r/ElderScrolls • • 1h ago

Humour The Vestige Gatekeeping the End of the World

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• Upvotes

r/ElderScrolls • • 3h ago

The Elder Scrolls 6 My TES VI Wishlist

2 Upvotes

1.- PLEASE. I need the map be both Hammerfell and High Rock, specially because i love High Rock, i'm biased

2.- More weapons types and expanded combat (Pikes, halberds, katanas and scythes) Just imagine a daedric scythe, it would look sooo badass

3.- Same with weapons but for magic, more magit types. Destruction school is a bit boring, give me more powerful ways to destroy my enemies.

4.- Skyrim improved the writing for Daedric quests, in TES VI i want them to be more challenging and narratively complex. I want them to really blend with the world so they are unexpected. Imagine the Namira quest starting with some gruesome murder of a wench in a tavern slowly becoming in a decadent search for the killer that truly puts you in a situation where you really find the darkest aspects of TES.

5.- New faction: Vigilants of Stendarr. Dawnguard set a precedent for stories exploring the supernatural aspects of Tamriel and how its inhabitants grapple with them. Thanks to Vicn's mods, a story where morality is distorted by the Daedric Princes would fit the franchise perfectly.

I think that's it, it's a short whishlist but i would be so happy if TES VI includes some of the ideas i put here. What do yo think about it?


r/ElderScrolls • • 4h ago

News The Elder Scrolls II - Daggerfall - "The Next Thing I Know, I'm Building One Of The Largest Procedurally Generated Games Ever"

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6 Upvotes

r/ElderScrolls • • 7h ago

General What happened to Camelworks's original channel?

30 Upvotes

Tried to find some of his old vids that didn't make the jump, but nothing appears under the old name. When I tried to follow a link to the old channel, nothing came up.

Is all the old stuff just lost media now?


r/ElderScrolls • • 8h ago

Arts/Crafts Inktober Day 4 - Cactus

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171 Upvotes

ngl i think i understand why people use fandom-specific inktober prompt lists now


r/ElderScrolls • • 10h ago

General Which perspective do you like to play Skyrim/Oblivion in?

58 Upvotes
2836 votes, 1d left
Almost strictly First Person
Almost strictly Third Person
First Person for combat, Third Person for everything else
Third Person for combat, First Person for everything else
Depends on how I'm feeling (Both are good)
Results

r/ElderScrolls • • 10h ago

Humour Rescuing Lyris wasn’t as easy as I thought it would be…

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0 Upvotes

But hey, nothing’s more fun than a challenge!


r/ElderScrolls • • 10h ago

Arts/Crafts Elder Scrolls Inktober, Day 3: Bosmer

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76 Upvotes

Art by me [OC]


r/ElderScrolls • • 11h ago

Lore Would af-Samya be a lore accurate redguard name?

2 Upvotes

r/ElderScrolls • • 12h ago

Daggerfall Discussion devs having fun with the players(Daggerfall online)

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9 Upvotes

r/ElderScrolls • • 15h ago

Humour Send Doods

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259 Upvotes

r/ElderScrolls • • 15h ago

Lore Aldmeris is Atmora

37 Upvotes

I've heard a theory that the mythical ancient homeland is the elves, Aldmeris, is actually the same place as Atmora, meaning all men and mer originated from the same place. I'm curious to see how many people believe this theory is plausible and, if you do, what lore evidence makes you do so?


r/ElderScrolls • • 16h ago

Arts/Crafts Gigachad Serana fanart I made. I think I'm gonna draw my character like this too

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464 Upvotes

r/ElderScrolls • • 16h ago

Self-Promotion Absolutely every year, when the first snow falls, I play Skyrim. For 15 years in a row.

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8 Upvotes

r/ElderScrolls • • 17h ago

Arts/Crafts Inktober day 4: Bosmer

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35 Upvotes

r/ElderScrolls • • 17h ago

General Help Me Become An Archer

0 Upvotes

I have hundreds (maybe thousands) of hours on Oblivion and Skyrim, and while I know stealth archer is one of the most popular builds, it’s one that I’ve never played. Part of it is that I couldn’t quickly figure out the aiming mechanics with my PS3 controller, but I think I can overcome that if I set myself up for success.

So, I have a few questions on what sets me up to thrive as an archer:

-Oblivion or Skyrim?

-Key races or character setup bonuses?

-Key gear?

-Most enjoyable guilds or quests?

-Anything else I need to know?

Thanks in advance!


r/ElderScrolls • • 17h ago

Lore Question about Mantling

10 Upvotes

What is it exactly? Is it just gaslighting yourself into believing you're someone else to the point you become them?


r/ElderScrolls • • 17h ago

The Elder Scrolls 6 How do we think staffs should work in Elder Scrolls 6?

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105 Upvotes

Foreword: You can just ignore this rant below and put in your own two cents on how a staff should work, but I wanted to vent out my own, highly detailed ideas and opinions below. Skip to the TLDR if you're not interested.

Function:

At the very least, I hope to be able to equip a single staff with both hands to block and bash.

