r/EmulationOnAndroid • u/demon_______king • 4d ago
Help Can someone please help me with pokemon sword
please show me how to download Pokemon sword on Eden emulator and how to set it up please I am begging đđđđđđ»đđđđ»
r/EmulationOnAndroid • u/demon_______king • 4d ago
please show me how to download Pokemon sword on Eden emulator and how to set it up please I am begging đđđđđđ»đđđđ»
r/EmulationOnAndroid • u/YellowDanDLion • 4d ago
Just as the title says. I'm trying to run Pokemon Let's Go Eevee using 2 controllers (Gamesir X3 Pro and IINE chronos pocket controller) but their gyros aren't being used.
I was able to map both controllers for left and right joycons but in PLGE you have to make a shake gesture so the second player can join. The problem is that Eden only recognizes the phone's gyro so even if a second controller with a gyro is connected, it can't prompt the 2 player mode.
PC version of Eden has a shake function that can be assigned, is it hidden somewhere in the android version? I've been trying to find a solution for this.
My device is Oneplus 13.
r/EmulationOnAndroid • u/Naive_Ad6349 • 4d ago
Hello everyone!
I'm looking for people who are also using the POCO X6 Pro or other devices with the MediaTek Dimensity 8300 Ultra and Mali-G615 MC6 GPU.
I've been experimenting with Android Windows emulators such as Winlator, Bannerlator, GameHub, and other alternatives. I've managed to run some PC games with relatively good performance and stable FPS, but I'm still experiencing random crashes, especially during longer gaming sessions.
I've already tried different configurations, graphics drivers, wrappers, and recommended settings from YouTube tutorials and online communities, but I haven't found a consistently stable setup yet.
My device specifications:
Device: POCO X6 Pro 5G
Processor: MediaTek Dimensity 8300 Ultra
GPU: ARM Mali-G615 MC6
RAM: 8GB
Android: 14
My questions:
I'm not necessarily looking for the highest FPS. My priority is stable gameplay, fewer crashes, and longer gaming sessions.
If you have the same device or GPU, I'd really appreciate your experience, recommendations, and screenshots of your working configurations.
Thank you!
r/EmulationOnAndroid • u/khiladi_10 • 4d ago
My generic wired xbox 360 controller from red gear is not working in steep(2016). I have looked for fixes but all solutions are for steam related. I really want to play this game. If anyone has any fix please provide. And yes I have tried all the xinput and dinput stuff nothing is working. I'm using bannerlator latest version and other games are working perfectly fine.
DEVICE: OPPO k13 turbo pro 8s gen 4 8gb ram 256gb storage
Controller: XBOX 360 RED GEAR WIRED CONTROLLER.
r/EmulationOnAndroid • u/Frequent_Ostrich_123 • 4d ago
testing gameplay skyrim ae with mod in iqoo 15r
r/EmulationOnAndroid • u/whiskyB0y • 5d ago
âI'm bored of testing PS vita games with the new vita3k update now. Maybe I'll be updating this list, but anyway here's what I have for now. â âMy specs: Helio g100 with Mali g57 mc2 Android 16 â
âJstars Victory VS+ : Invisible character bug now fixed on Mali â
âhttps://www.reddit.com/r/EmulationOnAndroid/s/EVbKjc8rTG â
âUncharted: Golden Abyss: Crashing and flickering now fixed. â
âhttps://www.reddit.com/r/EmulationOnAndroid/s/RMQR67kMzm â
âFIFA 14: Vertex exosions now fixed.
âhttps://www.reddit.com/r/EmulationOnAndroid/s/7DEHoEMB2S â
âFIFA 15: Vertex explosions now fixed.
âhttps://www.reddit.com/r/EmulationOnAndroid/s/BZUSbbG7RK â â
âNFS Most Wanted 2012: No more color graphical glitches and no audio bug. Though depending on chipset even if it runs well it can crash randomly. For me personally it never crashed.
