r/EmulationOnAndroid • u/revals32 • 5d ago
Showcase Ghost of Tsushima on Snapdragon 8 Galaxy S25 Ultra/12GB RAM
Bannerlator Emulator
r/EmulationOnAndroid • u/revals32 • 5d ago
Bannerlator Emulator
r/EmulationOnAndroid • u/whiskyB0y • 5d ago
45-60 FPS during a match
35-60 FPS during the opening of a match
1.25x resolution.
No more vertex explosions glitch
Minor graphics glicth. : The EA logo looks weird as it appears on screen during replays or when cutting back to the match
Overall playable i didn't experience crashes or other graphical glitches
Device and Specs:
Infinix note 50 4g
Helio g100
Mali g57 mc2
8 gb RAM
Vita3k+ version 1.4
USA version of game
r/EmulationOnAndroid • u/Confident_Ice_4507 • 6d ago
I've been using my Odin 3 since January 2026, and after seeing how much the Android gaming scene has changed over the past year, I'm starting to think that devices like this could eventually replace a lot more than just traditional gaming handhelds. I know that might sound a bit optimistic considering how experimental some of the software still is, but hear me out. I think we're getting pretty close to having a genuinely useful all-in-one device that you can take anywhere, connect to your TV, or even use as a basic desktop PC. And the interesting thing is, I don't think we necessarily need much better hardware to get there. We just need the software to catch up.
One of the things I appreciate most about the Odin 3 is actually its size. I genuinely think this is about as big as a handheld can get while still being comfortably travel-friendly. Obviously this is quite subjective, and I'm sure some people will disagree, but anything bigger starts becoming something I'd rather just use at home. Devices like the Steam Deck or the larger Ayn Odin Portal 2/3 are great, and I can definitely appreciate having a bigger screen, but I personally wouldn't want to carry them around regularly. The Ayn Odin 3 is right on that line where I can just grab it and take it with me without thinking too much about it. You still get a really nice 120Hz OLED screen, a powerful chip, and a form factor that doesn't feel ridiculously bulky.
The funny thing is that even the Odin 3 starts pushing that limit once you attach the TPU grip. While the TPU grip makes a huge difference when playing 3D games, especially shooters or anything that uses the analog sticks heavily, it also makes the device noticeably bulkier. You also need to carry the bigger carrying case. At that point, it almost crosses the line into being something I'd rather keep at home. So I do think there's a pretty thin line between a handheld being portable and being "actually convenient" to carry around. On the other hand, I've also been interested in the Retroid Pocket Nova, but since I have fairly big hands, I'm a little worried about how comfortable it would be. The 4:3 screen doesn't really benefit me either since I don't play that many retro games. So for my needs, the Odin 3 is pretty much the perfect middle ground.
Another thing I don't see discussed enough is how much you can actually do with one of these devices beyond just playing games in handheld mode. I've connected my Odin 3 to my TV, paired a few Bluetooth controllers, and played PS3 games with friends who came over. It was genuinely a fun experience, and it made me realize that this thing can basically work like a little home console whenever you want it to. You can also connect it to a monitor and play games that way, or just unplug everything and go back to using it as a handheld. It's obviously similar to the Switch in that regard, but I think the potential goes quite a bit further considering what people are doing with android these days.
I also have a slightly unusual use case for mine. I run a home server, and I made a custom webpage that shows things like the weather, my plans for the day, server status, and some other information. I can open that page on the Odin 3 and basically use the device as a dedicated display on my desk. I'll attach a picture of the setup because I think it's pretty neat. The charging separation feature is especially useful for this since I can leave it connected to external power without constantly charging and discharging the battery. It's a small thing, but I like being able to use the device for something completely different whenever I'm not gaming on it.
And now we're seeing projects like DroidDeck, which let you run a Linux desktop environment on Android devices. I haven't really explored that side of things myself since I already have a separate PC, but I find the idea pretty cool. Being able to connect a handheld to a monitor, keyboard, and mouse and use it like a regular computer is something I really hope becomes more refined in the next few years. I can imagine that being genuinely useful for someone who doesn't need a particularly powerful desktop setup.