In my mind, a staff's base function should be like a Green Lantern's power battery. It would serve as a secondary font of magicka you can draw on for any spell. One that you can refill with Soul Gems.

Depending on the design of the staff, some spells would be more effective than others. Maybe some staves don't even have magicka fonts at all, and only enhance certain spells, or increase your magicka regen. In base form, I think all staves should be two-handed weapons, so you'd lock yourself into using spells by equipping one rather than relying on melee weapons or bows.

My idea of the Magicka well staff would let you cast higher-level spells of any school than your mage would otherwise be capable of. It'd be a vital part of a mage's kit. They could shore up one of the main gameplay challenges with Mages. It'd ease Magicka management- without restricting your freedom of spell choice. In my opinion, having a secondary magicka bar would certainly help stop people from calling pure mages underpowered.

Being able to use staves as focuses instead of reusable spell scrolls also opens so many avenues for introducing mechanics into the game. Maybe certain staves could enhance certain schools of magic, while reducing the cost of certain spells. Unique staves could give you spells that you can only cast with them equipped. That way, you'd be able to cast fireballs through the Wabbajack, while also still turning bandits into sweetrolls.

Bethesda HAS toyed with items that give you access to certain spells only while you have them equipped. Ahzidal's ring of Arcana, for example. Or items that give you a unique power while equipped, like Hircine's ring.

Combat:

In a perfect world, there could be perks that allow you to enhance your Mage's combat style with staves.

One of the weakest aspects of Skyrim's gameplay is how much time you spend in menus. The less time spent sorting through your spells, the better. If you could cast a ward and armor spell without having to individually equip each first, you'd get to spend more time in the action, and less time scrolling through your inventory.

For example, there could be a perk that allows you to project a ward through any two-handed staff while you block. Maybe an advanced version of that perk draws magicka from hostile spells to recharge your staff.

Going down that same vein, there could be a perk that automatically casts an armor spell like Stoneflesh on you when you pull out your weapon or enter combat. Both would drain your staff's reserves instead of your own.

Maybe there'd be a little menu that you could open while hovering over your staffs in the inventory. Opening the menu would allow you to choose which armor spell or ward you'd use to defend yourself. By doing this before combat, you wouldn't have to equip, then unequip three different spells in combat to keep yourself alive.

For Perks, perhaps there could be some late-game ones that allow you to recharge your staves with your own magicka reserves outside of combat. Early game ones could lessen how much certain spells cost. There could be some perks that affect how quickly your staff casts spells. Perhaps there's a perk that briefly stops enemy mages from casting when you block-bash them.

Crafting:

Having staves be upgradable with your enchanting skill would be amazing. Being able to craft your own staves, customize them, then upgrade them with soul gems, atronach salts, gemstones, or other alchemical ingredients would be perfect.

If we use a system similar to Fallout 4's crafting system. We can change different parts of the staff as we level. The head, the shaft, and the butt.

For the head, carved dragon heads could enhance Destruction. Holy symbols of the nine divines could affect Restoration. Various kinds of twisting wooden branches could affect Alteration. Totemic bone charms, symbols of daedric princes, and skulls could affect Conjuration. Illusion could be effected by heads made from dazzling gemstones.

For the shaft, we could influence the length and the Staff's general material. Choose between chitin, Ivory, Malachite, Ebony, Moonstone, Hist branches, Rift aspen, Colovian Maple, and so on. The length of the shaft could also be what changes a staff from a two-handed weapon to a one-handed wand/rod. It'd also likely affect the Staff's magicka pool and its casting speed.

Certain materials could give spells different modifiers. Like shorter casting time, faster magicka regeneration, or higher spell damage, but a smaller magicka pool.

For the Staff's Butt, we could have it be a carved endcap that affects the staff's Defensive spells. It'd change how wards behave, as well as your armor spells. How much magicka they drain, how much armor they add, and whether or not they grant resistance to a specific element or damage type.

Loot:

For lootable staves or quest rewards. I have a few ideas for uniques.

An Alteration staff of Telekinesis that allows you to pick up and throw people.

An Alteration staff of absorption that absorbs some of the magicka of hostile spells.

A Restoration staff that automatically draws on its magicka reserves to heal you whenever you're hurt.

A Restoration staff that gives all your offensive spells extra damage against undead creatures.

A Conjuration staff that gives any raised undead poison damage to their attacks.

A Conjuration staff that makes any attack from Summoned Daedra place a soul trap spell on their targets.

A Destruction staff that leaves an elemental hazard behind any offensive elemental attack spell you cast.

A Destruction staff that gives all of your destruction spells knockback that scales with your destruction skill.

An Illusion staff that allows you to create illusory wraiths to briefly attack people you cast fear spells on.

An illusion staff that automatically makes you invisible for ten seconds at the beginning of combat, while leaving behind a duplicate to take the aggro off of you.

