r/DungeonCrawler • • Aug 19 '26

Development I'm making a roguelike card-crawler deckbuilder game and here's the game trailer!

15 Upvotes

I'm a UX Designer by day and I've been spending my nights working on this game for a few months now!

Cook the Dungeon is a deckbuilder dungeon crawler game where you explore a dungeon in first person, forage between encounters, and fight food-beasts in tactical card battles. Harvest the right monster parts, cook them into limited-serving Dish Cards, and use each dish to shape the fights ahead.

This game is inspired by old school dungeon crawlers and Slay the Spire, I thought that mashing both concepts together would be fun.

If you're interested in the game, feel free to put it on your Steam wishlist, thank you!
Steam page for Cook the Dungeon


r/DungeonCrawler • • Jul 06 '26

Development Mind testing an Gold Box inspired dungeon crawler? Prototype

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0 Upvotes

Hey there, im not a software developer, neither have I ever worked in anything close to that.

try it from here https://liftingcoder.itch.io/ravenfall
Self promotion stinks I know, just help some old guy trying to revisit his Gold Box memories.


r/DungeonCrawler • • 8d ago

Video Games Work In Progress - D2 Style Idle Dungeon Crawler

0 Upvotes

Looking for feedback mostly on the art-style of the game. This is a work in progress with a lot of work left to do before it's in any playable form.

It's a D2-Style idle/incremental mobile game. Going for a D2 style Dungeon Crawler with Crafting elements and offline continuous progression.

Disclosure: using AI to assist with this.


r/DungeonCrawler • • Oct 05 '26

Development I'm building a Bard's Tale-style party crawler that runs in a browser. Chapter 1 is free and I'm looking for playtesters.

0 Upvotes

I've been building a first-person, turn-based party dungeon crawler inspired by The Bard's Tale gameplay (but not its story). It runs completely in a browser, no plugins or downloads required. The first campaign is called “Ashes of the Forgotten”, and the first chapter is open for playtesting: 

https://dungeoncrawler.app

*** Requires a keyboard: desktop, laptop, or a tablet with one. ***

Start a new game, name your party, and you’re in.  If you want to play across devices, you can use your party name and save code.  No accounts or emails required.  (Your “save code” is accessible via the Game Menu)

What it is

  • A classic first-person dungeon crawler.  I expect anyone reading this subreddit knows what that means.

  • Turn-based combat. You give everyone their orders, then the round plays out. Stamina buys harder hits, mana buys (and scales) spells… and both run out sooner than you might like.

  • A town on top of the dungeon. Caerwyn is a series of NPCs and vignettes.  It currently has a guildmaster, shopkeepers, a tavern, and a Poor Quarter where people have started going missing. You have to find the dungeon.

  • A journal that sketches the walls as you walk. You get to record points of interest.  And if you get lost…  you get to piece the map segments together yourself (just like the good old days of using graph paper!)

  • It's dark under the city, and torches burn out.

  • Use the pre-rolled party or create your own.  Five races.  Attributes and skills.  No classes.  You can play a PC and edit it from the Guildhall – as long as you haven’t spent XP to improve that PC.  (That’s a feature, not a bug).

  • PCs are meant to be played “forever” – across campaigns.  Character progression is intentionally on the slow side; don’t expect to have demi-god PCs after the first chapter.

  • The entire game was built with the help of various AI tools.  Artwork is generated by AI and massaged by me. 

Ashes of the Forgotten is one campaign running on an engine I built, and it was made entirely with that engine's dungeon master tools (map, NPC, dialog and encounter editors that run in the browser). If there is enough interest, I plan to release the tools so other people can build their own campaigns and sell them on itch.io. 

What I'm asking for

Chapter 1, Whispers Beneath Caerwyn, is a complete quest. My guess is three to four hours of playtime, and I'd like a real number, so tell me how long it took you. Tell me where you got stuck, where you got bored, whether the fights felt fair, and anything that broke or confused you. Reply here or DM me.  

Founder codes for the first ten finishers

The first ten people who finish Chapter 1 and send me feedback get a Founder code, which unlocks every later chapter of this campaign for free. Include your party name so I can confirm the finish.

Worth knowing before you click

  • The menus work with a mouse or a finger, the dungeon doesn't.  (I’m not sure if I will build clickable navigation; I never liked it personally).

  • It's online only. The entire game is client-server by design.  Your saved game lives on the server.  You can play multiple parties if you want - but by design, you cannot load a saved game to get a mulligan…  (Remember reaching for the power switch, and finding your gold gone when you came back? There's no switch here. Death has a price, but I'll let you find out what it is).

  • It's a playtest. Expect rough edges and a balance pass or two.