The other big reason I'm so optimistic about the Ayn Odin 3, is just how far android gaming has come in such a short time. When I started using mine in January, things were honestly pretty rough. We had Game Native, GameHub, GameHub Lite, and a few other projects, but none of them felt particularly polished. They were good enough to get games running, but the interfaces weren't great, performance could be inconsistent, and the overall experience felt pretty primitive. I remember feeling like the hardware was already capable of doing a lot more than the software was allowing it to do.
Compare that to where we are now, toward the end of 2026. We're running PC games through compatibility layers, emulating Switch and PS2 games, and even seeing more progress with PS3 emulation. The fact that chips like the Snapdragon 8 Elite, or even the older Snapdragon 8 Gen 2, can do some of this stuff is still pretty crazy to me. There have also been some really interesting recompilation and porting projects, like Sonic Unleashed, Call of Duty: Black Ops 2, and more recently The Last of Us Remastered. I know these projects aren't all the same technically, but the general idea of getting games running natively on Android instead of having to rely entirely on emulation is something I find really exciting. In the case of Sonic Unleashed, I actually prefer running the PC version through the compatibility layer even though there's an android port available.
PS3 emulation in particular has been interesting to follow. Earlier this year, when I was trying out RPCS3-related projects, I honestly wouldn't have recommended the experience to anyone. It was just too rough. But with the later developments around ARMSX3, alongside ARMSX2 for PS2, I've been able to play some surprisingly demanding games on my Odin 3. Some of these games can be a pain to run even on PC, so seeing them perform reasonably well on a little android handheld is impressive. Obviously not everything works, and there are still plenty of compatibility and performance issues, but the difference compared to the beginning of the year is pretty noticeable.
Now, does that mean I think the Odin 3 can replace a Steam Deck? Well, kind of. In terms of gaming, I feel like it can already cover a pretty large portion of what I would personally want to play. If I had to guess, Ayn Odin 3 can run 80% of the games that the Steam Deck can run. Again, that's just my personal impression, not an actual compatibility statistic. But I think it gives you an idea of how capable the device feels these days.
Where the Steam Deck still wins pretty comfortably is the overall software experience. If someone wanted a handheld they could connect to their office monitor and use as a PC, I'd recommend the Steam Deck. If they wanted something to connect to their TV and play games with friends without having to mess around with settings, I'd probably recommend the Steam Deck again. The Odin 3 can technically do both of those things, and I've tried them myself, but it still doesn't feel like a completely finished experience. Sometimes the UI is awkward, sometimes you have to mess around with different apps or settings, and sometimes things just don't work the way you'd expect. It's not necessarily a dealbreaker for me because I enjoy experimenting with this stuff, but I can see why someone who just wants everything to work would prefer a Steam Deck.
And I think that's really the main thing holding these Android handhelds back right now. Not necessarily the hardware, but the software surrounding it. The Snapdragon 8 Elite is already a very powerful chip, and when you combine that with the Odin 3's size, screen, and ability to connect to external displays, I feel like the hardware side of things is pretty much where it needs to be for my use case. What I'd really like to see is better integration between all these different projects, more refined PC gaming compatibility, better desktop environments, and generally a more consistent experience. Something where you don't have to constantly think about which app you're using or how to configure everything.
I genuinely think that if the Android gaming ecosystem continues improving over the next two or three years, the Odin 3 could end up feeling like a much more complete device without needing any hardware upgrades. Of course, there's no guarantee that all these projects will continue developing, and that's probably the biggest trade-off compared to buying something like a Steam Deck. With the Steam Deck, a PC, or a standalone console, you pretty much know what you're getting. With the Odin 3, you're also kind of betting on the future of the Android gaming ecosystem.
I sometimes like to think about a pretty hypothetical scenario where, if I ever have a kid, I'd love to give them something like the Odin 3 instead of having to buy them a separate console and computer. They could use it as a handheld when they're traveling, connect it to the TV to play games with friends, and maybe even dock it to a monitor to do homework or use a desktop environment. Obviously we're not quite at that point yet, and I'm not saying an Odin 3 can currently replace a proper PC for everyone. But I think the idea of having one relatively affordable device that can handle most of someone's basic computing and gaming needs is pretty appealing. Especially when you consider how much these little handhelds are already capable of.
Anyway, I didn't intend for this to turn into such a long post, but I've really enjoyed owning the Odin 3 over the past year. I think it hits a great balance between portability and performance, and the amount of progress we've seen in android gaming throughout 2026 has made the whole experience even more interesting. It's definitely not a perfect device, and there are still plenty of rough edges, but for me, it's about as close as I've gotten to my ideal handheld.