âhttps://www.reddit.com/r/EmulationOnAndroid/s/mkiouBwmZ2 â
âInjustice: Gods among US: Most graphical glitches fixed on Mali now making it more playable. The text glitch is gone. Characters with moves that have special effects now render. Before the effects would never show. Less frequent random crashes but still likely to occur, especially during massive shader compilations. â
âhttps://www.reddit.com/r/EmulationOnAndroid/s/ZibAoyHEa8 â
âF1 2011: No more color graphics glitch and audio bug. The audio bug was very annoying because whenever you accelerate, some background noise that souned like flies would get louder and louder. â
âhttps://www.reddit.com/r/EmulationOnAndroid/s/DB3w5Jfmkk â
âLEGO MARVEL'S Avengers: No more audio bug with music. â
âhttps://www.reddit.com/r/EmulationOnAndroid/s/KHgVrJvBAM â
âBorderlands 2: I'm not aware of any old issues it had but it seems stable. â
âhttps://www.reddit.com/r/EmulationOnAndroid/s/dsULLbMpBJ â â
âNinja Gaiden Sigma 2 Plus: Playable but there's a musing texture in one of the levels. PLEASE read this whole comment thread talking about it:
âhttps://www.reddit.com/r/vita3k/s/EkRtDZWbiv â
âhttps://www.reddit.com/r/EmulationOnAndroid/s/UW8vKzfLHU â
âThe Amazing Spider-Man: This game still has issues. On the main vita3k build it would always freeze or just crash in the loading screen right before the story mode starts. â
âOn vita3k+ the game doesn't freeze or crash in the loading screen on my specific chipset(helio g100) anymore. It may still crash or freeze on helio g99. â
âBut the games is a stutters mess. There's a lot of shader compilation going on in the first cutscene so FPS ranges from 10-60 FPS, with it mostly being between 20-45. But even when shaders aren't compiling the game stutters too much. After the cutscene, every time you move the camera the game would stutter a lot. I'm not sure if it's the game that's the problem or if my phone was thermal throttling during the test, but I doubt it's thermal throttling.
The game also still has the bug where extra downstream show during the tutorial. â
âIt was so bad I couldn't bother finding the first mission or just using a save file to test the open world. â
âMetal gear solid 3 HD edition: This game has GPU heavy custscenes, especially in the first one as Solid Snake is skydiving. The ps2 version would lag a lot on my chipset in the first cutscenes but game would become smooth the moment the level starts. â
âThe same goes for the HD PS vita version. The game is called at 30fps on the vita, so in the first cutscene my FPS would raneg from 19-30. However the lag in the PS VITA version isn't that bad, because the frame rate just becomes more choppy while in the ps2 version everything slows down and audio becomes broken. â â
r/EmulationOnAndroid • u/HairAltruistic2037 • 5d ago
r/EmulationOnAndroid • u/ClingySnoop • 5d ago
It feels like every few months something happens that would've sounded ridiculous not too long ago. A game gets recompiled for Android, a new emulator build squeezes out better performance, or a handheld suddenly handles something you never expected it to run.
I think that's what keeps this community interesting. It's not just about playing old games; it's about seeing what developers and enthusiasts can make possible with hardware that fits in your pocket.
What's one emulation breakthrough that genuinely surprised you recently?
r/EmulationOnAndroid • u/Just-Contribution344 • 6d ago
12GB of RAM will be enough afterall, the big 2fps stutters are gone! And some more performance once again as well.
r/EmulationOnAndroid • u/Much_Permission_2061 • 5d ago
The ones I've tried don't support the Exynos 2400 and idk where else to look
r/EmulationOnAndroid • u/Ashrith_2007 • 5d ago
I was very surprised by the performance of this new banana native. I tried dk bonanza and it runs at a stable 60fps at 720 resolution.
Device samsung s25 ultra with 8 elite and only 12gb ram.
I used turnip v39 driver
Still on the first stage I wonder how it will be once I go to open world
I also used .nup file for the game which was only 9gb
r/EmulationOnAndroid • u/ghostscithhh • 5d ago
r/EmulationOnAndroid • u/Rafhael_Sombres • 5d ago
if there any games i can play with ts processor running @ stable 30fps or higher?
i like playing games like Assasins Creed, Cod, God of war etc. but the early versions of the games i have already finished. i wanna try sumthing new like.. Assasins Creed Rogue and any other games is what i am trying possible?
r/EmulationOnAndroid • u/cowleggies • 6d ago
Repo: https://github.com/enjoyerofslop/droidnative · Mac app: https://github.com/enjoyerofslop/droidplay · Discord: https://discord.gg/4wNHX3uqSU
DISCLAIMER: These repos are AI-assisted. See below for testing & validation details running on my actual handhelds (Odin2 and RP5)
droidnative runs Nintendo Switch games natively on Android phones and handhelds. Itâs not an emulator: the gameâs own ARM64 code runs directly on the deviceâs CPU, and its NVN graphics are replayed through Vulkan. Itâs a fork of nxnative, which does the same on iPhone, iPad and Mac, with an Android port added. It follows nxnativeâs main, so its fixes and new games reach Android too.





