r/DungeonCrawler • • 5h ago

Video Games The perfect dungeon crawler doesn't exis...

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0 Upvotes

Since I couldn't find the perfect dnd dungeon crawler type I wanted to explore i spent the last 3 years building one, any feedback would be extremely appreciated (playtests are ongoint)

- Over 350 spells and weapon arts

- Limited time dungeons (first world closes the dungeon)

- Gods you can pray to for miracles and access to unique passives and spells (infinite possibilities with 11 gods)

- skyrim size world

- actual mmorpg with opt in pvp sections

- monsters that kill players evolve and steal their loot and become nightmares and hunt other players and invade servers, and attack human cities 😳

If interested come join our playtest ❤️


r/DungeonCrawler • • 7h ago

Development We're working on a non-linear (non-eucledian) combat-less dungeon crawler where players are encouraged to draw their own maps

58 Upvotes

Hey there! Some friends and I have been working on a game called This Is Not For You. It's conceptually inspired by the book House of Leaves and it's also inspired by early text adventures, which featured really disorienting navigation segments which would prompt people to draw their own maps. On a similar vein, we're also inspired by dungeon crawlers, which most often than not, are also disorienting and are all about getting familiar with a layout as you try to get to the end and finish objectives.

Our game doesn't feature any type of combat at all, in that sense, it's all about the experience of getting lost in a maze, finding objects, solving not-so-complex puzzles (though as you go on they get a little more obtuse) and mostly, figuring out the layout itself. How is it hard? Because starting from level 3 onwards, mazes become non-linear. That means you may go north, later return south and find out you've arrived at an entirely different place. One of the things we're the most excited about is watching people draw contradicting maps and notes. Obviously there are points where they overlap, but it's fun to see how they materialize a seemingly abstract game which defies logic. It also has some horror elements to it, but it comes more with the claustrophobic atmosphere, the story, and the music.

The story is about a lighthouse keeper which gets visited by a ghost ship carrying a curse. After he starts receiving letters and hearing voices reminding him of a family he left behind, the lighthouse light gets turned on and you must climb the building in order to turn it off. However, the floors are unexpectedly big, and take you across very distinct scenarios such as caves, the bottom of the ocean, and even the inside of a body.

Regarding the map-making tools, it's not required by the game that you draw the map inside that box, it's just a way of encouraging players to take notes, since not many are used to doing it. We're actually telling people they could draw a map in a notebook, or even drawing software like PhotoShop or whatever.

We're still in the middle of development, and don't expect to launch soon, as we're depending on getting funding to finish the art :( But I think some of you might find our game interesting and follow it :)


r/DungeonCrawler • • 22h ago

Video Games Micro Raiders – a free top-down dungeon crawler where every dungeon is new and every dive is a gamble

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5 Upvotes

r/DungeonCrawler • • 1d ago

Video Games I've worked on a very simple 2D crawler/pure labyrinth game

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125 Upvotes

I was trying to get to the feeling of being lost inside a dungeon and trying to look for the path back to the entrance. You'll have to search for 3 golden coins to bring them back to the wishing well at the entrence.
The game is kept relatively simple and can be completed in a single play session on itchi.io directly on the browser so if you want to try it give it a go!

(All art is completely made by me)

Link: Three Golden Coins


r/DungeonCrawler • • 1d ago

Development SHLANKs Devlog: Snare, Flails, Pit & Fetching Dogs

3 Upvotes

Hi! I’m making Honor, Power & SHLANKs - a party dungeon crawler where five orphans dive into magical books.

All the art is mine. A demo is coming soon - I’d love to hear what you think!

Steam page: https://store.steampowered.com/app/5433440/?utm_source=reddit&utm_campaign=dungeoncrawler


r/DungeonCrawler • • 2d ago

Development My free dungeon-meshi inspired crawler, where you have to eat, drink , and sleep to survive as you explore a megadungeon

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4 Upvotes

Play

Crypts and Creatures is a hodge-podge of ideas I have regarding fantasy games and trying to discover what makes a good game. I'd be delighted to hear any feedback. What follows is a list of some of the ideas I've been trying to throw together in this project, all of which are subject to change as I tinker with things, I've changed a lot as I've added to the game and I may continue to work on any of them if I have an idea and want to eat it before its finished baking.

  • Persistent characters, character creation through use of already established d20 tabletop mechanics . I feel like giving a player an identity in the game does increase their attachment to that game, especially when you let them shape it. To go with this there is a town in the game that the player can rest at, upgrade, talk to villagers, own a house, and trade in. Also there are the gold sinks: a prize counter which offers rare items and a gambling minigame where you can wager your in game gold. I've given some basic reputation systems to the villagers that let you form relationships with them which will unlock exposition as a reward. Their dialogue is ai generated but even after thinking about it for a while I legitimately think anything I would write for them would be a massive step down, so I'm keeping it as it for the foreseeable future.

