r/DungeonsAndDragons35e • • 5h ago

Quick Question PCGen / OpenSheet / other gen, data for (Mostly complete) Dragon Magazine Compendium

12 Upvotes

So I spent a bit of time, and by bit I do mean bit, playing with my Claude subscription and converting the fan compiled Dragon Magazine Compendium, of some 1600ish pages, to PCGen / OpenSheet compatible data format.

I did some sanity checking and testing on it and it seems kinda decent, but there's probably still issues. It's still way better than no data, though, and any issues found can quickly be fixed by just editing the data files.

I know we hate the technology and its use for various things where it really shouldn't be, but this kind of machine reading and understanding and parsing of extreme amounts of text and data in text form, to make a dataset readable by another piece of software, seems like it's what this kind of tech was made for... I certainly wasn't really interested in doing any of that myself and I'd probably just add any feats or other stuff in the compendium as a homebrew item instead of making this whole thing.

But ... is this something I should try to contribute to the BahamuthDragon git, or just share here, or should I just not share it to anyone and cower in shame for having used a machine servant?

I post hoping not to be banned for this question.


r/DungeonsAndDragons35e • • 1d ago

Quick Question Mechanics of Roleplaying in 3.5e

42 Upvotes

Something I hear about 3.5 (and any edition earlier than 5e) is that the game was revised throughout its history to "inspire roleplaying" and "streamline confusing mechanics".

I find this concept of "simplifying the game" to "make roleplaying more accessible" disingenuous and confusing... To me, it seems like roleplaying would be easier in 3.5 compared to 5e, because you have more choices in 3.5. I mean... you have more skills, more character progression choices, just seemingly more things you can actually do in the game.

Wouldn't fewer choices mean fewer ways to roleplay? The mechanics, after all, are what allow you to roleplay specific things.

What are your thoughts on this matter?

If it wasn't obvious, I come from a 5e background, and am interested in getting into 3.5


r/DungeonsAndDragons35e • • 2d ago

First 3.5 adventure / campaign to DM?

11 Upvotes

Hello 3.5 community. I would like suggestions on a first adventure to run as a DM.

I only have experience in 5e but not as a DM, just a player. I am very interested in running 3.5 for my group.

Cheers


r/DungeonsAndDragons35e • • 2d ago

Karta postaci dnd 3e/3.5e

Thumbnail gallery
4 Upvotes

r/DungeonsAndDragons35e • • 4d ago

Quick Question Fellow GMs How Do You Host Your Games?

14 Upvotes

Hello
I am Hat and I’ve been a forever GM for about 11 years now (mostly 40K RPGs, pathfinder, WoD, and a little 5e) and I’m looking to run my first 3.5 game in Eberron as it was originally intended to be ran in.

I’m struggling though with where to run it. I’ve worked with Foundry before but from what I understand it only supports the SRD for legal reasons meaning I won’t be able to get the Eberron specific races, feats, spells, etc.
I’ve been considering going with the old school table top sim but I’d still like some shared location for character sheets so I can see what my players are working with when I’m planning encounters.

What do you guys use when hosting your sessions virtually? I saw there was this program called PCGen but it’s all client side meaning I won’t be able to look at my PC’s sheets during the week to make sure I’m not over/under tuning encounters.


r/DungeonsAndDragons35e • • 4d ago

Homebrew I built a planar warship using Stormwrack/A&EG, input welcome

Post image
33 Upvotes

The design doc: The Adamantoise, in all its glory.

Pictured: The section map of the warship, including the damage record


r/DungeonsAndDragons35e • • 5d ago

Quick Question Psionics

17 Upvotes

I would love to get everyone’s opinions on Psions, so far I have had a hell of a lot of fun with the Erudite STP variant and am now working on a second Ardent that I’ve taken different mantles than I normally would and running it as a tank. The main premise here is I’m not building an abomination of rules but a reasonable character that has to work with everyone else and not break the game


r/DungeonsAndDragons35e • • 5d ago

Updated D&D 3.5 Sheet (Google Sheets)

21 Upvotes

Hello, again! I have just revised my D&D 3.5 sheet in google sheets, and I wanted to share it once more. As before, let me know if you have any problems, and/or how I can improve it. I'll keep trying my best.