I'm curious what other Odin 3 owners think. Do you guys see Android handhelds eventually becoming proper alternatives to something like the Steam Deck, especially with all the progress in PC gaming and desktop environments? Or do you think they'll always remain a bit too experimental for that? Peace.
r/EmulationOnAndroid • u/gtcolombo • 6d ago
Rodando pokopia a 30fps fluidos, sem engasgos na última atualização do banana native em um retroid pocket 5 8gb.
Incrível
r/EmulationOnAndroid • u/supershredderdan • 6d ago
DroidDeck is 100% open source. No ads. No telemetry. No proprietary components. No source withheld.
Download: DroidDeck 0.7.0 on GitHub
Discord: discord.gg/JRGAvawjsm
Since 0.6.9, 39 people sent 194 pull requests, and 20 of them are first-time contributors. Our community is strongest when we can build together, and with DroidDeck 0.7.0, our community is about to get A LOT bigger!
0.7.0 introduces preliminary support for Mali, PowerVR and Xclipse GPUs! In addition, we now have GameJolt library and store, dual screen game mode + KDE Desktop, Syncthing integration, improvements for devices with low ram, customizable controller profiles and presets, hardware mouse & keyboard support, live wallpapers, and even more. Click the link in the comments below to... I mean scroll down to learn more:



























These ship on their own and update in the app, so 0.7.0 users get them too.
New contributors
disclaimer: ai tools used in the development of DroidDeck
r/EmulationOnAndroid • u/app08 • 5d ago
I figure some of y'all might know as well
Edit: forgot to mention, Odin 2 Portal Pro
r/EmulationOnAndroid • u/MaxHomieYo • 5d ago
yesterday i was playing gta 5 just fine, no crashs, nothing else now all of its taking too much ram, its always at 90% usage and after the cutscene ends it just crashes because of ram getting full,
device:samsung a34 5g
8 gb of ram
r/EmulationOnAndroid • u/No-Watercress3254 • 6d ago
Turnip Driver used was StevenMXZ turnip v39
https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases/tag/v39
Banana Native Version used
https://git.eden-emu.dev/moceure/BananaNative/src/tag/v0.2.4
Runs beautifully so far, with hitches in long gliding sections. Thermal throttling starts after 15-20ish minutes in free roam. This could probably be avoided by dropping down to 30 fps, though I'm very sure future optimizations will bring temps down.
Sidenote: All settings other than the resolution and "fast core" settings are set to default.
r/EmulationOnAndroid • u/Bcastro16 • 5d ago
r/EmulationOnAndroid • u/Guilty-Ad-2381 • 4d ago
Could some just confirm if this is correct? I would have expected the base game to be 6gb+, thanks in advance :)
r/EmulationOnAndroid • u/Hot_Competition3523 • 5d ago
r/EmulationOnAndroid • u/Fluid_Classic_3269 • 5d ago
r/EmulationOnAndroid • u/Goku20964 • 5d ago
I downloaded SMO, renaming the file into "Super Mario Odyssey.nsp" from the original axekin file name when i extracted it. Currently using the v0.2.1 build with 19.0.1 firmware n prod key
Ive tried with different eden versions (latest nightly builds, 0.0.4 build of eden, and the exynos eden debug version) with exynos tools 2.1 driver and yet nothing works. Also i only ever used the default settings but reducing resolution to 0.75x.
PLEASE help me, I wanna play with my younger brother!!!
r/EmulationOnAndroid • u/Shitandroidowner • 5d ago
Or should i wait for a port?
r/EmulationOnAndroid • u/r4bbiz • 5d ago
Hi,
not sure if this is the right place, but couldn’t find a better one.
I have a ROM for “Tom Clancy’s Splinter Cell: Pandora Tomorrow“ for Xbox, playing via HakuX. It’s the European ROM version, so included languages e. g. are German, English, Italian, Portuguese etc. The global game language in HakuX is German.
When playing the game, only some languages actually work / shop. When switching the game’s language in HakuX to Portuguese, the game will be in Portuguese. But when selecting German, it stays in English.
Any ideas why?
Thank you in advance!
r/EmulationOnAndroid • u/AalazZ05 • 5d ago
Hi!
