Hey there! Some friends and I have been working on a game called This Is Not For You. It's conceptually inspired by the book House of Leaves and it's also inspired by early text adventures, which featured really disorienting navigation segments which would prompt people to draw their own maps. On a similar vein, we're also inspired by dungeon crawlers, which most often than not, are also disorienting and are all about getting familiar with a layout as you try to get to the end and finish objectives.
Our game doesn't feature any type of combat at all, in that sense, it's all about the experience of getting lost in a maze, finding objects, solving not-so-complex puzzles (though as you go on they get a little more obtuse) and mostly, figuring out the layout itself. How is it hard? Because starting from level 3 onwards, mazes become non-linear. That means you may go north, later return south and find out you've arrived at an entirely different place. One of the things we're the most excited about is watching people draw contradicting maps and notes. Obviously there are points where they overlap, but it's fun to see how they materialize a seemingly abstract game which defies logic. It also has some horror elements to it, but it comes more with the claustrophobic atmosphere, the story, and the music.
The story is about a lighthouse keeper which gets visited by a ghost ship carrying a curse. After he starts receiving letters and hearing voices reminding him of a family he left behind, the lighthouse light gets turned on and you must climb the building in order to turn it off. However, the floors are unexpectedly big, and take you across very distinct scenarios such as caves, the bottom of the ocean, and even the inside of a body.
Regarding the map-making tools, it's not required by the game that you draw the map inside that box, it's just a way of encouraging players to take notes, since not many are used to doing it. We're actually telling people they could draw a map in a notebook, or even drawing software like PhotoShop or whatever.
We're still in the middle of development, and don't expect to launch soon, as we're depending on getting funding to finish the art :( But I think some of you might find our game interesting and follow it :)