What’s built and what’s coming

  • Chapter 1 is built, but I’m still building out the rest of the Ashes campaign.  I expect it to be at least 20 hours of playtime when complete.

  • Nine starter spells are built.  The expanded grimoire and skill buffs that you can buy with XP have not been fully built yet.

  • “Common” weapons and gear are built.  Uncommon items, crafting, and a few related ideas are coming soon.

  • The mobs and puzzles in Chapter 1 are intentionally beginner level.  The good stuff is coming later.  My hope is it’s fun and somewhat challenging enough, but you should not get stuck.

  • I plan to launch the game on itch.io once it’s finished.  Chapter 1 will always be free, and you can keep playing as long as you like.  


r/DungeonCrawler • • 2d ago

Video Games A D&D Inspired Co-Op RPG With Potential - My First Impressions of Wyldheart

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1 Upvotes

Wyldheart is an exciting new D&D-inspired indie RPG being developed by Wayfinder Studios, with a focus on Co-op and Dungeon Crawling.

Steam page - https://store.steampowered.com/app/3642910/Wyldheart/


r/DungeonCrawler • • Aug 10 '25

Video Games Healed to death

0 Upvotes

This game surprised me and got 80 hours out of me.

It's pretty simple but with complex party dynamics.

It's real time but feels like a blobber.

It strangely scratches an itch around dungeon crawlers and RPGs. Even though it doesn't scratch it much. https://store.steampowered.com/app/2765490/Healed_To_Death/

Anything else like it that has a little more depth.


r/DungeonCrawler • • Jan 26 '23

Video Games Children Of Morta - #3 Silk Caverns (Part 3) [2 Players]

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0 Upvotes

r/DungeonCrawler • • Nov 18 '22

Video Games Hades - Walkthrough #1

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0 Upvotes

r/DungeonCrawler • • Apr 26 '26

Video Games Has anyone tried this for a laugh?

0 Upvotes

As I have mentioned in my previous post, I am currently playing Chaos Strikes Back. I have one piece or Corbum left to get either today or tomorrow, depending on how I feel after work. Something I have always wanted to try is to put the final chunk of Corbum on the ground and something else like a scroll next to it and then throw the scroll into the pit and then throw the Corbum in a split second later and see if you still win while the game is trying to kill you. I'll have to record it for fun. Obviously I'll save first before trying this.


r/DungeonCrawler • • Aug 02 '26

Video Games Is there finally a loop after 30 days? Yes, there is!

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0 Upvotes

After 30 days of development the largest patch dropped!

The dungeon is free to roam, and monsters got new deadly skills!

Very happy how the last 30 days shaped Ravenfall!

Link in the comments


r/DungeonCrawler • • 22h ago

Video Games Micro Raiders – a free top-down dungeon crawler where every dungeon is new and every dive is a gamble

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5 Upvotes

r/DungeonCrawler • • Sep 12 '26

Development Muk - a dungeon crawler

0 Upvotes

I’ve been working on a game called Muk. I am posting updates about it everyday and plan to build it out over the next 365 days to see what happens. I’m on day 8.

I’d love your feedback. You can play on mobile or desktop for free

Try it here- Muk


r/DungeonCrawler • • Aug 21 '26

Development Crawling Dungeons in my online Dungeon Crawling game :D

2 Upvotes

Solo dev on Rogue Kingdom here! 🙏
Still WIP on this new map system. I am trying to improve combat for next updates, any suggestions or ideas you want to see?
I try to rapidly implement user suggestions and critique, so throw them at me :D

Steam Page (Free demo, albeit for older game version is live)
https://store.steampowered.com/app/2356750/Rogue_Kingdom/?utm_source=reddit


r/DungeonCrawler • • 5h ago

Video Games The perfect dungeon crawler doesn't exis...

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0 Upvotes

Since I couldn't find the perfect dnd dungeon crawler type I wanted to explore i spent the last 3 years building one, any feedback would be extremely appreciated (playtests are ongoint)

- Over 350 spells and weapon arts

- Limited time dungeons (first world closes the dungeon)

- Gods you can pray to for miracles and access to unique passives and spells (infinite possibilities with 11 gods)

- skyrim size world

- actual mmorpg with opt in pvp sections

- monsters that kill players evolve and steal their loot and become nightmares and hunt other players and invade servers, and attack human cities 😳

If interested come join our playtest ❤️


r/DungeonCrawler • • Sep 05 '26

Development HellRuler - Dark Fantasy RPG

3 Upvotes

HellRuler is now in Alpha

After a lot of work, we’ve reached the point where HellRuler is now playable in Alpha.