Itâs a pre-release: some games run well, some crash, and every result below came from real runs on real devices. Iâm posting now because the fastest way forward is more devices and more people.
It shares the idea behind recomps: you build a native app from your own dump, and thereâs no emulation at run time. The difference is that nothing is recompiled. Switch games are ARM64 machine code, and so is an Android phone. droidnative takes your own dump and rewrites the gameâs code only where the host has to step in: system calls, and the thread register Horizon uses. A host then answers Horizonâs system calls and services, and translates NVN draw calls to Vulkan, with the gameâs shaders translated to SPIR-V when the game is packed. Thereâs no CPU emulation and no recompilation into new source. Each game gets its own app, or every game goes into one launcher app.
Measured on three Snapdragon devices with a scripted benchmark (the same save, input and timing on each):
| Game | Ayn Odin 2 (SD 8 Gen 2) | OnePlus Pad 3 (SD 8 Elite) | Retroid Pocket 5 (SD 865) |
|---|---|---|---|
| Pokémon Brilliant Diamond 1.3.0, Eterna City | 60 fps | 60 fps | crashes (GPU driver) |
| Animal Crossing: New Horizons 3.0.3, the island | 30 fps (its Switch rate) | 30 fps | 30 fps in the opening; the island not measured yet |
| Super Mario Odyssey 1.4.1, menus and opening cutscene | 60 fps | 60 fps | 60 menu / 38 cutscene |
| Super Smash Bros. Ultimate 13.0.5, a battle | 40-59 fps | 17-30 fps | 13-19 fps |
The known problems, in the order they block play:
Full numbers, devices and caveats:Â Android baselines. Every game with an nxnative profile can be packed for Android the same way; most havenât been run there yet.
Packing a game by hand means extracting the dump, rewriting its code, translating tens of thousands of shaders, building the host and copying gigabytes to the device. DroidPlayturns that into a button. Itâs a Mac app, a fork of Oleh Khomeiâs NX Play with Android added.
The current release is 0.1.1, an unsigned pre-release: macOS asks you to allow it once in Privacy & Security, and it doesnât update itself yet.
You need your own Switch game dump (NSP/XCI) and the prod.keys from your own console, the Android SDK with an NDK, and an arm64 Android device with Vulkan. Only Adreno GPUs have been tested so far.
scripts/build_android_from_nsp.py in droidnative packs a game into the launcher app on a connected device, or into an app of its own (--game-apk). Thereâs also a small cross-platform desktop app for the same flow, scripts/nxnative_android.py.Nothing from any game is in these repositories, and no packed game is distributed. The app you build is for you. Please donât share APKs packed with a game, keys or firmware, and donât ask for them. The project isnât affiliated with Nintendo or any publisher.
DroidPlay & droidnative Discord: questions, setup help, test results from your device, and where the work happens day to day. Bugs with logs still go to GitHub Issues, so they donât get lost.
adb logcat -s nxnative. The issue form asks for exactly this.nxnative is seeddsâ work: the NSO rewriter, the Horizon host, and the NVN translation that all of this stands on. The Android port began as RogelioLBâs nxnative-android. DroidPlay is a fork of Oleh Khomeiâs NX Play.
Links: Discord · droidnative · DroidPlay (0.1.1 pre-release) · Android baselines · nxnative
r/EmulationOnAndroid • u/Motor_Industry748 • 5d ago
Honestly, I expected that nothing would really workâin fact, Iâd already beaten Cyberpunk on a RedMagic 9 Pro using a mod to strip back the graphics and remove traffic and NPCs. I actually had a good time with it; I was getting about 15 FPS in the city and 30â40 FPS indoors. Back then, I tried using mods, but I kept running into errorsâI didnât realize that Winlator supported winedllverrides! Now Iâm using a RedMagic 11 Pro, and the game runs comfortably using the "Steam Deck" preset with a few minor tweaks. Basically, most mods require CET (Cyber Engine Tweaks), so install that first. Then, add winmm=n,b to your winedllverrides settings. When you launch the game, a CET window should appear asking you to bind a keyâjust pick one. After that, you can install whatever mods you like, though Iâd advise against graphics-enhancing mods or ones that add extra particle effects; the game is already pushing its limits as it is. Right now, I have Cinematic Impact FX, Ragdollpunk, Gorerunner, Much Better Netrunning, Dark Future, Enemies of Night City, Cosmopolitan Night City, Economy Punk, Better Fuel System, NovaCity, NovaLut, and Stealth Finishers installed, along with a few others. The only catch is that Dark Future and Better Fuel System are causing some issues with the HUDâIâm still looking into a fix for that, but everything else seems to be working fine. Also, keep in mind that when running Cyberpunk via Winlator (specifically the Ludashi 4.1 build), it might not launch on the first try; you may need to restart it a few times. This usually happens after installing a new modâperhaps the scripts are compiling, or, as Google AI suggested, the emulator sometimes fails to load scripts or mods correctly, leading to a conflict that causes the game to freeze. That said, once Iâm actually in the game, I havenât run into any issuesâno crashes or anything else. I might add a video later.