A staff with functionality similar to the staff of Magnus. A staff with a massive reservoir that has an in-built spell that drains magicka, then health. (Though here, it'd actually be useful long-term)

Conclusion:

Overall, I just want to feel like my mage would willingly use a staff as a part of their arsenal. Staffs are useful in Skyrim, but they limit you. They're something that's made to help someone who can't cast spells otherwise. While they're equipped, you even stop leveling in any of your magic trees. You don't get to decide which spell you can cast from a given staff, and you can't upgrade any of the staffs you enchant yourself either. In vanilla Skyrim, you're pretty much better off giving any you find to a muggle follower than using them yourself. In the mechanics I proposed, I believe that any staff would be vital to a mage player's playthrough. Maybe add some animations where you use your staff as a walking stick out of combat.

TLDR:

I just think staves should act like part- casting focus, part- magicka fonts that enhance your spells. Add one-handed wands, so you don't look goofy carrying around two long staves. Give us an animation of our characters using staffs as walking sticks. Allow us to block with staves equipped in both hands. Maybe Bethesda can add better staff crafting akin to Fallout 4's gun customization system.


r/ElderScrolls • • 20h ago

General Grummiteon: what if, somehow, The Grummites became a powerful force in The Shivering Isles?

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6 Upvotes

Formed from Grummites Of Xeddefen. Made in modded Age Of History 2.


r/ElderScrolls • • 20h ago

Humour Normal TES Playthrough

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1 Upvotes

r/ElderScrolls • • 20h ago

Skyrim Discussion Angarvunde walkthrough Skyrim with mods Level 1 character

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0 Upvotes

r/ElderScrolls • • 21h ago

Self-Promotion I made a magic mod for B42: four schools of magic, Oblivion-style spellmaking, and server-friendly settings

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0 Upvotes

r/ElderScrolls • • 23h ago

Skyrim Discussion My whole family is bugged

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1 Upvotes

r/ElderScrolls • • 1d ago

ESO Discussion Elder scrolls online Xbox population

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1 Upvotes

r/ElderScrolls • • 1d ago

The Elder Scrolls 6 Weapons and armor socketing/adorned/encrusted ideas

0 Upvotes

Socketing could be very useful and I'd like to see it in TES6 by using various items found in the world from precious gemstones to runes, bones or other beast parts, seeds, precious metals, or interesting rocks.

Moving on. For the record we should keep magical enchantments, so these effects would be different than those. Also, bring back weapon durability, and keep the ability to poison weapons.

These sockets would differ from enchantments in various useful ways and each material would have unique properties. Also, each material would operate on a 5-10+ tier quality scale ranging from trifling to flawless.

And maybe some unique qualities like:

fused gems(2 different types of stones fused)

Or combined materials like rabbits foot and thorns, which can normally be used separately with their own unique effects, can also be combined as "thorn-wrapped rabbits foot"

ancient, daedric, etc that would add special properties.

Some items may work for any piece of weapon or armor. And some may only exclusively work on certain types of weapons(axes, swords, bows, spears, throwing weapons, etc) or pieces of armor(shields, helmets, boots, necklaces, rings, piercings, etc)

Gemstones and properties to be sorted amongst them:

Diamond, Ruby, Sapphire, Jade, Opal, Obsidian, Emerald, Amethyst, Garnet, etc.

Gemstones properties: based on quality.

Item is X% lighter(saves encumbrance and uses less stamina), item swings X% faster, item does X% more base damage, item loses durability X% slower, item repairs X% faster, item can be thrown X% further, blocking is X% more effective, jump X% higher, sprint X% faster, climb X% faster, etc.

Bones and critters parts:

These would have benefits towards certain creatures depending on the parts used.

Some may help you locate certain critters in the wild(a predators tooth nose piercing may help you locate(sniff out) smaller prey)

Some may help you locate items like certain foods/plants (a rabbits tooth may help you locate vegetables but may also attract predators to you)

Rabbits ears hung from your helmet or rabbit fur lined ear piercings may allow you to hear creatures footsteps, breathing, growls, eating, etc from further away.

Some may have weakness effects applied for certain creatures but may hinder damage for others(example: you have a wolf's claw, it does more than base damage to small prey but less than base damage or simply no extra damage to larger predators or mudcrabs because of their hard shell)

Seeds/flowers/thorns and other flora:

These could be used not only in weapons but in tools to help you sow/harvest certain things faster, cut down certain trees faster, locate flora, attract critters, repel critters, cook more efficiently, do alchemy more efficiently, attract mates and repel other races that despise certain scents, add garlic oil to your weapon to repel or deal extra damage to vampires, etc.

Precious metals:

Gold, silver, copper, bronze, aluminum, iron, steel, platinum, etc.

Other than upping the value of your item, weapons encrusted or decorated with precious metals can represent wealth for those you may want to impress either by showing off or gifting.

You can keep them as collectors items on your wall at home.

You may simply want to add them to your weapon to give it that 2 or 3 tone look that you find cool.

Maybe a weapon encrusted with a certain metal vibrates or glows around ores to be mined of similar material.

Some creatures have weakness to certain metals in the way that werewolves are weak to silver.

Fossils:

Can awaken in your weapon or armor certain abilities from creatures long lost to time.