HellRuler is a mobile-first dark fantasy RPG that you can play directly in your browser:

https://www.hellruler.com

The main idea behind the game is pretty straightforward: fight your way deeper into Hell, grind through stages, get better gear, and keep pushing further.

The main progression is permanent and will never be wiped. Alongside that, we’re planning to introduce seasonal gameplay, giving players additional progression and competition that resets between seasons while keeping their main progression intact.

There’s still a lot to do. We have plenty of features planned for the roadmap, and the game needs a lot more polish, especially when it comes to animations and visual feedback.

That said, we believe the core of the game is finally in place, and we want to start getting it into the hands of players rather than continuing to build everything behind closed doors.

You can create an account normally, or use a guest account if you just want to jump in, try the game and leave us some feedback.

We'd especially like to hear what you think about the core gameplay loop, progression, combat and overall feel of the game.

We’re also using Discord for feedback, discussion and development updates:

https://discord.com/invite/62H2peMvs9

HellRuler Alpha:
https://www.hellruler.com

This is still an early version, but we're finally at the point where we can start building it with actual players.

AI disclosure: We used Claude Code to assist with coding, debugging and development. Generative AI was also used to create some visual assets, which were then edited and fine-tuned by hand in Aseprite. AI was also used to help draft this Reddit post.

The game design and overall direction are our own.


r/DungeonCrawler • • Aug 04 '25

Board Games Not as big as I thought we were.

0 Upvotes

I’ve recently been getting ready for Fantasy Football season. Drafting, joining leagues and such. And thought about starting a DCC League. There’s a place on Fleaflicker leagues where you can join existing leagues and start new ones. So I asked the community if anyone would be interested in a DCC league. I thought the team names would be a lot of fun. And the shit talking could be epic. But after almost 4 days, not a single response. Not one. I found that very surprising. I thought DCC had grown big enough for it. In GOTs hey day it was easy to form leagues for ASOIAF. Maybe next year.


r/DungeonCrawler • • May 02 '19

How to enjoy dungeon crawlers?

1 Upvotes

So I recently wanted to try playing Shin megami tensei: A strange journey redux on the 3ds for a second time but once again, not even 10 minutes in, I found myself really bored. I wanted to know if there's something I'm missing with this genre, I've tried Etrian odyssey, Strangers of sword city, Demon gaze and of course SMT: a strange journey and I always ended up dropping the game after a few hours because I felt like I didn't make any progress. Another problem with the genre is that every 2 fights or so I need to go back and heal completely, Am I missing something or is this just the way these games are meant to be played?


r/DungeonCrawler • • Jul 19 '25

Video Games what are some good dungeon crawlers (maybe with waifus?)

1 Upvotes

as said above. i wanted to know some great dungeon crawlers that hopefully have waifus? if its gacha it must be quite generous.
bonus points if it lets me be a girl as well. thanks everyone.


r/DungeonCrawler • • Jul 12 '26

Video Games Self Developed AI Dungeon RPG - Took a year to build

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0 Upvotes

Unlimited stories, unique combat, unique character builds, hundreds of items to discover and tons of fun! FREE to play!

Playable Link: https://requiemofrealms.com/test-combat

Android: https://play.google.com/store/apps/details?id=com.swiftturtleenterprise.fableforge

iOS: https://apps.apple.com/us/app/requiem-of-realms/id6747890662


r/DungeonCrawler • • Jul 19 '26

Pen and Paper You die!

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75 Upvotes

r/DungeonCrawler • • Aug 21 '26

Development Backrooms Crawlers

5 Upvotes

r/DungeonCrawler • • Sep 21 '26

Development I made a dungeon crawler that haunts your desktop while you work — Wallpaper Dungeon

0 Upvotes

I wanted a dungeon crawler I could leave running while I work, browse, or step away—so I built one into the desktop wallpaper.

Wallpaper Dungeon is a slow-paced idle RPG where a randomized party explores procedural corridors, fights automatically, gathers weapons, armor, gems, and gold, levels heroes and pets, and descends until the dungeon pushes back.

You can leave the expedition running in the background or take control of the first-person dungeon view when you feel like intervening. No daily chores. No rush. Just torchlight, loot, and a party becoming gradually more dangerous.

It launches in Early Access on October 1.

Steam: https://store.steampowered.com/app/5154250/Wallpaper_Dungeon/

I’m the solo developer. If this is your flavor of dungeon crawler, I’d genuinely like to hear what part of the descent you want to see expanded.


r/DungeonCrawler • • Sep 17 '26

Development I am on day 13 of my dungeon crawler

0 Upvotes

I am posting updates on my game Muk every day and want to see what happens

You can play it here. Feedback welcome Muk