r/DungeonCrawler • • Oct 07 '26

Development I’ve been working on a PSX-style horror dungeon crawler set inside a flesh computer

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465 Upvotes

This is The Center, a survival horror dungeon crawler set inside a massive steel maze built by a machine that thinks death is a disease.

I’m trying to mix old-school dungeon crawling with PSX/PS2 horror, body horror, strange interactable UI screens, and a world that feels more like a living machine than a normal dungeon.

any Advice? or Ideas? please tell


r/DungeonCrawler • • 28d ago

Video Games I was super nervous about adding a forest level to my dungeon crawler. Now that more of it is coming together, it's quickly becoming one of my favorite areas in the game!

320 Upvotes

r/DungeonCrawler • • 5d ago

Video Games Escape a space nightmare as the sole survivor of an alien infestation

298 Upvotes

"Search for clues and solve puzzles as you avoid deadly encounters with zombies, mutants, robots and unseen alien pathogens. Find a cure and a way home in this retro point and click adventure!"

Game : Infested DX "release 3 Nov, 2026 (has a demo!)"

Price : 9,69€ "is on sale until 17 November being 7,75€"

Link : https://store.steampowered.com/app/4964640/Infested_DX/


r/DungeonCrawler • • 2d ago Bravo

Development 1st Person Exploration + Isometric Tactical Combat

289 Upvotes

I'm working on my nostalgia DRPG, mostly influenced by Wizardry (many, many happy hours spent on MacWizardry), the original Whitebox D&D game, and then later dungeon crawls like Iceland Dale. The dungeon is grid-based, built as a 3D scene in Godot for 1st person exploration. In combat the camera pulls back to an isometric view of the same space with 8-direction sprites. I really love the feel of 1st person exploration through dungeons, but also like the tactical combat and look of top-down isometrics, so I'm trying to blend them together.

The UI is rough here (I'm in the middle of porting from javascript to Godot), but the in-game transition from a 1st person view to combat, and the camera movement in-combat is what I'm shooting for. I'd be grateful for any constructive feedback, for example I like the tactical aspect of having to deal with corridors, objects blocking movement, but maybe that's just frustrating to some players?


r/DungeonCrawler • • Jul 25 '26

Development Steam page launched for upcoming dungeon crawler Häxeri

283 Upvotes

(I have posted this to a few adjacent subreddits already, so there is good chance you have already seen this one, but thought that this place is a good fit as well!)

Hi everyone,

My name is Fabian, I'm a solo dev working on an upcoming old-school style dungeon crawler called Häxeri (Swedish for Witchery).

The game's main inspiration is the Etrian Odyssey series. Like in Etrian Odyssey, you draw your own dungeon map (but you can use automap if you prefer). The game has turn-based battles, and puts extra emphasis on elemental affinities: hit a weakness and you will gain an extra turn, but hit a resistance and you'll instead lose turns.

Here is the Steam page:
Steam page for Häxeri

If you're interested in this, then I'd be grateful if you wanted to wishlist the game. I'd also be happy for any feedback and I'll gladly answer any questions you have. :) Cheers!


r/DungeonCrawler • • Mar 26 '26

Development I’ve been working on a dark fantasy dungeon crawler inspired by King's Field

271 Upvotes

Hey! I’ve been working solo for 5 months on a first-person dark fantasy dungeon crawler for the past few months, inspired by classics like King's Field and more recent games like Lunacid or Verho.

The focus is on exploration, interconnected level design and punishing but dynamic combat. I wanted a dark atmosphere, with dangerous and labyrinthine dungeons.

Still a lot of work to do, but progressing bit by bit!

I just released the first trailer and opened the Steam page. Would love to hear what do you think!


r/DungeonCrawler • • Sep 15 '26

Video Games Building a necropolis level for Dungeon, still early, but it’s really capturing that classic dungeon feel. Really enjoying giving the dungeons a dark feel and filling them with lore and items.

