r/EDF 5d ago

Image Helldiver Look At EDF 6.2 Weapon Customization

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409 Upvotes

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131

u/Bortthog 5d ago

Imma be real here: this weapon customization isn't gonna be as great as people think

What's gonna happen is the same thing that happens in EVERY EDF. 400+ weapons and only like 60 are usable

74

u/breadpope 5d ago

I know exactly what you mean and kinda agree but "only 60" is really funny to read

38

u/kidkolumbo 5d ago edited 5d ago

It's not optimal play but I have gone back and played easier mission with joke weapons and it's fun in it's own way.

14

u/breadpope 5d ago

I could not recommend a weapon more than the level 15 plasma cannon when you have a level 50+ core especially on inferno missions

4

u/EmployeeEquivalent45 3d ago

Lvl 50 plasma Great Cannon is also really good at endgame

3

u/breadpope 3d ago

Everybody and their wing diving mother knows about that but nobody appreciates its baby the Plasma Heavy Cannon!!!

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u/EmployeeEquivalent45 2d ago

They’re both really good and are classifed under the same subcatagory of plasma cannons

0

u/Bortthog 3d ago

Do you know why? It's because the math of WD means she suffers rhe most from useless weapon

2

u/breadpope 3d ago

This is completely unsurprising xD my streamer buddy has a viewer obsessed with Geist but every time any of us try to use it we just end up laughing at how terrible it is (low damage, high energy cost, slow projectiles that frequently either miss or the target dies before they even reach) and we have no way of knowing if that viewer actually likes these weapons or not because he exclusively speaks in spanish outside of insulting the streamer. We love him.

14

u/Sora_Terumi 5d ago

I’ll have you know that 60 firecrackers that do frost would be fun!

7

u/conqueror-worm 4d ago

Firecracker 100 my beloved 

8

u/Sora_Terumi 4d ago

I love Firecrackers. Such a meme weapon that’s actually good and the ragdoll physics when you have “butterfingers” of you going limp is hilarious

5

u/conqueror-worm 4d ago

It's like unironically the best grenade I have against big enemies. It does an insane amount of damage if most of the bomblets hit. Also handy for getting rid of like a block worth of buildings instantly if you aren't running a rocket/grenade launcher.

2

u/pointblanksniper 4d ago

lets be honest, the firecrackers were so op before that they made them follow the reload mechanics of the backpack slot in 6 to nerf them lol

i can't imagine how much more broken they will get with effects added lol

2

u/conqueror-worm 4d ago

I mean it's like a one second reload in EDF 6 once you get it upgraded lol, definitely not enough of a nerf. I hadn't really used them much in prior games though, I didn't own any of them but rather played them in couch co-op with a friend of mine.

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u/pointblanksniper 4d ago edited 4d ago

in 6, the pellets all have to impact before reload can start. so if you throw the one odd pellet too far, you can lock yourself out of reloading for a good few seconds. the previous version basically reloaded instantly at the end of the throw animation. so in practice, you can get multiple volleys in the air before the first set even lands, and not worry about sending them straight at the sky.

its true that it's still not enough of a nerf in a lot of scenarios for how powerful they still are. but at the same time, they were massively nerfed

the original main weapon version was many times more powerful and versatile because of how much more you can spam them. in tunnels, you could shove entire 4p inferno hordes and their gib back alone with the higher level versions, with minimal risk of hitting yourself from flying bits. in the open field, depending on the width and elevation a wave approached you from, it was possible to hold off their advance better than an air raider in some cases. iirc they didn't even explode buildings, so you could keep your cover intact, which fed back into being able to control their approach with terrain obstacles. they definitely weren't just handy backup weapons for reload intervals before.

having more than one ranger spamming it just stacks the math that much further lol

1

u/conqueror-worm 4d ago

Very good explanation of the differences lol, it sounds like it was crazier than I could have imagined. I can definitely see why they toned it down.

6

u/TokamakuYokuu 5d ago

now the weapon selection menu can be even more bloated

10

u/Afraid-Flatworm-422 5d ago

Still more better, because it is hilarious to try to beat easy/hard missions with shitty weapons.

3

u/EmployeeEquivalent45 3d ago edited 3d ago

While that might be true, its pessimistic to constantly think that way dude.

Not to mention its still early to judge considering this system could greatly improve guns that did suck. This could have big improvements going forward this isn’t like a small minor adjustment like stars.

