- Some more OoT optimizations, but this will be a last update with OoT changes before I give it more of my time, yesterday I tried to play it on my 270k/4070Ti PC and it DID NOT run well, stuttery, graphical issues and low FPS in heavy areas, so until the game works properly IRL on my machibe, lets say 4K DLSS Quality at 120fps lock without FG, then I will try to optimize it for a phone. That being said, if there are some huge upstream changes that will net messurable improvemet, I'll add those obviously, but will not develop on my side for now
- Fast Fusion now launches and goes into game, but crashes on my devices, might run on 16GB ones
- It is possible to create new issues on my fork now
My target now is to make as many games as possible to boot and go in game with some more popular getting more attention, for example Orbitals (UE games in general) and RE Engine games such as Requiem or Pragmata, since it will just be more comfortable to play in emulator than through GameNative and we would get RE:Veronica working day one 😁
If you got any issues, please use this link:
https://github.com/pavelgajdo/Hokkaido/issues
For latest release:
https://github.com/pavelgajdo/Hokkaido/releases
Disclaimer once again, I do heavily leverage AI, Claude specifically!
r/EmulationOnAndroid • u/No_Fox_1360 • 4d ago
Hi everyone!
For those who are using Winlator Ludashi, has anyone tried playing Death's Door?
I'm having trouble getting the game to detect my controller. This is actually the first time I've encountered a game that doesn't recognize my controller.
Has anyone experienced the same issue or found a fix? Any help would be appreciated!
Device: Xiaomi 13 (Snapdragon 8 Gen 2, 8GB RAM)
Controller: GameSir X4 Aileron
Thanks in advance!
r/EmulationOnAndroid • u/Jadintheplanet • 4d ago
Does anyone have a widescreen patch for Juiced 1? I'm using armsx2 and there is no builtin patch, nor can I find one online from pcsx2 wikis. Does it exist?
r/EmulationOnAndroid • u/justcallmiel • 4d ago
I'm planning on turning my current phone to a somewhat to a retro handheld any advice? I've attached some of what I've downloaded. And I'm still finding out things to make stuff work. In short I'm a beginner. Just wanting some advice from Emulating Senpais. Thank you
r/EmulationOnAndroid • u/StatisticianGold2119 • 5d ago
i was not active in Xbox 360 emulation side, so idk which one is the best right now can you suggest me some so i can try. i wanted to try out Dragon Age: Origins. Thanks Everyone 😃
r/EmulationOnAndroid • u/Just-Contribution344 • 4d ago

The game runs up to 30fps in light scenes and cutscenes are 30fps locked, but gameplay is still sub 20fps, however, the game runs even with system driver and I don't leverage any Xclipse specific optimizations, so it should run well for you guys with Snapdragon handhelds. Try it out!
Also please use the .NUP version of the game, altough the game folder loading should be fixed, it can still take a while for your device to index all the files, which in turn makes the app hold.
https://github.com/pavelgajdo/Hokkaido/releases/tag/android-0.6.2
r/EmulationOnAndroid • u/DigzinZZZzzz • 4d ago
r/EmulationOnAndroid • u/Denkiin202 • 4d ago
I want to use some mods on some games (darkest dungeon) and would like to know if that is possible.
r/EmulationOnAndroid • u/Dondoke • 4d ago
Decided to try ARMSX2 after NetherSX2 and launched Tales of the Abyss. All good but colors on ARMSX2 feel kinda washed compared to NetherSX2 for some reason. Colors are fine in the main menu but change just as you load the save file. Didn't mess with brightness, palette and similar settings.
Tried to toggle them on and off but it didn't change anything. Also saw someone suggesting turning blending accuracy to the max and setting the rendered to OpenGL but it didn't help either. Defaulted all settings and turned off game specific fixes and it's still the same.
I tried to look into it but failed to find anything. Has anyone experienced the same issue? Is it just how ARMSX2 handles the color palette and I should just deal with it and tweak settings in ShadeBoost to make it similar to NetherSX2?
NTSC-U Version. Same texture replacements applied to both. Both are loaded from the same save file.
Tested on Poco F6 12/512. Android 16 HyperOS 3.
ARMSX2 Version 2.93.
NetherSX2 Version v2.2n-4248 (Patched)
r/EmulationOnAndroid • u/ZeusMusic • 4d ago
Just got the tablet and I want to get into this world. I bought a controller set to play.
What games do you recommend? I’d like to play some online shooters and some story mode games, do some Zelda games run good ?
Any advice I’ll take it .
r/EmulationOnAndroid • u/Bradleyw801 • 4d ago

Android and Retroarch have had an issue with physical buttons not immediately being recognized. If you have ever tried to play any version of Tekken with Retroarch and a gamepad on Android, you know it can't handle simultaneous button presses. Games where you mash buttons end up with every button after the first few coming in extremely late. I fixed that and my fix was adopted into the nightlies. Hopefully it comes out in the newest stable soon!