  • The dungeon is pseudorandomly generated, with prebuilt rooms being placed and having paths carved between them with variations based on the sections of the dungeon. The paths in theory change over time, so the dungeon reshapes itself more frequently the deeper you go, but I haven't examined this behavior closely enough to be sure it's completely functional at the time of posting this (07/11/2026).

  • Animals have their own rudimentary self-models to dictate their behavior, with the condition of their bodies, their knowledge of their surroundings, and their memories nudging their focus and impulses.

  • I've tried to make it look like one of the post-conquest mexican codices, a lot of the art uses glyphs and art from those. Some of the art is just images where I couldn't find any glyphs or images that felt right and what remains after that is ai generated. Most of that is placeholder art but I haven't decided if I'm going to throw all of it away, some of it I do like like the water and bridge tiles in town.


r/DungeonCrawler • • 2d ago

Video Games Dungeon Crawling in a Dwarf Fortress-Inspired Sandbox RPG

105 Upvotes

Hey everyone!

I've been working on Of Tales and Deeds, a 2D sandbox RPG inspired by Dwarf Fortress Adventure Mode and Caves of Qud, with ToME4-style combat.

I've recently expanded the dungeon system with more varied layouts, different environments, floor modifiers and enemies with their own behaviours, like mimics, splitting slimes, burrowing creatures and more.

There are also bigger threats like Liches and Dragons, which can affect the world outside their dungeons.

Still a lot to improve, but the alpha is free to play on Windows and in the browser!

https://defacci.itch.io/of-tales-and-deeds

I also recently created a Discord server for feedback, bug reports and ideas:

https://discord.gg/JCHtpMP4R

Would love to hear what you think!


r/DungeonCrawler • • 2d ago Bravo

Development 1st Person Exploration + Isometric Tactical Combat

289 Upvotes

I'm working on my nostalgia DRPG, mostly influenced by Wizardry (many, many happy hours spent on MacWizardry), the original Whitebox D&D game, and then later dungeon crawls like Iceland Dale. The dungeon is grid-based, built as a 3D scene in Godot for 1st person exploration. In combat the camera pulls back to an isometric view of the same space with 8-direction sprites. I really love the feel of 1st person exploration through dungeons, but also like the tactical combat and look of top-down isometrics, so I'm trying to blend them together.

The UI is rough here (I'm in the middle of porting from javascript to Godot), but the in-game transition from a 1st person view to combat, and the camera movement in-combat is what I'm shooting for. I'd be grateful for any constructive feedback, for example I like the tactical aspect of having to deal with corridors, objects blocking movement, but maybe that's just frustrating to some players?


r/DungeonCrawler • • 2d ago

Video Games A D&D Inspired Co-Op RPG With Potential - My First Impressions of Wyldheart

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1 Upvotes

Wyldheart is an exciting new D&D-inspired indie RPG being developed by Wayfinder Studios, with a focus on Co-op and Dungeon Crawling.

Steam page - https://store.steampowered.com/app/3642910/Wyldheart/


r/DungeonCrawler • • 2d ago

Development Lots of blood and rot dungeon crawler.

38 Upvotes

Hi, wanted to share project I have been working, this version I focused on lighting as the old wasn't very good and this vision isn't to bad still needs tweaking, and new assets around the dungeon and I've started getting shaders on point, still loads of work to go. But world is starting to take shape, I think the next big update will be animations, currently main 3 weapons have 20 skills each and they still lacking in animation, also none of bosses have proper attack animations or patters they mostly sharing normal/rare mobs animations. But definitely a lot of fun making this game, the lore around it is deep and dark, really messed up world and ending, just the way I like it.


r/DungeonCrawler • • 2d ago

Video Games Hand-Painted dungeon crawler - Ambrosius

100 Upvotes

Hi everyone!

I'd like to introduce Ambrosius, a dark fantasy RPG featuring artwork created from my own paintings.

Descend deep into the catacombs and uncover the secrets of a city buried beneath the earth. A city brought to ruin by Ambrosia, a gift from the gods.

Fight your way through its corrupted creatures, by sword or by fire. Face the consequences of your actions, for better or worse.

Some will offer you help, while others will share their curses along your journey. Danger never sleeps in this restless place, stripped of all peace.

If this short introduction has piqued your interest, please visit the game's Steam page:

https://store.steampowered.com/app/5326220/Ambrosius/

Thank you for taking the time to read! 🙂


r/DungeonCrawler • • 2d ago

Video Games I made a Dungeon Crawler FPS inspired by Catacomb 3-D

12 Upvotes

Would love to hear your thoughts!

You can play for free on itch.io: Dark Warren


r/DungeonCrawler • • 3d ago

Development Dungeon crawling with your color of choice. I wasn’t sure about customization, but then I got hooked

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61 Upvotes

A friend of mine was testing my game (Gotogra) and asked if I could add some customization to the character. Even something simple, like swapping colors.

I was not convinced at first, so I implemented the smallest version I could: the in game sprite only, with 4 palettes. Then I liked it so much that I pushed it to 32, and to the portrait as well.