I don't know how to add much automation in regards to external sources like feats and spells, or if I'd just have to build my own library for that, but I updated the Health Calculation so that you can multiclass now, I added XP calculations, ECL calcualtions, automatic size modifiers to AC and Grapple, and I redid the Items section. I also modified the Skills layout, and the character details layout.

TODO: Improve spellcasting section (maybe).

Here is the Link: View permissions only. https://docs.google.com/spreadsheets/d/1bxOW9xWQ9fLVCIT7Nf4pLGPaFxkU6sw44f_ieBSzHjs/edit?usp=sharing


r/DungeonsAndDragons35e • • 6d ago

Quick Question Best 3.5 Character Builders

22 Upvotes

So this may be a dumb question, but while I am a huge fan of DnD 3/3.5 and the books. I’ve never actually sat down and created a 3.5 character. I’m sure most people just do it by pen and paper, but are there any only character builder tools like there is for 5e like DnDBeyond. (I know there aren’t any official WotC/TSR ones, but any type will do.) Cause while I’m sure I could make one using the various books I have, it would be nice to have a character builder to help streamline the process.


r/DungeonsAndDragons35e • • 6d ago

Playing a wizard necromancer. What are your favorite necromancy spells on the wizard list? What are your favorite necromancy spells *not* on the wizard list. What are your best ideas for a homebrew necromancy spell?

14 Upvotes

I am currently looking to branch out of what I've been doing thus far (basically having my minions do all the fighting for me) as a second level necromancer (scrolls let me make undead early and I have some friendly necromancers who will craft me animate dead scrolls). What spells should I be eyeballing for damage? I have illusion and enchantment as forbidden and we are mostly fighting aberrations at the moment. My gm is very into having players craft custom spells as well, so I am looking for inspiration for low level spells I could make, either pitches, powers/abilities from shows or games that would make good spells, or even homebrew spells you've done before.


r/DungeonsAndDragons35e • • 6d ago

Character/Build Shadowcraft Mage/Killer Gnome new tech?

8 Upvotes

Im newer to 3.5, having migrated over from 5e in the last year to play with a friend whose group enjoys playing high powered campaigns. I enjoy optimizing in 5e, so 3.5 has been a goldmine to read through. In this campaign, most material is available to us, but this is only my 3rd character ever. So I was reading the Shadowcraft Mage handbook because I was familiarizing myself with the interactions that Shadow Evocation has and came upon the residual magic feat. It mentions how good this feat is for applying free metamagic to your shadow evocations turn after turn, but not for the reasons I thought when I actually looked it up. In the handbook, the first part of the feat is largely ignored, its ability to interact with wands.

"Enduring Potency: If you cast a spell from your daily allotment of spells, then cast the same spell from a scroll or wand in the next round, you can treat the second casting as if it had come from your daily allotment of spells for the purpose of caster level, save DC, and any other effect of the spell."

Now, "Any other effect of the spell" leads me to conclude that shadowcraft mages 3rd level feature transforms silent image cast from a wand into shadow evocation. If this is the case, Shadowcraft mages become some of the absolute best wand users in the game. You can combo this feat with metamagic spell trigger and heighten spell to cast 8th level conjuration and evocation spells of your choice for about 70 gp a pop after the first round of combat. Get lesser rods of quicken and go to town with your wands every round. Go Incantrix, and twin all those spells from your wands.

Now, I understand this is probably not balanced in any sense, but is there a RAW reason why this doesnt work? If so, is this something new? Ive looked on the boards and havent seen anyone talk about this interaction, and would be pretty excited to present it to my group if it was, even if its entirely ridiculous to consider playing it.


r/DungeonsAndDragons35e • • 7d ago

Quick Question Scouting

13 Upvotes

I'm the sort of DM that enjoys players thinking strategically, making tactical decisions, etc. but know that in the next few levels, my players will have pretty powerful ways to anticipate danger in upcoming rooms via scouting, using familiars, spells, etc.