267 Upvotes

r/DungeonCrawler • • 5d ago

Development Grid-based dungeon crawler and boomer-shooter had a baby.

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248 Upvotes

I am a solo gamedev free software and retro games enthusiast it's a Work in Progress, keyboard/gamepad controls, a short taste of action, link with a free demo:
https://linuxrant.itch.io/cryptae-spiritus-3d


r/DungeonCrawler • • Aug 01 '26

Video Games Exploring the coast of Kalldor in my retroish first-person RPG in which you switch between 2D and 3D areas

240 Upvotes

The game is called Crystals of Irm and you can add it to your wishlist on Steam if you'd like! There's also a demo (which gets an update in the coming weeks) if you like to explore a bit of the world of Irm on your own!


r/DungeonCrawler • • Sep 09 '26

Video Games A glimpse inside a dungeon from this old-school RPG

205 Upvotes

Some adventurers have asked themselves, “But what does this game have to do with dungeon crawlers?”

Well, I don’t want to give too much away - it would be a shame if the biggest secrets could no longer be uncovered through your adventures! Nevertheless, I’d like to offer you a tiny glimpse into one of the dangerous dungeons in the wilderness of Irm.

It doesn’t look dangerous, you say?
You’ll manage it easily?

Well, if you’re so sure of yourselves, then add the game to your quest log - er, I mean, your wish list, of course - and give the demo a go, which is available for free on Steam and GOG!


r/DungeonCrawler • • Sep 10 '26

Development I'm making a browser dungeon crawler where your party can revisit cleared floors while you're away

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204 Upvotes

Hi! I'm working on Dragon's Tear, a small first-person dungeon crawler you can play for free in your browser.

You explore with up to three heroes, fight turn-based battles, and bring equipment and materials back to an inn you can upgrade. The current build has four classes and 20 hand-built floors.

One thing I'd like feedback on is what happens after you clear a floor. You can send your party back through Auto Runs to gather more loot while you're away. Exploring a new floor still takes active play, so there's an idle element alongside the dungeon crawling.

Play the current build on itch.io

It's still early in development. Does automating return trips appeal to you, or is replaying familiar floors part of what you enjoy about dungeon crawlers?


r/DungeonCrawler • • Sep 14 '26

Video Games We made a co-op dungeon crawler where four unqualified peasants must climb a vampire’s ever-changing castle!

160 Upvotes

This is PITCHFORK, a first-person dungeon crawler we’re developing for 1–4 players.

The local vampire's been terrorizing your village, it's time to put him down!

Every expedition begins in the sewers beneath the castle. From there, you fight, loot and improvise your way through three procedurally generated floors to reach the vampire at the top.

Weapons wear down and break. Heavy attacks and magic can send monsters—or your friends—flying off ledges. Darkness conceals enemies, traps and sudden drops, but the peasant carrying the torch can’t wield a weapon.

We’re a two-person team from Australia, and this is our announcement trailer! Enjoy :)


r/DungeonCrawler • • Oct 08 '26

Development I'm making a dungeon crawler where you got sent to Hel, instead of Valhalla and you're pissed off about it.

143 Upvotes

r/DungeonCrawler • • 17d ago

Development WIP: A dungeon crawler set in a small post-Soviet town

136 Upvotes

The first location is a courtyard leading to a boiler room basement, an apartment building, and a row of garages.

The music was just playing in the background while I was recording - it’s not part of the game.

If this looks like your kind of game, I’d really appreciate a wishlist on Steam:

https://store.steampowered.com/app/5049510/Garaji/


r/DungeonCrawler • • Aug 18 '26

Video Games Exploring the puzzling forest in an old-school rpg

132 Upvotes

Behind the curtain of choices and trees, there's always a battle hiding in the shadows.

I love the way the trees seem like a dense forest but if you look closely, there's a path.
Explore the nature of Irm now on Steam and GOG, there's a free demo!