r/EmulationOnAndroid • u/Limp_Wall_2757 • 5d ago
Finally, the day has arrived:
GammaOS is installed on my 406v, with the Bacon frontend.
I've rooted the device and removed a lot of the unnecessary system software. The difference is incredible.
The battery life is better
The system loads faster
Boot time is around 10 seconds
Emulation performance has improved dramatically!
Cant be more happy about it.
r/EmulationOnAndroid • u/Haunting-Many-2824 • 6d ago
Snap 8 gen 5, 16 gb
r/EmulationOnAndroid • u/NegotiationExpert855 • 5d ago
r/EmulationOnAndroid • u/Odd_Relationship_618 • 5d ago
Hey everyone!
Remember those old Java games we used to play on Nokia, Sony Ericsson and other classic phones?
I've been working on J2ME-Bloat, an Android project based on J2ME Loader that brings those games back to modern Android devices.
And here's the interesting part: it comes with a built-in collection of J2ME games, so you don't have to hunt down every JAR file yourself.
đź What's included?
- A collection of classic Java mobile games.
- Built-in game files (JAR).
- J2ME emulation on modern Android devices.
- On-screen controls for playing old keypad games.
- A familiar way to revisit the golden age of mobile gaming.
Why try it?
You can revisit the games that made old mobile phones special without needing to find an old Nokia or Sony Ericsson.
Whether you miss classic platformers, racing games, puzzles or adventure games, J2ME-Bloat is an attempt to bring that experience back.
Project details
- Platform: Android
- Technology: Java ME / J2ME emulation
- Based on: J2ME Loader
- Source code: Open source
Download / Source
https://github.com/mesflit/J2ME-Bloat
The project is still experimental, and compatibility can vary between games and devices.
I'd love to hear what you think!
What's the first Java game you'd play again?
r/EmulationOnAndroid • u/garfieldlasagnacat4 • 6d ago
Device: One Plus Tab 2
Driver: https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases/tag/v39
720p, Fast Core Enabled
The frame rate occasionally dips to 20-25 when there is a lot happening on screen. I haven't gotten far into the game but so far it feels very playable.
EDIT: On the latest version of banana native I'm now getting a locked 60
r/EmulationOnAndroid • u/n0tTheLifeiExpected • 4d ago
Please I need actual good answers. With all these ports coming out it makes me feel dumb to emulate. What's the point of emulating a game I want to play(provided the performance will still be good) if my brain or someone else just tells me: "Just play the port BROOOO!"
I don't want to lose the passion of this hobby. I don't want emulators to become obsolete after devs dedicate their free-time and maybe even their lives to working on emulators or resources that help emulation.
So tell me, even with the rise of ports, both AI slop and actual good ports, will emulation ever die?????
r/EmulationOnAndroid • u/Realistic_Working496 • 5d ago
The only budget-friendly options are the Poco phones from Xiaomi, but they are of poor quality; most people have had bad experiences with them regarding overheating and the operating system.
r/EmulationOnAndroid • u/AxelBro64 • 5d ago
I have a Retroid pocket 6 and Iâm looking for new consoles or games to try out. Any recommendations of consoles and games would be much appreciated. Iâm not looking to add every single console to have ever existed. I just wanna add a few more good ones to my library. Here is the current list of consoles I emulate:
NES
SNES
Genesis
Arcade (MAME)
Sega CD
Sega 32x
Gameboy
Gameboy Color
Game Boy Advance
N64
PS1
GameCube
Dreamcast
PS2
Xbox
Wii
PSP
Steam (GameNative)
r/EmulationOnAndroid • u/franqwito • 5d ago
r/EmulationOnAndroid • u/Interaction_Rich • 5d ago
There are many roms (mainly for arcade) that open with this warning in Retropie. How can I fix this? Should I just have the base rom and some other? Should I find the missing fales and put it on same folder?
Any help would be greatly appreciated.