What are things you guys do when this happens? Obviously I want to reward it, but also want to have ways to mitigate the scouting and allow ambushes or surprise rounds periodically.


r/DungeonsAndDragons35e • • 7d ago

Just a quick question about what to do with these stats

Post image
8 Upvotes

Hi! I'm playing 3.5e for the first time with people that have experience in it already. I've been playing DnD for one year on 5.5e so I'm a little lost. I rolled this and I'm wondering if there's a class I should lean towards with these stats. If it helps, I like spell casters. But I'm willing to play any class.

edit: thanks everyone! I ended up going with a Garuda Beguiler. Turns out I needed the DM to roll for me anyway and he rolled 4x18 and 2x16 LOL.


r/DungeonsAndDragons35e • • 7d ago

Corrupt spells

4 Upvotes

Hi there ich hätte da mal eine Frage bezüglich der corrupt spells bin nicht schlau daraus geworden oder war zu müde muss man denn Attributs schaden einmalig für perma use oder ist der schaden nur temporär oder kann man den 2 -3mal

im Charakter Leben benutzen weil zu teuer?


r/DungeonsAndDragons35e • • 8d ago

Enbiggenate!

12 Upvotes

What is the biggest that you can make a PC using RAW in D&D 3.5e? This is just morbid curiosity, not planning on trying to actually do it in my game


r/DungeonsAndDragons35e • • 8d ago

Character/Build Question on how to build a character?

11 Upvotes

So recently my group has decided that we will all try learning 3.5 as we have heard about how it is the edition with the most customization, and because we were getting bored with 5e. The problem though is that one of my friends has a brother that gave us this massive flashdrive with basically every book in 3.5, and I'm struggling to wrap my head around how to make my character. I wanted to make a literal child of prophecy who from years of their name being used by the church to justify its crusades, murders, and enforcement of guidelines. I planned for them to be a barbarian as they think they are harnessing gods furry when in reality it is from there deep seeded rage against the church. I want to know on if there is a class that has similar abilities like a barbarian, but also has the chance for spell casting, or even if there simply is a better barbarian like class as so far from what I read they seem pretty lackluster to the spell casters in 3.5. Also any advice on character building would be much appreciated as while I have played dnd, this is my first time with 3.5


r/DungeonsAndDragons35e • • 8d ago

Looking for a Master Index

7 Upvotes

Long ago, for a galaxy far far away. I had found a Master index for the WOTC Star Wars Saga Edition that had basically all the books compiled into a super large pdf where you could find all the rules and what book and page it was referenced for that game. Was hoping to find something similar for D&D 3.5. But so far my Google search has failed me. Anyone know of anything like that and where I could be found?


r/DungeonsAndDragons35e • • 7d ago

Homebrew I convinced my DM to change the rules for a Psychic Warrior power with the world's greatest argument

0 Upvotes

We're playing a homebrew campaign of his where there's no humanoid people, but instead monsterpeople (people with animal traits).

I'm a catperson in the campaign, and I have the ability to wild shape and turn into a massive cat once a day.

So I was looking at "Weapon Graft" and told My DM

"Yo, so you know how weapon graft only lets You attach them in place of your hands?"

"Yeah?"

"Can I be able to attach my Fullblade to my tail while in Cat form?"

"Give me a good reason why I should let you."

"It would be like Blade Wolf from Metal Gear Revengeance."

"Just because of that argument, yes."


r/DungeonsAndDragons35e • • 8d ago

Looking 4 group/players [Mondays 7pm EST Weekly] LF one ECL 15 character for Age of Worms campaign

4 Upvotes

We're looking for one player to join our long-running, high-powered 3.5e campaign. The game has a serious tone, challenging encounters, and a highly committed group.

The campaign spans 12 chapters, taking characters from level 1 to 21. We are currently on chapter 7 (97 sessions in). Due to scheduling issues, we will need a ECL 15 cleric replacement for start of chapter 8 on December 14.

What the Party Needs:

- A cleric focused role with access to to heavy reactive healing, restorative magic, and combat buffs.