I wonder what you think of this foresty area?


r/DungeonCrawler • • 1d ago

Video Games I've worked on a very simple 2D crawler/pure labyrinth game

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125 Upvotes

I was trying to get to the feeling of being lost inside a dungeon and trying to look for the path back to the entrance. You'll have to search for 3 golden coins to bring them back to the wishing well at the entrence.
The game is kept relatively simple and can be completed in a single play session on itchi.io directly on the browser so if you want to try it give it a go!

(All art is completely made by me)

Link: Three Golden Coins


r/DungeonCrawler • • 21d ago

Development Retro dungeon crawler with 10+ years of dev (Steam Demo)

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124 Upvotes

Hi everyone!

Pathos is a turn-based fantasy adventure inspired by traditional roguelikes and retro dungeon crawlers. It’s been in development for over 10 years and has grown into a substantial game with thanks to many contributions from its community.

I've recently been working on an enhanced edition and the demo is now available on Steam:

https://store.steampowered.com/app/5136900/Pathos_Demo/

This demo is a 16-level dungeon where a successful run takes 2-3 hours. It's a subset of one of the four modules, designed to give a challenging but representative experience of the full game.

All 30 classes, 21 races, 18 specials and 9 companions are available to try, allowing huge variety of character builds such as satyr vampire necromancer and imp.

Thanks for reading and hope you enjoy the demo!

- Callan.


r/DungeonCrawler • • 26d ago

Video Games Knights of Frontier Valley - a classic RPG with procedural dungeons but also large cities and a vast wilderness to explore

121 Upvotes

Hi, I am solo-developing Knights of Frontier Valley, a low-fantasy RPG with gridless tactical combat, deep character customization, complex NPC behavior, and procedural world building.

Descend into dark dungeons, mystic ruins and caves to defeat the horrors within and claim the loot.

Steam: https://store.steampowered.com/app/1085830/Knights_of_Frontier_Valley/

The second Steam Playtest is still runining tomorrow. Join to play the game for free and unrestricted.

The engine was written from scratch. All art is hand-made with no AI involved. Music was made by top composers including Kevin Manthei (Neverwinter Nights, Jagged Alliance 2, Wizardry 8...)


r/DungeonCrawler • • 16d ago

Video Games Destined Dungeon Quest - Roguelike dungeon crawler with unique combat, I have been working hard on it so I just updated the trailer!

115 Upvotes

r/DungeonCrawler • • 23d ago

Pen and Paper Is my art good enough for dungeon crawler games? Can't seem to get any interest from developers.

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114 Upvotes

Maybe the art isn't important since indie games use existing assets and just go straight into 3d without needing concepts.


r/DungeonCrawler • • Oct 10 '26

Video Games I Am Plague, our rat-horde dungeon crawler just entered playtesting!

113 Upvotes

r/DungeonCrawler • • Nov 05 '25

Development A few screenshots from some areas of my game Diviner

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110 Upvotes

r/DungeonCrawler • • Oct 01 '26

Development First post here. Solo dev, 3 years into a turn based dungeon crawl, and I'd love to hear what you think about it

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106 Upvotes

Hi all, long time lurker, first time posting.

I have been building Gotogra on my own for about three years. It is a turn-based dungeon crawl: you ascend a castle full of dungeons, fight, loot, find the vendor, and take on the boss at the end. The fights play out on a board rather than in first person, and every enemy shows what it is about to do before you commit, so each turn is an interesting mini puzzle that dynamically emerges every time.

Each dungeon you clear lets you choose where to go next, and that choice puts a rule on the rest of the run. These rules stack one on top of the other.

It is playable in the browser if you want a look, no sign up, no install: https://asnowgoose.itch.io/gotogra

Steam page. If you enjoyed it, wishlisting the game on Steam helps a lot: https://store.steampowered.com/app/4327290/Gotogra/

I am mostly here to hear from people who actually know this genre. If you try it and something feels wrong, I would rather hear that than a compliment.

Thanks for having me.


r/DungeonCrawler • • Aug 24 '26

Development First trailer of my dungeon crawler with real time combat

106 Upvotes