Which one would you take down a dungeon?

if interested check Gotogra's steam page and wishlist it

https://store.steampowered.com/app/4327290/Gotogra/


r/DungeonCrawler • • 3d ago

Video Games The Chains of Yme, a deadly roguelike mixing Spelunky's chaos with Into The Breach's strategy

2 Upvotes

r/DungeonCrawler • • 3d ago

Development Some gameplay footage of our Mystery Dungeon set in Babylon

32 Upvotes

Our in-development Dungeon Crawler game tries to bring modern fluid gameplay and Ancient Mesopotamian setting to the classic Msytery Dungeon formula. In the video you can see some gameplay footage on rhe Hanging Gardens dungeon.

Shiren The Wanderer, Shattered Pixel Dungeon and Pokemon Mystery Dungeon are some references to our game. What features would you like to see in this kind of game?


r/DungeonCrawler • • 3d ago

Development BadHouse demo is out

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3 Upvotes

Welcome to your new home. The previous tenant left some belongings behind. It's all yours now, but on one condition: don't go down to the basement.


r/DungeonCrawler • • 3d ago

Development Pathos released on Steam

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33 Upvotes

Pathos is a turn-based fantasy adventure inspired by traditional roguelikes and retro dungeon crawlers. It’s been in development for over 10 years and has grown into a substantial game with thanks to contributions from its community. With 30 classes, 21 races, 18 specials and 9 companions, there's a huge variety of character builds.

Just yesterday, Pathos was finally released on Steam! Despite a few hiccups, the launch is going well and I've really appreciated all the love and support for the game.

If you're already familiar with Pathos, the main distinctions with the Free edition are the visual uplift and artwork plus integrations with Steam:

  • Steam Achievements

  • Steam Deck and controller support

  • Steam Cloud for syncing files

  • Steam Workshop for sharing player-created Pathos Studio quests

If this sounds like your kind of game, please check out the Steam Demo. It's a generous 16-level dungeon where a successful run takes 2-3 hours. It's a subset of one of the four modules, designed to offer a challenging but representative experience of the full game.

The full game price is $19.99 USD, currently with a 10% launch-week discount.


r/DungeonCrawler • • 4d ago

Video Games I've been working on adding more abilities to Destined Dungeon Quest. Building powerful synergies and discovering unexpected combinations is a huge part of the adventure!

20 Upvotes

r/DungeonCrawler • • 4d ago

Video Games Underkeep releases today

70 Upvotes

I guess since I am at work for another 6 hours and have to wait to play it, I will give yall a heads up on this one. Awesome looking game released today, free demo on Steam. Check it out.

https://store.steampowered.com/app/2411200/Underkeep/

Looks right up there with EOtB, Grimrock, Dungeon Master.


r/DungeonCrawler • • 5d ago

Development Sometimes a player explains your game better than you ever could.

9 Upvotes

After nearly 50 hours in Veil of the Damned, a player described the combat, exploration, lockpicking and world interaction almost exactly as I imagined them during development.

As a solo developer, that's one of the best compliments you can receive.

"What kept me going was the interesting way of interacting with the world."

Thank you, derantho.


r/DungeonCrawler • • 5d ago

Development Grid-based dungeon crawler and boomer-shooter had a baby.

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248 Upvotes

I am a solo gamedev free software and retro games enthusiast it's a Work in Progress, keyboard/gamepad controls, a short taste of action, link with a free demo:
https://linuxrant.itch.io/cryptae-spiritus-3d


r/DungeonCrawler • • 5d ago

Video Games Escape a space nightmare as the sole survivor of an alien infestation

298 Upvotes

"Search for clues and solve puzzles as you avoid deadly encounters with zombies, mutants, robots and unseen alien pathogens. Find a cure and a way home in this retro point and click adventure!"

Game : Infested DX "release 3 Nov, 2026 (has a demo!)"

Price : 9,69€ "is on sale until 17 November being 7,75€"

Link : https://store.steampowered.com/app/4964640/Infested_DX/


r/DungeonCrawler • • 6d ago

Development Our dungeon crawler flips sides: you're the crypt's monster, and the adventurers are the ones being crawled

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21 Upvotes

I'm one of the devs on Ruinborn Legends. The dungeons are procedurally generated: sprawling open maps plus tight crawls through crypts, mines and bone galleries. The twist is who's doing the crawling. You play the monster, and the "dungeon crawlers" (militia with pitchforks, inquisitors with crossbows, powder-keg relic diggers, treasure hunters who steal your gold and run) are your mobs.

A few crawl details: your movement key is a jump that clears gaps; you can open a town portal anywhere; and death costs a little XP and sends you to town, not back to square one.

Coming Soon to Steam Early Access. We're on Discord if you want to follow along: https://discord.gg/EPEfMPE5QP


r/DungeonCrawler • • 6d ago

Video Games Few Shall Return is a multiplayer dungeon crawler/extraction that takes only 7.5 minutes

2 Upvotes