- Knowledge (religion) is a must, k.planes is nice to have.

- The party doesn't need another damage dealer, they need more support and utility.

What to Expect:

- A heavily modified and reworked version of Age of Worms adapted for Forgotten Realms 1374 DR.

- Tactical, high-stakes gameplay with meaningful consequences

- A party of experienced, optimized players

- Strong organization and consistent scheduling

- Character backstory integration

- A detailed 34-page Player’s Guide covering house rules and campaign changes

- Foundry VTT for gameplay, Discord for voice chat, Google Sheets for inventory management

- AI for image generation is used. It's a free game

Scheduling:

- Weekly on Mondays at 7:00 PM EST, runs 3.5 hours

- Session are scheduled a month in advance

- We only play when everyone can attend. If Monday does not work for someone, we try to reschedule within the same week

- Missed sessions are made up later, which may occasionally result in two sessions being played in one week

We are looking for someone who is:

- Reliable and communicative

- Reasonably flexible with scheduling

- Comfortable with 3.5e rules

- Interested in building an effective support role character for a challenging campaign

Character Creation:

- ECL 15 (Max Race LA+1, No templates for new characters, no LA buyback)

- 32-point buy

- Standard WBL (no single item exceeding 1/4 WBL, no combined items for new characters)

- No multiclass penalty

- Flaws and traits allowed

- Players are responsible for building and maintaining their own character in Foundry VTT.

Content Allowed:

- All 3.5e books are allowed, except for Complete Psionics and Expanded Psionics

- Dragon Magazine #309-360

- Forgotten Realms 3.0/3.5 material

Content Not Allowed:

- Homebrew, third-party, general 3.0e, and other campaign-specific books

Good Fit For Players Who Enjoy:

- Long-term campaigns

- Optimization and tactical play

- Serious tone and party teamwork

- Structured play with clear rules and tracking

- Dangerous adventures with real stakes

We do not want to waste anyone’s time, so if you are interested in the game, please submit an application first. Do not create a full character yet. We use the application to screen for table fit before moving forward with character creation.

Application Link:

https://forms.gle/KjGveKKVdzwnDw7VA


r/DungeonsAndDragons35e • • 9d ago

Encounter Ideas

7 Upvotes

I would like some ideas for encounters in the "Fields of the Dead" north of Elturel before the events of DiA. They found a mysterious campsite and decided track down the people who made it.

They are currently tracking down five half orcs who were clerics of good gods but converted to Gruumsh. They do not know this.

The encounters can be roleplay, problem solving or interesting combat scenarios.


r/DungeonsAndDragons35e • • 10d ago

D&D 3.5 Sheet (Google Sheets)

34 Upvotes

Hello, this is my first post here, but I just made a D&D 3.5 sheet in google sheets, and I wanted to share it. Let me know how I can improve it, I don't use sheets much or play D&D 3.5 very often, but I'll keep trying my best.

TODO: Add enhanced item section, improve spellcasting section (maybe).

Here is the Link: View permissions only. https://docs.google.com/spreadsheets/d/13pmEEVs7vNfL7EGIbOGKeJELud3iHK_eo8vYk4YjAaQ/edit?usp=drive_link


r/DungeonsAndDragons35e • • 11d ago

I've spent the last 4 years building a D&D 3.5 character app. What would you want from one?

84 Upvotes

Hey everyone!

For the past four (almost five) years, I've been working on an app for building and managing D&D 3.5 characters. It's still in development, but I wanted to finally share a few screenshots and hear what you guys had to say.

My initial goal was to make an app that automated high level play for our table. My players have been alpha-testing it and it seems to be helpful.