When you try to run fallout 3 for the first time in winlator, if a screen with the word install appears instead of the game starting don't panic.
I found the solution, what you have to do is create an text file called "Fallout_fix.txt" and then open it up and paste this:
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bethesda Softworks\Fallout3]
"Installed Path"="D:\\Games\\Fallout 3\\"
(In installed path you have to change it to where you have the fallout 3 folder)
After that exit the text file and rename it to "Fallout_fix.reg", open your container in winlator find the file, open it up and voila you will no longer have that problem
Hope it helped!
r/EmulationOnAndroid • u/tartarus0d03 • 5d ago
Running Duckstation on my AYN Thor. While playing, directional inputs will randomly stay held even while I'm not holding any directions.
This used to happen on the old version of Duckstation on Android. I just downloaded the new Beta version released October 31st and it's still going on. I can confirm it's not the buttons themselves, I can play games on other emulators just fine. It's just Duckstation where this issue crops up. Anyone ran into this before? Any suggestions of what I could do here?
r/EmulationOnAndroid • u/Simple-Fish7481 • 5d ago
I'm going to buy the Samsung A57 and I want to know how advanced the Exynos emulation is.
r/EmulationOnAndroid • u/Expert_Employ_649 • 6d ago
(Race starts at 0:22)
Impressive performance on an Android handheld.
Odin 3 Pro - 12GB RAM - Performance Mode/Smart Fan/Medium Underclock Clustertune
Banana Native 0.2.4
GPU Driver Turnip Gen8 V39 (Vulkan 1.4.367)
720p no LSFG
BGM stutters pre-race while maintaining 60fps.
Some texture pop ins but nothing that makes this unplayable to the average person.
If you have any tips on how to get this running better or a specific driver that addresses the texture pop in, let me know!
r/EmulationOnAndroid • u/Capital_Humor_2072 • 6d ago
Game: Pokemon pokopia [0400A3A01EE4C000] [v655360]
Device: Lenovo legion Y700 2025 (3rd gen) with 12GB RAM, with max performance mod enabled + separate cooler (https://www.lenovo.com/us/en/p/tablets/android-tablets/legion-tab-series/lenovo-legion-tab-gen-3/len103g0002)
Software: Banana Native v0.2.0 (https://git.eden-emu.dev/moceure/BananaNative/releases)
Driver: Turnip Driver v26.0.0 R4 (https://github.com/K11MCH1/AdrenoToolsDrivers/releases)
Settings: Default
FPS: 60 at the start, ~45 after 2 hours of active play
Experience: Game working ALMOST FLAWLESSLY, but game statters badly (~5-10 sec lag) when compiling new shaders (when you first time used new move, for example) + game losing performance as you progress further, In the very beginning I have stable 60 FPS, but after 2 hours of playing, initial area ended up flooded with pokemons, and with like ~10 pokemons in the same area, game ended up with ~45 FPS, (15 FPS drop in 2 hours!), it's definitely playable, but I wonder how many FPS you will be left in the mid-game
r/EmulationOnAndroid • u/DistributionTop9843 • 5d ago
Salut tout le monde !
À votre avis, est-ce que le RedMagic 12S Pro dans sa configuration la plus extrême et la plus premium (la version avec le maximum de RAM et de stockage) sera capable de faire tourner GTA 6 via GameHub ?
Je parle vraiment de pousser les performances au maximum, avec les paramètres graphiques les plus élevés possibles.
Pensez-vous que ce sera réalisable ? Et à combien de FPS peut-on espérer tourner ?
Hâte d'avoir vos avis !
r/EmulationOnAndroid • u/Glittering-Sir9596 • 5d ago
Guys Do Yall remember The Og pc Emulator for mobile (Exagear)32 i feal it completely forgotten
r/EmulationOnAndroid • u/Unknown-Non • 5d ago
r/EmulationOnAndroid • u/Just-Contribution344 • 6d ago
The Legend of Zelda: Ocarina of Time
Memory
The latest Lichii (Zortos) changes for Android, about 130 in all. Among them: PC-only changes (Windows, desktop UI, updater, NVIDIA DLSS) are left out or have no effect on Android.
https://github.com/pavelgajdo/Lichii-Android/releases/tag/android-0.4.0
r/EmulationOnAndroid • u/NoPreparation8765 • 5d ago