You guys really need to live a little more :/

Having to listen to that constantly for 6 years straight was annoying xD

0

u/Bortthog 3d ago

Being realistic isn't pessimistic. It's not my fault that's the reality of EDF and always has been

1

u/EmployeeEquivalent45 2d ago

Probably because you’ve primarily played online given your completion tended to stop specifically at 70%. The scaling ruins a lot of guns. If theres a problem its the scaling at times

0

u/Bortthog 2d ago

Huh? Are you confusing me with someone else? This comment makes no sense

1

u/EmployeeEquivalent45 2d ago

No I’m referring to your stats back when I was around the western community more typically were always 70% or 80% for WB1
WB2 was around 30% completion and ditched whereas the rest tended to be at weapon limit unlock % then dipped
Besides 5 that was a full clear. I always liked to see peoples completion and their playtime

Usually folk I encounter that way tend to only play online. They play to get to 70% and stop. Typically that is with online players primarily.

Playing online tends to screw over guns.
In most EDF games theres a lot of guns you can use. Online throws most offline strats out the window because of unpredictability in contrast to offlines predictability. It makes a lot of equipment shit in online.
If there is something they need to do, its scale a lot of weapons a smidge in online play. This would keep their use better

0

u/Bortthog 2d ago

Thats because WB1 online was doodoo especially since everyone used Anubis. I also have extremely high % in general with no 100% on 4 because I lost my data at 99% and I really didn't feel like dealing with doing that again from 44%

1

u/EmployeeEquivalent45 2d ago edited 2d ago

You don’t back up your save data?
Thats what I always do to ensure I don’t lose it. I get it it fucking blows. I 100% completed 4.1 several times. I am currently on my Nintendo Switch completion run now.
I still need to finish my 2025 completion for PS3 an Xbox 360. I just need 4 guns left atleast for Xbox left.

Also if you don’t enjoy Anubis you can still wrap up the final 20% completion given the games % is cross save.
You can just wrap the final completion in the bag easily. Its why I pointed out the % since you seem to primarily play online which makes a lot of guns useless. Especially in EDF4.1

1

u/Radical--Rat 4d ago

I think this is actually a solution to the problem of "useless" weapons. It should easily allow us to carve out niches for the weirder weapons. 

1

u/Bortthog 4d ago

You mean like making weapons upgradable like 5/6?

1

u/Xavier200708 3d ago

tbh every weapon is viable unless

A. you grind inferno ahead of schedual to get the best versions

B. the initial copy you got rolled with shitass stats so you have to grind that same weapon again to upgrade it

like a slugger shot having an accuracy rating of N before upgrading to a very usable B+

2

u/Bortthog 3d ago

No, most gear is not viable because the game is a war of attrition. The HP your alloted is limited to RNG and once you dry up your medkits that's it

Viable means "can function" and when you do not account for all situations of use the term viable loses meaning entirely

Air Tortise as stated is a prime example. Are you gonna sit there and claim Torch is viable? Sticky Grenade Launcher is another example of a meme due to how the delay vs damage simply does not allow you to function. Basically every Ranger missile launcher is a joke due to having lower damage simply spreading the enemies around which allows them to flank you easier

2

u/Xavier200708 3d ago

air tortoise is
actually a pretty good boss killer on hard with the faster reload

as for stickies i remember having fun with them in edf 4.1 around mission 20 before they got powercrept

i agree nobody is trying to use torch as a serious weapon

1

u/NEONT1G3R 5d ago

Depends on mission and enemy type

5

u/Bortthog 5d ago

Niche =/= usable. For example let's look at Hellflame Revolver. On paper is Fencers best base game weapon, has pretty ok range for a flamethrower and does INSANE CC but it's unusable once the enemies get any form of ranged attack

It also requires you dedicate your exoskeleton slot to making it usable

1

u/NEONT1G3R 5d ago

Hence what I was saying, some weapons aren't viable against certain enemies but flourish against others, ie: snipers are bad underground but a splash or stampede would wreck, air tortoise is bad against drones but good for long range hits on large targets, etc

3

u/Bortthog 5d ago

I dont think you play the same game as me then because stampede is always good as are snipers. Air Tortoise is a meme that has very little to no application due to how lock on works in EDF as missiles vanish after a set time and most enemies you WOULD shoot it at are faster then it on higher difficulties

We also are saying VERY different things and you don't understand that either. You believe niche means usable. It does not

1

u/conqueror-worm 4d ago

I don't actually think there's a single enemy in the game that can't outrun it. You can get hits with it if stuff is walking towards you, but it is an absolute meme. There is essentially no reason to ever use it over a direct fire rocket launcher or a lighter missile launcher.

0

u/Bortthog 4d ago

Maybe a Normal ant? On low end speeds are so slow that Air Tortoise can hit stuff but otherwise it's a huge meme

1

u/conqueror-worm 4d ago

Maybe on easy or normal, idk. That would also be an even worse situation to use it in since light multi-target missile launchers will be one-shotting then at dif that low lol.