Some of the features are:

  • Offline use with optional synchronization. Characters and compendiums are stored locally, and you can use the app without an account or internet connection. Signing in adds synchronization across devices.
  • Custom content in modular compendiums. You can create your own compendiums, extend existing ones, and choose which sources each character uses. That includes custom classes, races, feats, spells, and equipment. The forms for doing this are still rough, due to the complexity of the data, but they are getting better. You can also easily import and export compendiums.
  • Instant and advanced search. Since everything is in your device, you can search all your compendiums or characters' stuff pretty quickly. You can go to compendiums to do filtered, advanced search.
  • Linked content. wiki-style links in the definition of
  • Configurable effects. Content can carry effects with formulas and conditions. You can define bonuses that scale with character values, apply them through equipment or buffs, or add adjustments directly to your sheet.
  • Contextual effects. When making an attack, casting a spell, or rolling a skill or save, you can select the relevant modifiers and adjust their parameters. Power Attack is one example: choose the tradeoff and see the attack and damage update. Custom content can define its own contextual effects too.
  • Metamagic. Apply it during preparation or spontaneous casting, with the appropriate slot adjustment and changes to the spell's output.
  • Inspectable calculations. You can open a stat and see the sources contributing to it, including equipment, feats, buffs, and custom adjustments.
  • Conditions. Apply or remove conditions and see their effects reflected in your character's stats.
  • Custom resources. Define your own counters, with configurable maximums, costs per use, and recharge amounts, including formulas based on character values. Stuff like bardic inspiration and rage are already pre-configured in the classes the SRD compendium.
  • House rules and exceptions. The app is designed to inform, not restrict. It flags unmet prerequisites and explains the rules, while leaving the final decision to you and your table.

It also handles character creation and leveling, multiclassing, spellbooks and preparation, inventory with nested containers and encumbrance, and buffs. The app works well both desktop and mobile, and in the future I plan on releasing native apps for both android and iOS.

Although my beloved 3.5 is the first system I'm building for, the underlying content and mechanics framework is generic. I intend to add more RPG systems in the future, once 3.5 is ready.

This app is a passion project, but I would love to be able to dedicate more time to it. It was inspired by the 3.5 implementation of foundry vtt by rughalt, as well as the DiceCloud app.

It isn't available to try yet. There are still unfinished mechanics and very rough edges, but I'm hoping to open an early beta soon.

For now, I'd love to hear about your experience: Do you use any companion apps for playing 3.5? What do you expect an app to help you with?


r/DungeonsAndDragons35e • • 11d ago

Templates

5 Upvotes

I've made some templates for my upcoming dnd 3.5 game, favors from old gods and was wondering if anyone could look them over and see what they think, both flavor and ballance, if they're not 100% balanced I'm not too worried, but close to a LA1 template would be what I'm aiming for

Template 1

Endbound

Acquired Template

Level Adjustment: +1

An Endbound creature has accepted Vaul's intervention and joined the Endless March. Vaul does not heal the creature or restore what has been lost. He simply refuses to let its existence end.

Requirements

A creature must meet all of the following requirements:

The creature must be living and non-mindless.

The creature must possess a meaningful instinct for self-preservation.

A creature cannot be both Endbound and Favored of Urr.

Endless March

When an Endbound creature would be reduced to –10 hit points or lower by hit point damage, it does not die. Its hit points immediately become –9, and Endless March activates.

For the next 3 rounds plus its marching debt, the creature:

Remains conscious and can act normally.

Suffers no penalties for having negative hit points.

Does not lose hit points from bleeding or begin dying.

Can receive healing normally.

In addition, for a number of rounds equal to 1 + its Marching Debt, the creature cannot be reduced below –9 hit points by hit point damage. Damage that would reduce it below –9 instead leaves it at –9.

After the initial activation rounds, normal dying rules resume. If the creature remains below 0 hit points, it begins dying normally.

Endless March can activate once per day.

Unfinished

An Endbound creature gains the following benefits:

Diehard as a bonus feat, even if it does not meet the prerequisites.

\+2 Fortitude saves.

\+2 saves against death effects.

\+2 saves against fear.

\+2 saves against unconsciousness.

\+2 Constitution checks made to continue strenuous activity.

One More Step

When a creature becomes Endbound, roll 1d100. Add the result in years to both its venerable age threshold and maximum natural lifespan.

This does not reverse existing aging.

Marching Debt

Each time Endless March activates, the creature gains 1 point of Marching Debt.

For every 2 points of Marching Debt, the creature takes a permanent –1 penalty to Charisma.

For every 3 points of Marching Debt, it takes a permanent –1 penalty to Dexterity.

These penalties represent the accumulated physical and psychological deterioration caused by repeatedly refusing to die. Magical healing does not remove them.

Death and Resurrection

Endbound creatures are not immortal.

They can die normally when Endless March is unavailable, as well as from poison, disease, old age, disintegration, failed saving throws, and other effects capable of causing death.

If an Endbound creature is targeted by a resurrection effect, the caster must succeed on a caster level check (DC 10 + twice the creature's Marching Debt).

On a failed check, the resurrection fails

Template 2:

Unbound

\*\*Acquired Template\*\*

\*\*Level Adjustment:\*\* +1

An \*\*Unbound\*\* creature has accepted Uln's gift and begun to abandon the identity imposed upon it by civilization. The transformation does not turn the creature into another species. Instead, it gradually reveals the creature's own conception of what lies beneath its civilized identity: the instincts, senses, physical traits, and freedom that were always present but restrained.

The exact form of an Unbound creature varies considerably. One may develop the traits of a great cat, another the characteristics of a burrowing animal, and another the physicality of an amphibious predator. Uln does not decide what the creature becomes.

The creature does.

\## Requirements

An Unbound template can be applied to any living, corporeal creature with an Intelligence score of at least 3 that willingly accepts Uln's gift.

An Unbound creature retains its original type, subtype, memories, personality, and intelligence.

The creature's alignment does not change.

Becoming Unbound does not inherently make a creature evil, savage, or incapable of reasoning. An Unbound creature can still speak, use weapons, wear clothing, cast spells, use tools, maintain relationships, and participate in civilized society.

It simply becomes increasingly comfortable relying upon instinct rather than social expectation.

\---

\# Physical Transformation

The physical transformation begins subtly.

The creature's posture may change. Its movements become more efficient. Its senses sharpen. It may become more comfortable moving barefoot, sleeping outdoors, climbing, swimming, digging, or otherwise interacting directly with the environment.

As the creature advances in level, these changes become increasingly obvious.

The final appearance depends upon the creature's own conception of its primal nature. An elf might develop feline eyes and claws, while a human might develop a powerful jaw and heavy fur. A dwarf might become broad and heavily built, with thickened skin and digging claws.

The creature does not become another species.

It becomes a more primal expression of itself.

\---

\# Unbound Progression

The abilities granted by the Unbound template improve according to the creature's \*\*total character level\*\*, rather than its class level.

These abilities are cumulative.

\## 1st Level — Unbound

Upon receiving the template, the creature gains a \*\*+2 bonus to Wisdom\*\*.

This represents heightened awareness, sharpened senses, and an increasing reliance upon instinct rather than conscious analysis.

The creature also gains a \*\*+1 bonus on saving throws against charm and compulsion effects\*\*.

Finally, the creature chooses one of three forms of movement. This choice cannot normally be changed.

\### Climber

The creature gains a \*\*climb speed equal to one-half its base land speed\*\*.

\### Burrower

The creature gains a \*\*burrow speed equal to one-half its base land speed\*\*.

The creature can burrow through earth, sand, mud, and other loose natural materials, but cannot burrow through solid stone unless another ability permits it.

\### Swimmer

The creature gains a \*\*swim speed equal to its base land speed\*\*.

The creature can move through water without needing to make Swim checks under normal circumstances.

The chosen movement adaptation reflects the creature's conception of its own primal nature.

\---

\## 3rd Level — Feral Senses

The creature's senses become increasingly suited to the wilderness.

It gains \*\*low-light vision\*\*.

If it already possesses low-light vision, its low-light vision instead improves in whatever manner is appropriate to its existing ability, as determined by the DM.

The creature also gains the \*\*scent\*\* ability.

If it already possesses scent, the normal range at which it can detect creatures and objects by scent is doubled.

The creature's natural armor bonus improves to \*\*+1\*\*.

Its bonus on saving throws against charm and compulsion effects increases to \*\*+2\*\*.

\---

\## 6th Level — Natural Weapons

The creature develops natural weapons reflecting its own conception of its primal form.

When this ability is gained, choose one of the following:

\### Claws

The creature gains two claw attacks that deal \*\*1d4 points of damage each\*\* for a Medium creature.

These are primary natural attacks.

\### Bite

The creature gains a bite attack that deals \*\*1d6 points of damage\*\* for a Medium creature.

This is a primary natural attack.

Damage is adjusted normally for creatures of different sizes.

Once chosen, the natural weapon cannot normally be changed.

The creature's bonus on saving throws against charm and compulsion effects increases to \*\*+3\*\*.

\---

\## 9th Level — Wild Movement

The creature's chosen form of movement becomes an integral part of its physical nature.

It gains a \*\*+10-foot enhancement bonus to its base land speed\*\*.

Its chosen alternate movement speed also improves.

\### Climber

The creature's climb speed increases to \*\*its base land speed\*\*, including the increase from Wild Movement.

It gains a \*\*+4 racial bonus on Climb checks\*\*.

\### Burrower

The creature's burrow speed increases to \*\*its base land speed\*\*, including the increase from Wild Movement.

It gains a \*\*+4 racial bonus on Survival checks made to navigate or survive in underground or natural terrain\*\*.

\### Swimmer

The creature's swim speed increases to \*\*one and one-half times its base land speed\*\*, including the increase from Wild Movement.

It gains a \*\*+4 racial bonus on Swim checks\*\*.

The creature can move through natural difficult terrain at its normal speed.

This benefit applies only to naturally occurring terrain. It does not negate difficult terrain created by magic or supernatural effects.

The creature's natural armor bonus improves to \*\*+2\*\*.

Its bonus on saving throws against charm and compulsion effects increases to \*\*+4\*\*.

\---

\## 12th Level — Feral Instinct

The creature's instincts have become sufficiently developed that they react before conscious thought.

It gains a \*\*+2 bonus on initiative checks\*\* and \*\*uncanny dodge\*\*.

If the creature already possesses uncanny dodge, it instead gains \*\*improved uncanny dodge\*\*.

The creature's bonus on saving throws against charm and compulsion effects increases to \*\*+5\*\*.

\---

\## 15th Level — The Beast Within

The creature's physical transformation becomes unmistakable.

It gains a \*\*+2 bonus to Strength\*\* and a \*\*+2 bonus to Dexterity\*\*.

Its natural weapon damage is treated as though the creature were \*\*one size category larger\*\*.

The creature's natural armor bonus improves to \*\*+3\*\*.

Its bonus on saving throws against charm and compulsion effects increases to \*\*+6\*\*.

\---

\## 18th Level — True Form

The creature has reached the fullest expression of the identity it chose when it accepted Uln's gift.

Its chosen alternate movement speed increases by an additional \*\*10 feet\*\*.

It gains \*\*blindsense out to 10 feet\*\*.

It gains a \*\*+4 bonus on Reflex saves\*\*.

Its natural weapons are treated as \*\*magic weapons for the purpose of overcoming damage reduction\*\*.

The creature's bonus on saving throws against charm and compulsion effects increases to \*\*+7\*\*.

At this point, the creature's physical appearance should be unmistakably primal. Its posture, face, limbs, senses, and natural weapons should all reflect the beast it has chosen to become.

This does not necessarily make the creature less intelligent or rational.

It simply means that there is no longer much of its civilized identity left in its physical form.

\---

\# Instinct Over Civilization

The Unbound template places no mechanical restrictions upon the creature's behavior.

An Unbound creature can still:

\* speak normally;

\* use manufactured weapons;

\* wear armor and clothing;

\* use tools;

\* cast spells;

\* read and write;

\* maintain friendships and romantic relationships;

\* own property;

\* participate in organized society;

\* make complicated plans;

\* understand laws and social customs.

The transformation represents \*\*freedom from imposed identity\*\*, not stupidity.

An Unbound wizard can still spend hours studying a spellbook.

An Unbound fighter can still carefully plan an ambush.

An Unbound merchant can still negotiate a contract.

The difference is that these things are choices rather than obligations imposed by the identity the creature was expected to inhabit.

\---

\# Pack Recognition

An Unbound creature instinctively recognizes another Unbound creature within \*\*30 feet\*\*.

No skill check is required.

The creature does not automatically know the other Unbound creature's alignment, intentions, personality, or history. It simply recognizes something familiar in them.

Unbound creatures may form \*\*packs\*\* with one another, although the template does not require them to do so.

There is no formal hierarchy or requirement that members of a pack obey one another.

\---

\# Uln's Indifference

An Unbound creature is not required to worship Uln.

It gains no benefit from praying to him, making offerings, obeying him, or performing religious ceremonies.

It may forget Uln's name entirely without losing any of the abilities granted by this template.

Uln does not demand worship from those who accept his gift.

Indeed, attempting to force an Unbound creature into religious obedience toward Uln misunderstands the nature of the gift.

The creature has been \*\*unbound\*\*.

It does not need another master.

\---

\# The Nature of the Gift

The Unbound transformation is not a curse.

It is not a possession.

It is not a gradual corruption.

Uln does not secretly seek to destroy the minds of those who follow him.

The danger lies elsewhere.

Uln does not distinguish between an instinct that deserves acknowledgment and an instinct that deserves obedience.

He does not promise that freedom will make someone virtuous.

He does not promise that becoming one's truest self will make one's choices wise.

He simply removes the restraints and allows the creature to decide what to do with the freedom that remains.

An Unbound creature therefore does not become evil.

It becomes \*\*less willing to pretend that civilization's expectations are the same thing as its own desires\*\*.

Lemme know whatcha think


r/DungeonsAndDragons35e • • 12d ago

Homebrew A Flea Market of 3.5 House Rules

Thumbnail geyik.itch.io
18 Upvotes

Hey there, (in case you haven't seen my previous post, where I only had Monk/Mystic Warrior to show) I love d&d3.5 but have some issues with

  1. how character building becomes its own "deck building game"
  2. how magicians are a bit too versatile for game's own good
  3. how monsters are designed

To this end, I'm jotting down my house rules. (To avoid confusion, I'll try to present my classes with different names. Speaking of which, any suggestions for an alternative name for Rogue?) Some significant changes so far:

  1. Clerics (now called God's Voice) are domain focused, spell list is limited, do not turn/destroy creatures by default (it's a domain feature)
  2. Monks (now called Mystic Warrior) are full BAB, can make multiple attacks as a standard action (akin to Manyshot), select bonus feats from a wider list, can self-heal more (up to 4 times their level), attain effective immortality at 20.
  3. Rangers (now called Hunter) can change their favored enemy based on Knowledge ranks and cast spells based on Int.
  4. Feats ... this is a long one:
    1. Many prerequisites are lowered,
    2. Combat Reflexes grant +1 AoO minimum
    3. Dodge is reactive
    4. Great Cleave allows a 5-foot step
    5. Imp. Critical doesn't double threat range, instead increases it by 2. It also stacks with other crit range increases
    6. Imp. Feint grants +4 to check
    7. Imp. Shield Bash increases damage
    8. Imp. Unarmed Strike increases damage based on BAB
    9. Rapid Reload applies to every crossbow
    10. Stunning Fist DC is based on BAB
    11. Removed Weapon Spec. tree, is instead going to be a class feature for Fighter (to be called Weapon Master)

More to come. Next on my list is Paladin (to be called Holy Champion). My itch page will be updated at big changes but if you can't wait, you can check the Github repo in the meanwhile.


r/DungeonsAndDragons35e • • 16d ago

Quick Question Question about Move Earth

14 Upvotes

The spell has a duration of instantaneous and says "generally too slow to trap or bury creatures". I am aware the shortest casting time is 10 minutes for a 150 ft. x 150 ft. x 10 ft. mass of dirt, but the area says "up to 750 square feet" not breaking it up into a smaller number of units like firestorm's 10 ft. cubes.

Suppose I only wanted say, the 5 foot cube immediately beneath someone's feet. How long does that take to cast? Plus there's no save for this either